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1994-02-19
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SUPER MORSE (TM)
Ver. 4.10
Copyright 1986-1993
M. Lee Murrah
2-19-94
I. Introduction.................... 1
A. This Document.............................................. 1
B. Suggested Shareware Contribution........................... 1
C. Super Morse License........................................ 1
II. Getting Started............... 2
A. Equipment and System Requirements and Limitations.......... 2
1. General Requirements.................................... 2
2. System Setup............................................ 2
B. Distribution Files......................................... 2
C. Installation............................................... 4
1. If you have a hard disk................................. 4
2. If you have a floppy drive.............................. 4
D. To run under Windows as a DOS application.................. 5
E. Upgrading from Earlier Versions............................ 5
F. Using a Sound Blaster card................................. 5
III. Super Morse Basics............... 6
A. Starting and Quitting Super Morse.......................... 6
B. The Super Morse Screen..................................... 6
1. The Message Line (Top).................................. 6
2. The Status Lines (Bottom)............................... 7
C. Program Operation and Control.............................. 7
1. Making Selections and Entering Information.............. 7
2. The Function Keys....................................... 7
3. The <ALT> and Other Control Keys........................ 8
4. Repeat a transmission................................... 8
5. Obtaining Help.......................................... 8
6. Saving Program Parameters............................... 9
7. Exiting a Program Function.............................. 9
D. The Morse Character Set.................................... 9
E. Code Speed Definition and Calibration...................... 9
1. Speed Standards......................................... 9
2. Character, Send and Word Speeds......................... 10
3. Calibration............................................. 10
IV. Using Super Morse.............. 11
A. Selecting a Major Program Function......................... 11
B. The Learn Selections....................................... 11
1. Lesson 1 - DITs and DAHs................................ 12
2. Lesson 2 - DIT and DAH Combinations..................... 12
3. Lesson 3 - Character Steps.............................. 12
4. Lesson 4 - Character Runs............................... 12
5. Lesson 5 - Character Groups............................. 12
6. Lesson 6 - Character Levels............................. 12
7. All Characters.......................................... 12
8. User Selected Characters................................ 12
9. Flash Characters........................................ 13
10. Oddball Characters..................................... 13
11. View Group Definitions................................. 13
C. The Build Selections....................................... 13
1. Send and Copy Modes..................................... 13
2. Groups.................................................. 13
3. Words................................................... 14
4. Message................................................. 14
5. QSO..................................................... 14
6. Disk.................................................... 14
D. The Enhance Selections..................................... 15
1. Boost................................................... 15
2. Head.................................................... 15
3. Lag..................................................... 15
4. Q & A................................................... 16
5. Typewriter.............................................. 16
6. Word.................................................... 16
7. Keyboard................................................ 16
8. Manual.................................................. 16
E. The Measure Selections..................................... 16
1. Exam Formats............................................ 16
2. Simulated VEC Exam...................................... 17
3. Auto.................................................... 17
4. Generate, File, and Run................................. 17
5. Check................................................... 17
6. Display and Print....................................... 18
7. Keyboard................................................ 18
8. Solid................................................... 18
F. Operation Selections....................................... 18
1. Modem................................................... 19
2. Radio................................................... 20
G. Review Selections.......................................... 20
1. Session Selections...................................... 21
2. DOC..................................................... 21
3. Stats................................................... 21
H. Options Selections......................................... 22
1. Code.................................................... 22
a. Timing Method........................................ 22
b. Timing Factor........................................ 23
c. Calibration.......................................... 23
d. Tone Split........................................... 23
e. Favorite Speed....................................... 23
f. Farnsworth Lo and Farnworth Hi....................... 24
g. Learn Speed.......................................... 24
h. Speed Lock........................................... 24
i. Standard Lock........................................ 24
2. Chars................................................... 24
3. Ports................................................... 25
b. The Telephone Port................................... 26
i. Selection......................................... 26
ii. Setting Communications Parameters................ 26
c. The Keying Port...................................... 26
4. Colors.................................................. 27
5. Miscellaneous........................................... 28
a. Prompt Sound......................................... 28
b. Video Type........................................... 28
c. Show DIT/DAH......................................... 28
d. Learn Review......................................... 28
e. Learn Choices........................................ 28
f. Jump Spaces.......................................... 29
g. Boost Factor......................................... 29
h. Tie Speeds........................................... 29
i. Clear Screen......................................... 29
j. Sound Device......................................... 29
k. File Reader.......................................... 29
6. Initial................................................. 30
7. Save.................................................... 30
V. Business Details.................... 31
A. Feedback................................................... 31
B. Distribution and Support................................... 31
1. Distribution Policy..................................... 31
2. Suggested Contributions................................. 31
a. General.............................................. 31
b. International Users.................................. 32
c. Credit Cards......................................... 32
d. Payments via Compuserve.............................. 32
3. Support, Inquiries and Correspondence................... 32
C. Help Others Learn About Super Morse........................ 33
D. Send Me Your Good News!.................................... 33
VI. Troubleshooting.................... 34
Page 1
I. Introduction
---------------
A. This Document
-----------------
This document contains the basic information needed to run
Super Morse user's manual. Information of interest to advanced
users is contained in the file ADVANCE.DOC. If you need
information that is not contained in one of these two files,
please contact the author.
B. Suggested Shareware Contribution
-----------------------------------
$20 is the suggested contribution, although any amount will
be appreciated. Payments may be charged to your Compuserve
account in the Shareware Registration Database (GO SWREF, Program
No. 649).
C. Super Morse License
----------------------
The author retains ownership of the copyright in Super
Morse. However, You are granted the right to use the program for
private, non-commercial purposes without further permission from
the author. That is, you can copy it, use it, and share it
(including distribution at hamfests and in ham radio and computer
equipment stores) so long as you do not charge any money for it
other than the cost of the disk or other transfer medium, not to
exceed $2. You may not make a profit or recover labor costs for
copying or distributing Super Morse. Super Morse must be
distributed in its original form and content. Please note that
you MUST return a completed registration form as contained in the
file REGISTER.FRM as a condition of using Super Morse.
Shareware distributors may distribute Super Morse so long
as they include on or in close associate with the distribution
diskette a PROMINENT NOTICE stating that the user must also make
a Shareware contribution to the author. The copy fee may not
exceed $5.
Page 2
II. Getting Started
-------------------
A. Equipment and System Requirements and Limitations
----------------------------------------------------
1. General Requirements
-----------------------
Memory: 384K
Drive : Floppy disk or hard drive
Mouse : Microsoft
Serial Ports: 3 for full use of Super Morse features.
