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- # .\mp2audio.cnf
- # c:\mp2audio.cnf
-
- # Example config file for MPEG Layer II Audio
-
- # Comments are preceeded with '#' or a blank character
- # If an argument is commented, the default value is used.
- # Likewise if the program cannot find this config file.
-
- # The program first looks for this file in the same directory
- # it was started from, and if it's not found, it looks in the
- # root of c:\
-
-
- # The size of the DMA buffer block in kilobytes.
- # Note! A low buffer size (~50kb) will cause Fast Forward to
- # fail and interruptions will take place more often.
- # Default is 200
- BLOCK_SIZE = 1024
-
- # Time slice is the time in milliseconds between the
- # checks if more data needs to be loaded and updating
- # of the time counter.
- # A value over 1000 will cause the time counter to step
- # more than one second at a time.
- # With a lower time slice value, a lower buffer size is
- # possible to be used but a higher value is safer to use.
- # Default is 500
- TIME_SLICE = 250
-
- # The default direction of the counter. Should be set to
- # either "up" or "down".
- # Default is down
- COUNT_DIRECTION = down
-
- # The default path to load songs from. It must be absolute.
- # Note that this is only used when the program is first
- # started, after that, it remembers the previous path used.
- # Default is current path
- DEFAULT_PATH = f:\mp2
- # Unix style path names for MiNT are also valid. The following
- # will be translated into "U:\F\MP2\"
- #DEFAULT_PATH = /f/mp2/
-
- # Automatically finds the first song in the current directory
- # when the program is started. Should be set to "yes" or "no".
- # This does not play the found song, but only loads it.
- # If DEFAULT_PATH is set, it uses that path.
- # Default is no
- #FIND_FIRST = yes
-
- # Same as FIND_FIRST but also start playing if a song is found.
- # Should be set to "yes" or "no". If PLAY_FIRST is set to yes,
- # the use of FIND_FIRST will be obsolete.
- # Default is no
- #PLAY_FIRST = yes
-
- # Force the player to use internal or external clock.
- # Should be set to either "internal" or "external".
- # This option is not normally needed since the program will
- # check for an external clock if present. But if you still
- # want to use the internal clock, use this option.
- # Trying to use external clock if none is present will not
- # produce any sound at all.
- # Default is automatic detection
- #FORCE_CLOCK = internal
-