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INTERNET-DRAFT Carsten Bormann
Expires: November 1997 Universitaet Bremen
May 1997
Providing integrated services over low-bitrate links
draft-ietf-issll-isslow-02.txt
Status of this memo
This document is an Internet-Draft. Internet-Drafts are working
documents of the Internet Engineering Task Force (IETF), its areas,
and its working groups. Note that other groups may also distribute
working documents as Internet-Drafts.
Internet-Drafts are draft documents valid for a maximum of six months
and may be updated, replaced, or obsoleted by other documents at any
time. It is inappropriate to use Internet-Drafts as reference
material or to cite them other than as ``work in progress.''
To learn the current status of any Internet-Draft, please check the
``1id-abstracts.txt'' listing contained in the Internet-Drafts Shadow
Directories on ftp.is.co.za (Africa), nic.nordu.net (Europe),
munnari.oz.au (Pacific Rim), ds.internic.net (US East Coast), or
ftp.isi.edu (US West Coast).
Distribution of this document is unlimited.
Abstract
This document describes an architecture for providing integrated
services over low-bitrate links, such as modem lines, ISDN B-
channels, and sub-T1 links. It covers only the lower parts of the
Internet Multimedia Conferencing Architecture [1]; additional
components required for application services such as Internet
Telephony (e.g., a session initiation protocol) are outside the scope
of this document. The main components of the architecture are: a
real-time encapsulation format for asynchronous and synchronous low-
bitrate links, a header compression architecture optimized for real-
time flows, elements of negotiation protocols used between routers
(or between hosts and routers), and announcement protocols used by
applications to allow this negotiation to take place.
This document is a product of the IETF ISSLL working group.
Comments are solicited and should be addressed to the working group's
mailing list at issll@mercury.lcs.mit.edu and/or the author.
Bormann [Page 1]
INTERNET-DProviding integrated services over low-bitrate links May 1997
1. Introduction
As an extension to the ``best-effort'' services the Internet is well-
known for, additional types of services (``integrated services'')
that support the transport of real-time multimedia information are
being developed for and deployed in the Internet. Important elements
of this development are:
- parameters for forwarding mechanisms that are appropriate for
real-time information (in the intserv working group of the IETF)
- a setup protocol that allows establishing special forwarding
treatment for real-time information flows (RSVP [4], in the rsvp
working group of the IETF)
- a transport protocol for real-time information (RTP/RTCP [6], in
the avt working group of the IETF).
In addition to these elements at the network and transport levels of
the Internet Multimedia Conferencing Architecture [1], further
components are required to define application services such as
Internet Telephony, e.g., protocols for session initiation and
control. These components are outside the scope of this document.
Up to now, the newly developed services could not (or only very
inefficiently) be used over forwarding paths that include low-bitrate
links such as 14.4 and 28.8 kbit/s modems, 56 and 64 kbit/s ISDN B-
channels, or even sub-T1 links. The encapsulation formats used on
these links are not appropriate for the simultaneous transport of
arbitrary data and real-time information that has to meet stringent
delay requirements. A 1500 byte packet on a 28.8 kbit/s modem link
makes this link unavailable for the transmission of real-time
information for about 400 ms. This adds a worst-case delay that
causes real-time applications to operate with round-trip delays on
the order of at least a second -- unacceptable for real-time
conversation. In addition, the header overhead associated with the
protocol stacks used is prohibitive on low-bitrate links, where
compression down to a few dozen bytes per real-time information
packet is often desirable. E.g., the overhead of at least 44
(4+20+8+12) bytes for HDLC/PPP, IP, UDP, and RTP completely
overshadows typical audio payloads such as the 19.75 bytes needed for
a G.723.1 ACELP audio frame -- a 14.4 kbit/s link is completely
consumed by this header overhead alone at 40 real-time frames per
second total (i.e., at 25 ms packetization delay for one stream or 50
ms for two streams, with no space left for data, yet). While the
header overhead can be reduced by combining several real-time
information frames into one packet, this increases the delay incurred
while filling that packet and further detracts from the goal of real-
time transfer of multi-media information over the Internet.
This document describes an approach for addressing these problems.
