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-
- WORDTRIX! USER'S MANUAL (Version 1.5)
- (C) Copyright 1993 by Tea Time Software
- Portions (C) Copyright Genus Microprogramming Inc., 1988-1991
- Tetris (C) is a registered trademark of Spectrum Holobyte, Inc.
-
- by Joe Kretschmer, Ph.D.
-
-
- CONTENTS:
-
- Part 1 What is WORDTRIX!?........................1
-
- Part 2 Installing WORDTRIX!......................2
-
- Part 3 Playing WORDTRIX!.........................3
-
- Part 4 New Features in Version 1.5...............6
-
- Part 4 WORDTRIX! and Your Child's Reading........7
-
- Part 5 What is Shareware?........................9
-
- Part 6 Disclaimer and Agreement..................9
-
- Part 7 Registering Your Copy of WORDTRIX!.......10
-
-
-
- Part 1: WHAT IS WORDTRIX!?
-
-
- WORDTRIX! is a game designed to help elementary school-
- aged children learn phonics concepts. It runs on IBM PCs and
- 100% compatibles with 256K memory, DOS 2.1 or later, and an
- EGA or VGA monitor. A hard disk is strongly recommended for
- best performance. The object of the game is to make words by
- guiding dropping letters that fall into "word frames". Examples
- of "word frames" are: b__d, j__, and t__ls. The letter groups
- that drop are two- or three-letter "phonograms" such as "an",
- "op" or "all", vowel pairs such as "ea" and "oo", or the silent
- "e" that ends many words. Word frames for the silent e game will
- have a single blank such as bik_ or rob_.
-
- A player uses the left or right arrow keys to move the
- letter groups over the word frame so that they make a real word
- when dropped. The down arrow key will drop the word immediately
- when the position is right. The score is increased by 10 points
- for each word made on the easiest level. If the letters are
- dropped into a frame that doesn't make a real word, the blanks
- are restored, and another line of word frames appears above the
- first one, and no points are scored. Lines of word frames will
- accumulate upward with each wrong answer until they reach the top
- of the playing area. If this happens, the game is over. There
- are a number of options that can be set by the player, such as
- sounds on or off, pictures clues on or off, fast speed on or off.
- See Part 3 (Page 3) for more details.
-
- Page 1
-
-
-
-
- Part 2: INSTALLING WORDTRIX!
-
- Wordtrix! uses about 400K of graphics (picture) files, so
- installation on a hard disk is recommended. To fit the program
- and all it's graphics files on a 360K floppy disk, most of the
- files are compressed. To uncompress the files and install them on
- your hard disk, do the following:
-
- (1) Turn on your computer and get the C:> prompt.
-
- (2) Insert the WORDTRIX diskette into drive A (or B).
-
- (3) Type A:LOADME (or B:LOADME) and press the ENTER key.
- The installation program will prompt you for the drive
- and directory to installll the WORDTRIX! files on. Don't
- worry if the directory does not exist, the LOADME program
- will create it for you. The program will suggest putting
- the files in a subdirectory called WORDTX on your C
- drive. If this is acceptable, just press ENTER and it
- will be done. If you want a different drive and sub-
- directory, then just backspace and type in the one you
- want. Example: D:\WORDGAME would install WORDTRIX!
- to a subdirectory called WORDGAME on your D drive.
-
- These are the files that will be installed:
-
- WORDTRIX.EXE -- The executable file (the actual program)
- WTX15.GXL -- Library of picture and font files
- WORDTRIX.DOC -- This manual
- VENDOR.DOC -- For disk vendors
- FILE_ID.DIZ -- Special BBS file
-
- WORDTRIX! needs only the first two files to actually run.
- After the game is played once, another file, WORDTRIX.SCO, is
- created to hold the high scores and names for the high score
- list.
-
- Although you don't need the VENDOR.DOC or FILE_ID.DIZ files,
- please do not delete them. The reason is that if you should give
- a copy of Wordtrix! to a friend (feel free to give away copies of
- the SHAREWARE version), it's important that these files accompany
- the copy, especially if your friend (or someone he gives it to)
- should decide to upload it to a BBS for upload credit.
-
- To run WORDTRIX!, just type "wordtrix" (without the quotes)
- and press ENTER. The program will display "Please wait..." for a
- second and then go blank for about five seconds while it loads
- the graphics screens into memory. A Tea Time Software logo will
- appear--just watch the show and follow instructions. Wordtrix!