Video : Monochrome or color
2. System Setup
---------------
Your CONFIG.SYS file should authorize at least 20 files.
This can be done with the following statement:
FILES = 20
B. Distribution Files
---------------------
Super Morse is normally shipped as a self-extracting archive
file with a name such as SM401.EXE, containing all the files
necessary for operation. The number in the file name is the
program version number.
If you would like to give a copy of Super Morse to a friend
or want to upload it to a computer bulletin board system, please
upload or share the archive file in its original condition. Do
not add or remove files, since that can create confusion to other
users. In addition, do not distribute or share the files in
de-archived form since you may omit an important file!
Page 3
The Super Morse distribution file contains the following
files:
Needed
Name Description to Run?
----------- ----------- -------
ANTENNAS.SM - Names of antennas for QSO feature Yes
CITIES.SM - Names of cities for QSO feature Yes
CLASSES.SM - Definition of license classes Yes
GROUPS.SM - Code groups for Learn phase Yes
GROUPS.1 - Alternate code group for Learn phase No
GROUPS.2 - Alternate code group for Learn phase No
HAMWORDS.SM - List of "ham" words for receive feature Yes
JOBS.SM - Name of occupations for QSO feature Yes
NAMES.SM - Names of operators for QSO feature Yes
Q&A.SM - Sample question and answer file Yes
QSO1.SM - QSO template for Measure phase Yes
QUICK.DOC - This DOC file No
README.1ST - Important information about setup No
REGISTER.FRM - For user registration and suggestions No
REGWORDS.SM - List of "regular" words for Receive feature Yes
RIGS.SM - Names of radio equipment for QSO feature Yes
RUNS.SM - Character runs for Learn feature Yes
SM.EXE - the main executable file Yes
SM.ICO - Icon file for use in Windows No
SM.PIF - Program information file for Windows Yes*
SMBLD.HLP - Help file for Build phase Yes
SMBYE.HLP - Sign off message Yes
SMHOME.HLP - Help file for control keys Yes
SMENH.HLP - Help file for Enhance phase Yes
SMLRN.HLP - Help file for Learn phase Yes
SMMAIN.HLP - Main help file Yes
SMMEAS.HLP - Help file for Measure phase Yes
SMMORSE.HLP - Help file for Morse characters Yes
SMONLINE.HLP - Help file for the Modem feature Yes
SMOP.HLP - Help file for the Operate phase Yes
SMRADIO.HLP - Help file for radio terminal feature Yes
SMSTATS.HLP - Help file for Review|Statistics Yes
STATES.SM - States Yes
STEPS.SM - Character pairings for Learn feature Yes
WHATSNEW.nnn - New features in version nnn No
* Needed for Windows use only
The data files ANTENNAS.SM, CITIES.SM, MAMWORDS.SM, JOBS.SM,
NAMES.SM, Q&A.SM, QSOn.SM, REGWORDS.SM, RIGS.SM, and STATES.SM
can be edited with a line editor or word processor in the ASCII
output mode. For more information on editing, see the full user
manual.
Page 4
C. Installation
---------------
In the following examples "<ENTER>" means to press the key
labelled "ENTER" or "RETURN". Also version 4.01 is used as the
example, but for later versions, you should substitute the
correct version number. This can be found in the name of the
distribution file, which is in the form SMnnn.EXE, where nnn is
the version number. For example, SM401.exe contains version
4.01.
1. If you have a hard disk
--------------------------
1. Make a directory, preferably named "\SM", as follows:
C> MD \SM <ENTER>
2. Change the current directory to the newly created
directory as follows:
C> CD \SM <ENTER>
3. Place the distribution diskette in a floppy drive. We
will assume drive A: in this example.
4. Copy the program files to the newly created directory as
follows:
C> COPY A:*.* C:\SM <ENTER>
5. Extract the files from the archive file as follows:
C> SM401 <ENTER>
6. Run the program as follows:
C> SM <ENTER>
2. If you have a floppy drive
-----------------------------
1. Extract the files from the archive file follows:
following
A> SM401 <ENTER>
2. Run the program as follows:
A> SM <ENTER>
Page 5
3. Do not use a write protect tab on the floppy.
NOTE: If you have a 360K floppy drive, you will not be able
to extract the files onto the distribution diskette. You will
have to find a friend with a high density drive or hard drive,
copy the files onto that machine, and do the extraction there.
You can then copy the extracted files (less the ZIP distribution
file) back onto a 360K diskette to run on your machine.
D. To run under Windows as a DOS application
--------------------------------------------
1. Follow the steps for hard disk above.
2. Make sure SM.PIF and SM.ICO are in the \SM directory.
3. Enter Windows and select the program group in which you
want Super Morse to appear.
4 Choose "File".
5. Select "Program Item".
6. Define Program "Properties":
Description: "Super Morse"
Command Line: "\SM\SM"
Working Directory: "\SM"
7. Use Browse to select the SM.ICO from the \SM directory
(or whatever directory you install Super Morse in).
8. Use the loop timing method and speaker sound output.
E. Upgrading from Earlier Versions
----------------------------------
If you are upgrading from version 4.07 or earlier, delete
SM.CFG and all SMn.USR files (e.g., SM1.USR).
F. Using a Sound Blaster card
-----------------------------
To use a Sound Blaster or compatible card, insert an
environment string in your AUTOEXEC.BAT file as described in your
Sound Blaster manual, using a text editor or word processor in
ASCII output mode. If you are using Windows and have a Sound
Blaster installed as you Windows sound device, you will not be
able to use it with Super Morse. You must use the speaker as the
sound output device or exit Windows and run Super Morse under
DOS.
Page 6
III. Super Morse Basics
-----------------------
A. Starting and Quitting Super Morse
------------------------------------
To start Super Morse:
1. At the prompt type SM <ENTER>.
2. At the bottom of the title screen, enter a user number
selected from 0-9 and press <ENTER>. User 1 is the default.
To quit Super Morse:
1. Press <ESC> or select Quit from the main menu.
2. Answer whether you want to save the new program
parameters, if prompted.
B. The Super Morse Screen
-------------------------
1. The Message Line (Top)
-------------------------
At all times while Super Morse is running, the top line of
the screen is used to identify the current function and the key
necessary to abort that function.
Page 7
2. The Status Lines (Bottom)
----------------------------
Likewise, the bottom three lines display important program
parameters as follows:
Wt Code weighting (ratio of DAH to DIT length)
Std Code speed standard, either text or random
characters.
