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Text File  |  1997-03-16  |  1KB  |  48 lines

  1. \bGraphoid\b
  2. Angle as a measurement of turn.
  3. Using and understanding compass directions.
  4. Coordinates in the first quadrant.
  5. Coordinates in all four coordinates.
  6. Using bearings to define directions.
  7. Vector notation to describe translations.
  8.  
  9. \bChain Up\b
  10. Conservation of length, capacity & weight.
  11. Reflective symmetry in 2-D shapes.
  12. Reflecting simple shapes in a mirror line.
  13. The congruence of simple shapes.
  14. Enlarging shapes - integral scale factors.
  15. Enlarging shapes - fractional scale factors.
  16.  
  17. \bSniper\b
  18. Turning through right angles.
  19. Sorting 2-D and 3-D shapes giving reasons.
  20. Finding areas by counting squares.
  21. Finding volumes by counting cubes.
  22. Identifying the symmetry of various shapes.
  23. Classifying formulae by considering units.
  24.  
  25. \bHook It\b
  26. Constructing simple 2D and 3D shapes.
  27. The language associated with angle.
  28. Measuring and drawing angles.
  29. Using networks to solve problems.
  30. Classifying & defining types of quadrilateral.
  31. Determining the locus of a moving object.
  32.  
  33. \bSilicon Brain\b
  34. Finding perimeters of simple shapes.
  35. Use appropriate formulae to Find areas.
  36. Finding areas of circles using a formulae.
  37. Pythagoras' theorem.
  38. Calculations on plain and solid shapes.
  39. Sine, cosine and tangent.
  40.  
  41. \bArcher\b
  42. Recognising 2-D and 3-D shapes.
  43. Recognising rotational symmetry.
  44. Intersecting & parallel lines & triangles.
  45. Volumes of simple solids.
  46. Angular & symmetrical props. of polygons.
  47. Mathematical similarity.
  48.