- is very easy to run and play. You can figure it out very quickly
- because there are always key prompts on the screen. One of the
- main menu choices, INSTRUCTIONS, displays enough instructions to
- play the game. For more detailed instructions, see the next
- section of this manual.
-
- Page 2
-
-
-
- Part 3: PLAYING WORDTRIX!
-
- WORDTRIX! plays like the popular arcade game, Tetris, but
- is designed to teach selected phonic patterns. Most arcade games
- are far too frustrating for children in the primary grades (K-3),
- so WORDTRIX! has been programmed to provide enough difficulty to
- challenge but not frustrate kids at in this age group. As your
- child begins to learn the target words by heart, there are several
- options to make it more challenging.
-
- When you run Wordtrix!, a credit screen appears asks you to
- wait while the main game screen is loaded. The main playing
- screen appears, and the main menu appears:
-
- +--------------------------------------+
- | MAIN MENU +------------------+ |
- | Use the | 1. First Letters | |
- | arrow keys to | 2. Vowel Pairs | |
- | select a | 3. Silent 'e' | |
- | category, | 4. Instructions | |
- | the press | 5. Quit | |
- | ENTER. +------------------+ |
- +--------------------------------------+
-
- The player selects an item by using the up and down arrow keys to
- move a outline box over the desired selection. Although they are
- not shown in the crude picture above, the up/down arrow keys are
- shown, and the outline box surrounds the first option, "First
- Letters". So the first action the player takes is to select a
- game. He or she may also see a screen of instructions (primarily
- for parents or older kids who can read) or, of course, quit the
- program and return to DOS. When the player selects one of the
- three games, the playing area of the main screen clears, and the
- first letter group (or an "e") begins to fall.
-
- The WORDTRIX! game screen is divided into four areas:
-
- +---------------------------------------+
- |+---------+| ESC Sound Picture Fast <-- (4) OPTIONS
- ||WORDTRIX!|+--------------------------+|
- || || ea ||
- |+---------+| ||
- (3) SCORING-->|Score 340|| <----- (1) PLAYING
- AREA |+---------+| || AREA
- || /.> || ||
- (2) PICTURE ----> ( )- || ||
- CLUE || \_( ) || s__l y__n t__k ||
- AREA |+---------++--------------------------+|
- +---------------------------------------+
-
- Action occurs in the PLAYING AREA. As the letter(s) fall,
- the player moves them left or right with the arrow keys. ln
- the example above, the "ea" needs to be moved to the left so it
- can fall into "s__l" and make the word "seal". There is never
- more than one word possible in any line. As soon as the player
-
- Page 3
-
-
-
-
- moves the "ea" into the right position, he or she can either let
- it fall into the word frame, or push the down arrow key to drop
- it there immediately, (the same procedure as in Tetris). If this
- makes a real word, the player is rewarded by having the word flash
- three times, and having his/her score increased. As a bonus, if
- the line of word frames is the last one (at the bottom), the color
- of the entire playing area and the words will change.
-
- The PICTURE CLUE AREA will show a picture of the object or
- action represented by the word. For children who have not yet ac-
- quired a large sight vocabulary, these clues will be critical at
- first. (Besides, it's fun to see them appear!) Some children may
- need assistance at first, but most will learn very quickly. (See
- Part 4, "Wordtrix! and Your Child's Reading".) The PICTURE CLUE
- AREA will also show instructions from time to time.
-
- The SCORING AREA has two parts. The lower box shows the
- player's score, while the upper box shows what at what level the
- player is playing, and the number of points for each correct word.
- WORDTRIX! has four levels of play:
-
- 1. LOW difficulty - Normal drop speed with pictures clues (10 pts.)
- 2. MEDIUM difficulty - Fast speed with picture clues (20 pts.)
- 3. MEDIUM difficulty - Normal speed without picture clues (20 pts.)
- 4. HIGH difficulty - Fast speed without picture clues (30 pts.)
-
- Note that two of the levels are both called "MEDIUM", and
- have the same point value. This is to allow some flexibility in
- what constitutes difficulty. Some kids will rely more on the
- picture clues, while for others the drop speed will provide the
- greater challenge. Each game automatically starts with sound ON,
- pictures ON, and fast speed OFF, or LOW level of difficulty.
- (Having the sound ON or OFF does not affect the difficulty level.)