Zoom Zoom mode status.
Mat Match mode status. Match mode checks keyboard
input against characters previously sent.
Int Interference status
Jit Code jitter status
Sou Sound output status
Ch Currently active characters
Txt Hide or show text status
ETim Elapsed time
SSp Send speed
Csp Character speed
WSp Word speed
Class License class represented by speed
Tone Speaker tone frequency or note
User Current user number
C. Program Operation and Control
--------------------------------
1. Making Selections and Entering Information
---------------------------------------------
Selections are made from pull-down and line menus using
either the arrow keys, the mouse, or entering a highlighted
letter in the menu selection via the keyboard. The up and down
arrow keys move a pointer bar up and down in pull-down menus, and
the right and left arrow keys move the pointer laterally in line
menus. A selection can be highlighted by pointing and clicking
the left mouse button. The highlighted selection can be invoked
by pressing <ENTER>, double clicking the left mouse button, or by
pressing the highlighted character in the selection name.
2. The Function Keys
--------------------
The function keys are active at any input prompt, and while
code is being sent. They are defined as follows:
F1 - Decrease SEND Speed F2 - Increase SEND Speed
F3 - Decrease CHAR Speed F4 - Increase CHAR Speed
F5 - Decrease WORD Speed F6 - Increase WORD Speed
F7 - Lower Speaker Tone F8 - Raise Speaker Tone
F9 - Decrease All Speeds F10 - Increase All Speeds
Page 8
The operations performed by these keys are discussed in more
detail in several of the following sections.
3. The <ALT> and Other Control Keys
-----------------------------------
Super Morse parameters may also be set using <ALT> key
combinations and other keys. Some are active while code is being
sent and others only when an input is required.
The following <ALT> combinations and other keys are
available:
<ALT-C> - Clear the screen (not active during menu
presentation)
<ALT-E> - Set to Extra class speed
<ALT-F> - Set to User's favorite speed
<ALT-G> - Set to General class speed
<ALT-H> - Context sensitive help
<ALT-I> - Set Interference type
<ALT-J> - Toggle code speed jitter
<ALT-K> - Toggle speaker
<ALT-N> - Set to Novice class speed
<ALT-P> - Pause
<ALT-S> - Toggle between code speed standards (PARIS and
CODEX)
<ALT-T> - Reset elapsed time clock
<ALT-V> - Save new settings
<ALT-W> - Set code weight (2.0-6.0)
<ALT-X> - Set text display mode
<ALT-Z> - Toggle "Zoom" mode
<ALT-1> - Set class 1 speed
<ALT-2> - Set class 2 speed
<ALT-3> - Set class 3 speed
<ALT-=> - Set cs,ss and ws to the same value
<HOME> - Quick key help
<ESC> - Quit a function
4. Repeat a transmission
------------------------
In most exercises characters sent by Super Morse can be
repeated by pressing the <TAB> key at any prompt.
5. Obtaining Help
-----------------
Most menu's have a HELP selection which provides a brief
help screen. Help for the control keys is available by pressing
<HOME>.
Page 9
6. Saving Program Parameters
----------------------------
Program parameters can be saved using the <ALT-V> command,
the Options|Save command, or when prompted upon exiting the
program.
7. Exiting a Program Function
-----------------------------
Most program functions can be aborted or exited using the
<ESC> key.
D. The Morse Character Set
--------------------------
Super Morse implements the standard Morse code character set
used in amateur radio. In addition, Super Morse supports Nordic
characters and non-amateur punctuation(colon, semicolon, left
parenthesis, and right parenthesis).
Procedure signs ("prosigns") which are not printable as
ASCII characters are printed on the screen as a combination of
characters in pointed brackets. Super Morse permits prosigns to
be entered either as a combination of the two printable
characters or a special ASCII character. The prosigns and the
ASCII representations are as follows:
Prosign ASCII Representation Meaning
------- -------------------- -------
<AR> + End of message
<SK> $ End of contact
<AS> ! Wait, stand-by
<KN> # Over-specified station
only
<BT> = Double dash
<AA> @ New line
<KA> & Attention
<SN> % Understood
Double characters may be entered on the keyboard by pressing the
<SHIFT> key.
E. Code Speed Definition and Calibration
----------------------------------------
1. Speed Standards
------------------
The PARIS standard for random characters is used for all but
the Build/Groups functions where the CODEX method for plain text
is used. As a consequence, that function will seem to be faster
than the other functions, but do not be alarmed. That is the way
Page 10
it should be! You can toggle the code speed standard at any time
by pressing <ALT-S>.
2. Character, Send and Word Speeds
----------------------------------
Super Morse provides control over three aspect of code
speed. The "character" speed is the speed at which individual
elements comprising the Morse characters (DITS, DAHS, and
inter-element spacing) are sent. Normally, the spacing between
characters is sent at the same speed as the character elements.
However, when the Farnsworth method is used, the spacing between
characters is sent at a slower speed than the characters
themselves.
The Farnsworth method is implemented in Super Morse by
permitting you to control the "send" speed, which takes into
consideration the present character speed and increases the
inter-character spacing to provide the indicated overall send
speed.
Super Morse provides a further refinement in permitting you
to also control the "word speed", which controls the spacing
between words or character groups. This is, of course, available
only when words or character groups are being sent. Only
advanced users are likely to find any need for this setting, and
all others can ignore it.
3. Calibration
--------------
In order for Super Morse to send properly-timed code,
calibration to each computer is required. Super Morse uses two
different calibration methods, Clock and Loop, in order to handle
various types of PC designs and operating systems. The method is
selected from the Options|Code menu.
If the clock calibration method is used, Super Morse
automatically calibrates each time it loads, and the speed should
be independent of your computer clock speed. You may need to
touch up the calibration the first time you run the program.
If you use the loop method, you must manually calibrate
Super Morse. You must also recalibrate Super Morse each time you
add or remove a memory resident program if you use the loop
method.
The loop method must be used if your computer does not
implement the system clock chip in the same way as the original
PC design. Super Morse is initially set for the clock method;
but if the code is erratic or choppy on your computer, you should
change to the loop method. You must also use the loop method if
you are running Microsoft Windows or a PC emulator on a McIntosh!
Page 11
IV. Using Super Morse
---------------------
A. Selecting a Major Program Function
-------------------------------------
The following major program functions are provided:
Learn Learn Morse code characters
Build Build receiving speed
Enhance Enhance sending and receiving skills
Measure Measure progress
Operate Operate via telephone or radio
Review Review pertinent information
Options Set program parameters
Help Obtain help
Quit Quit Super Morse
When one of these is selected, a pull down menu with
additional selections is then presented. One of the selections
is always a Help screen, and the last selections is always Quit.
