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ISV Strong Games
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ISV_STRONG_GAMES.iso
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shootemup
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gunship
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!GunShip
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1992-03-26
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6KB
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152 lines
____ ____
/ \ ___ / \ ___ __
( ___ | | / \ \_____ |___| | |__)
\____/ \___/ | | \____/ | | _|_ |
© Paul G Hallam 1996
GunShip is FreeWare.
This means copyright is retained by the author.
I am releasing GunShip so that it can be freely copied and used, but with
the restriction that no changes be made to the program without permission
from myself. The program is defined as those files within the !GunShip and
!MapsGunSp directories.
History
-=-=-=-
0.83 (26.03.96)
Ability to load-in new graphics blocks.
Sound effect added for tanks (still looking for a better...)
End-of-level guardians now get a bit annoyed if shot.
0.82 (17.03.96)
Particles now shoot off (and then disappear) if bullets hit a non-baddy.
Explosion particles no longer hang around for ages.
New ship type added.
Different sound for picking up bonuses.
0.81 (13.03.96)
Beaten to death 'entering warp' flicker bug.
- Been annoying me for about three months and now it is well
and truly squashed. Hah! Hah! Hah! Got *you* lil' buggy!
0.80 (12.03.96)
Minor bug removed.
STEREO command implemented.
GunShip lower turret correctly aligned.
Aliens, tanks, banking ships, and small missiles added.
0.7Fb(11.03.96)
Nasty bug discovered and squashed.
When paused pressing Q also now quits the current game.
0.7F (10.03.96)
Use of alternative pointer graphic by Robert.
Increased efficiency of all object reduction loops.
Command *Close removed from !Exit. Now nasty CLOSE#0 only used on error.
Slight re-structuring of files.
0.7E (22.02.96)
New sprite routine gives 30% speed inc ARM2,13% spd inc ARM3, ?RPC
"!Exit" file added to make quitting the game much cleaner.
New graphics for bonuses by Robert.
Made much easier to quit from within game and/or program.
0.7D (12.02.96)
New collision routine (not fully integrated yet.)
Added particles that fly out of the back of your ship.
Re-arranged parallax sprite files.
Slight re-arranging of scrolling.
RiscPC problem fixed.
0.7C (07.02.96)
Explosions re-done by Robert.
0.7B (04.02.96)
Re-wrote parallax scrolling (only measly speed increase -_-)
0.7A (01.02.96)
Improved "enemy hit?" routine, no more shots flying through thin aliens.
Added routine to stop randomly generated enemies flying through scenery.
Numerous bug fixes.
Added variety to the parallax scroll graphics (level 3 now psychedelic! ^_^)
0.79 (29.01.96)
Parallax scrolling background added.
Removed bug in "enemy hit?" detection.
Added method by which your preferred option settings can be used as
the initial ones every time the game is loaded.
To use this feature edit the file '!GS_SetUp'.
Robert renovates some more sprites (explosions, bonuses, title screen.)
0.78 (25.01.96)
New type of enemy.
More explosions.
Option "ARM2 YES". Switches off explosions to smooth out play under
the slower chip (completely up to you.)
Redesign the console to look flasher.
0.77 (21.01.96)
Multiple mines.
Multiple rockets.
0.76 (19.01.96)
Robert supplies a new set of graphics for ships etc..
Converted more routines into mcode.
Replaced old '91 window routine with '94 version (much nicer.)
Added 'exhaust' to main craft.
0.75 (07.01.96)
Made homing-in start much later (ie to make it easier.)
Mouseified and neatened menu use (due to feedback from Robert.)
0.74 (04.01.96)
Added menu and options screens etc..
Added title screen... hmm... could do with improving...
0.73 (02.01.96)
Mcode added.
Neatening continues.
Added bonus shields / firepower.
0.72 (28.12.95)
Added simple guardian.
Added explosions to ship death.
Changed way shrapnel flies out of ship death.
Added explosions to guardian death.
0.71 (26.12.95)
Neatened calls to m/code.
0.70 (21.12.95)
Changed function of spacecraft by adding new gun sprites.
Tidy code up a tad / tweaked about.
Shots were detecting the ship that fired them - bug removed.
Improved warp effect.
Updated editor.
Improved ship exploding effect.
0.69 (20.12.95)
Added "Voices 1" to try to keep volume constant.
Added proper title and console graphics...
Added level exit - boringly a twin to level intro.
Added mcode collision detection.
Fixed display bug by ensuring update on both copies of screen.
Finished 'sprite-ifying' console display.
0.68 (18.12.95)
De-bugged code for moving pre-positioned ships.
Size of shots increased so that you can see them.
Added spacemines.
Sprite mem posits stored in array form.
Fixed a bug in intro (use of flag instead of: TIME>300 ANDTIME<305.)
Added 'TotallyRad' sound module.
0.67 (17.12.95)
Changed end messages to use the large font (a mistake?)
Changed map editor so upwards-firing ships can be carefully positioned.
Changed game to make use of position-dependancy.
0.66 (13.12.95)
Integrated the instructions into the main program.
Papped about putting in the intro to each level.
0.65 (12.12.95)
Started to put structures in to allow distinct 'levels'.
Added large sprite-based font.
Added small numbers font.
0.64 (11.12.95)
Improved procedure calling efficiency.
Added machine code plotting for shots.
Tweaked speed ratings.
Fixed error-generating bug in error code (oops!)
0.63 (30.11.95)
Major overhaul on the editor.
Nice Shield indicator instead of numbers (also score display changed slightly.)
New alien type added.
0.62 (28.11.95)
Re-jiggered all the files so they all work by accessing system <$dir> vars.
Changed general lay-out to match !KnightQst.
0.61 (24.11.95)
Added sound samples.
(Anyone know how to get rid of the annoying buzz on some samples?)
0.60 (11.5.91 -> 15.5.91)
Initial unfinished version written.