-
- When the game begins, there are only seven keys that are in
- operation: the left, right and down arrow keys, the ESC key, and
- the "S", "F" and "P" keys, which perform these actions:
-
- Left Arrow - moves the dropping letter(s) left.
- Right Arrow - moves the dropping letter(s) right.
- Down Arrow - drops the letter(s) immediately.
- ESC key - Pause/Quit: a small box menu will appear that
- offers two choices--return to game or quit to
- the main menu. Thus you can use this option to
- pause the game.
- "S" key - Toggles the sound ON or OFF. The game begins
- with the sounds ON. (To your relief, the sounds
- are very brief and low-level "chirps". But they
- may still annoy some people.)
- "F" key - Toggles the fast speed ON or OFF. The game
- begins with the OFF setting, or slower speed.
- At the faster speed, the letters drop much faster,
- providing less time for the player to decide where
- the letters should be moved.
-
- Page 4
-
-
-
-
- "P" key - Toggles the picture clues ON or OFF. The game
- begins with the picture clues ON. When OFF, the
- picture clue area is filled with random designs
- in different colors.
-
- The game ends either when the player voluntarily quits or
- the lines of "word frames" reach the top of the PLAYING AREA.
- To quit voluntarily, the player presses the ESC key, and a box
- appears with two choices: CONTINUE GAME or QUIT TO MENU:
-
- +---------------------------------------+
- |+---------+| ESC Sound Picture Fast |
- ||WORDTRIX!|+--------------------------+|
- || || +---------------+ ||
- |+---------+| | Continue game | ||
- ||Score 340|| | Quit to menu | ||
- |+---------+| +---------------+ ||
- || /.> || l__b c__k j__n ||
- || ( )- || t__ls v__d p__k ||
- || \_( ) || s__l y__n t__k ||
- |+---------++--------------------------+|
- +---------------------------------------+
-
- The player then uses the up or down arrow keys to move the box
- over the choice he or she wants. This same technique is used
- for the main menu, discussed later. When the player quits, his or
- her score is compared to the lowest score on the default high score
- list. The default high score list is a list of names and scores
- that WORDTRIX! creates the first time the game is played. This list
- is written to disk as a small text file called WORDTRIX.SCO. It has
- ten first names and scores ranging from 200 to 110, so a player will
- have to get over 110 to get on the high score list initially. Of
- course, as these scores get replaced with higher scores, this will
- change. Players who make the high score list will be prompted to
- type in their name (limit 12 spaces) then press the ENTER key.
- This will display the high score list. The high score list is
- automatically displayed at the end of each game, whether or not the
- player's score is eligible.
-
- One short note on the high score list: since children are
- somewhat unpredictable when typing on a computer, the high score
- list may become corrupted after a while. If the high score list
- looks odd (such as having numbers where names should be, etc.) it
- can be deleted after leaving the program by typing in the following
- command from the DOS prompt:
-
- del wordtrix.sco <press ENTER>
-
- The next time you run Wordtrix!, it will create the default
- high score list file, and everything will be O.K. again.
- (The previous high scores will be lost, however.)
-
-
-
-
- Page 5
-
-
-
-
- Some children may find it tedious to type "wordtrix" every
- time they want to play, so you can create a "batch" file to make
- it easier. Do this:
-
- 1) Make sure you are in the WORDTX subdirectory.
- 2) Type "copy con w.bat" (no quotes) and press ENTER.
- 3) Then type "wordtrix" (no quotes) and press the F6 key,
- then the ENTER key. A message will say: "1 file(s) copied".
- 4) Now you have a file called W.BAT in the WORDTX subdirectory.
- All your child has to do is type a "w" and press ENTER to
- start WORDTRIX!
-
-
-
- Part 4 NEW FEATURES IN VERSION 1.5
-
-
- Version 1.5 retains the same game-playing procedures as in
- the previous version, but has a number of new features. Some are
- readily apparent, others are not.
-
- One obvious change is that the main game screen has more
- professional appearance. When you press the arrow keys or the speed,
- sound, picture toggle keys, they appear to be depressed on the screen
- as well. The pictures, however, are still the same. Menu colors have
- been changed to fit in with the new scheme. Finally, the instructions
- have been changed, particularly concerning the "toggle" keys across
- the top. These seemed to cause confusion for some users, so the lower
- left panel provides clarification.
-
- A little pizazz has been added to the game. Every time the
- player accumulates a 100 points, a lively graphic display occurs,
- and the "Charge!" tune is played. Another change that may not be
- so obvious occurs whenever a player makes a word and the picture
- clues are turned OFF. The picture now displays before the next
- row of word frames appears, and this provides added verification that
- the answer was correct.