Help and Quit are not shown in any of the subsequent discussions
of menus, but you should understand that they are there.
B. The Learn Selections
-----------------------
The Learn menu includes the following selections:
DIT/DAH Learn the basic DIT and DAH sounds
Combos Learn the basic DIT and DAH combinations
Steps Learn characters in steps of similar sounding
characters.
Runs Drill using sequential groups of similar sounding
characters from the Steps function.
Groups Drill using character groups defined by the ARRL.
Levels Drill using combinations of Groups.
All Drill using all Morse characters
User Drill with user-selected characters shown on the
status line.
Oddball Select the one character that is different
Flash Character flashcards
Groups View the Steps, Runs and Group definitions
Many of the features are scored and the result is shown in the
status area showing number right, number wrong, consecutive
number correct, and percentage correct.
In addition each exercise has a mastery level associated
with it (see Review|Stats), and the user is notifed with message
when it is attained.
Page 12
1. Lesson 1 - DITs and DAHs
---------------------------
Hear the DIT and DAH sounds and learn to distinguish them in
an interactive drill.
2. Lesson 2 - DIT and DAH Combinations
--------------------------------------
Hear the four basic DIT and DAH combinations and learn to
distinguish them in an interactive drill.
3. Lesson 3 - Character Steps
-----------------------------
Interactively learn characters in 69 steps of closely
related character pairs. Enter the correct character when
prompted.
4. Lesson 4 - Character Runs
----------------------------
Interactively learn runs of characters, each successive one
of which differs from by only a DIT or a DAH from the previous
character. Enter the correct character when prompted.
5. Lesson 5 - Character Groups
------------------------------
Interactively learn from standard character groups as used
by the ARRL and others. Enter the correct character when
prompted. Groups are customizable.
6. Lesson 6 - Character Levels
------------------------------
Interactively learn from character levels formed from the
groups. Enter the correct character when prompted.
7. All Characters
-----------------
Drill using all Morse characters. Enter the correct
character when prompted.
8. User Selected Characters
---------------------------
Take interactive quiz involving a customized group of
characters from the currently active character set. Enter the
correct character when prompted.
Page 13
9. Flash Characters
-------------------
Listen to the sounds of randomly selected characters as
Super Morse flashes them on the screen in large size. No user
keyboard response is required.
10. Oddball Characters
---------------------
Listen to a group of five characters and then enter the one
character that is different from the rest.
11. View Group Definitions
--------------------------
The character steps and groups used in the preceding
selections may be displayed using the View selection.
C. The Build Selections
------------------------
The Build selections include the following:
Groups Receive groups of random characters
Words Receive whole words
Message Receive a message entered by the user
QSO Receive a simulated radio conversation
Disk Receive contents of a disk file
1. Send and Copy Modes
----------------------
All functions are sent at the speed shown on the status
line. However, the Groups, Words and Disk functions can be sent
in the "zoom" mode, which is enabled and disabled by pressing the
<ALT-Z> key, and its current status is shown on the status line.
The zoom mode sends a specified number of words at one speed and
then bumps the speed to a higher speed in a specified increment.
The Zoom start and stop speeds, speed increment and number of
words at each speed is set in Options|Zoom.
Code can be copied directly on the keyboard by setting the
Match mode using <ALT-M>. Correct characters ares shown in normal
video and incorrect characters are shown in reverse video.
2. Groups
--------
Choose either Random, Variable or Structured groups from the
line menu. Then choose Normal, Timed or Number modes.
Page 14
Random sends characters in randomly selected 5 character
groups. Structured groups are similar to the Random groups
except that the first and second randomly selected characters of
a group are repeated in reverse order as the fourth and fifth
characters. The third character is always a randomly selected
number. This permits you to receive random code but have the
ability to check his answer without looking at the screen.
Variable groups are also similar to Random groups except
that the length of the groups is variable from 1 to 10. This
helps you become accustomed to copying normal words, which are of
differing lengths.
Normal mode sends continuously without limit. Number mode
sends the number of groups specified by the user, and Time mode
sends for a limited time specified by the user.
3. Words
--------
This selection permits you to work with real words rather
than groups. You can select either Regular or Ham words,
Call signs, or words from a user disk file.
4. Message
-----------
Type in a message and press <ENTER> to send it. Press <TAB>
to repeat it. The maximum length of the message is 255
characters.
5. QSO
------
Use the QSO function to copy a simulated radio contact
between two stations (know to hams as a "QSO"). Random text is
sent containing randomly chosen call signs, names, etc.,
providing a variety of QSO combinations.
6. Disk
-------
To send a text stored in a disk file, enter a filename,
including disk drive letter and subdirectory at the prompt. The
last file used is shown as a suggestion, and it may be selected
by pressing <ENTER>. If you do not know the name of the file you
wish to receive, you may press <SPACE> to obtain a disk
directory. At the prompt enter the file specification in the
form D:\SUBDIR\FILENAME.EXT, where "D:" is the drive designator,
"SUBDIR" is the subdirectory name if applicable. Wildcards are
may be used.
Disk files can be sent either in Normal or Reverse modes as
selected by the user when prompted.
Page 15
Scripted disk files can also be used. See SCRIPT.SM for an
example, or the full manual for complete instructions.
D. The Enhance Selections
-------------------------
The following enhance selections are provided:
Boost Speed is automatically boosted as long as you
maintain a specified accuracy level.
Head Copy code in your head by memorizing a string
of characters as they are sent.
Lag Learn to copy behind - max 50 characters
behind. Both random lag and specified number
behind
Q & A Answer questions sent in code.
Typewriter Send using keyboard as a typewriter. There
is an 80 character type ahead buffer.
Word Copy whole words.
Keyboard Copy on the keyboard
Manual Send code using designated key on keyboard,
mouse key or external telegraph key with
automatic decoding to screen. Default is ALT
key.
1. Boost
--------
Code is sent beginning at 3 WPM and gradually increases in
speed as long as the accuracy level set in Options|Misc is
maintained. Copying is on the keyboard. The maximum speed
reached is recorded, and Boost begins at slightly below that
speed when this feature is next used.
2. Head
-------
A string starting with length 1 is sent again and again,
adding one character each time, until the user misses. This
forces you to memorize a string of increasing length.