The main components of the architecture are:
Bormann [Page 2]
INTERNET-DProviding integrated services over low-bitrate links May 1997
- a real-time encapsulation format for asynchronous and
synchronous low-bitrate links,
- a header compression architecture optimized for real-time flows,
- elements of negotiation protocols used between routers (or
between hosts and routers), and
- announcement protocols used by applications to allow this
negotiation to take place.
2. Design Considerations
The main design goal for an architecture that addresses real-time
multimedia flows over low-bitrate links is that of minimizing the
end-to-end delay. More specifically, the worst case delay (after
removing possible outliers, which are equivalent to packet losses
from an application point of view) is what determines the playout
points selected by the applications and thus the delay actually
perceived by the user.
In addition, any such architecture should obviously undertake every
attempt to maximize the bandwidth actually available to media data;
overheads must be minimized.
An important component of the integrated services architecture is the
provision of reservations for real-time flows. One of the problems
that systems on low-bitrate links (routers or hosts) face when
performing admission control for such reservations is that they must
translate the bandwidth requested in the reservation to the one
actually consumed on the link. Methods such as data compression
and/or header compression can reduce the requirements on the link,
but admission control can only make use of the reduced requirements
in its calculations if it has enough information about the data
stream to know how effective the compression will be. One goal of
the architecture therefore is to provide the integrated services
admission control with this information. A beneficial side effect
may be to allow the systems to perform better compression than would
be possible without this information. This may make it worthwhile to
provide this information even when it is not intended to make a
reservation for a real-time flow.
3. The Need for a Concerted Approach
Many technical approaches come to mind for addressing these problems,
in particular a new form of low-delay encapsulation to address delay
and header compression methods to address overhead. This section
shows that these techniques should be combined to solve the problem.
Bormann [Page 3]
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3.1. Real-Time Encapsulation
The purpose of defining a real-time link-layer encapsulation protocol
is to be able to introduce newly arrived real-time packets in the
link-layer data stream without having to wait for the currently
transmitted (possibly large) packet to end. Obviously, a real-time
encapsulation must be part of any complete solution as the problem of
delays induced by large frames on the link can only be solved on this
layer.
To be able to switch to a real-time packet quickly in an interface
driver, it is first necessary to identify packets that belong to
real-time flows. This can be done using a heuristic approach (e.g.,
favor the transmission of highly periodic flows of small packets
transported in IP/UDP, or use the IP precedence fields in a specific
way defined within an organization). Preferably, one also could make
use of the protocol defined for identifying flows that require
special treatment, i.e. RSVP. Of the two service types defined for
use with RSVP now, the guaranteed service will only be available in
certain environments; for this and various other reasons, the service
type chosen for many adaptive audio/video applications will be the
controlled-load service. Controlled-load does not provide control
parameters for target delay; this makes it very hard to identify
those packet streams that would benefit most from being transported
in a real-time encapsulation format. This calls for a way to provide
additional parameters in integrated services flow setup protocols to
control the real-time encapsulation.
Real-time encapsulation is not sufficient on its own, however: Even
if the relevant flows can be appropriately identified for real-time
treatment, most applications simply are not possible on low-bitrate
links with the header overhead implied by the combination of
HDLC/PPP, IP, UDP, and RTP, i.e. they absolutely require header
compression.
3.2. Header Compression
Header compression can be performed in a variety of elements and at a
variety of levels in the protocol architecture. As most vendors of
Internet Telephony products for PCs ship applications, the approach
that is most obvious to them is to reduce overhead by performing
header compression at the application level, i.e. above transport
protocols such as UDP[1].
Generally, header compression operates by installing state at both
ends of a path that allows the receiving end to reconstruct
information omitted at the sending end. Many good techniques for
header compression (RFC 1144, [2]) operate on the assumption that the
_________________________
[1] or actually by using a non-standard, efficiently coded head-
er in the first place.
Bormann [Page 4]
INTERNET-DProviding integrated services over low-bitrate links May 1997
path will not reorder the frames generated. This assumption does not
hold for end-to-end compression; therefore additional overhead is
required for resequencing state changes and compressed packets making
use of these state changes.