-
- There are several changes that are not immediately apparent.
- One large change is that all the pictures are now in .GIF format
- instead of the older .PCX format. In plain terms this means they
- take up a LOT less space on your hard disk--about 67% less to be
- exact. Earlier versions took up about 955K of hard disk space, but
- Version 1.5 occupies only about 320K! Since the pictures are decom-
- pressed before they are displayed, they display a bit slower. But
- this does not really affect the game.
-
- Other changes that are not visible include fixes for a number
- of bugs, and general improvements in the program code that make the
- program run more smoothly.
-
-
-
-
-
- Page 6
-
-
-
-
- Part 4 WORDTRIX! AND YOUR CHILD'S READING
-
-
- Wordtrix! is designed to aid your child's reading develop-
- ment by helping him/her learn certain phonic patterns. Reading is
- a deceptively complex act, and learning phonics is only one part of
- learning to read. Besides learning to recognize the printed forms
- of words ordinarily used in speech, children also have to learn
- to concentrate and derive meaning from what they read. This comes
- only from wide reading in a variety of books and magazines over a
- period of several years.
-
- Phonics helps children to recognize the printed forms of words
- they generally use in everyday speech. English spelling, for all
- its strange exceptions, is about 85% consistent, and certain spell-
- ing patterns are used over and over. Three of these are particularly
- useful in teaching reading: initial consonants, vowel pairs or
- "phonograms", and the "silent e rule." These phonic patterns are
- even more useful in learning to spell. Wordtrix! has been designed
- to provide opportunities to learn some common patterns in these three
- categories while playing an arcade-type computer game.
-
- Once you install the game, play it a few times to familiarize
- yourself with it's controls and features. This should take just a
- few minutes, since Wordtrix! is basically very simple to operate.
- Then sit down with your child while he or she plays the first few
- games. Younger children may need help in recognizing the words at
- first, but most will learn very quickly. Although every effort was
- made to make the pictures as unambiguous as possible, some children
- may still misinterpret them, so they may need assistance from time
- to time.
-
- Each new game starts at low difficulty--slower speed with
- picture clues (see page 4). Don't stress scoring points at this
- time--the emphasis should be on having fun. Show him/her how to
- select a game from the menu, pause, quit, and type his/her name
- into the high score list. If he/she has played computer games
- before, you won't be needed for long. Don't be dismayed if your
- child doesn't seem interested at first. Children's moods are
- changeable. They may reject the game at first, then a few
- days later say "where is that word game...?" If they see you
- playing it, they may want to "get in on the action."
-
- In terms of reading skills required, the First Letters game
- is probably the easiest, since most of the word consists of the
- falling phonogram--"an", "op", "ing", etc. Children eventually
- have to learn to visualize the falling phonogram behind each of
- the first letters, then recognize the word that matches the
- picture. When the response is correct, the whole word flashes
- three times so the image of the word is reinforced in the child's
- memory. Of course, with repetition, children eventually begin to
- recognize the word and no longer need the pictures.
-
- The vowel pairs and "silent e" games are harder because more
-
- Page 7
-
-
-
- of the word is missing in the case of the vowel pairs game, and
- because of the more abstract concept involved in the case of the
- silent "e" game. Children quickly learn that letters represent
- sounds, so they are understandably puzzled when they are told that
- other letters are "silent". At least the silent "e" has a mission
- --it indicates that the first vowel should make a long sound, or
- "say its name" as teachers say. Thus "cap" becomes "cape", "bit"
- becomes "bite" and so on. Your kids will probably need explanations
- such as these as they encounter each game for the first time.
-
- There are two "medium" levels of difficuly in Wordtrix!. Of
- the two, turning on the faster speed but retaining the pictures is
- probably easier than playing without pictures at the slow speed, but
- you may have to experiment a bit. Each child has his or her unique
- preferences for learning, so what can be hard for one may be easier
- for another. The highest level, fast speed and no pictures, is the
- hardest for all kids. Kids who have mastered this level will not
- only be able to recognize all the 104 words in the game, but will
- probably apply knowledge of these patterns to words that they see in
- books, magazines, signs and other sources. That' the REAL value of
- Wordtrix!!
