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Magazyn Enter 1999 March
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DEFAULT.BND
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1998-11-02
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8KB
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224 lines
; $Header: r:/prj/cam/src/RCS/default.bnd 1.8 1998/11/02 21:01:19 dc Exp $
;
; TABLE OF CONTENTS:
;
; sections:
;
; unshifted
; +SHIFT
; +ALT
; +CTRL
; +ALT+SHIFT
; +CTRL+SHIFT
; +ALT+CTRL
; +ALT+CTRL+SHIFT
;
; playtest commands
game bind q+shift "+fly 1"
game bind e+shift "+fly -1"
game bind p "unfly"
; unshifted
edit bind F1 help ; print all commands
edit bind F2 cycle_mode ; cycle through rendering modes for cur camera
edit bind F3 toggle_3d ; current camera is 2d/3d
edit bind f10 mission_loop
edit bind a "cam_rotate 2" ; Terra Nova movement
edit bind c "cam_slew 4" ; Terra Nova movement
edit bind d "cam_rotate 5" ; Terra Nova movement
edit bind e "cam_slew 5" ; up = e
edit bind f "cam_level" ; Terra Nova movement
edit bind h "set_medium 0" ; make brush solid
edit bind j "set_medium 1" ; make brush air
edit bind k "set_medium 2" ; make brush water
edit bind l "set_medium 3" ; make brush flood (air->water,solid->solid)
edit bind m "cycle_media 1" ; cycle media forward
edit bind q "cam_slew 2" ; down = q
edit bind r "cam_rotate 4" ; Terra Nova movement
edit bind s "cam_slew 0" ; forward = s as well
edit bind t "cycle_tex 1" ; cycle texture forward
edit bind v "cam_rotate 1" ; Terra Nova movement
edit bind w "cam_slew 0" ; forward = w
edit bind x "cam_slew 3" ; backward = x
edit bind z "cam_slew 1" ; sidestep = z,c
edit bind o "solo_toggle" ; toggle this window to/from full screen
edit bind tab "cycle_brush 1"
;edit bind backspace delete_brush
edit bind del delete_brush
edit bind end vBrush_EOT ; make this brush last in time
edit bind ins insert_brush ; clone current brush
edit bind keypad_end "num_scroll 1"
edit bind keypad_down "num_scroll 2"
edit bind keypad_pgdn "num_scroll 3"
edit bind keypad_left "num_scroll 4"
edit bind keypad_right "num_scroll 6"
edit bind keypad_home "num_scroll 7"
edit bind keypad_up "num_scroll 8"
edit bind keypad_pgup "num_scroll 9"
all bind home "move_game_camera 0.0,0.0,0.0" ; return camera to default pos
all bind print_screen screen_dump
all bind : edit_command
edit bind 1 "cam_rotate 3"
edit bind 2 "cam_unroll"
edit bind 3 "cam_rotate 0"
edit bind + "zoom_all 0.5" ; zoom in
edit bind , "cycle_face -1" ; reverse through above
edit bind - "zoom_all 2.0" ; zoom out
edit bind . "cycle_face 1" ; select a different brush face
edit bind / "cam_spotlight" ; toggles spotlight in solid 3d mode
edit bind < "global_scale 0" ; zoom in & move cameras more slowly
edit bind = "zoom_all 0.5" ; zoom in
edit bind > "global_scale 1" ; zoom out & move cameras more rapidly
edit bind [ "cycle_view 0" ; make previous camera current
edit bind ] "cycle_view 1" ; make next camera current
; SHIFT-
edit bind d+shift store_group
edit bind m+shift "cycle_media -1" ; cycle media backward
edit bind t+shift "cycle_tex -1" ; cycle texture backward
edit bind s+shift set_grid ; grid snap current brush
edit bind ins+shift "brush_to_room 5" ; clones brush as a room brush, 5%
; bigger
edit bind tab+shift "cycle_brush -1"
edit bind keypad_plus+shift "brush_translate 5"
edit bind keypad_minus+shift "brush_translate 2"
edit bind keypad_down+shift "brush_translate 0"
edit bind keypad_left+shift "brush_translate 4"
edit bind keypad_right+shift "brush_translate 1"
edit bind keypad_up+shift "brush_translate 3"
; ALT-
all bind f1+alt mono_debug
edit bind b+alt "edit_command save_group"
edit bind c+alt "edit_command clear_world"
bind e+alt edit_mode
all bind g+alt game_mode ; go into proto game mode
edit bind l+alt "edit_command load_file"
