home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Harvey Norman Games
/
HN.iso
/
ONLINE
/
DSC
/
GAMEC
/
DIR12
< prev
next >
Wrap
File List
|
1995-01-19
|
185KB
|
2,481 lines
144-DOOM.ZIP 3158 02-03-95 HOW TO RUN AT 14.4K WITH IHHD DOOM
1DEU-II.ZIP 119737 09-27-94 DEU II (V1.0) - Doom Editor Utility
| for DooM II - Hell on Earth
| ---------------------------------------------
| DEU II by ADLER based on DEU 5.21 for DooM
| DEU2INFO.TXT and LINEDEF.TXT by AIRWOLF
| ---------------------------------------------
2ADOOMCH.ZIP 57877 10-31-94 Doom Cheat
| v2.A Works with DOOM ][
| DOOM(][) Saved game editor that lets you
| enable GOD mode, Walk through walls, get
| all the AMMO, keys, HEALTH, armor you
| want. DOOM(2) key code list build in. Load
| DOOM(2),IPXSETUP,SERSETUP,SETUP with any
| parameters you choose. Works with
| DOOM I versions 1.1 - 1.666 and DOOM ][.
| Mouse optional. Online & file DOC.
| CGA+ & 286+ required.
3DDOOM.ZIP 6362 02-03-95 As a certified DOOM addict once again I was
| spending a couple hours playing DOOM one
| evening when I thought "What if DOOM had
| HMD(Head Mounted Display) capability?" Then I
| thought "Nahh. I would slow down a Pentium to
| a crawl and who would want to spend $1999 on
| HMD (A few people I'm shure!) Then I had
| another Idea. DOOM 3D!!! But how? I could
| pull the entire progam down and try to put in
| a 3d feature (Yea right!)
4DEMOS.ZIP 79072 03-08-94 DOOM recorded demos
| Levels 1 - 4 played in Ultraviolence mode
| demonstrating all secret areas, achieving
| 100% kills. Requires DOOM v1.2. Extract
| these LMP files into your DOOM directory
| & follow the SHOWDEMO.BAT example.........
ALIEN.ZIP 749097 02-03-95 This flic file shows all four of the monsters
| which will be replaced in the Aliens Doom
| patch spinning around. The patch should be
| released within a couple weeks, so keep your
| eye out
ANOTHER1.ZIP 30836 11-16-94 DEH Patch to speed up your guns in DOOM
APCIDM54.ZIP 496606 01-15-95 -> MultiPlayer Network Modem DOOM! <-
| APCiDOOM v5.4 is a freeware utility for
| DOOM or DOOM II. It is the client
| software that allows high-speed modem
| users to play FOUR PLAYER true network
| modem DOOM via the APCi MultiPlayer Game
| Server. It features a chat utility that
| enables players to chat and change WAD
| files/settings before and between games.
| Supported modes are modem, serial link,
| and IPX. Proper operation requires DOOM
| v1.8 or DOOM II v1.7a or later. The
| MPGS is *NOT* required to use APCiDOOM.
| APCiDOOM v5.4 was released on 1/26/95.
| 1994-95 Applied Personal Computing, Inc.
AUTODOOM.ZIP 42688 02-03-95 Auto-Doom v1.1 Is a Doom Shell That Supports
| Doom v1.4 and Above. Its has a User Friendly
| Enviroment
BNUDM127.ZIP 30590 02-03-95 BNUDM v1.2.7 replacement for sersetup.exe
BSP12X.ZIP 110262 02-03-95 This is BSP v1.2 dos extended. New version d
| to bug found that caused some problems with
| flipped segs having their textures buggered
| up. The GO32 dos extender has been pre-pende
| to the executable. This builds a BSP node
| tree for your DOOM wad files
BSP4LINX.ZIP 75175 02-03-95 This is BSP v1.2 dos extended. It has been
| converted to compile under Linux. New versio
| due to bug found that caused some problems
| with flipped segs having their textures
| buggered up. The GO32 dos extender has been
| pre-pended to the executable. This builds a
| BSP node tree for your DOOM wad files
BSP4OS2.ZIP 44643 02-03-95 I ported this to OS/2 because for some wierd
| reason, I'm not able to get any node builder
| that uses EMU387 working on my 386. The node
| build, but the levels come out scrambled.
