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1995-04-30
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BOMB SQUAD: Quick demo of Falcon version - 16/2/95
Design, code, graphics by ALIAS "X" in 68000 & STOS
Distribution is permitted provided all files are left intact
Here is a quick demo of the full game. It still has quite a few bugs and
lots of stuff which has been left out. The demo has been released to give
you an idea of the gameplay and for 'beta-testing'. 8^}
Run the game in ST low/Med. It has been tested (and works) on VGA with
TOS 4.04. I have not tested it in RGB 'cos I don't have an RGB monitor.
Instructions:
Your mission is to save the world (as usual) from the hordes of killer
robots sent out by the obligatory bad guy. The game is different from the
other bomb type games available, as you do not play against the other
players, but rather with them. Together you battle the computer controlled
nasties.
At the start of each level , you appear in the centre of the screen,
surrounded by the killer robots. You have several seconds of shield (you
flash) during which you are invincible. After that contact with either the
robots or an explosion will kill you.
The level must be finished within a time limit (shown at the bottom of
the screen) by destroying all the killer robots. To drop a bomb, press the
fire button. The bomb will detonate after a certain delay or when it is hit
by a flame.
At the bottom of the screen is the scoreboard. It displays your score,
type of bomb, shield charge and number of lives left.
To help you in your mission, there are powerups scattered throughout the
level (they are under certain barrels). To collect a powerup, just run over
it. The powerups are as follows:
* flame - increases the power of your bombs by one
* triple flame - increases the power of your bombs by three
* bomb - increases the number of bombs you can set at a time by one
* triple bomb - gives you three extra bombs
* curve flame - gives you 10 curve bombs (very nasty in confined areas!)
* remote - gives you ten remote controlled bombs
* Speed - increases your speed
* Speed with flashing figure - increases your speed even more
* Clock - freezes all the robots for a while
* Medal - recharges your shield
* BONUS letters - each letter gives you more time on the bonus level
* Other bonuses give you points/extra lives
* Warp gate - disabled in the demo version
Known bugs - will be removed in the final version
* The monks on level 2-2 wipe out your bombs completely instead of setting
them off, so you lose a bomb permanently.
* Remote control bombs can not be detonated yet - so effectively you end up
with no bombs if you collect the power up. They still explode if they are
hit by a flame.
* Some of the robots don't work properly
* Some of the graphics are really sad
Other problems:
* Multi-player games don't work properly (one joystick controls all the
players!). I can read the extended ports ok, but am having great
difficulty in reading a joystick plugged into the mouse port. Don't write
to me telling me to put in a keyboard patch - I tried and STOS doesn't
like it very much! Also the extensions for dual joystick interrupts don't
work on the Falcon.
Bitmaster's mod player routine has to be initialised from outside STOS,
giving me no control over it from within the game. I would like to have
several tunes in the game, control over volume, etc. & Sound FX.
If anyone can help with these, please get in touch.
The demo version is limited to the first 8 levels, plus a bonus level
and the combat level. The first guardian level has been removed. The final
version will feature:
- 40 levels, over five different types of scenery
- 15 different types of enemies
- 5 end-of-level guardians
- 4 player simultaneous action
- a combat mode, where player play against each other
- high score table saved to disk
The final version will be available later this year, probably as
shareware. How later depends on how quickly I can fix the bugs and how
much response I get back from the demo version. I will upload another (bug-
fixed) version of the demo on the 'net when the final version is complete.
I will (hopefully) also release an ST version. In the meantime spread this
version everywhere!
Send all comments/bug reports/info to:
Yiannis Paschalidis (ALIAS "X")
Email: u943409@student.canberra.edu.au
S/mail: 8 Bingara Place, Fisher, A.C.T. 2611, Australia