3. Lag
------
Learn to copy behind the current character being sent in two
modes. In the first mode, the user enters a lag number and
sending begins. The program asks the user to enter not the
current character but the one sent the lag number times ago. In
the Random lag mode, several characters are sent and the user is
asked to enter a randomly selected one of them.
Page 16
4. Q & A
--------
Super Morse sends a question taken from the Q&A.SM disk file
in code, and the use is asked to enter the answer. The answer
must match the word shown in the line immediately following the
question in the disk file.
5. Typewriter
-------------
Copy randomly sent characters on the keyboard. Correct
characters are shown in normal video, and errors in reverse
video.
6. Word
-------
Whole words are sent, and the user is asked to type the word
on the keyboard.
7. Keyboard
-----------
Characters typed on the keyboard are sounded by Super Morse.
8. Manual
---------
The user sends Morse code manually using either the ALT,
ESC, Right SHIFT, Left SHIFT, or left mouse button. The key is
chosen in Options|Misc. Super Morse decodes the characters sent
and prints them on the screen. The program adapts to send speed.
E. The Measure Selections
-------------------------
Measure provides the following selections:
Auto Take an internally generated test
File Take a test stored in a disk file
Check Check character content of a test
Display Display the current test
Print Print the current test
Generate Generate a test
Keyboard Test receive speed on the keyboard
Solid Test ability to copy characters without a mistake
1. Exam Formats
---------------
Several of the Measure functions use examinations based upon
simulated radio contacts, or QSO's. The format and content of
these QSO's are determined either by an internal QSO generation
Page 17
routine or an external template. The internal routine is used
exclusively in the Auto exam function and is the default
selection in the Generate exam function.
The external template may be selected in the Generate exam
function. The external template is contained in a disk file
named QSOn.SM where "n" is a number from 1 to 99. The file
QSO1.SM is provided as an example, but you may create other
ASCII files yourself. Instructions for creating templates is
provided in the full Super Morse manual.
2. Simulated VEC Exam
---------------------
All but the last two selections are associated with a
simulated code test much like the one you would take when sitting
for the license exam given by the FCC-approved Volunteer
Examination Coordinator (VEC). All VEC exam-related functions
are based upon the simulated contact used for the QSO command
discussed above. In the exam functions the student is asked to
set the exam speed either at novice, general class, extra class
speed, or other user-specified speed. If one of the three
license classes is chosen, you are further given the opportunity
to select either regular or Farnsworth spacing.
3. Auto
-------
This is a fully integrated self-test for the student. All
exam questions are displayed on the screen, and the exam is
automatically graded.
4. Generate, File, and Run
--------------------------
Prepare an exam in advance and give it using the Generate
exam command and Run exam file commands. These commands are
intended primarily for use by an instructor to create and give a
simulated test to a student or students. The Generate command
creates an exam QSO either internally or from an external
template as selected and stores it in a special file on disk. The
Generate command also permits a new set of questions to be
created for the existing exam.
The Run command loads the exam previously created using the
Generate command and sounds it at the Novice, General, or Extra
exam speed as selected. You can also select None, and the speed
will default to that shown on the status line.
5. Check
--------
Check tallies and reports the characters used and not used
in the current exam file. This may be used to determine whether
Page 18
an exam meets the requirements for an official code test.
6. Display and Print
--------------------
Review the text of the test QSO by displaying it on the
screen or by listing it on a line printer with the Display
and Print commands. Either command permits you to select either
the text of the exam, the related exam questions, or the exam
answers.
In the Print mode you are prompted to turn on the line
printer and press a key to begin. If the printer is not on, an
error will occur, and the program will terminate.
7. Keyboard
-----------
This command lets you test your approximate receive speed.
You are prompted to choose either random characters or the
contents of a disk file. The computer sends a character and waits
for you to type in the correct key. The accuracy of the copy and
the approximate copy speed are displayed on the status line.
If the incorrect key is typed, the character is printed in
reverse video (color monitors only) and sent again. The computer
also remembers wrong characters and sends them more often than
the other characters.
The character set used in the test can be configured using
the Options|Chars command.
8. Solid
--------
This function tests your ability to copy random characters
without a mistake. A sequence of characters of increasing length
is sent, and you are asked to type in the sequence exactly as
sent. When a mistake is made, the test ends and you are given a
report of the number of consecutive characters copied correctly
and the number of minutes and seconds during which "solid copy"
occurred.
F. Operation Selections
------------------------
The Operations function contains the following selections
Modem Send and receive via a telephone modem
Radio Send and receive using a radio
Page 19
1. Modem
--------
The Modem command provides a simple terminal program which
permits you to use a telephone modem connected to your computer
to call another similarly equipped user and carry on a real-time
QSO in Morse code. A modem using the Hayes AT command set is
assumed.
When Modem is selected, the computer's selected
communications port is initialized to the parameters stored in
the configuration file, the default values of which are COM1,
1200 baud, 8 bits, no parity, and 1 stop bit. The modem is
initialized to automatically answer calls from another computer
on the first ring.
The Modem commands may be displayed using the usual <ALT-H>
specific help key. All Modem commands are invoked using the
<CTRL> key in combination with another key. The following
commands are provided:
<CTRL-C> Activate CW (Morse) mode
<CTRL-D> Dial a number
<CTRL-E> Echo/No echo of characters sent to modem
<CTRL-F> Send a disk file
<CTRL-H> Terminate telephone connection (hang up)
<CTRL-L> Add/remove linefeeds from received text
<CTRL-M> Hang up modem
<CTRL-P> Set baud rate and other communications
parameters
<CTRL-R> Enable/disable Morse mode for received
characters
<CTRL-S> Enable/disable Morse mode for transmitted
characters
<CTRL-T> Activate Terminal (non-Morse) mode
Initially, the Modem function is in the "Terminal" mode,
which means that it will act just like a normal modem program and
will not sound Morse code. The terminal mode should be used to
make a connection with the other computer, and then you should
switch to the "CW" mode by pressing <CTRL-C>. You can switch
back to the terminal mode by pressing <CTRL-T>.
Initially Super Morse will sound both the received and sent
characters. This can be selectively changed using the <CTRL-R
and CTRL-S> commands. Super Morse also adds line feeds to all
carriage return characters. If received lines are printed
double-spaced, this can be changed with the <CTRL-L> command. If
you would like to see characters sent to the modem during the
time that Super Morse is not connected to another computer, use
the <CTRL-E> command.