Assume that a very good application level header compression solution
for RTP flows could be able to save 11 out of the 12 bytes of an RTP
header [3]. Even this perfect solution only reduces the total header
overhead by 1/4. It would have to be deployed in all applications,
even those that operate on systems that are attached to higher-
bitrate links.
Because of this limited effectiveness, the AVT group that is
responsible for RTP within the IETF has decided to not further pursue
application level header compression.
For router and IP stack vendors, the obvious approach is to define
header compression that can be negotiated between peer routers.
Advanced header compression techniques now being defined in the IETF
[2] certainly can relieve the link from significant parts of the
IP/UDP overhead (i.e., most of 28 of the 44 bytes mentioned above).
One of the design principles of the new IP header compression
developed in conjunction with IPv6 is that it stops at layers the
semantics of which cannot be inferred from information in lower layer
(outer) headers. Therefore, this header compression technique alone
cannot compress the data that is contained within UDP packets.
Any additional header compression technique runs into a problem: If
it assumes specific application semantics (i.e., those of RTP and a
payload data format) based on heuristics, it runs the risk of being
triggered falsely and (e.g. in case of packet loss) reconstructing
packets that are catastrophically incorrect for the application
actually being used. A header compression technique that can be
operated based on heuristics but does not cause incorrect
decompression even if the heuristics failed is described in [7]; a
companion document describes the mapping of this technique to PPP
[10].
With all of these techniques, the total IP/UDP/RTP header overhead
for an audio stream can be reduced to two bytes per packet. This
technology need only be deployed at bottleneck links; high-speed
links can transfer the real-time streams without routers or switches
expending CPU cycles to perform header compression.
4. Principles of Real-Time Encapsulation for Low-Bitrate Links
The main design goal for a real-time encapsulation is to minimize the
delay incurred by real-time packets that become available for sending
while a long data packet is being sent. To achieve this, the
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INTERNET-DProviding integrated services over low-bitrate links May 1997
encapsulation must be able to either abort or suspend the transfer of
the long data packet. As an additional goal is to minimize the
overhead required for the transmission of packets from periodic
flows, this strongly argues for being able to suspend a packet, i.e.
segment it into parts between which the real-time packets can be
transferred.
4.1. Using existing IP fragmentation
Transmitting only part of a packet to allow higher-priority traffic
to intervene and resuming its transmission later on is a kind of
fragmentation. Fragmentation is an existing functionality of the IP
layer: An IPv4 header already contains fields that allow a large IP
datagram to be fragmented into small parts. A sender's ``real-time
PPP'' implementation might simply indicate a small MTU to its IP
stack and thus cause all larger datagrams to be fragmented down to a
size that allows the access delay goals to be met[2]. (Also, a PPP
implementation can negotiate down the MTU of its peer, causing the
peer to fragment to a small size, which might be considered a crude
form of negotiating an access delay goal with the peer system -- if
that system supports priority queueing at the fragment level.)
Unfortunately, a full, 20 byte IP header is needed for each fragment
(larger when IP options are used). This limits the minimum size of
fragments that can be used without too much overhead. (Also, the
size of non-final fragments must be a multiple of 8 bytes, further
limiting the choice.) With path MTU discovery, IP level
fragmentation causes TCP implementations to use small MSSs -- this
further increases the per-packet overhead to 40 bytes per fragment.
In any case, fragmentation at the IP level persists on the path
further down to the datagram receiver, increasing the transmission
overheads and router load throughout the network. With its high
overhead and the adverse effect on the Internet, IP level
fragmentation can only be a stop-gap mechanism when no other
fragmentation protocol is available in the peer implementation.
4.2. Link-Layer Mechanisms
Cell-oriented multiplexing techniques such as ATM that introduce
regular points where cells from a different packet can be
interpolated are too inefficient for low-bitrate links; also, they
are not supported by chips used to support the link layer in low-
bitrate routers and host interfaces.
_________________________
[2] This assumes that the IP stack is able to priority-tag frag-
ments, or that the PPP implementation is able to correlate the
fragments to the initial one that carries the information relevant
for prioritizing, or that only initial fragments can be high-
priority.
