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- on mouseDown
- if the frame > 3 then
- puppetSound("Button Click")
- updateStage()
- set the castNum of sprite 42 to 17
- updateStage()
- repeat while soundBusy(1)
- nothing()
- end repeat
- set the castNum of sprite 42 to 15
- updateStage()
- door_Move()
- set the castNum of sprite 42 to 18
- updateStage()
- end if
- end
-