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- 1996
- OO ooooo oo ooooo ___
- oooo OO oooo o o OO OO OO OO STE
- OO O OO O OO O O OOOO OO OO OO ---
- OOOO/ \OO \OOOO OOO/ OO OO OO OO
- OO O OOOOO/ OO OOOOO/ v. 1.01
-
- written in summer '96 by Abyss and Tao of Cream
-
- Dedication:
-
- When we watch history of computer-music and its rapid technical development
- in the passed years, we can watch some interesting similarities to the
- development of music and coding in general.
-
- As the number of computer-owners rises, we find a growing mass of musicians
- providing games or demos with their compositions. And as it has always been,
- most of them try hard, but never manage to reach remarkable status. Only a
- few inventive characters will find themselves in the hall of fame someday.
-
- Times have changed. The big names are missing today. Of course there are
- still games containing great soundtracks. But the author of the music
- doesn't seem to be interesting nowadays, although he is mentioned in the
- game credits. Most of the musicians disappear after releasing only one
- soundtrack (for a game or even a demo). I remember times when we watched
- out for games or demos only to get the newest music of musician X. Some
- games are only remembered for their great musix. If you remember 'Warhawk'
- on Atari XL or ' Master of Magic' on C64 then you might agree with me.
-
- Rob Hubbard, David Whittaker, Ben Daglish, Chris Huelsbeck, Martin Galway
- and the Maniacs of Noise were living gods in the C64 music-scene. Jochen
- Hippel, Scavenger, Big Alec, Jester, TIP and Mantronix had a comparable
- status on ST and Amiga. (If you are musician, don't worry, if i forgot you).
-
- Why are these guys still mentioned, when we're talking about computer musix ?
- It can't be the soundprocessors they were programming. The YM-2149 was pure
- shit, Paula and SID, great chips at their time, can easily be emulated by
- the new generation of soundchips (even by STE).
-
- It was their fantasy in composing music and getting the best out of their
- possibilities. If you love computer music (and i don't mean this "i have
- every piece of sid-music in my collection"-love), you can identify each of
- these guys as author, just by listening to the first notes of a tune. It
- were their unique techniques to create music, what let them stand out of the
- mass: Check out for yourself and listen to the details in the musics.
-
- 'PlaySid STE' was not written to honour SID or the C64. SID was a capable,
- but ordinary processor. Nobody would talk about it today without the
- achievements of the few inventive pioneers of chip-music. Every soundchip
- needs a talented musician to show its full capability. I have listened to
- innumerable SID-musics and about three quarts of them were crap. The best
- equipment could not change them into good music. So this player is dedicated
- to the pioneers of chip-music, who inspired the musicians on all following
- generations of soundprocessors.
-
-
- - Tao -
-
-
- ----------------------------------------------------------------------------
-
- About PlaySid STE:
-
- This is the first release (v. 1.0) of PlaySid STE. It emulates all basic
- functions including digi-drums. The 8Mhz processor-time of an ordinary STE
- claimes compromises in the realisation this player, so the mixing of tone
- and noise had to be left in this version. Some rarely used digi-effects
- will be implemented later. Until now we didn't have tunes using them. The
- only more or less important function, which is missing is the 'Galway-Noise'
- effect (this is the reason, why the drums in 'Arkanoid' are missing), which
- is coming with the next version. Version 1.0 should play most of the tunes
- correctly (the Rob Hubbard tunes i found, wourk as far as i remember them
- by 100%). And in some very important details PlaySid STE sounds more
- realistic than the PC and Mac-stuff.
-
- PlaySid STE offers three playmodes: 50, 25 and 12.5KHz. This is necessary,
- because the ringmodulation and the sync-effect are created in real-time and
- may use too much processor-time to work properly. Too many effects at once
- in 25Khz may cause a 'hanging' of PlaySid STE. Sometimes the original
- 6502-player may be too slow and cause the same effect. For this, the Sound-DMA
- can be slowed down as described in the next chapter.
-
- ----------------------------------------------------------------------------
-
- How to use PlaySid STE:
-
- Install 'PSID_STE.TTP' as an application on your Desktop. Usually the
- extensions for PSID-files are '.DAT'. This way you can select the tunes via
- doubleclick in your actual window. Disk users should copy the player into
- a Ramdisk for faster access. PlaySid STE usually plays the tunes with a
- replay-rate of 25KHz. With "-1" in the "parameter"-field, the tunes are
- played with 12.5KHz. A "-2" starts the player with 50KHz. A replay rate of
- 50KHz usually works on 16MHz like Mega STE or faster speeders only.
-
- - The arrow keys <- and -> allow the selection of a single tune out of
- the music file.