Bormann [Page 6]
INTERNET-DProviding integrated services over low-bitrate links May 1997
Instead, the real-time encapsulation should as far as possible make
use of the capabilities of the chips that have been deployed. On
synchronous lines, these chips support HDLC framing; on asynchronous
lines, an asynchronous variant of HDLC that usually is implemented in
software is being used. Both variants of HDLC provide a delimiting
mechanism to indicate the end of a frame over the link. The obvious
solution to the segmentation problem is to combine this mechanism
with an indication of whether the delimiter terminates or suspends
the current packet.
This indication could be in an octet appended to each frame
information field; however, seven out of eight bits of the octet
would be wasted. Instead, the bit could be carried at the start of
the next frame in conjunction with multiplexing information (PPP
protocol identifier etc.) that will be required here anyway. Since
the real-time flows will in general be periodic, this multiplexing
information could convey (part of) the compressed form of the header
for the packet. If packets from the real-time flow generally are of
constant length (or have a defined maximum length that is often
used), the continuation of the suspended packet could be immediately
attached to it, without expending a further frame delimiter, i.e.,
the interpolation of the real-time packet would then have zero
overhead. Since packets from low-delay real-time flows generally
will not require the ability to be further suspended, the
continuation bit could be reserved for the non-real-time packet
stream.
One real-time encapsulation format with these (and other) functions
is described in ITU-T H.223, the multiplex used by the H.324
videophone standard. It was investigated whether compatibility could
be achieved with this specification, which will be used in future
videophone-enabled (H.324 capable) modems. However, since the
multiplexing capabilities of H.223 are limited to 15 schedules
(definitions of sequences of packet types that can be identified in a
multiplex header), for general Internet usage a superset or a more
general encapsulation would have been required. Also, a PPP-style
negotiation protocol was needed instead of using (and necessarily
extending) ITU-T H.245 for setting the parameters of the multiplex.
In the PPP context, the interactions with the encapsulations for data
compression and link layer encryption needed to be defined (including
operation in the presence of padding). But most important, H.223
requires synchronous HDLC chips that can be configured to send frames
without an attached CRC, which is not possible with all chips
deployed in commercially available routers; so complete compatibility
was unachievable.
Instead of adopting H.223, it was decided to pursue an approach that
is oriented towards compatibility both with existing hardware and
existing software (in particular PPP) implementations. The next
subsection groups these implementations according to their
capabilities.
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4.3. Implementation models
This section introduces a number of terms for types of
implementations that are likely to emerge. It is important to have
these different implementation models in mind as there is no single
approach that fits all models best.
4.3.1. Sender types
There are two fundamental approaches to real-time transmission on
low-bitrate links:
Sender type 1
The PPP real-time framing implementation is able to control the
transmission of each byte being transmitted with some known,
bounded delay (e.g., due to FIFOs). For example, this is
generally true of PC host implementations, which directly access
serial interface chips byte by byte or by filling a very small
FIFO. For type 1 senders, a suspend/resume type approach will
be typically used: When a long frame is to be sent, the attempt
is to send it undivided; only if higher priority packets come up
during the transmission will the lower-priority long frame be
suspended and later resumed. This approach allows the minimum
variation in access delay for high-priority packets; also,
fragmentation overhead is only incurred when actually needed.
Sender type 2
With type 2 senders, the interface between the PPP real-time
framing implementation and the transmission hardware is not in
terms of streams of bytes, but in terms of frames, e.g., in the
form of multiple (prioritized) send queues directly supported by
hardware. This is often true of router systems for synchronous
links, in particular those that have to support a large number
of low-bitrate links. As type 2 senders have no way to suspend
a frame once it has been handed down for transmission, they
typically will use a queues-of-fragments approach, where long
packets are always split into units that are small enough to
maintain the access delay goals for higher-priority traffic.
There is a trade-off between the variation in access delay
resulting from a large fragment size and the overhead that is
incurred for every long packet by choosing a small fragment
size.
4.3.2. Receiver types
Although the actual work of formulating transmission streams for
real-time applications is performed at the sender, the ability of the
receiver to immediately make use of the information received depends
on its characteristics:
Receiver type 1
Type 1 receivers have full control over the stream of bytes
received within PPP frames, i.e., bytes received are available
Bormann [Page 8]
INTERNET-DProviding integrated services over low-bitrate links May 1997
immediately to the PPP real-time framing implementation (with
some known, bounded delay e.g. due to FIFOs etc.).
