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GAME.MAK
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Makefile
|
1993-11-15
|
5KB
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200 lines
# Microsoft Visual C++ generated build script - Do not modify
PROJ = GAME
DEBUG = 1
PROGTYPE = 0
CALLER =
ARGS =
DLLS =
D_RCDEFINES = -d_DEBUG
R_RCDEFINES = -dNDEBUG
ORIGIN = MSVC
ORIGIN_VER = 1.00
PROJPATH = C:\MSVC\BIN\
USEMFC = 0
CC = cl
CPP = cl
CXX = cl
CCREATEPCHFLAG =
CPPCREATEPCHFLAG =
CUSEPCHFLAG =
CPPUSEPCHFLAG =
FIRSTC =
FIRSTCPP = GM.CPP
RC = rc
CFLAGS_D_WEXE = /nologo /G2 /W3 /Zi /AM /YX /Od /D "_DEBUG" /FR /GA /Fd"GAME.PDB" /Fp"GAME.PCH"
CFLAGS_R_WEXE = /nologo /W3 /AM /YX /O1 /D "NDEBUG" /FR /GA
LFLAGS_D_WEXE = /NOLOGO /ONERROR:NOEXE /NOD /PACKC:61440 /CO /ALIGN:16 /STACK:10240
LFLAGS_R_WEXE = /NOLOGO /ONERROR:NOEXE /NOD /PACKC:61440 /ALIGN:16 /STACK:10240
LIBS_D_WEXE = oldnames libw commdlg shell olecli olesvr mlibcew
LIBS_R_WEXE = oldnames libw commdlg shell olecli olesvr mlibcew
RCFLAGS = /nologo
RESFLAGS = /nologo
RUNFLAGS =
DEFFILE = ..\..\DEV\GAME\GM.DEF
OBJS_EXT =
LIBS_EXT =
!if "$(DEBUG)" == "1"
CFLAGS = $(CFLAGS_D_WEXE)
LFLAGS = $(LFLAGS_D_WEXE)
LIBS = $(LIBS_D_WEXE)
MAPFILE = nul
RCDEFINES = $(D_RCDEFINES)
!else
CFLAGS = $(CFLAGS_R_WEXE)
LFLAGS = $(LFLAGS_R_WEXE)
LIBS = $(LIBS_R_WEXE)
MAPFILE = nul
RCDEFINES = $(R_RCDEFINES)
!endif
!if [if exist MSVC.BND del MSVC.BND]
!endif
SBRS = GM.SBR \
SCENE1.SBR \
SCENE2.SBR \
SCENES.SBR \
SO_BASE.SBR \
SO_CREEP.SBR \
SO_MISL.SBR \
SO_PLAY.SBR \
SO_WALL.SBR
GM_DEP = c:\dev\game\so_all.hpp \
c:\dev\game\so.hpp
SCENE1_DEP = c:\dev\game\so_all.hpp \
c:\dev\game\so.hpp
SCENE2_DEP = c:\dev\game\so_all.hpp \
c:\dev\game\so.hpp
SCENES_DEP = c:\dev\game\so_all.hpp \
c:\dev\game\so.hpp
SO_BASE_DEP = c:\dev\game\so_all.hpp \
c:\dev\game\so.hpp
SO_CREEP_DEP = c:\dev\game\so_all.hpp \
c:\dev\game\so.hpp
SO_MISL_DEP = c:\dev\game\so_all.hpp \
c:\dev\game\so.hpp
SO_PLAY_DEP = c:\dev\game\so_all.hpp \
c:\dev\game\so.hpp
SO_WALL_DEP = c:\dev\game\so_all.hpp \
c:\dev\game\so.hpp
GM_RCDEP = c:\dev\game\back.bmp \
c:\dev\game\blank.bmp \
c:\dev\game\block.bmp \
c:\dev\game\brick.bmp \
c:\dev\game\brickv.bmp \
c:\dev\game\dib.bmp \
c:\dev\game\door1.bmp \
c:\dev\game\fire1.bmp \
c:\dev\game\fire2.bmp \
c:\dev\game\fireball.bmp \
