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ISV Strong Games
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bombz
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1996-01-06
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Bombz
=====
Tony Houghton
271 Upper Weston Lane
Southampton
SO19 9HY
tonyh@tcp.co.uk http://www.tcp.co.uk/~tonyh
Introduction
------------
Bombz is a little puzzle game I started writing ages ago. It's nowhere near
finished, but it's good enough for a preliminary freeware release; I haven't
got time to work on it at the moment, but positive response could change my
mind. At the moment there are only 14 levels, you may get an error message
when you run out. Apart from adding sound effects I also want to rewrite the
redraw routine, it uses an inefficient brute force technique, redrawing the
whole level every time. It isn't really optimised, so slow machines tend to
struggle a bit. Apart from that, it seems OK on an A310 and on a RISC PC, on
low and high resolution monitors.
Conditions
----------
Bombz (and the level designer, BombzDes) are freeware, so they may be freely
distributed, provided they are left unaltered and they are not used to make
profit apart to cover PD library costs.
Please make an effort to design levels, and if you do, send them to me.
You should be able to attach them to email without UUcoding. I'll
periodically collate all levels I receive (hopefully in a better order
of difficulty than present) and release them to APDL and others. So with
a bit of cooperation from you players it could become a great free game
with loads of levels.
Instructions
------------
The object of the game is to get rid of all the bombs on each level then
escape off the edge of the screen. To blow up a bomb, push it to where you
want to cause an explosion, then collect a detonator and touch the bomb
again and quickly get out of the way. A bomb destroys everything surrounding
it except the metallic walls; if it blows up another bomb, that takes out
everything around it too so you can set off chain reactions.
You can't push a bomb while you have a detonator, and if you collect two
detonators at once, one will be wasted.
To progress to the next level you must complete the task before the time bar
at the bottom of the screen runs down, but you are allowed to continue
practising on the current level after it runs out.
Choices
-------
You can choose between the familiar ZX'/ keys and the cursor keys to move. No
other keys are needed while playing. Other keys on the menu screen are
self-explanatory.
If you have a VGA or multisync monitor you will find that the 'Standard'
monitor setting is either horrible to look at (flickery at 50Hz) or
letterboxed with too fast gameplay. Try 'De-luxe VGA' at first; if you have
an ARM 2 or ARM 250 the gameplay will then probably be too sluggish, so try
'Economy VGA'. In fact, uncached, my A310 was still too slow with this
setting, but who uses a multisync monitor without an ARM 3 anyway?
Passwords
---------
Passwords are stored with the level data on disk, not in memory, so you have
to enter the level number first. Then you are given two tries at the password
before being kicked out to the desktop.