edit bind o+alt "edit_command edit_obj" ; Object editor
edit bind p+alt auto_portalize ; toggle portalizing after every edit
all bind q+alt foot_sounds
edit bind r+alt reset_brush ; 0 all brush rotation
edit bind s+alt "eval world_file edit_command save_mission %s"
edit bind t+alt texture_pal ; texture palette
edit bind v+alt "edit_command load_group"
edit bind space+alt quick_resynch ; synch all windows, rerender, desynch
them
edit bind keypad_plus+alt "brush_rotate 2"
edit bind keypad_minus+alt "brush_rotate 5"
edit bind keypad_down+alt "brush_rotate 0"
edit bind keypad_left+alt "brush_rotate 4"
edit bind keypad_right+alt "brush_rotate 1"
edit bind keypad_up+alt "brush_rotate 3"
all bind 1+alt "game_mode 320,240" ; go into 320x240 game mode
all bind 2+alt "game_mode 400,300" ; go into 400x300 game mode
all bind 3+alt "game_mode 512,384" ; go into 512x384 game mode
all bind 4+alt "game_mode 640,480" ; go into 640x480 game mode
all bind 5+alt "game_mode 800,600" ; go into 800x600 game mode
all bind 6+alt show_poly_edges
all bind 7+alt show_all_edges
all bind 8+alt show_cell
all bind 9+alt show_mip
all bind 0+alt show_poly
all bind ?+alt "render_info 30" ; more info about current rendered
scene
edit bind ++alt "grid_scale 0.5"
edit bind -+alt "grid_scale 2.0"
all bind /+alt "render_info 10" ; info about current rendered scene
edit bind =+alt "grid_scale 0.5"
all bind `+shift+alt screen_dump
; CTRL-
edit bind d+ctrl dissolve_group ; break cur group into individual
brushes
edit bind g+ctrl grid_toggle ; Should place operation grid snap or
not
edit bind l+ctrl raycast_light ; toggle on shadow casting
all bind o+ctrl lit_obj_toggle
all bind p+ctrl "history_cmd -1" ; bring up cmdterm on last command
edit bind q+ctrl brush_relative
bind q+ctrl new_sound
edit bind r+ctrl "relight_level 0" ; relight the level
edit bind u+ctrl undo
edit bind w+ctrl "cycle_group 0" ; go to last group
edit bind x+ctrl xmouse ; toggle auto-camera selection
edit bind z+ctrl undo ; windows compaitible, eh?
edit bind space+ctrl redraw_all ; refresh all views
edit bind ins+ctrl "new_brush 1" ; make a cube
edit bind keypad_plus+ctrl "brush_stretch 5"
edit bind keypad_minus+ctrl "brush_stretch 2"
edit bind keypad_down+ctrl "brush_stretch 3"
edit bind keypad_left+ctrl "brush_stretch 4"
edit bind keypad_right+ctrl "brush_stretch 1"
edit bind keypad_up+ctrl "brush_stretch 0"
edit bind tab+ctrl "cycle_context 1"
edit bind 7+ctrl "brush_color 1"
edit bind 8+ctrl "brush_color 2"
edit bind 9+ctrl "brush_color 3"
; ALT-SHIFT-
edit bind d+alt+shift hello_debugger
edit bind e+alt+shift draw_paths
edit bind f+alt+shift follow_test
edit bind l+alt+shift draw_links
edit bind m+alt+shift merge_node ; force "perfect" levels with
coplanar polys
all bind n+alt+shift "patrol_test 2"
edit bind o+alt+shift "edit_command obj_tree" ; edit hierarchy
edit bind p+alt+shift ai_build_path_database
edit bind q+alt+shift draw_ais
all bind r+alt+shift draw_path_cells
all bind s+alt+shift show_stats
all bind t+alt+shift draw_path_cell_links
all bind u+alt+shift path_test
all bind w+alt+shift draw_move_suggestions
all bind x+alt+shift quit_game ; quit
edit bind y+alt+shift create_ai
; CTRL-SHIFT-
edit bind p+ctrl+shift portalize ; portalize the level so you
can see it in solid 3d
edit bind u+ctrl+shift redo
edit bind w+ctrl+shift "cycle_group 1"
edit bind tab+ctrl+shift "cycle_context -1"
; ALT-CTRL-
all bind f1+alt+ctrl "edit_mode 640,480"
all bind f2+alt+ctrl "edit_mode 800,600"
all bind f3+alt+ctrl "edit_mode 1024,768"
all bind d+alt+ctrl "dump_cmds cmd.txt" ; produce list of all commands
all bind o+alt+ctrl "rend_name_toggle 23"
edit bind w+alt+ctrl "cycle_group -1"
; ALT-CTRL-SHIFT - what does fake physics do, anyway?
all bind p+alt+ctrl+shift fake_physics
all bind s+alt+ctrl+shift stats_full
all bind t+alt+ctrl+shift time_stats