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-
- {
- orientation.overview\
- Orientation Window: Overview\
- The two main purposes of this window are to provide the user with
- features for fixing the coordinate frame and for positioning 3D Open
- Inventor objects (dummies) for the preview movie.
- In order to clarify the profit of this window, we shall assume in the
- following that the real sequence consists of a fixed environment, and
- that it has been recorded with a moving camera. When the item
- Calc::Calc Points & Paths is selected, the points are reconstructed
- in three-dimensional space. The animation packages for which
- 3D-Equalizer generates export data supply some kind of base plane.
- When the export data are loaded into the animation package the points
- will appear in the same relation to this base plane as they do in the
- Orientation Window. In many cases the points designated in the real
- environment by the user span a plane parallel or orthogonal to the
- base plane. This window provides a few basic operations to align the
- points in this way.
- See also: Menu: Orientation
- }
-
- {
- orientation.keys\
- Keys & Shortcuts\
- Ctrl-Key:
- For selecting a dummy object, you have to be in the pick
- mode. A dummy object can then be selected by holding down
- the Ctrl-Key and picking the dummy with the left mouse button.
- A previously selected dummy becomes unselected. The selected
- dummy is framed by a red bounding box.
- }
-
- {
- orientation.orientationFormClass.viewer*\
- Display\
- The Orientation Window display contains the following elements: a
- coordinate frame consisting of x-axis (red), y-axis (green) and
- z-axis (blue), a black grid representing the xz-plane. When
- 3D-Equalizer reconstructs the camera motion path the points are
- reconstructed in three-dimensional space as well. All points which
- have been reconstructed successfully are displayed. Furthermore, the
- dummies created by the user for preview purposes are displayed. The
- scene is viewed by a camera which is referred to as the internal Open
- Inventor camera in the following. Finally, the postfiltered and
- unfiltered camera motion path as well as the camera of the current
- frame are displayed.
-
- Pick button:
- As long as the Pick button is active, an Open Inventor
- object can be selected and modified. In order to select a
- dummy object hold down the Ctrl-Key and pick the object
- with the left mouse button. While the pick mode is active,
- the user can temporarily switch to the View-Mode by holding
- down the Alt-Key.
-
- View button:
- As long as the View button is active, the direction of view
- of the Open Inventor camera can be changed using the left
- mouse button. The middle mouse button can be used for
- translating the camera.
-
- Help button:
- If the Open Inventor online help is installed, a help window
- on the ExaminerViewer opens.
-
- Home button:
- Resets the camera to its home position.
- See also: Set Home button
-
- Set Home button:
- Defines the current camera position as the home position.
- See also: Home button
-
- View All button:
- Sets the camera to a position which enables to view the
- entire scene.
- See also: Menu: Scale
-
- Seek button:
- When this mode is active, you can click an object. The camera
- is then animated to a position where this object lies in the
- center of the image.
-
- Perspective/Orthogonal camera toggle:
- Switches the camera between perspective and orthogonal
- optics.
-
- Dolly/Zoom:
- When the Perspective/Orthogonal camera toggle is set to
- perspective camera, this thumb whell moves the camera forth
- and back with respect to the direction of view. When the
- Perspective/Orthogonal camera toggle is set to orthogonal
- camera, a zoom function is mimicked.
-
- Rotx, Roty:
- Rotates the camera around its x-axis and y-axis,
- respectively.
- }
-
- {
- orientation.orientationFormClass.zoomPScale*\
- Zoom Slider\
- A slider which allows to modify the focal width of the internal
- camera. If parallel perspective representation is chosen this has no
- effect.
- }
-
- {
- orientation.orientationFormClass.transAllToggle\
- Translate All Button\
- Translates the entire scenery, depending on which mouse button is
- pressed. By pressing the left mouse button and moving the mouse,
- the scenery is translated in x-direction. Using the middle mouse
- button translates in y, while the right mouse button translates in
- z-direction.
- }
-
- {
- orientation.orientationFormClass.rotateAllToggle\
- Rotate All Button\
- Rotates the entire scenery, depending on which mouse button is
- pressed. The left mouse button rotates the scenery on its x-axis;
- the middle mouse button rotates it on its y-axis; and the right
- mouse button rotates it on its z-axis.
- }
-
- {
- orientation.orientationFormClass.scaleAllToggle\
- Scale All Button\
- Scales the entire scenery, depending on which mouse button is
- pressed. The left mouse button scales the scenery along its x-axis,
- the middle mouse button scales it along its y-axis and the right
- mouse button scales it along its z-axis. While holding down all
- three mouse buttons it is possible to scale the scenery uniformly.
