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- TOMMY'S TWISTY BOARD <TM> (C) COPYRIGHT 1996 BY TOMMY'S TOYS
- P. O. BOX 11261, DENVER, CO 80211 USA. ALL RIGHTS RESERVED.
- CATALOG #TM-170-1A
-
- INSTRUCTIONS:
-
- ***TO EXIT, HIT FUNCTION KEY F1, THEN THE Y KEY.
- ***TO DISPLAY THESE INSTRUCTIONS FROM THE PROGRAM, HIT FUNCTION KEY F5.
-
- THIS IS A FUN STRATEGY BOARD GAME WHERE YOU TRY TO BEAT YOUR OPPONENT IN A RACE
- THROUGH AN OBSTACLE COURSE.
-
- PLAYERS:
- 2 PLAYERS, WHITE AND BLACK. PLAYER TO GO FIRST ALTERNATES SINCE THERE IS AN
- ADVANTAGE IN GOING FIRST.
-
- BOARD:
- THE GAME BOARD IS A 12 X 12 CHECKERBOARD. THE SQUARES ARE NUMBERED 1..9,A,B,C
- IN EACH DIRECTION VERTICAL AND HORIZONTAL. WHITE HAS A STARTING SQUARE AT
- 1,1 (UPPER LEFT CORNER) AND AN ENDING SQUARE AT C,C (LOWER RIGHT CORNER);
- BLACK'S STARTING/ENDING SQUARES ARE AT 1,C (UPPER RIGHT CORNER) AND C,1 (LOWER
- LEFT CORNER).
-
- PIECES:
- EACH PLAYER HAS ONLY 1 GAME PIECE, REPRESENTING HIMSELF. IN ADDITION THERE
- ARE 12 "NO-MAN'S LAND" SQUARES WHICH NO PLAYER MAY MOVE TO, BUT ONLY ON EVEN
- DIFFICULTY LEVELS. THE REST OF THE BOARD SQUARES EITHER HAVE AN X OR A CROSS
- (T) IN THEM, DETERMINED AT RANDOM AT GAME START.
-
- OBJECT OF THE GAME:
- THE GOAL IS TO MOVE YOUR PIECE FROM THE STARTING SQUARE TO THE ENDING SQUARE
- AND THEN BACK AGAIN "N" TIMES, WHERE N IS THE DIFFICULTY LEVEL (1..9). (LEVEL
- 1 MEANS YOU RACE TO THE ENDING SQUARE AND THAT'S ALL).
-
- ON YOUR TURN YOU CAN ONLY MOVE YOUR PIECE ONE SQUARE, TO A NON-OCCUPIED LEGAL
- (NOT A NO-MAN'S LAND) SQUARE, AND ONLY IN A N-S/E-W (T) DIRECTION, OR A
- NW-NE-SW-SE (X) DIRECTION, DETERMINED BY THE SQUARE THE *OPPONENT* IS ON.
-
- IF THE OPPONENT IS ON A START OR END SQUARE YOU CAN MOVE IN ANY OF THE 8
- ALLOWABLE DIRECTIONS.
-
- AFTER A PLAYER'S PIECE LEAVES A T OR X SQUARE, IT IS TWISTED, SO THAT AN X
- BECOMES A T AND VICE-VERSA.
-
- INSTEAD OF MOVING YOUR PIECE, YOU MAY FLIP A T OR X SQUARE ADJACENT TO YOUR
- OPPONENT'S PIECE, BUT ONLY IF THAT SQUARE IS NOT ADJACENT TO YOUR OWN PIECE,
- AND YOUR OPPONENT'S PIECE IS NOT ON OR ADJACENT TO ANY START OR END SQUARE.
-
- REMEMBER, PLAYERS' PIECES MAY NOT SHARE A SQUARE: FIRST ONE TO IT HAS DIBS.
- ALSO, IF YOU CAN LEAVE YOUR OPPONENT WITHOUT A LEGAL MOVE, YOU WIN.
-
- DIFFICULTY LEVELS:
- YOU CAN SET THE DIFFICULTY LEVEL AS ANY NUMBER FROM 1 (EASIEST) TO 9 (HARDEST);
- WHILE THE PC IS THINKING, YOU CAN FORCE IT TO QUIT THINKING AND TAKE THE
- CURRENT BEST MOVE (NOT USUALLY THE BEST MOVE!) BY HITTING THE ESC KEY. (IN THE
- UNREGISTERED SHAREWARE VERSION YOU CAN ONLY PLAY AT LEVEL 1).
