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ArCon3DS.cnt
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Microsoft Windows Help File Content
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2005-03-09
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8KB
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152 lines
:Base arcon3ds.hlp
:Index Table of contents = arcon3ds.hlp
:Link arcon3ds.hlp
:Title Table of contents
1 3DS-Import filter module
2 3DS-Import filter module =HDK3B9ACA60@arcon3ds.hlp
2 What is the 3DS-Import filter?
3 What is the 3DS-Import filter? =HDK3B9ACA70@arcon3ds.hlp
3 Versions =HDK3B9ACA80@arcon3ds.hlp
1 Installation notes =HDK3B9ACA90@arcon3ds.hlp
2 ArCon's use of 3DS-object characteristics
3 ArCon's use of 3DS-object characteristics =HDK3B9ACAA0@arcon3ds.hlp
3 Fundamental information about 3DS files =HDK3B9ACAB0@arcon3ds.hlp
3 Geometry used by the 3DS-Import filter
4 Geometry used by the 3DS-Import filter =HDK3B9ACAC0@arcon3ds.hlp
4 Units and object sizes =HDK3B9ACAD0@arcon3ds.hlp
3 Materials
4 Materials =HDK3B9ACAE0@arcon3ds.hlp
4 Basic parameters =HDK3B9ACAF0@arcon3ds.hlp
4 Extended parameters =HDK3B9ACB00@arcon3ds.hlp
4 Specifications in the map roll out
5 Specifications in the map roll out =HDK3B9ACB10@arcon3ds.hlp
5 Coordinates roll out =HDK3B9ACB20@arcon3ds.hlp
5 Bitmap parameters roll out =HDK3B9ACB30@arcon3ds.hlp
3 Example materials =HDK3B9ACB40@arcon3ds.hlp
4 Generating ArCon mask textures
5 Generating ArCon mask textures =HDK3B9ACB50@arcon3ds.hlp
5 How ArCon displays mask textures =HDK3B9ACB60@arcon3ds.hlp
5 Adjusting 3D-Studio to create mask textures =HDK3B9ACB70@arcon3ds.hlp
5 Combing texture and diffuse colors =HDK3B9ACB80@arcon3ds.hlp
3 Materials and the ArCon raytracer =HDK3B9ACB90@arcon3ds.hlp
2 Light sources =HDK3B9ACBA0@arcon3ds.hlp
3 Using hierarchy and animation (key frame) data in the 3DS-Import filter
4 Using hierarchy and animation (key frame) data in the 3DS-Import filter =HDK3B9ACBB0@arcon3ds.hlp
4 Copies, instances, references =HDK3B9ACBC0@arcon3ds.hlp
2 3DS animation sequences =HDK3B9ACBD0@arcon3ds.hlp
2 Loading 3DS objects into ArCon
3 Loading 3DS objects into ArCon =HDK3B9ACBE0@arcon3ds.hlp
3 Textures and loading 3DS objects =HDK3B9ACBF0@arcon3ds.hlp
3 Loading 3DS objects directly =HDK3B9ACC00@arcon3ds.hlp
3 Convert 3DS object dialog box
4 Convert 3DS object dialog box =HDK3B9ACC10@arcon3ds.hlp
4 3D preview window =HDK3B9ACC20@arcon3ds.hlp
4 Ignore 3DS hierarchy info check box =HDK3B9ACC30@arcon3ds.hlp
4 The hierarchy tree
5 The hierarchy tree =HDK3B9ACC40@arcon3ds.hlp
5 Object name and number of areas =HDK3B9ACC50@arcon3ds.hlp
3 Convert 3DS object dialog box tab =HDK3B9ACC60@arcon3ds.hlp
4 Object tab
5 Object tab =HDK3B9ACC70@arcon3ds.hlp
5 Object name =HDK3B9ACC80@arcon3ds.hlp
5 Subobject name check box =HDK3B9ACC90@arcon3ds.hlp
5 Automatically determine the height section =HDK3B9ACCA0@arcon3ds.hlp
5 Size/position section =HDK3B9ACCB0@arcon3ds.hlp
5 Rotate on loading input field =HDK3B9ACCC0@arcon3ds.hlp
4 Convert tab
5 Convert tab =HDK3B9ACCD0@arcon3ds.hlp
5 Look for previously converted objects check box =HDK3B9ACCE0@arcon3ds.hlp
5 Use the following object check box =HDK3B9ACCF0@arcon3ds.hlp
5 ArCon group (inclusive objects) selection =HDK3B9ACD00@arcon3ds.hlp
5 Save path and file names section =HDK3B9ACD10@arcon3ds.hlp
4 Textures tab
5 Textures tab =HDK3B9ACD20@arcon3ds.hlp
5 Combine same textures check box =HDK3B9ACD30@arcon3ds.hlp
5 Automatic texture generation section
6 Automatic texture generation section =HDK3B9ACD40@arcon3ds.hlp
6 Coordinates subsection =HDK3B9ACD50@arcon3ds.hlp
4 Width and height of the texture input fields =HDK3B9ACD60@arcon3ds.hlp
4 Substitute textures section =HDK3B9ACD70@arcon3ds.hlp
5 Material-texture classification
6 Material-texture classification =HDK3B9ACD80@arcon3ds.hlp
6 Working with object-specific tables of allocation =HDK3B9ACD90@arcon3ds.hlp
6 Handling of object-spreading tables of classification =HDK3B9ACDA0@arcon3ds.hlp
6 Allocation file section =HDK3B9ACDB0@arcon3ds.hlp