-
- - Keys 1-4 activate/deactivate the single channels (three SID-voices and
- one digi-voice)
-
- - Keys 1-3 on the numerical keyboard switch the replay rate between 12.5KHz,
- 25KHz and 50KHz.
-
- - The following keys on the numerical keyboard control the microwire interface:
-
- "(" / "7" -> inc/dec bass
- ")" / "8" -> inc/dec treble
- "/" / "9" -> inc/dec left level
- "*" / "-" -> inc/dec right level
- "+" / "Enter" -> inc/dec master volume
-
- - A "hidden" key has a function which was only meant for testing.
- You shold avoid to press it, if you really love the musics. For those,
- who don't care: You wont't have to look too long for it.....
-
-
- ----------------------------------------------------------------------------
- History:
-
- v. 1.01 Released: 19.09.1996
- -----------------------------
- -> (fatal) 6502 emulator bug fixed
-
-
-
- v. 1.00 Released: 17.08.1996 (Falcon)
- 14.09.1996 (STE)
- --------------------------------------
- -> basic functions emulated
- -> realtime ringmodulation and sync-command
- -> basic digi-drum-effects
- -> PSID and Power-Packer 2.0 compatible
- -> Microwire (STE) and Volume (F030) control
-
- ----------------------------------------------------------------------------
-
-
-
- Feedback:
-
- Of course we don't know all the tunes ever done on the C64, so if a tune
- sounds strange to you in some way, please tell us the name of it and a
- little description of what you think sounds wrong (note the playing-time).
- We'll analyse it and if necessary, correct the player.
-
- For this and any other reason like critics, hints or ordinary feedback
- you can contact us:
-
- email: CreamHQ@aol.com
-
-
- By the way, we're working on our homepage. You'll be soon able to enjoy
- it under:
-
-
- http:\\members.aol.com\CreamHQ
-
-
-
- you may also try
-
- http:\\members.aol.com\CreamHQ\index.html
-
-
- ----------------------------------------------------------------------------
-
-
- Greetings and shoutouts:
-
-
- Although we have reasons enough to dis one special sucker, we refuse
- to send out fuckings. We think we're more effective with the release
- of this program (There is nothing worse than not knowing that you aren't
- perfect, dude !).
-
- I especially want to show my gratitude to Candyman, our 'sleeping'
- member, without whom this project would have never been started. (Tao)
-
-
- Hi to:
-
- -> INTER
- -> TNB (danke für die shizophrene Ader =|...A.-t-)
- -> LAZER ( Ich hoffe wir sehen uns mal wieder?...A.-t-)
- -> EXA ( esp. FLAN )
- -> EKO ( esp. DJAMM)
- -> STAX (und das Running TEAM)
- -> TSCC (MANY THX für das great Dynabuster+, macht immernoch mutch fun.)
- -> RISK ( esp. McFLY...wir sehen und ja jetzt oft =)
- -> Absence ( please release Joint Venture, soon )
- -> Agression ( waiting for the new demo ?)
- -> TCE
- -> DBA
- -> MAGGI TEAM
- -> ADM
- -> Theraphy ( nice Bumbmapping, more Guys)
- -> Hydroxid
- -> NoCREW
- -> AN COOL
- -> New Beat Dev. ( what happens with WILLY?)
- -> AURA (and all Guys on XMOON)
- -> ATARI Inside ( THX for support...A.-t-)
- -> ST-Computer
- -> Adrenaline
- -> Jacky of ACF
- -> Delta Force ( esp. BIG ALEC)
- -> Gruor
- -> JWS
- -> ECLIPSE
- -> DHS & IMPONANCE ( shorter D-mos please =)
- -> EX-TEX
- -> (ex?)RESPECTABLES
- -> NPG ( echt abgeschwächelt mit Incuboomator =(...)
- -> Sanity
- -> MUGWUMS (new Demo?)
- -> Frontier Software
- -> DUNE (esp. JADE)
- -> Vectronix
- -> A.M.
- -> Elite
- -> Wildfire ( esp. Baggio ( what about Immortalize?)
- -> Abstract
- -> MJJ Proud
- -> V.G. TV ( try: www.vgtv.com )
- -> AVENA ( esp. Arsch Arne, sucking Fried & JET der Spackn =), hi TAT...)
- -> Boamaschine
- -> Rob Hubbard
- -> ICE
- -> CREAM D-zing ( on Commodore 64)
- -> Toons
- -> Oxygene
- -> Hemoroids
- -> ATARI ( THX for support Falcon & Jaguar so great =( ...)
- -> LETI
- -> ParaNoise Terminal
- -> Pentagon
- -> The Bad MOOD Team
- -> Reservoir Gods ( more cool games, please)
- -> Martin STEEN (Falcon Hicolor Games)
-
-
- have fun and see ya
-
- Cream '96
-
-
- ----------------------------------------------------------------------------
-
-
-