Receiver type 2
With type 2 receivers, the PPP real-time framing implementation
only gets hold of a frame when it has been received completely,
i.e., the final flag has been processed (typically by some HDLC
chip that directly fills a memory buffer).
4.4. Conclusion
As a result of the diversity in capabilities of current
implementations, there are now two specifications for real-time
encapsulation: One, the multi-class extension to the PPP multi-link
protocol, is providing the solution for the queues-of-fragments
approach by extending the single-stream PPP multi-link protocol by
multiple classes [8]. The other encapsulation, PPP in a real-time
oriented HDLC-like framing, builds on this specification end extends
it by a way to dynamically delimit multiple fragments within one HDLC
frame [9], providing the solution for the suspend/resume type
approach.
5. Principles of Header Compression for Real-Time Flows
A good baseline for a discussion about header compression is in the
new IP header compression specification that was designed in
conjunction with the development of IPv6 [2]. The techniques used
there can reduce the 28 bytes of IPv4/UDP header to about 6 bytes
(depending on the number of concurrent streams); with the remaining 4
bytes of HDLC/PPP overhead and 12 bytes for RTP the total header
overhead can be about halved but still exceeds the size of a G.723.1
ACELP frame. Note that, in contrast to IP header compression, the
environment discussed here assumes the existence of a full-duplex PPP
link and thus can rely on negotiation where IP header compression
requires repeated transmission of the same information. (The use of
the architecture of the present document with link layer multicasting
has not yet been examined.)
Additional design effort was required for RTP header compression.
Applying the concepts of IP header compression, of the (at least) 12
bytes in an RTP header, 7 bytes (timestamp, sequence, and marker bit)
would qualify as RANDOM; DELTA encoding cannot generally be used
without further information since the lower layer header does not
unambiguously identify the semantics and there is no TCP checksum
that can be relied on to detect incorrect decompression. Only a more
semantics-oriented approach can provide better compression (just as
RFC 1144 can provide very good compression of TCP headers by making
use of semantic knowledge of TCP and its checksumming method).
For RTP packets, differential encoding of the sequence number and
Bormann [Page 9]
INTERNET-DProviding integrated services over low-bitrate links May 1997
timestamps is an efficient approach for certain cases of payload data
formats. E.g., speech flows generally have sequence numbers and
timestamp fields that increase by 1 and by the frame size in
timestamp units, resp.; the CRTP (compressed RTP) specification makes
use of this relationship by encoding these fields only when the
second order difference is non-zero [7].
6. Announcement Protocols Used by Applications
As argued, the compressor can operate best if it can make use of
information that clearly identifies real-time streams and provides
information about the payload data format in use.
If these systems are routers, this consent must be installed as
router state; if these systems are hosts, it must be known to their
networking kernels. Sources of real-time information flows are
already describing characteristics of these flows to their kernels
and to the routers in the form of TSpecs in RSVP PATH messages [4].
Since these messages make use of the router alert option, they are
seen by all routers on the path; path state about the packet stream
is normally installed at each of these routers that implement RSVP.
Additional RSVP objects could be defined that are included in PATH
messages by those applications that desire good performance over low-
bitrate links; these objects would be coded to be ignored by routers
that are not interested in them (class number 11bbbbbb).
Note that the path state is available in the routers even when no
reservation is made; this allows informed compression of best-effort
traffic. It is not quite clear, though, how path state could be
teared down quickly when a source ceases to transmit.
7. Elements of Hop-By-Hop Negotiation Protocols
The IP header compression specification attempts to account for
simplex and multicast links by providing information about the
compressed streams only in the forward direction. E.g., a full
IP/UDP header must be sent after F_MAX_TIME (currently 3 seconds),
which is a negligible total overhead (e.g. one full header every 150
G.723.1 packets), but must be considered carefully in scheduling the
real-time transmissions. Both simplex and multicast links are not
prevailing in the low-bitrate environment (although multicast
functionality may become more important with wireless systems); in
this document, we therefore assume full-duplex capability.