-
- For your reference, here are the target words in Wordtrix!:
-
- First letters game: Vowel Pairs game:
-
- AT -- hat, bat, fat, cat, EA -- bead, lean, beak, leaf
- pat, mat, rat meat, seal
- AN -- can, fan, pan, ran OA -- coat, soap, road, toad, boat
- OT -- hot, dot, cot, pot AI -- hair, pail, tail, fail,
- AR -- bar, car jail, mail
- OP -- hop, top, mop, pop, cop OO -- book, hook, hood, foot, good
- ALL -- ball, fall, tall, wall OO -- moon, boot, tools, food, pool,
- noon
- AND -- hand, band, sand AR -- harp, jar, barn, dart, card
- ILL -- pill, bill, mill OR -- cork, cord, corn, horn
- ING -- sing, wing, king, ring EE -- peek, teeth, heel, peel
- UMP -- hump, dump, pump, lump
-
- Silent "e" game:
-
- cane, kite, bite, robe, pine, time, five, fire, cape, tape,
- file, same, note, cube, game, hose, cage, page, gate, line,
- pipe, cone, bike
-
- Finally, I would like to repeat that learning phonics is
- only one small part of learning to read and spell effectively.
- Wordtrix! was designed to make learning fun, so please don't
- defeat its purpose. Children can smell "educational" software
- a mile away, and avoid it like the plague--and often, with good
- reason. There are megabytes of boring educational software
- around, particularly in the schools where the old Apple II com-
- puters still abound. Many educational programs in the early 80's
- were little more than electronic workbooks. There was little
- creativity, and the limited memory and display of the Apple II
-
- Page 8
-
-
- series made it difficult to produce programs that had real
- teaching value. Today's kids have some genuine choices among
- really top-notch programs. At Tea Time, my goal is to create
- educational software that is genuinely FUN to use. The emphasis is
- always on the fun--it's much easier to make a fun program educational
- than to make an educational program fun. At present, I'm working on
- this part time, but sales are growing fast, and thanks to your regis-
- trations, I should be able to devote full time to this endeavor in a
- year or two. But the best rewards come from the letters and comments
- written on registration forms telling me how much you enjoy my
- programs. This makes it worth all the hard work! Thank you!
-
-
- WHAT IS SHAREWARE?
-
-
- Shareware distribution gives users a chance to try software
- before buying it. If you try a Shareware program and continue
- using it, you are expected to register. Individual programs
- differ on details -- some request registration while others
- require it, some specify a maximum trial period. With
- registration, you get anything from the simple right to continue
- using the software to an updated program with printed manual.
-
- Copyright laws apply to both Shareware and commercial software,
- and the copyright holder retains all rights, with a few specific
- exceptions as stated below. Shareware authors are accomplished
- programmers, just like commercial authors, and the programs are
- of comparable quality. (In both cases, there are good programs
- and bad ones!) The main difference is in the method of
- distribution. The author specifically grants the right to copy
- and distribute the software, either to all and sundry or to a
- specific group. For example, some authors require written
- permission before a commercial disk vendor may copy their
- Shareware.
-
- Shareware is a distribution method, not a type of software.
- You should find software that suits your needs and pocketbook,
- whether it's commercial or Shareware. The Shareware system makes
- fitting your needs easier, because you can try before you buy.
- And because the overhead is low, prices are low also. Shareware
- has the ultimate money-back guarantee--if you don't use the
- product, you don't pay for it.
-
-
-
- DISCLAIMER and AGREEMENT
-
-
- Users of WORDTRIX! must accept this disclaimer of warranty:
- "WORDTRIX! is supplied as is. The author disclaims all
- warranties, expressed or implied, including, without limitation,
- the warranties of merchantability and of fitness for any purpose.
- The author assumes no liability for damages, direct or conse-
- quential, which may result from the use of WORDTRIX!."
-
-
- Page 9
-
-
-
-
-
- WORDTRIX! is a "shareware program" and is provided at no
- charge to the user for evaluation. Feel free to share it with
- your friends, but please do not give it away altered or as part of
- another system. If you continue to use WORDTRIX! after a reasonable
- trial period, you must make a registration payment of $20 to Tea Time
- Software. The $20 registration fee will license one copy for use on
- any one computer at any one time. An example is that this software
- may be used by any number of people and may be freely moved from one
- computer location to another, so long as there is no possibility of it
- being used at one location while it's being used at another, just as a
- book cannot be read by two different persons at the same time.
