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- Slash release #5
-
- At the following places:
-
- The files are:
-
- slash5.zip -- binaries for release #5
- slashsr5.zip -- source code changed from release #4 to #5
-
- If you have been playing Slash and want to keep the current high score table,
- copy the file "record" to something else, and after unzipping the binaries,
- copy it back. Otherwise, it'll overwrite your scores.
-
- Saved games and bones are NOT compatible from previous versions of Slash!
-
- Please remember to delete bones*.* from your directory, or strange things
- will happen. :)
-
- Bugs fixed
- ----------
- * fixed bug that locked up Priest, Ice Mage, and Monk quests... gulp!
- * fixed bug with attacking a tame monster that needed a magic weapon to hit
- * fixed another bug with undead/special creature warning
- * made firing mjollnir return to quiver rather than readied weapon slot
- * killer rations now leave "bodies" like they're supposed to
- * corrected message for silver dragon scale mail
- * made kamadans sleep resistant
- * corrected message for strength-draining creatures that touch you
- * fixed crash bug with quiver -- crashed if you put an item in the
- quiver, manually threw it (not 'f'ire), dropped it, and picked it up.
- * fixed a bug with throwing a potion of sleeping
- * fixed a bug with Hand of Elbereth & Excalibur
- * put the history, license, etc. files in the binary zip (whoops)
-
- Adjustments
- -----------
- * stretched out the pre-castle dungeon a bit
- * put the original Gnome Mines back in, with some adjustments... heh heh...
- * made the Giant Caves & Spider Caves actual levels, not minefill-ish
- * made altars and graves rarer because of increased dungeon length
- * toilets only appear in rooms with sinks
- * made silver dragons actually reflect stuff & breathe cold instead
- of missiles
- * made Lawful gods sometimes send you an angel if you pray (gotta be some
- reason to be Lawful...)
- * 'W'izards can now only be neutral... after all, their patron is
- the Wizard of Balance... :<
- * 'L'ycanthropes stats changed, and they sometimes go berserk.
- * put gnolls on Yeenoghu's level
- * ghouls & ghasts eat old, decaying bodies
- * made getting a pet from sacrificing even rarer
- * made dragons do more damage
- * went through and fixed up the plus-weapon-to-hit monsters
- * enemy characters in the dungeon now have appropriate equipment & are rarer
- * because of the new life-drain protection items, made level draining a
- little nastier (magic resistance is down to 50% protection from 90%)
- * put in a message for wand of speed monster
- * made lightsabers one-handed & able to engrave
- * made gas spore explosions neater -- chain reactions possible!
- * made rings of gain strength, etc., go up to +5/-5
- * fixed up the special levels a little more
- * priests of Moloch are always hostile
- * made gauntlets of swimming work right
- * adjusted the item probabilities a little
- * if you get touched by green slime, you don't drop dead quite so fast
- * the studly classes -- Barbarians, Cavemen, Samurai, and Valkyries,
- have a little more trouble with some magic items
- * put some more monsters in the data file to look up during the game
- * put in a message when monsters flee
- * undead and demonic pets will step on cursed items
-
- Additions
- ---------
- * new classes! 'N'ecromancers and 'G'nomes!
- * new spells: summon undead & command undead (for necromancers, of course)
- * added deep dragons, deep dragon scale mail; cloaks, rings & amulets of
- drain resistance
- * added devas, Planetars, made Solars harder
- * added spined & bearded devils
- * added babau, bar-lgura, chasme, and nabassu demons
- * added giant badgers (gnome pet)
- * added the Temple of Moloch & Sunless Sea, new special levels
- * made traps & altars color-coded
- * added abandoned food shops gone wild & cockatrice nests
- * made some more interesting results to human sacrifice by Chaotics
- * added a couple of more Gauntlet messages
-