home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
ISV Strong Games
/
ISV_STRONG_GAMES.iso
/
adventure
/
quest
/
!Quest
/
UserGuide
< prev
Wrap
Text File
|
1991-11-30
|
3KB
|
98 lines
Quest for the Pendragon Version 1.02
Instructions
The game is played like any other text adventure -
by typing in commands at the prompt. I have tried
to make all output as intelligent as possible, but
we're all human, and the computer is an idiot.
When you have finished reading the text at the
very start of the adventure, press a key. If you
take longer than five minutes though it will
automatically turn the page so to speak.
All delay loops in the game are implemented via
Osbyte 129 so if you have finished reading
something, or are fed up with WAITing, just press
a key, and you can get on with the next bit of the
game. I have tried to make sure all the delay
loops are long enough. If not write and let me
know.
In order to complete this adventure, you must
solve three word puzzles, the answers to which
must be given in the form of passwords at or near
the end of each part. Sometimes a token of some
kind must be given to your contact, so that he/she
knows who you are. The clues to the word puzzles
are either given to you verbally by one of the
characters, or are given in the text of the game,
to be found by LOOKing and EXAMining things.
The area at the bottom of the screen contains a
list of verbs which are potentially useful and can
be selected by using the mouse to move the bottom
of the shield pointer over the verb and then
pressing Select. Anyone unfamiliar with this
process should consult the RiscOS User Guide. The
mouse can also be used to type words from the
screen by moving the pointer over the word you
wish to type, and pressing SELECT.
You will find all the conventional adventure
commands such as INV, TAKE, DROP etc. LOOK,
however, has a dual purpose. Typing LOOK will
either give you further information about the room
you are in, or if there is no further information,
or the information has already been given then it
will just redescribe the current room.
Since the arrival of the 32 bit Acorn Computers,
and the consequent loss of memory problems, our
policy at Labyrinth Software is to try and make
the computer world as like the real one as
possible i.e. if there is a possibility of
performing two or more actions in a given
situation, then you will probably find that the
computer will allow you to do this, though the
consequences of an action taken early in the game
may not become apparent until much later. Other
actions will result in the consequences taking
place immediately. Bear in mind that this is not
the completed game, so the course of action you
decide to take may not have been allowed for.
Please write and tell us if you find this to be
the case.
Bugs etc.
There are one or two known bugs in this version,
unfortunately it is very difficult to tell you
about them without spoiling the game. However I
will tell you that if you examine the holdall when
it is empty the game will reply: "In the holdall
you find", and leave it at that. This is also the
case for some other container objects. If you find
an error of any kind, be it a spelling mistake, or
programming error, please write and let me know.
You will be rewarded in some way, even if it is
just a free blank disc.
The Minotaur
All enquiries, error reports, etc should be sent to:
Department PD,
Labyrinth Software,
22, Nelson Street,
Retford,
Notts.
England
DN22 6LP
Tel: Retford (0777) 701669
Please quote your disc registration number in any
contact with us.