- }
-
- {
- orientation.orientationFormClass.transDummyToggle\
- Translate Object Button\
- This function enables the user to translate the currently selected
- dummy object in 3D space. By pressing (and holding) the left mouse
- button and moving the mouse, the dummy is translated in x-direction.
- Using the middle mouse button translates in y, while the right mouse
- button translates in z-direction.
- }
-
- {
- orientation.orientationFormClass.rotateDummyToggle\
- Rotate Object Button\
- This function enables the user to rotate the currently selected
- object around one of the coordinate frame axis. By pressing (and
- holding) the left mouse button while moving the mouse, the dummy is
- rotated around the x-axis. Using the middle mouse button rotates
- around the y, while the right mouse button rotates around the z-axis.
- }
-
- {
- orientation.orientationFormClass.scaleDummyToggle\
- Scale Object Button\
- This function enables the user to scale the currently selected dummy.
- By pressing (and holding) the left mouse button while moving the
- mouse, the dummy is scaled in the x-dimension. Using the middle
- mouse button scales in the y, while the right mouse button scales
- in the z-dimension. Pressing all three mouse buttons together,
- causes the dummy to be scaled uniformly.
- }
-
- {
- orientation.menuBar.orientPane\
- Menu: Orientation\
- Provides functions for aligning the preview scene with respect to the
- coordinate frame. Example: assume you have three points A, B and C.
- You wish point A to coincide with the origin, points B and C to be
- parallel to the y-axis and points A, B and C to lie in the yz-plane.
- The simplest way to achieve this is to select points A, B and C in
- the window Point List and to align them within the yz-plane.
- Afterwards points B and C are selected and aligned with respect to
- the y-axis. Finally, point A is selected and moved into the origin
- of the coordinate frame.
-
- Shortcut: ALT-o
-
- Reset:
- Resets the position and orientation of the calculated
- scenery. The scaling of the scenery is adjusted in a way,
- so that the set of points has the same order of magnitude
- as the ground plane. The camera path is aligned in a way,
- so that the average camera up-vector points along the
- y-axis.
- Shortcuts: r, CTRL-r
-
- Move 1 Point:
- When the functions of this item are employed, it is assumed
- that one point is selected.
- Shortcut: 1
- See also: Point List
-
- Origin:
- The entire scene is translated so that the currently selected
- point (see also Point List) is located in the origin.
- Shortcut: o
-
- XY-, XZ-, YZ-Plane:
- The entire scene is translated so that the currently
- selected point (see also Point List) is projected
- orthogonally into the xy-, xz- or yz-plane.
- Shortcuts: x, z, y
-
- Align 2 Points:
- When the functions of this item are employed, it is assumed
- that two points are selected
- Shortcut: 2
- See also: Point List
-
- X-, Y-, Z-Axis:
- The entire scene is rotated so that the two currently
- selected points (see also Point List) are aligned
- parallel to the x-, y- or z-axis.
- Shortcuts: x, y, z
-
- Align 3 Points:
- When the functions of this item are employed, it is assumed
- that three points are selected.
- Shortcut: 3
- See also: Point List
-
- XY-, XZ-, YZ-Plane:
- The entire scene is rotated so that the three
- currently selected points (see also Point List) are
- aligned in the xy-, xz- or yz-plane.
- Shortcuts: x, z, y
-
- Rotate 90:
- Turn over the entire scene by 90 degree.
- Shortcut: o
-
- X-, Y-, Z-Axis:
- The entire scene is rotated around the x-, y- or
- z-axis by an angle of 90 degree.
- Shortcuts: x, y, z
- }
-
- {
- orientation.menuBar.pointsMenu\
- Menu: Calc\
- Shortcut: ALT-p
-
- Calc Points & Path:
- Start the main procedure of 3D-Equalizer (only if necessary).
- The reference and sequence frames are used in order to
- reconstruct the points positions in space and to determine
- the camera position and orientation with respect to the
- points. Afterwards all points which have been calculated
- successfully are displayed in the Orientation Window display.
- If activated, the postfiltered and the unfiltered camera
- motion paths are displayed as well.
- Shortcuts: c, SHIFT-c
- See also: Menu: View
- }
-
- {
- orientation.menuBar.dummyPane\
- Menu: Dummy\
- Menu providing elementary functions for creating and deleting dummies.
- The dummies can be selected as explained in Dummy Editing Selector or
- in Dummy List.
