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- New for slash release 5!
-
- NOTE: Saved games are not compatible with previous versions, and delete
- any bones files you've got collected so far (del bones*.*).
-
- Bugs fixed
- ----------
- * fixed bug that locked up Priest, Ice Mage, and Monk quests... gulp!
- * fixed bug with attacking a tame monster that needed a magic weapon to hit
- * fixed another bug with undead/special creature warning
- * made firing mjollnir return to quiver rather than readied weapon slot
- * killer rations now leave "bodies" like they're supposed to
- * corrected message for silver dragon scale mail
- * made kamadans sleep resistant
- * corrected message for strength-draining creatures that touch you
- * fixed crash bug with quiver -- crashed if you put an item in the
- quiver, manually threw it (not 'f'ire), dropped it, and picked it up.
- * fixed a bug with throwing a potion of sleeping
- * fixed a bug with Hand of Elbereth & Excalibur
- * put the history, license, etc. files in the binary zip (whoops)
-
- Adjustments
- -----------
- * stretched out the pre-castle dungeon a bit
- * put the original Gnome Mines back in, with some adjustments... heh heh...
- * made the Giant Caves & Spider Caves actual levels, not minefill-ish
- * made altars and graves rarer because of increased dungeon length
- * toilets only appear in rooms with sinks
- * made silver dragons actually reflect stuff & breathe cold instead
- of missiles
- * made Lawful gods sometimes send you an angel if you pray (gotta be some
- reason to be Lawful...)
- * 'W'izards can now only be neutral... after all, their patron is
- the Wizard of Balance... :<
- * 'L'ycanthropes stats changed, and they sometimes go berserk.
- * put gnolls on Yeenoghu's level
- * ghouls & ghasts eat old, decaying bodies
- * made getting a pet from sacrificing even rarer
- * made dragons do more damage
- * went through and fixed up the plus-weapon-to-hit monsters
- * enemy characters in the dungeon now have appropriate equipment & are rarer
- * because of the new life-drain protection items, made level draining a
- little nastier (magic resistance is down to 50% protection from 90%)
- * put in a message for wand of speed monster
- * made lightsabers one-handed & able to engrave
- * made gas spore explosions neater -- chain reactions possible!
- * made rings of gain strength, etc., go up to +5/-5
- * fixed up the special levels a little more
- * priests of Moloch are always hostile
- * made gauntlets of swimming work right
- * adjusted the item probabilities a little
- * if you get touched by green slime, you don't drop dead quite so fast
- * the studly classes -- Barbarians, Cavemen, Samurai, and Valkyries,
- have a little more trouble with some magic items
- * put some more monsters in the data file to look up during the game
- * put in a message when monsters flee
- * undead and demonic pets will step on cursed items
-
- Additions
- ---------
- * new classes! 'N'ecromancers and 'G'nomes!
- * new spells: summon undead & command undead (for necromancers, of course)
- * added deep dragons, deep dragon scale mail; cloaks, rings & amulets of
- drain resistance
- * added devas, Planetars, made Solars harder
- * added spined & bearded devils
- * added babau, bar-lgura, chasme, and nabassu demons
- * added giant badgers (gnome pet)
- * added the Temple of Moloch & Sunless Sea, new special levels
- * made traps & altars color-coded
- * added abandoned food shops gone wild & cockatrice nests
- * made some more interesting results to human sacrifice by Chaotics
- * added a couple of more Gauntlet messages
- ---------------------------------------------------------------------------
- Things that were fixed in release #4:
-
- Bugs
- ----
- * Fixed crash caused by a god-given angelic pet
- * Fixed a bug that kept soldiers & shopkeepers from having armor & K-rations
- * Eating a master mind flayer increases intelligence.
- * Fixed a crash bug with kicking (only happened in UNIX... :<)
- * Fixed a bug with monks getting artifacts from sacrificing.
-
- Adjustments
- -----------
- * You gain hit points faster -- 1.5 as fast as in release 3 for a 25
- constitution, and the lower constitution doesn't drop the speed as fast
- as it did.
- * Fixed a bug with hp regeneration rounding.
- * Artifacts hit as magical weapons 2 plusses better than listed.
- * Made monsters that need magic weapons to hit strike as those magic weapons.
- * Lightsabers can hit anything.
- * Made candles more common and cheaper.
- * Made getting pets less likely and artifacts more likely from sacrificing.
- * Made low level bones files (levels 2, 3, etc.) less common.
- * Made altars a lot more common, because they won't appear on special
- levels.
- * Made level draining less likely to work, and magic resistance helps
- to protect from it (not 100%, though)
- * Made the nethack directory in nethack.cnf default to '.'
-
-
- ----------------------------------------------------------------------------
- Things that were fixed in release #3:
-
- Bugs
- ----
- * Fixed a bug with regeneration.
- * Won't allow you to put worn items into the quiver.
- * Fireballs will burn away slime.
- * The beholder and catoblepas's death gazes do not affect undead creatures.
-
- Adjustments
- -----------
- * Added release number to intro screen.
- * Added "Levitate" to bottom line when levitating.
- * Fixed up some of the special levels a little.
- * Made monster-carried items a little rarer.
-
-
- ---------------------------------------------------------------------------
- Things that were fixed in release #2:
-
- * The source is available, and named slashsrc.zip.
-
- * If there are more bugs uncovered, the exes will continue as slash3, slash4,
- slash 5, etc. The source will consist of the affected files only, though,
- and will be named slashsr2, slashsr3, etc.
-
- Important things (bugs)
- -----------------------
- * Would crash (divide by zero) after level 24... now fixed.
- * Special warnings (like with Sting or Undead Slayers) fixed to show
- right monsters.
- * The beholder had a "head". Not now...
- * Engraving with a wand of fireballs gave the wrong message --
- "this is a wand of fire!"
- * Included dos4gw.exe in zip file.
-
-
- Less important things (adjustments)
- -----------------------------------
- * Pets won't attack gas spores very often.
- * Quicklings armor class worsened considerably. (easier to hit them)
- * Changed the container interface back to standard NH 3.1.1.
- * Confirmed that Magicbane seems to work ok.
- * Made a message for the wand of slow monster.
-