-
- TO ENTER A MOVE:
- JUST POINT AT THE DESIRED SQUARE WITH THE MOUSE AND CLICK IT.
-
- IF A MOUSE IS NOT DETECTED BY THE PROGRAM, JUST TYPE THE ROW NUMBER (1..9,A,B,C)
- OF THE DESIRED SQUARE, THEN THE COL NUMBER (1..9,A,B,C).
-
- TO OFFER A DRAW TO THE OPPONENT, HIT THE "D" KEY INSTEAD OF A MOVE.
- TO RESIGN (FORFEIT THE GAME), HIT THE "R" KEY OR "F" KEY INSTEAD OF A MOVE.
-
- QUICK DRAW:
- WHILE THE PC IS THINKING, YOU CAN HIT THE "!" KEY TO CAUSE IT TO QUIT
- IMMEDIATELY AND DECLARE A DRAW.
-
- PLAYERS:
- THE COMPUTER CAN PLAY 1 OR BOTH SIDES, AND THE KEYBOARD THE REST. USE FUNCTION
- KEYS F3 AND F4 TO TOGGLE WHO PLAYS WHITE AND BLACK. THE GAME DEFAULT IS FOR
- WHITE TO BE PLAYED BY THE KEYBOARD, BLACK BY THE COMPUTER.
-
- FUNCTION KEYS:
- THE 10 FUNCTION KEYS F1-F10 HAVE THE FOLLOWING FUNCTIONS:
-
- FUNCTION KEY FUNCTION
- ------------ --------
- F1 QUIT THE PROGRAM AND SAVE THE GAME IN PROGRESS AUTOMATICALLY.
-
- F2 SOUND EFFECTS TOGGLE.
-
- F3 CHANGE WHO PLAYS WHITE (KEYBOARD OR COMPUTER).
- F4 "" "" "" BLACK ("" "" "" ).
-
- F5 DISPLAY THESE INSTRUCTIONS.
-
- F7 DECREASE THE LOOKAHEAD LEVEL (LAL).
- F8 INCREASE THE LOOKAHEAD LEVEL (LAL).
- *NOTE: THE LOOKAHEAD LEVEL IS LIMITED TO A MAX OF 3 IN THE
- SHAREWARE (UNREGISTERED) VERSION.
-
- F6 (COLOR MONITORS ONLY) CHANGE THE COLOR OF THE "WHITE" PIECES.
- F9 (COLOR MONITORS ONLY) CHANGE THE COLOR OF THE "BLACK" PIECES.
- F10 (COLOR MONITORS ONLY) CHANGE THE SCREEN BORDER COLOR.
-
- NOTE FOR "TOGGLES": THE LEGEND DISPLAYED ONSCREEN WILL BE THE MODE THAT WILL
- BE ACTIVATED IF THE FUNCTION KEY IS PRESSED.
-
- ARROW KEYS:
- THE UP/DOWN ARROW KEYS ON THE NUMERIC KEYPAD CHANGE THE GAME SPEED. THE MINIMUM
- AMOUNT OF TIME, IN SECONDS, THAT THE COMPUTER WILL TAKE TO THINK UP A MOVE, OR
- TO MAKE EACH HOP, IS DISPLAYED NEAR THE LOWER RIGHTHAND CORNER OF THE SCREEN.
-
- COMMAND LINE PARAMETERS:
- S START UP WITH SOUND OFF
- M FORCE MONO DISPLAY MODE
- C FORCE COLOR DISPLAY MODE
- D DISABLE MOUSE CHECK
- * SKIP THE STARTUP SHOW
-
- EXAMPLE: >TOMTWIST MS
-
- ----------------------
- DID YOU LIKE THIS TOY?
- DON'T FORGET TO TRY OUR GOBS OF OTHER NEAT LOW-PRICED TOYS AND GAMES FOR THE
- IBM PC AND COMPATIBLES. OUR NIFTY DEMO DISK, CONTAINING AN ELECTRONIC TOY
- CATALOG AND OTHER GOODIES, IS ONLY $2 SHIPPING/HANDLING TO ANY U.S. ADDRESS,
- $3 OUTSIDE U.S. (U.S. FUNDS ONLY OR CHECK DRAWN ON U.S. BANK). (PLEASE
- SPECIFY 3.5 INCH OR 5.25 INCH DISKETTE).
-
- IF YOUR PC BORES YOU WRITE US NOW.
-
- TOMMY'S TOYS, P.O. BOX 11261, DENVER, CO 80211 USA.
-
- GOOD LUCK!
-
-