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M.u.C.S. Disc 2000
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MUCS2000.iso
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ishido
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ishido.txt
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1995-08-15
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5KB
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I S H I D O
by
Martijn Dekker
1. Introduction
I have no idea where the game comes from, but I played the first time I
saw it was on a Lynx. I played it and liked it a lot. As I do not have a
Lunx myself I started writing a version myself. This version is not
completely the same as the Lynx version. Besides the obvious different
graphics, my version counts the score in a very naive way. I did this
because I couldn't remember the 'right' counting, as is used in the Lynx
version.
The game is played using a board consisting of 12 x 8 square fields, and
a pouch containing pieces.
A piece is nothing but a piece of wood with a certain color
and carrying a certain symbol. There are 6 different colors and 6 different
symbols, so in total 36 different pieces. Two of every kind are in the pouch
so there are 72 pieces in the pouch. At the beginning of the game, 6 pieces
are picked out of the pouch and placed on the board (one in every corner
and 2 in the center of the board). This is done by the computer.
The game now begins by picking a piece out of the pouch (again, this is
done by the computer and the piece is shown in the right corner of the
screen). Your goal is to place the piece on the board. You are not allowed
to place the piece just everywhere on the board (see section 'The rules').
For example you may only place a piece immediately next to at least
another piece. Just use the mouse to place the piece on the board. Another
piece is picked for you to place on the board etc. If you can not place
the piece, the program will tell you so, and you can start a new game.
You win if you can place all 72 pieces on the board. Remember that there
are only 12 x 8 = 96 squares on the board, so there is not much room for the
72 pieces....
2. The rules
You may only place a piece on a certain square under the following
conditions (by neighbouring squares of a square we mean only the squares
directly above, beneath, to the right or to the left of the square, so a
square has at most 4 neighbouring squares):
o the square should have at least one neighbouring square with a piece
on it,
o when the square has exactly 1 neighbouring square with a piece on it,
you may place the current piece on it if it has the same color as the
neighbouring piece and/or it carries the same symbol.
o when the square has exacty two neighbouring squares with a piece on it,
you may place the current piece on it only if has the same color as
one of the neighbouring pieces and it carries the same symbol as the
other neighbouring piece,
o when the square has exactly three neighbouring squares with a piece on it,
you may place the current piece on it only if it has the same color as
two neighbouring pieces and if it carries the same symbol as the third,
OR it carries the same symbol as two neighbouring pieces and has the same
color as the third,
o when the square has exactly four neighbouring squares with a piece on it,
you may place the current piece on it if has the same color as two
neighbouring pieces and it carries the same symbol as the other two.
In addition the two neighbouring pieces having the same color as the
current piece should be touching eachother (so should have a corner of
a square in common). It follows that the two neighbouring pieces which
carry the same symbol as the current piece also touch eachother.
These rules may look a bit complex but after some playing/experimenting
you should have no problems with them.
3. The score
You receive one point for every piece you can place on the board, except
for the pieces you place in a square having less than 4 neighbouring squares.
You receive more points if you can place a piece on a square having
more than one occupied neighbouring square. In fact, placing a piece on
a square with 4 occupied squares gives you a lot of points and the number
of such configurations is counted seperately. Of course the main point
of the game is emptying the pouch, not to get a lot of points. But as there
are only 96 squares on the board and 72 pieces in the pouch, you should
try to place the pieces as tight together as you can.
4. Help option
The game has a 'help' button. When you press it, the program asks if you
are sure you need help. If you say 'yes', the program will indicate the
square on which you may place your piece. Of course there can be other
squares you may place your piece on, but the program will always show the
square which will give you the most points.
Enjoy!
this version was written by:
Martijn Dekker
Prof. Jordanlaan 72
3571 KB UTRECHT
the Netherlands
email: mdekker@fwi.uva.nl