Page 20
To connect with another computer and use the Modem command,
do the following:
a. Prearrange the call with the other person. Both copies
of Super Morse should be in the Modem function, and both should
be set to the terminal mode with <CTRL-T>. Both must set their
communications parameters, other than the communications port, to
the same values.
b. Dial the other computer using the <CTRL-D> command.
c. Enter the telephone number and press <ENTER>.
d. Wait for the other party's telephone to ring and the his
modem answer the phone, followed by a brief carrier tone. Both
screens should indicate "Connected to Remote SUPER MORSE."
e. Both users then enter the CW mode by pressing <CTRL-C>
and proceed with the conversation from the keyboard or from a
file entered using the <CTRL-F> command.
f. To disconnect the phone, use the <CTRL-H> command.
2. Radio
--------
The Radio command is for advanced users and is described in
the full user's manual.
G. Review Selections
--------------------
The Review menu provides the following selections:
Session Examine and replay the most recent Super
Morse session
Keys View function and ALT key assignments
Morse Display the Morse code definitions
DOC Display this file.
QSO Display the most recent QSO
Stats Examine user statistics
Only those selections that require any further explanation
or user input will be covered below.
Page 21
1. Session Selections
---------------------
A secondary pull-down menu presents the following Session
selections:
View Display the most recent session
Play Replay the most recent session in Morse code
Erase Erase it
Print Print it to a line printer
File Save it to a disk file
2. DOC
-----
This QUICK.DOC file may be viewed using this command.
3. Stats
--------
This selection permits you to review statistical information
about your progress recorded in several Super Morse functions. A
tertiary pull-down menu presents the following selections for the
current user:
General Number sessions, total time and current step,
run, group, and level in learn function.
Learn Mastery status of DITs/DAHs, combinations,
all characters, steps, runs, groups and levels.
Progress Progress measured by boost copy speed, longest
head copy, solid copy time at each speed, best
auto exam score, and best type test speed.
Erase Erase statistice for current user.
Mastery is defined as a certain number of consecutive
correct answers for all characters in the current exercise. The
numbers for each exercise are as follows:
DIT/DAH 10
Combinations 5
Steps 5
Runs 3
Groups 3
Levels 3
All characters 1
A mastery level of 1 is also set for user characters, but the
results are not shown since it is not a fixed grouping.
The user statistics can be cleared with the <E>rase User
command from the Stats display.
Page 22
H. Options Selections
---------------------
The Options menu provides the choices of the following
groups of options setting:
Code Set parameters relating to code generation
Chars Define character set
Ports Set up ports
Colors Set screen colors
Misc Miscellaneous settings
Initial Reinitialize parameter settings to default
Save Save current parameter settings
All parameters can be reset to their initial values using
the "Initial" command, and the current values can be saved using
the "Save" command.
1. Code
-------
Following are the selections in the code menu with example
settings shown.
Timing Method : Timer
Timing Factor : 1083
Calibration : XXXX
Tone Split : On
Set Fav. Speed : 5-14-5
Learn Speed : On
Farnsworth Lo : 18
Farnsworth Hi : 25
Speed Lock : Off
Standard Lock : Diff
a. Timing Method
----------------
Super Morse uses two different calibration methods that may
be used depending upon your equipment requirements. The first is
the Timer method, which directly uses the PC's clock chip. This
method provides automatic calibration each time Super Morse is
run and produces more accurate times and thus better sounding
code.
The Loop method is provided as an alternative since not all
PC's support the clock chip in exactly the same way (and
therefore that method will not work on all PC's), the Timer
method seems to be incompatible with Microsoft Windows, and the
Timer method will not work with PC emulators for other machines
such as the Apple McIntosh. The disadvantage of the Loop method
is that it requires manual calibration and must be recalibrated
Page 23
each time a memory resident program (including Windows) is added
or removed.
b. Timing Factor
----------------
The timing factor helps match the code speed to the computer
speed. When switching between the Timer and Loop timing methods,
you will find that the timing factor is radically different. In
some cases the calibration test may be so slow that you will have
to abort it and guess at a an appropriate timing factor. As a
rough guide, the timing factor can vary from 100-12000 or greater
depending upon clock speed and computer design.
c. Calibration
--------------
While the Timer timing method automatically calibrates each
time Super Morse is run, you should adjust the timing factor the
first time you run Super Morse running manual Calibration. Once
Super Morse is adjusted to your computer when using the Timer
method, you should not need to change it.
If you use the Loop method, calibration must be performed
manually each time you add or delete memory resident programs.
Super Morse tests calibration by sending the standard word
PARIS the same number of times as the send speed shown on the
status line. The send, character and word speeds can be set to
any desired speed. If Super Morse is correctly calibrated, the
test should be completed in exactly one minute. Super Morse
times the test and displays the result along with a
recommendation for a revised Timing Factor. The calibration
should be repeated until the recommended and the current Timing
Factor are very close. You should seek an elapsed time of 59-60
seconds so that any errors will be on the too-fast side of the
indicated speed.
d. Tone Split
-------------
The tones for sending DITs and DAHs are normally the same,
but as an additional aid in distinguishing between the two, Super
Morse permits you to split the two tones such that the DAH is 10
Hz. lower than the DIT. This is accomplished using the Tone
Split selection in the Options|Code menu. The Tone Split feature
is not available when the Sound Blaster is used for sound output.
e. Favorite Speed
-----------------
You can directly set the current speed to a speed that you
commonly use by pressing the <ALT-F> key combination. The speed
used by the <ALT-F> command is set to the current speed shown on
Page 24
the status line using the Set Fav. Speed selection in the
Options|Code menu. Thus, to set a favorite speed, set the speeds
on the status line using the function keys and then press <ALT-
F>. The speeds shown in the menu are in the same order as on the
status line.
f. Farnsworth Lo and Farnworth Hi
---------------------------------
The character speed for the Farnsworth method can be set for
both low and a high speed ranges. The Farnsworth speed for send
speeds below 20 WPM is set in the range of 13-30 WPM with the
"Farnsworth Lo" selection; and for speeds above 20 WPM in the
range 20-30 WPM with the "Farnsworth Hi" selection. The
Farnsworth speed is also used in the quick speed settings, using
ALT keys.
g. Learn Speed
--------------
Using the Learn Speed selection, you can determine whether
Super Morse switches to special learn speeds when the Learn phase
is entered or whether the speeds remain the same as for other
phases.
h. Speed Lock
-------------
When using Super Morse for classroom teaching, it may be
helpful to lock the speed settings to prevent the student from
changing them to an easier speed. This setting permits the speed
change keys to be locked and unlocked selectively.
i. Standard Lock
----------------
Normally Super Morse toggles between the PARIS (text) and
CODEX (random) speed standards as the context dictates. However,
those users are distracted by the change a lock may be set to
maintain the PARIS standard regardless of the type of characters
being sent. In addition the standard lock also disables the
<ALT-S> standard toggle. Use of the lock is not recommended
since it will help you on the test to have studied random
characters at the seemingly "higher" random character speed.
