UserInfo(mReadInfo)go to marker(0)WaitForQT 2SetUpProblemif the machineType = 256 then if VolumeSetting then set the volume of sprite 2 to VolumeSetting end ifend ifif TestMouse then SpriteAnim(mClearPuppets, 10, 14) UserInfo(mDispose) SpriteAnim(mDispose) ThePath(mDispose) Globes(mDispose) quitend ifpuppetSound 0if the machineType = 256 then if LevelSetting then set the soundLevel to LevelSetting end if end ifset Review = TRUEif Review then go to frame Globes(mGetFrame) of movie Globes(mGetMovie)end ifif TestMouse then go to "Options"if the optionDown then go to marker(1)if Review then go to frame Globes(mGetFrame) of movie Globes(mGetMovie)else play "Options"end ifgo to marker (0)set FrameType = 0pauseShowAllListItems 1play "Movie1"play doneShowButtonsset FrameType = 1pauseset FrameType = 2pauseShowAllListItems 2play "Movie2"PlayHelpButtongo to the frame - 1PlayReviewButtonset the immediate of sprite 23 to TRUEset the immediate of sprite 24 to TRUEShowAllListItems 3play "Movie3"sound playFile 1, "LMEND.aif"PlayOptionButtonUserInfo(mSetModules, UserInfo(mGetModules) & "D")UserInfo(mSaveInfo)UserInfo(mSetModules, UserInfo(mGetModules) & "D")UserInfo(mSaveInfo)set Review = FALSEsound playFile 1, "review.aif"go to frame "LessonDone" of movie "Lesson1"MoveListItemdelay 180
vwci
----
1026: Lengths
1027: 2.6.1.1.14.SOLUTION.PICT
1028: 17122 BG.PICT
1029: P1
1030: 2.6.1.1.16. MTC.PICT
1031: P2
1032: P3
1035: 3611G5 TITLE BOX.PICT
1037: List1
1038: List2
1039: List3
1040: UserInfoFile
1041: on mouseDown global SpriteAnim SpriteAnim(mAnimButton 24, "Option down", "Option up")end mouseDown Option up
1042: on mouseUp end mouseUpOption down
1043: Next down
1044: Option2 down
1045: Prev down
1046: Prev up
1047: Trans1Interview Skills:LM1.AIFAIFF
1048: Trans2Interview Skills:LM2.AIFAIFF
1050: 2.2.1.2.3.1. help1.PICT
1053: Next1 up
1054: 2.2.1.2.3.2. help2.PICT
1055: 2.2.1.2.3.3. help3.PICT
1056: 2.2.1.2.3.5. help5.PICT
1058: on mouseUp end mouseUp
Option2 up
1066:
Down Click
1067: Up Click
1068:
Null Sound
1069: on mouseDown global SpriteAnim SpriteAnim(mAnimButton 23, "Yes on", "Yes off")end mouseDownYes off
1070: on mouseDown global SpriteAnim SpriteAnim(mAnimButton 24, "No on", "No off")end mouseDownNo off
1071: 2.2.1.2.2.2. opt menu.mock.PICT
1072: 2.2.1.2.3.4. help4.PICT
1073: 12125 Review.PICT
1074: ListmakerHELP
1075: Mod1 up
1076: Mod2 up
1077: Mod3 up
1078: Mod1 DOWN
1079: Mod2 DOWN
1080: Mod3 DOWN
1081: No on
1082: 2.2.1.2.7. CREDITS.PICT
1084: 121241 Gloss1.PICT
1085: 121242 Gloss2.PICT
1086: 121243 Gloss3.PICT
1087: Yes on
1090: Neg1
1091: Neg2
1092: Neg3
1093: Neg4
1094: Neg5
1095: Neg6
1096: Neg7
1100: Pos1
1101: Pos2
1102: Pos3
1103: pos4
1104: Pos5
1105: on mouseDown global SpriteAnim, Question if TRUE then --QuestionList(mPut, (Expert*5 - 5) + 1, FALSE) SpriteAnim(mAnimButton (the clickOn), "Item1A down", "Item1A") end ifend mouseDown