-
- ATTENTION TEACHERS!: Any accredited public or private school
- that registers its copy of WORDTRIX! may use AS MANY COPIES AS THE
- SCHOOL WISHES WITHIN THE CONFINES OF THE SCHOOL ITSELF. Parents must
- register their home copies, however. Please do not allow copies of
- the REGISTERED version of Wordtrix!, or the AFFIX program outside of
- the school areas.
-
- Anyone distributing WORDTRIX! for any kind of remuneration
- must first contact Tea Time Software for authorization. This is auto-
- matically granted to distributors recognized by the Association of
- Shareware Professionals as adhering to its guidelines for shareware
- distributors, and such distributors may begin offering WORDTRIX!
- immediately. (However, Tea Time Software must still be advised so that
- the distributor can be kept up-to-date with the latest version.
-
- This program is produced by a member of the Association of
- Shareware Professionals (ASP). ASP wants to make sure that the
- shareware principle works for you. If you are unable to resolve a
- shareware-related problem with an ASP member by contacting the member
- directly, ASP may be able to help. The ASP Ombudsman can help you re-
- solve a dispute or problem with an ASP member, but does not provide
- technical support for members' products. Please write to the ASP
- Ombudsman at 545 Grover Road, Muskegon, MI 49442 or send a CompuServe
- message via CompuServe Mail to ASP Ombudsman 70007,3536.
-
-
-
-
- REGISTERING YOUR COPY OF WORDTRIX!
-
- To register your copy of WORDTRIX!, just print the screen
- that appears at the end of the program. Completing the order form
- will insure we have a complete record of your registration so
- that you can receive notices of new products, FREE updates
- (there will be a small shipping & handling charge) and technical
- support. In addition, you will get the registered version of
- Wordtrix!, which has two additional games built in (they will
- appear on the Main Menu). TRAP-A-WORD drops a box around each of
- a column of words, only one of which matches the picture. The
- child must press ENTER when the box is around the correct word.
- MAKE-A-WORD is the most difficult, and teaches the actual spelling
-
- Page 10
-
-
-
- of each word. While the picture is shown, the child types the
- letters, getting feedback as he/she progresses. If the child
- cannot think of the letter after a few seconds, it appears and
- he can continue with the next letter. The score is reduced for
- each letter the computer supplies, as an incentive to learning.
- Both of these games will greatly extend the amount of time your
- child will enjoy Wordtrix, while significantly improving his/her
- skills over the level that can be achieved with the shareware
- version. Finally, you also get AFFIX, which plays somewhat the
- same way as WORDTRIX!. AFFIX is aimed at intermediate-level
- readers, typically those on the 3rd-4th grade level and above.
- It features prefixes, suffixes and roots. For example,
- instead of "oa" falling into "b__t", a prefix like "com" might
- fall, and players must select words or word parts like
- "___ment" or "___bat". Instead of picture clues, AFFIX has
- definition clues. Needless to say, AFFIX is a LOT more difficult
- than Wordtrix. It is intended for older children, so you many not
- need it right away (unless your child has older sibs). AFFIX is NOT
- shareware--it is a bonus program for registered WORDTRIX! users.
-
- Send the form with cash, or a check or money order for $22
- ($2 for shipping and handling) made out to Tea Time Software.
- Ohio residents add $1.00 for sales tax. Send your registration
- to: Tea Time Software, 92 Acorn Circle, Oxford OH 45056
-
- If you live in Europe, the following agents will process
- your registration. Please send them the following amounts in
- Deutschmarks or Pounds Sterling:
-
- Britain, Ireland & Scandinavia--Hillfoots Data Services
- (Registration is £12, Mains House, Tillicoultry,
- including shipping.) Clackmannanshire, FK13 6PQ UK
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- Other European countries--Credit Suisse, CH3800 Interlaken,
- (Registration is DM36, Switzerland, 0367-206054-50
- including shipping.) Abegglen Heinz
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- Soon after we receive your registration you will receive
- the registered version of Wordtrix, and your bonus program, AFFIX.
- Please specify the size of disk you want--5.25" or 3.5"--by circling
- it on the order form) I'll mail your programs the next day under
- most circumstances.
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- If you have any problems or questions about WORDTRIX! or any
- Tea Time Software product, please contact Joe Kretschmer at the
- above address, via CompuServe at 71020,1350, on America On-Line
- by addressing e-mail to JoeKretsch, or on the Internet at
- JoeKretsch@aol.com. Technical support is available for all Tea
- Time products for a full year after the software is registered.
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