2. Chars
--------
The set of characters that you desire to receive may be set
by choosing this command. The Chars screen displays the entire
character set in a line at the top and a series of x's and -'s
just below them. The x's indicate that character just above it
is currently active while the -'s indicate the opposite. The
Page 25
status can be altered in groups or individually using the
following commands:
Letters The letters A-Z
Numbers The numbers 0-9
Punctuation
Prosigns The Procedure signs
National The international characters
Group 1 The character groups used in Learn
Group 2 "
Group 3 "
Group 4 "
Group 5 "
Group 6 "
Group 7 "
Default The default set
Type Set individual characters by typing
All All characters
Note that the prosigns are represented by their single
character ASCII equivalent character. The default character set
has the letters and numbers enabled and the punctuation and
prosigns disabled. The National command is active only when the
special Nordic character set has been enabled. When using Groups,
note that the alternate character groups file (GROUPS.2) has only
six groups, and the "Group 7" selection will thus not be active
if that file is used.
To change the status of individual characters, select "Type"
and then press the desired keys. When finished entering
individual characters, press <ESC> to exit back to the character
menu.
3. Ports
--------
Super Morse uses two different serial ports, a "keying port"
to interface with a keyer or other device and a "telephone port"
Page 26
to interface with a telephone modem. The setting for these ports
are determined using the following menu:
Phone Port : COM1
Baud Rate : 1200
No. Bits : 8
Parity : N
Dial type : Tone
Keying Port : COM2
Input Keying : ALT
RS-232 Input : DSR
Input Sense : +
Output Keying : Off
RS-232 Output : DTR
Output Sense : +
b. The Telephone Port
---------------------
i. Selection
------------
Super Morse makes use of the PC serial communications ports
for the Operate|Modem feature. You can set either COM1 or COM2
using the Phone Port selection.
ii. Setting Communications Parameters
-------------------------------------
The baud rate for the telephone port can be set at 300-9600
baud with the Baud Rate selection, the number of bits can be set
either at 7 or 8 using the No. Bits selection, and the parity can
be set at either Even, Odd, or None using the Parity selection.
The dialing type used by your telephone is set to either Tone or
Pulse using the Dial type selection.
c. The Keying Port
------------------
Setting up and using the keying port for external input and
output is an advanced feature that is covered in detail in the
main Super Morse manual. Only the onboard functions will be
covered here.
To use the keyboard as a manual key, set input keying to
either of the select either ALT, CTRL, Left SHIFT, Right SHIFT,
or Mouse. This designates the selected key for use as a manual
key in the Enhance|Manual function. If the mouse is selected,
the left button is used.
Page 27
4. Colors
---------
Screen colors can be set using the following commands:
A - Main Bg Main screen
B - Main Fg
C - Main Hi
D - Menu Bg Menus
E - Menu Fg
F - Menu Hi
G - MBar Bg Menu selector bar
H - MBar Fg
I - MBar Hi
J - Status Bg Status line
K - Status Fg
L - Status Hi
M - SBar Bg Status line selector bar
N - SBar Fg
O - SBar Hi
P - Line Bg Line menu
R - Line Fg
S - Line Hi
T - Info Bg Information box
U - Info Fg
V - Info Hi
W - IBar Bg Information box selector bar
X - IBar Fg
Y - IBar Hi
1 - Blue Set Predefined blue color set
2 - Red Set Predefined red color set
3 - Green Set Predefined green color set
4 - Mono Set Predefined Monochrome colors
where:
Bg = background
Fg = foreground
Hi = highlight
As A-Y are selected, the indicated areas are cycled through
the CGA adapter colors. 1-4 select entire predefined color sets.
Page 28
5. Miscellaneous
----------------
A miscellaneous group of parameters is et using the
following menu selections:
National Chars : English
Video Adapter : CGA
Show DIT/DAH : On
Learn Review : On
Learn Choices : On
Boost Factor : 90%
Prompt Sound : On
Jump Spaces : Yes
Tie Speeds : On
Clear Screen : On
Sound Device : Speaker
File Reader : Int.
a. Prompt Sound
---------------
The prompt sounds ("beep", "diddle", "click")can be toggled
On and Off using this selection.
b. Video Type
-------------
At program start Super Morse automatically determines the
video type used in your computer. However, this can be changed
between Mono and Color if necessary with the Video Adapter
selection.
c. Show DIT/DAH
---------------
The Learn phase uses a screen display of DIT and DAH to
reinforce the audio. This feature can be turned on and off using
the Show DIT/DAH selection.
d. Learn Review
---------------
Normally when a mistake in the character quizzes in Learn,
you are given the opportunity to review the characters missed and
the character actually chosen. This can be turned off and on
with this selection.
e. Learn Choices
----------------
In the character quizzes in the Learn, the prompt normally displays
the character list from which the character was chosen. This can be
toggled off and on using this selection.
Page 29
f. Jump Spaces
--------------
The Jump Spaces selection permits multiple spaces in a disk
file to be skipped.
g. Boost Factor
---------------
The percentage of correct answers necessary to increase the
speed in the Boost feature can be adjusted using the Boost Factor
selection.
h. Tie Speeds
-------------
Super Morse permits you to tie the send, character and word
speeds above 20 words per minute for easy one-key settings.
However, this can be disabled using the Tie Speeds selection.
i. Clear Screen
---------------
Setting this choice to "On" causes the screen to be cleared
when exiting a function.
j. Sound Device
---------------
Super Morse permits selection of either the PC speaker or
the Sound Blaster card for audio output, or a flashing light for
a silent code output, using the Sound Device selection. The Sound
Blaster card provides a much higher output level than the PC
speaker and can easily be fed to an external amplifier or
recorder if desired.
The flashing light option permits Super Morse to be used
where the audio output is inappropriate.
k. File Reader
--------------
Super Morse permits use of either an internal file reader to
display this QUICK.DOC file or the very popular LIST program by
Vernon Buerg. The latter is recommended since it is a very
flexible program which permits scrolling forward and backward and
text searches. LIST must be in the same directory as the Super
Morse files. LIST can be downloaded from many computer bulletin
boards or purchased from Shareware copy services.