3 Smoothing =HDK3B9ACDC0@arcon3ds.hlp
4 Optimize tab
5 Optimize tab =HDK3B9ACDD0@arcon3ds.hlp
5 Delete invisible surfaces =HDK3B9ACDE0@arcon3ds.hlp
5 Reorienting areas =HDK3B9ACDF0@arcon3ds.hlp
5 Principle of the optimizers =HDK3B9ACE00@arcon3ds.hlp
5 Invisible surfaces section =HDK3B9ACE10@arcon3ds.hlp
5 Resolution section =HDK3B9ACE20@arcon3ds.hlp
5 What is optimized? =HDK3B9ACE30@arcon3ds.hlp
5 Running the optimization =HDK3B9ACE40@arcon3ds.hlp
4 o2c tab
5 o2c tab =HDK3B9ACE50@arcon3ds.hlp
5 Convert Arcon object to o2c format check box =HDK3B9ACE60@arcon3ds.hlp
5 Info URL input box =HDK3B9ACE70@arcon3ds.hlp
5 Preview section =HDK3B9ACE80@arcon3ds.hlp
5 Compression quality for textures used input box =HDK3B9ACE90@arcon3ds.hlp
5 Background section =HDK3B9ACEA0@arcon3ds.hlp
5 Combine materials check box =HDK3B9ACEB0@arcon3ds.hlp
5 Transfer all button =HDK3B9ACEC0@arcon3ds.hlp
4 Statistics section
5 Statistics section =HDK3B9ACED0@arcon3ds.hlp
5 Special features within the original 3DS object section =HDK3B9ACEE0@arcon3ds.hlp
5 Special features within the resulting ArCon object(s) section =HDK3B9ACEF0@arcon3ds.hlp
5 Special features within the optimization result section =HDK3B9ACF00@arcon3ds.hlp
3 OK, Cancel, Save, Start values, and Help buttons =HDK3B9ACF10@arcon3ds.hlp
3 Time slider and related buttons =HDK3B9ACF20@arcon3ds.hlp
4 Define subanimation dialog box
5 Define subanimation dialog box =HDK3B9ACF30@arcon3ds.hlp
5 List of subanimations =HDK3B9ACF40@arcon3ds.hlp
5 Current subanimation section
6 Current subanimation section =HDK3B9ACF50@arcon3ds.hlp
6 Can be animation start check box =HDK3B9ACF60@arcon3ds.hlp
6 Backwards check box =HDK3B9ACF70@arcon3ds.hlp
6 Text subregion =HDK3B9ACF80@arcon3ds.hlp
4 Items below the preview section =HDK3B9ACF90@arcon3ds.hlp
3 Convert list of 3DS objects
4 Convert list of 3DS objects =HDK3B9ACFA0@arcon3ds.hlp
4 Components of the dialog box
5 Components of the dialog box =HDK3B9ACFB0@arcon3ds.hlp
5 File list
6 File list =HDK3B9ACFC0@arcon3ds.hlp
6 Adjustments for the individual files in the table =HDK3B9ACFD0@arcon3ds.hlp
6 Possible errors during conversion =HDK3B9ACFE0@arcon3ds.hlp
4 Object hierarchies when converting file lists =HDK3B9ACFF0@arcon3ds.hlp
2 Save ArCon object (.aco)
3 Save ArCon object (.aco) =HDK3B9AD000@arcon3ds.hlp
3 Saving selected objects in ACO and o2c format =HDK3B9AD010@arcon3ds.hlp
3 Options for o2c objects =HDK3B9AD020@arcon3ds.hlp
2 Creating object catalogs
3 Creating object catalogs =HDK3B9AD030@arcon3ds.hlp
3 Construction of an ArCon catalog =HDK3B9AD040@arcon3ds.hlp
3 Subfolders in the ArCon Explorer =HDK3B9AD050@arcon3ds.hlp
3 Setting object characteristics with the Explorer =HDK3B9AD060@arcon3ds.hlp
3 Modifying folder names =HDK3B9AD070@arcon3ds.hlp
3 Adding textures into the catalog
4 Adding textures into the catalog =HDK3B9AD080@arcon3ds.hlp
4 Logical size of textures =HDK3B9AD090@arcon3ds.hlp
2 Export project as ACO object and as o2c object
3 Export project as ACO object and as o2c object =HDK3B9AD0A0@arcon3ds.hlp
3 o2c Properties section =HDK3B9AD0B0@arcon3ds.hlp
1 Tips on creating objects =HDK3B9AD0C0@arcon3ds.hlp
1 3DS-Import filter: Frequently asked questions =HDK3B9AD0D0@arcon3ds.hlp
2 Example materials
3 Example materials =HDK3B9AD0E0@arcon3ds.hlp
3 Material simple =HDK3B9AD0F0@arcon3ds.hlp
3 Material simply textured =HDK3B9AD100@arcon3ds.hlp
3 Material reflection map =HDK3B9AD110@arcon3ds.hlp
3 Material transparency =HDK3B9AD120@arcon3ds.hlp
3 Material luminescent =HDK3B9AD130@arcon3ds.hlp
3 Material mask texture =HDK3B9AD140@arcon3ds.hlp
3 Material reflection map with object color mixed =HDK3B9AD150@arcon3ds.hlp
3 Material texture with object color mixed =HDK3B9AD160@arcon3ds.hlp
3 Material transparency reciprocally =HDK3B9AD170@arcon3ds.hlp
3 Material mask texture reciprocally =HDK3B9AD180@arcon3ds.hlp
3 Material transparency textured =HDK3B9AD190@arcon3ds.hlp
3 Material simple, in the raytrace reflection =HDK3B9AD1A0@arcon3ds.hlp
3 Material reflection map with color mixed, raytrace reflection =HDK3B9AD1B0@arcon3ds.hlp