As compression techniques will improve, a negotiation between the two
peers on the link would provide the best flexibility in
implementation complexity and potential for extensibility. The peer
routers/hosts can decide which real-time packet streams are to be
compressed, which header fields are not to be sent at all, which
Bormann [Page 10]
INTERNET-DProviding integrated services over low-bitrate links May 1997
multiplexing information should be used on the link, and how the
remaining header fields should be encoded. PPP, a well-tried suite
of negotiation protocols, is already used on most of the low-bitrate
links and seems to provide the obvious approach. Cooperation from
PPP is also needed to negotiate the use of real-time encapsulations
between systems that are not configured to automatically do so.
Therefore, PPP options that can be negotiated at the link setup (LCP)
phase are included in [8], [9], and [10].
8. Security Considerations
Header compression protocols that make use of assumptions about
application protocols need to be carefully analyzed whether it is
possible to subvert other applications by maliciously or
inadvertently enabling their use.
It is generally not possible to do significant hop-by-hop header
compression on encrypted streams. With certain security policies, it
may be possible to run an encrypted tunnel to a network access server
that does header compression on the decapsulated packets and sends
them over an encrypted link encapsulation; see also the short mention
of interactions between real-time encapsulation and encryption in
section 4 above. If the security requirements permit, a special RTP
payload data format that encrypts only the data may preferably be
used.
9. Author's Address
Carsten Bormann
Universitaet Bremen FB3 TZI
Postfach 330440
D-28334 Bremen, GERMANY
cabo@tzi.uni-bremen.de
phone +49.421.218-7024
fax +49.421.218-7000
Acknowledgements
Much of the early discussion that led to this document was done with
Scott Petrack and Cary Fitzgerald. Steve Casner, Mikael Degermark,
Steve Jackowski, Dave Oran, and the other members of the ISSLL
subgroup on low bitrate links (ISSLOW) have helped making this
architecture a reality.
10. References
[1] Mark Handley, Jon Crowcroft, Carsten Bormann, ``The Internet
Multimedia Conferencing Architecture,'' Work in Progress (draft-
ietf-mmusic-confarch-00.txt), February 1996.
Bormann [Page 11]
INTERNET-DProviding integrated services over low-bitrate links May 1997
[2] M. Degermark, B. Nordgren, S. Pink, ``Header Compression for
IPv6,'' Work in Progress (draft-degermark-ipv6-hc-02.txt),
November 1996.
[3] Scott Petrack, Ed Ellesson, ``Framework for C/RTP: Compressed
RTP Using Adaptive Differential Header Compression'',
contribution to the mailing list rem-conf@es.net, February 1996.
[4] R. Braden, Ed., L. Zhang, S. Berson, S. Herzog, S. Jamin,
Resource ReSerVation Protocol (RSVP) -- Version 1 Functional
Specification, Work in Progress (draft-ietf-rsvp-spec-14.txt),
November 1996.
[5] K. Sklower, B. Lloyd, G. McGregor, D. Carr, T. Coradetti, ``The
PPP Multilink Protocol (MP)'', RFC 1990, August 1996 (obsoletes
RFC1717).
[6] H. Schulzrinne, S. Casner, R. Frederick, V. Jacobson, ``RTP: A
Transport Protocol for Real-Time Applications'', RFC 1889,
January 1996.
[7] S. Casner, V. Jacobson, ``Compressing IP/UDP/RTP Headers for
Low-Speed Serial Links'', Work in Progress (draft-ietf-avt-
crtp-02.txt), March 1997.
[8] C. Bormann, ``The Multi-Class Extension to Multi-Link PPP'',
Work in Progress (draft-ietf-issll-isslow-mcml-02.txt), May
1997.
[9] C. Bormann, ``PPP in a real-time oriented HDLC-like framing'',
Work in Progress (draft-ietf-issll-isslow-rtf-01.txt), May 1997.
[10] M. Engan, S. Casner, C. Bormann, ``IP Header Compression over
PPP'', Work in Progress (draft-casner-ipcp-hc-00.txt), April
1997.
Bormann [Page 12]