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BRESNHAM.C
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C/C++ Source or Header
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1994-04-03
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4KB
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156 lines
/*
** Public Domain mode 13h Bresenham line/circle algorithms
** By Brian Dessent
**
** Written for Borland, modified for others by Bob Stout
*/
#include <stdio.h>
#include <stdlib.h>
#include <dos.h>
#include <conio.h>
#include <time.h> /* for randomize */
#ifndef __TURBOC__
#define random(num) (int)(((rand())*(long)(num))/(((long)RAND_MAX)+1))
#define randomize() srand((unsigned)time(NULL)|1)
#else
#endif
#ifndef MK_FP
#define MK_FP(seg,offset) \
((void far *)(((unsigned long)(seg)<<16) | (unsigned)(offset)))
#endif
#define SCREEN_WIDTH 320
#define SCREEN_HEIGTH 200
#define MAX_X (SCREEN_WIDTH-1)
#define MAX_Y (SCREEN_HEIGTH-1)
/* prototypes */
void setmode(int mode);
void plotdot(int x, int y, char c);
void bresenham_line(int x, int y, int x2, int y2, char c);
void bresenham_circle(int xc, int yc, int r, char c);
void main(void);
/* code begins */
/* uses BIOS to set video mode */
void setmode(int mode)
{
union REGS r;
r.x.ax = mode;
int86(0x10, &r, &r);
}
/* plots a dot at (x, y) with color c */
void plotdot(int x, int y, char c)
{
register char far *addr;
if(x < 0 || x > MAX_X || y < 0 || y > MAX_Y)
return;
addr = MK_FP(0xa000, (SCREEN_WIDTH * y) + x);
*addr = c;
}
/* draws a line from (x, y) to (x2, y2) in color c */
void bresenham_line(int x, int y, int x2, int y2, char c)
{
int i, steep = 0, sx, sy, dx, dy, e;
dx = abs(x2 - x);
sx = ((x2 - x) > 0) ? 1 : -1;
dy = abs(y2 - y);
sy = ((y2 - y) > 0) ? 1 : -1;
if(dy > dx)
{
steep = 1;
x ^= y; /* swap x and y */
y ^= x;
x ^= y;
dx ^= dy; /* swap dx and dy */
dy ^= dx;
dx ^= dy;
sx ^= sy; /* swap sx and sy */
sy ^= sx;
sx ^= sy;
}
e = 2 * dy - dx;
for(i = 0;i < dx;i++)
{
if(steep)
plotdot(y, x, c);
else plotdot(x, y, c);
while(e >= 0)
{
y += sy;
e -= 2 * dx;
}
x += sx;
e += 2 * dy;
}
plotdot(x2, y2, c);
}
/* draws a circle at (xc, yc) with radius r in color c
**
** note: the scaling factor of (SCREEN_WIDTH / SCREEN_HEIGTH) is used when
** updating d. This makes round circles. If you want ellipses, you can
** modify that ratio.
*/
void bresenham_circle(int xc, int yc, int r, char c)
{
int x = 0, y = r, d = 2 * (1 - r);
while(y > 0)
{
plotdot(xc + x, yc + y, c);
plotdot(xc + x, yc - y, c);
plotdot(xc - x, yc + y, c);
plotdot(xc - x, yc - y, c);
if(d + y > 0)
{
y -= 1;
d -= (2 * y * SCREEN_WIDTH / SCREEN_HEIGTH) - 1;
}
if(x > d)
{
x += 1;
d += (2 * x) + 1;
}
}
}
/* draws random lines and circles until a key is pressed in mode 13h */
/* (draws in colors 0 - 63 only) */
void main(void)
{
int i=0;
randomize();
setmode(0x13);
while(!kbhit())
{
bresenham_line(random(SCREEN_WIDTH), random(SCREEN_HEIGTH),
random(SCREEN_WIDTH), random(SCREEN_HEIGTH), i = ++i % 64);
bresenham_circle(random(SCREEN_WIDTH), random(SCREEN_HEIGTH),
random(50), i = ++i % 64);
}
getch();
setmode(0x03); /* set to color text mode, clearing screen */
}