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- on mouseDown
- puppetSprite(41, 1)
- puppetSound("attic button")
- set the castNum of sprite 41 to 30
- updateStage()
- repeat while soundBusy(1)
- nothing()
- end repeat
- set the castNum of sprite 41 to 29
- updateStage()
- puppetSprite(41, 0)
- if the frame > 10 then
- puppetSound("Transport " & random(9))
- updateStage()
- go("wait")
- else
- if the visible of sprite 46 = 0 then
- door_Move()
- puppetSprite(42, 1)
- set the castNum of sprite 42 to 15
- updateStage()
- puppetSprite(42, 0)
- end if
- changeMovie("Mars.dir", 1)
- end if
- end
-