The File Reader selection in the Options/Misc menu toggles
between the two readers, which are displayed as "Int." for the
Page 30
internal reader and "LIST" for the LIST program.
6. Initial
----------
Super Morse parameters can be reset to their initial
settings with the Options/Initial selection.
7. Save
-------
This selection saves the current parameters.
Page 31
V. Business Details
-------------------
A. Feedback
-----------
It is my goal that Super Morse be absolutely the best Morse
code training program available anywhere, commercial or
otherwise. If it is not the best, I will endeavor to make it so.
To achieve this I NEED YOUR INPUT! Please let me know what you
like about Super Morse, what you don't like about it, any bugs or
cosmetic defects you have discovered, what you would like to see
changed or added, etc. If you have used another Morse code
program that you like better, tell me the name of the program and
why you like it better. Please take the time to answer and return
the questions in the feedback form contained in the file
FEEDBACK.FRM to me. If that form is inadequate, write me a
letter. If a letter won't do the job, give me a call!
B. Distribution and Support
---------------------------
1. Distribution Policy
----------------------
Super Morse is distributed primarily through Compuserve
"Hamnet" and computer bulletin board systems. If possible, users
should obtain the program in that manner. If the user does not
have a modem and a Compuserve subscription, the author will make
a courtesy copy if the user will send a formatted diskette
(preferably high density--either 5 1/4 or 3 1/2) and a stamped,
addressed diskette mailer. A contribution to support further
development and distribution of the program as described below is
requested but not required. The contribution is not a purchase
price, and the author therefore will not accept "orders" for
Super Morse--a diskette and mailer must be provided by the user
in order to receive a copy.
The author does not notify the users of updates. The users
should check Compuserve "Hamnet" and other bulletin boards
periodically for new versions. If you wish, you can send the
author a diskette and mailer as described above to be held until
a new version is released.
2. Suggested Contributions
--------------------------
a. General
----------
In order to cover expenses associated with the development
and distribution of Super Morse, such as equipment, software,
telecommunications charges, postage, supplies, and long distance
Page 32
calls to users, I suggest that you make a voluntary contribution
of $20 (or whatever is affordable to you--or more if you think it
is worth it) for each copy of the program. For use by ham clubs
in organized classes, I suggest a contribution of $5 for each
student, unless the students make their own contributions
individually. If you have already made a contribution for a an
earlier release, you do not need to make an additional
contribution for a new release.
If you cannot afford a monetary contribution, at least
write the author a note and give me an "attaboy" or two. The
author is a always a sucker for an ego massage.
b. International Users
-----------------------
Please send contributions denominated in U. S. Dollars, if
possible. Changing foreign currency in Cedar Rapids, IA requires
a trip to a downtown bank, and I am extremely lazy. If you cannot
obtain U.S. currency, you can send an International Money Order
through your national post office. The order will be forwarded to
the United States Postal Service which will process and mail a U.
S. money order to the author.
c. Credit Cards
---------------
Sorry, I cannot accept credit cards.
d. Payments via Compuserve
--------------------------
Super Morse contributions may also be made via Compuserve's
Shareware Registration Database. Enter GO SWREG and choose
program no. 649.
3. Support, Inquiries and Correspondence
----------------------------------------
The author is happy to help you with problems in using Super
Morse. However, please keep in mind that there is only one of
the author and thousands of you. Therefore, before contacting
the author, please read this document and if possible consult
with a friend who is also a Super Morse user. If you are have a
question about DOS or WINDOWS, please check with your computer
vendor or a knowledgeable friend first.
The author can be contacted on Compuserve (ID No.:
71016,1355), GEnie (Address: L.MURRAH), on packet @WA0RJT or by
U.S. mail at the following address:
10 Cottage Grove Woods, S.E.
Cedar Rapids, IA 52403
Page 33
If you write the author, you must enclose a self-addressed,
stamped envelope. The author does not normally respond without
one.
The author can also be reached by telephone at 319-365-6530,
evenings and weekends. Please do not call the author at his work
place!
C. Help Others Learn About Super Morse
--------------------------------------
If Super Morse is helpful to you, you can help others learn
about it in the following ways:
1. Give a copy to your friends.
2. Upload Super Morse to your local computer bulletin
board system.
3. Leave a message on your computer bulletin board
recommending Super Morse.
4. Tell your ham club about it, especially the person in
charge of license classes.
5. Write a letter to a ham radio magazine recommending Super
Morse.
6. Write a review of Super Morse for a ham radio or
computer magazine.
D. Send Me Your Good News!
--------------------------
If Super Morse helps you obtain your license or upgrade to a
higher class of license, I would love to hear about it! Please
take the time to drop me a note and let me hear your good news!
Page 34
VI. Troubleshooting
------------------
If you have difficulty in using Super Morse, you should
begin by reading the instructions! Most problems are due to a
misunderstanding of how Super Morse operates. However, if you
continue to have a problem, the following points may be helpful.
Problem or message Solution
------------------ --------
Code seems too fast Not a problem. See discussion of
for speed code speed.
'File Not Found' -All files with SM and HLP extension
should be in same directory as SM.EXE.
-Check file list to see if all are
there.
-Program disk must be in the current.
drive.
-Make sure SM.CFG is present and
not shown with 0 bytes. If so, erase it.
-If files dearchived onto a floppy, copy
distribution file to a hard disk and
try again. The floppy may have
overflowed.
'I/O Error 02' Ditto
'I/O Error 100' Erase SM.CFG file. If that does not
work, erase the SMn.USR files. The
current version of one of these files is
probably longer than the previous
version.
'I/O Error 101' Disk is full. Usually happens when
trying to run from a floppy. Run on a
hard disk, or remove all unnecessary
files, such as QUICK.DOC, from the
floppy.
'I/O Error 150' Remove write protect tab from diskette!
Super Morse must be able to write to
diskette to create configuration and
user files.
Strange Values on Erase SM.CFG and/or SMn.USR files.
Status Line and Other and start over.
Weird Happenings
'Disk Read Error' Erase SM.CFG and/or SMn.USR and start
over.
Page 35
Erratic/Choppy Code Switch to Loop timing method. If in
Windows, go to DOS and run it.
Code Speed Changes If loop timing method is used, speed
will be affected each time you add or
remove a memory resident program. You
must recalibrate each time.
Mouse Does Not Work Reboot computer
Low Speaker Volume Inherent PC problem. Install a Sound
Blaster card.