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MEGAGAMES Premium 2: 34 Jogos
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MEGAGAMESPremium02_34Jogos.iso
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corrida
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r2000
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data1.cab
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Program_Executable_Files
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hyousiki.x
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2000-03-13
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xof 0302txt 0064
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template IndexedColor {
<1630B820-7842-11cf-8F52-0040333594A3>
DWORD index;
ColorRGBA indexColor;
}
template Boolean {
<4885AE61-78E8-11cf-8F52-0040333594A3>
WORD truefalse;
}
template Boolean2d {
<4885AE63-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template MaterialWrap {
<4885AE60-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshFaceWraps {
<4885AE62-78E8-11cf-8F52-0040333594A3>
DWORD nFaceWrapValues;
Boolean2d faceWrapValues;
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template MeshVertexColors {
<1630B821-7842-11cf-8F52-0040333594A3>
DWORD nVertexColors;
array IndexedColor vertexColors[nVertexColors];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
Header{
1;
0;
1;
}
Mesh {
12;
-50.09786;8.32159;217.75974;,
-40.49786;8.32159;217.75974;,
-40.49786;17.92160;217.75974;,
-50.09786;17.92160;217.75974;,
-590.40033;5.00428;496.06253;,
-580.80035;5.00428;496.06253;,
-580.80035;14.60429;496.06253;,
-590.40033;14.60429;496.06253;,
-510.12253;3.06085;154.49486;,
-502.55344;3.06085;160.39975;,
-502.60788;12.66107;160.39812;,
-510.17700;12.66107;154.49324;;
6;
4;0,1,2,3;,
4;0,3,2,1;,
4;4,5,6,7;,
4;4,7,6,5;,
4;8,9,10,11;,
4;8,11,10,9;;
MeshMaterialList {
1;
6;
0,
0,
0,
0,
0,
0;;
Material {
1.000000;1.000000;1.000000;1.000000;;
5.000000;
0.000000;0.000000;0.000000;;
0.250000;0.250000;0.250000;;
TextureFilename {
"hyousiki.bmp";
}
}
}
MeshNormals {
4;
0.000000;0.000000;1.000000;,
-0.615092;-0.003356;0.788448;,
0.000000;0.000000;-1.000000;,
0.615092;0.003356;-0.788448;;
6;
4;0,0,0,0;,
4;2,2,2,2;,
4;0,0,0,0;,
4;2,2,2,2;,
4;1,1,1,1;,
4;3,3,3,3;;
}
MeshTextureCoords {
12;
-1.000000;1.000000;
0.000000;1.000000;
0.000000;0.000000;
-1.000000;0.000000;
-1.000000;1.000000;
0.000000;1.000000;
0.000000;0.000000;
-1.000000;0.000000;
-1.000000;1.000000;
0.000000;1.000000;
0.000000;0.000000;
-1.000000;0.000000;;
}
}