-
- Shortcut: ALT-d
-
- Create:
- Functions for creating dummies.
- Shortcut: c
-
- Load:
- Opens a standard file requester for loading a dummy.
- The default directory for dummies can be specified
- in Options::3DE Preferences::Dummies.
- Shortcut: l
-
- Cube:
- Creates a cube-shaped dummy.
- Shortcuts: c, ALT-1
-
- Cone:
- Creates a cone-shaped dummy.
- Shortcuts: o, ALT-2
-
- Cylinder
- Creates a cylinder-shaped dummy.
- Shortcuts: y, ALT-3
-
- Sphere
- Creates a sphere-shaped dummy.
- Shortcuts: s, ALT-4
-
- Delete:
- Removes the currently selected dummy from the scene, i.e.
- from the Orientation Window display.
- Shortcuts: d, DELETE
-
- Copy:
- Creates a further instance of the currently selected dummy
- with same size and material properties and places it in the
- dummys neighbourhood.
- Shortcuts: c, CTRL-c
-
- Align to Point:
- Positions the tip of a selected Cone Object exactly onto
- the currently selected Point. You have to select the point
- in the Point List (Orientation Window::Windows::Point List).
- This function is recommended to be used in connection with
- Cone Objects. It also works with the other dummy objects,
- but in this case the origin of the selected object is
- aligned to the point.
- Shortcuts: a, SHIFT-a
-
- Reset:
- Functions for reseting the attributes of the currently
- selected dummy.
- Shortcut: r
-
- All:
- Resets the position, orientation and size of the
- currently selected dummy.
- Shortcut: a
-
- Position:
- Resets the position of the currently selected dummy
- to the default state.
- Shortcut: p
-
- Rotation:
- Resets the orientation of the currently selected
- dummy to the default state.
- Shortcut: r
-
- Size:
- Resets the size of the currently selected dummy to the
- default state.
- Shortcut: s
- }
-
- {
- orientation.menuBar.windowPane\
- Menu: Windows\
- Provides menu items for opening the windows Dummy List, Point List,
- Material Editor and Light Editor.
-
- Shortcut: ALT-w
-
- Dummy List:
- Opens the window Dummy List.
- Shortcut: d
-
- Point List:
- Opens the window Point List.
- Shortcut: p
-
- Material Editor:
- Opens an Open Inventor window Material Editor.
- Shortcut: m
-
- Light Editor:
- Opens an Open Inventor window Dir Light Editor.
- Shortcut: l
- }
-
- {
- orientation.menuBar.viewPane\
- Menu: View\
- Modify the direction of view of the internal Open Inventor camera.
- Hide or show the reconstructed camera and its motion paths.
-
- Shortcut: ALT-v
-
- Center on Origin:
- Points the internal Open Inventor camera of the Orientation
- Window at the origin of the coordinate frame.
- Shortcuts: c, SHIFT-c
-
- Center on Dummy:
- Points the internal Open Inventor camera of the Orientation
- Window at the center of the currently selected dummy.
- Shortcuts: d, SHIFT-d
-
- Front, Side, Top:
- Sets the internal Open Inventor camera of the Orientation
- Window to front, right side or top of the scene, respective
- to the displayed coordinate frame.
- Shortcuts: f, SHIFT-F10, s, SHIFT-F11, t, SHIFT-F12
-
- Show Camera Path:
- If activated, the unfiltered camera motion path is displayed
- in white.
- Shortcuts: p, SHIFT-p
- See also: Calc Points & Path
-
- Show Filtered Path:
- If this toggle and the toggle
- Edit Postfiltering Settings::Active are activated, the
- postfiltered camera motion path is displayed in red.
- Shortcuts: f, SHIFT-f
- See also: Calc Points & Path
-
- Show Camera:
- If activated, the camera of the current frame is displayed.
- If Edit Postfiltering Settings::Active is activated the
- camera appears at the filtered position.
- Shortcuts: m, SHIFT-k
- See also: Calc Points & Path
- }
-
- {
- dummy_list.dListFormClass.dlistScroll*\
- Window: Dummy List\
- Displays a list of all dummies used in the current scene. Dummies can
- be selected in this window by left mouse button clicking. Around the
- selected dummy a red bounding box is drawn.
- }
-
- {
- pointSelect.pointSelectFormClass.scrolledWindow2*\
- Window: Point List\
- Displays all points which have been reconstructed successfully in
- three-dimensional space. A point can be selected by a left button
- mouse click. Multiple selection is achieved holding SHIFT or CTRL
- and left button mouse clicking.
- }
-
-