c:\dev\game\frog.bmp \
c:\dev\game\gem1.bmp \
c:\dev\game\globe.bmp \
c:\dev\game\hero1.bmp \
c:\dev\game\hero2.bmp \
c:\dev\game\hero3.bmp \
c:\dev\game\hero4.bmp \
c:\dev\game\man1.bmp \
c:\dev\game\man2.bmp \
c:\dev\game\man3.bmp \
c:\dev\game\man4.bmp \
c:\dev\game\platform.bmp \
c:\dev\game\rungsh.bmp \
c:\dev\game\rungsv.bmp \
c:\dev\game\shortpla.bmp \
c:\dev\game\spidy1.bmp \
c:\dev\game\spidy2.bmp \
c:\dev\game\spidy3.bmp \
c:\dev\game\test.bmp \
c:\dev\game\gameicon.ico
all: $(PROJ).EXE $(PROJ).BSC
GM.OBJ: ..\..\DEV\GAME\GM.CPP $(GM_DEP)
$(CPP) $(CFLAGS) $(CPPCREATEPCHFLAG) /c ..\..\DEV\GAME\GM.CPP
SCENE1.OBJ: ..\..\DEV\GAME\SCENE1.CPP $(SCENE1_DEP)
$(CPP) $(CFLAGS) $(CPPUSEPCHFLAG) /c ..\..\DEV\GAME\SCENE1.CPP
SCENE2.OBJ: ..\..\DEV\GAME\SCENE2.CPP $(SCENE2_DEP)
$(CPP) $(CFLAGS) $(CPPUSEPCHFLAG) /c ..\..\DEV\GAME\SCENE2.CPP
SCENES.OBJ: ..\..\DEV\GAME\SCENES.CPP $(SCENES_DEP)
$(CPP) $(CFLAGS) $(CPPUSEPCHFLAG) /c ..\..\DEV\GAME\SCENES.CPP
SO_BASE.OBJ: ..\..\DEV\GAME\SO_BASE.CPP $(SO_BASE_DEP)
$(CPP) $(CFLAGS) $(CPPUSEPCHFLAG) /c ..\..\DEV\GAME\SO_BASE.CPP
SO_CREEP.OBJ: ..\..\DEV\GAME\SO_CREEP.CPP $(SO_CREEP_DEP)
$(CPP) $(CFLAGS) $(CPPUSEPCHFLAG) /c ..\..\DEV\GAME\SO_CREEP.CPP
SO_MISL.OBJ: ..\..\DEV\GAME\SO_MISL.CPP $(SO_MISL_DEP)
$(CPP) $(CFLAGS) $(CPPUSEPCHFLAG) /c ..\..\DEV\GAME\SO_MISL.CPP
SO_PLAY.OBJ: ..\..\DEV\GAME\SO_PLAY.CPP $(SO_PLAY_DEP)
$(CPP) $(CFLAGS) $(CPPUSEPCHFLAG) /c ..\..\DEV\GAME\SO_PLAY.CPP
SO_WALL.OBJ: ..\..\DEV\GAME\SO_WALL.CPP $(SO_WALL_DEP)
$(CPP) $(CFLAGS) $(CPPUSEPCHFLAG) /c ..\..\DEV\GAME\SO_WALL.CPP
GM.RES: ..\..\DEV\GAME\GM.RC $(GM_RCDEP)
$(RC) $(RCFLAGS) $(RCDEFINES) -r -FoC:\MSVC\BIN\GM.RES ..\..\DEV\GAME\GM.RC
$(PROJ).EXE:: GM.RES
$(PROJ).EXE:: GM.OBJ SCENE1.OBJ SCENE2.OBJ SCENES.OBJ SO_BASE.OBJ SO_CREEP.OBJ SO_MISL.OBJ \
SO_PLAY.OBJ SO_WALL.OBJ $(OBJS_EXT) $(DEFFILE)
echo >NUL @<<$(PROJ).CRF
GM.OBJ +
SCENE1.OBJ +
SCENE2.OBJ +
SCENES.OBJ +
SO_BASE.OBJ +
SO_CREEP.OBJ +
SO_MISL.OBJ +
SO_PLAY.OBJ +
SO_WALL.OBJ +
$(OBJS_EXT)
$(PROJ).EXE
$(MAPFILE)
C:\MSVC\LIB\+
$(LIBS)
$(DEFFILE);
<<
link $(LFLAGS) @$(PROJ).CRF
$(RC) $(RESFLAGS) GM.RES $@
@copy $(PROJ).CRF MSVC.BND
$(PROJ).EXE:: GM.RES
if not exist MSVC.BND $(RC) $(RESFLAGS) GM.RES $@
run: $(PROJ).EXE
$(PROJ) $(RUNFLAGS)
$(PROJ).BSC: $(SBRS)
bscmake @<<
/o$@ $(SBRS)
<<