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- on mouseDown
- puppetSound(0)
- updateStage()
- if the frame > 25 then
- go("static")
- end if
- puppetSound("Button Click")
- updateStage()
- set the castNum of sprite 42 to 19
- updateStage()
- if the castNum of sprite 43 = 25 then
- set the castNum of sprite 43 to 24
- end if
- updateStage()
- repeat while soundBusy(1)
- nothing()
- end repeat
- set the castNum of sprite 42 to 18
- updateStage()
- door_Move()
- set the castNum of sprite 42 to 15
- updateStage()
- end
-