| Since EMU387 was the common factor with
| BSP11X, BSP12X, IDBSP10 and DEU521GCC, I
| thought porting it to OS/2 would take care of
| the problem. It did
CHCDE13.ZIP 26349 02-03-95 DOOMEDIT V1.3 FINAL. Edit ALL DOOM-Maps with
| diz great Editor
CHCDE14.ZIP 28737 02-03-95 DOOMEDIT V1.4 FINAL. Edit ALL DOOM-Maps with
| diz great Editor
CHECKLEV.ZIP 14745 02-03-95 Doom WAD level info program. Based on the Do
| PostScript map generator
CHOOKEXE.ZIP 55564 02-03-95 This is a simple patch to change the messages
| printed when you pick up rockets from rocket
| messages to chook messages. It is designed t
| be used with the chook patch written by David
| Biggs
CLIENT20.ZIP 36049 02-03-95 The Internet DOOM Client v0.20 Now includes
| ping command to test connection quality. See
| server.lst for the list of v0.20 Frag Servers
CMOS14.ZIP 6813 02-03-95 Utilities to Save, Restore and Compare your
| PC's CMOS settings. It is claimed, with some
| evidence, that when DOOM crashes on very bad
| WAD files it can wipe out the CMOS RAM
| settings for things like memory size, disk
| size, etc, on the PC that crashed. These are
| some utilities you can use to save your CMOS
| settings and restore them later. I suggest
| you save them TO DISKETTE so if your disk typ
| is lost, you can boot from floppy and restore
| from there
COMSW.ZIP 7150 02-03-95 This is a simple, easy to use, COM port setup
| program for DOS
COMW220.ZIP 30774 02-03-95 COMW v2.20 a DOOM serial comm driver
| communications routines written in "heads
| down" assembler. Built in file transfer.
| Extensive testing with DOOM v1.2. Fast and
| smooth
CRAZDOOM.ZIP 368152 02-03-95 A fine utility to go crazy. Check it out! Fo
| DOOM again!
D!DEMO.ZIP 112659 02-03-95 This is a preview copy of the new doom shell
| from the creators of DOOM / MASTER. Full
| support for all features of both DOOM and DOO
| 2: Hell On Earth. The Best PWAD support
| around. Including a PWAD converter that will
| automaticly convert PWADS for DOOM
| (Registered) so they will work with DOOM 2:HO
| by using a user-editable script. Improved
| randomizer support. CD-ROM Audio, dumb
| terminal, and much more
D!NEWDMO.ZIP 132497 02-03-95 This is a preview copy of the new doom shell
| from the creators of DOOM/MASTER
D-1_2.ZIP 139972 02-03-95 D! v1.2 (demo). Front-end for DOOM and DOOM
| This is the ultimate front end for id
| Software's DOOM and DOOM 2:HOE from the maker
| of DOOM/MASTER. This new shell supports both
| DOOM and DOOM 2:HOE, the same incredible PWAD
| support found in DOOM/MASTER. The ability to
| convert DOOM pwads so they play under DOOM 2
| (automaticly). Item Randomizer, modem /
| network play, demos saved games, the works.
| There is NO better shell. This is a demo of
| the full version!
D-UP13.ZIP 114026 02-03-95 This upgrade file will upgrade all registered
| version of D! to version 1.3. This new versio
| will fix many of the bugs you may be
| encountering. Requires a previously registere
| copy of D!
D16CHEAT.ZIP 8795 02-03-95 Network/Modem Cheater for Doom 1.6 (shareware
| Now you can cheat over the modem and not have
| anyone know your doing it!. Great to reduce
| your DEATHMATCH partners ego
D2CODES.ZIP 844 10-12-94 NEWEST codes for Doom II including...
| The Secret Wolfenstein Levels!
D2SECRET.ZIP 17110 01-30-95 ** This document describes where EVERY secret
| section in doom2 is.. great help!
DCC30.ZIP 66610 08-11-94 DOOM Control Center v3.0 - Final release
| Run single/serial/modem/network games. Mouse
| user interface, control all aspects of modem
| games WITHOUT command line parameters. Use e
| WADs, edit chat macros, saved games. Re-assig
| of WAD files. Browse internal directory of W
| New features:
| - Improved WAD directory selection
| - WAD file level re-assignment bug fixed
DCC33.ZIP 81672 02-03-95 DOOM Control Center v3.3 - NEW! Supports DOOM
| 1.666 Run single / serial / modem / network
| games. Mouse-driven user interface, control
| all aspects of modem and net games WITHOUT
| command line parameters. Use external WADs,
| edit chat macros, saved games. Re-assign
| levels of WAD files. Browse internal
| directory of WAD files. New features:
| Supports DOOM v1.666, Browse the level stats
| of WAD files, Add your own descriptions to WA
| files
DCK10.ZIP 330843 08-01-94 Doom Construction Kit v1.0 by Ben Morris.
| The ultimate DOOM map editor. Edit/create
| maps faster than you've ever done it before.
| Features drag-n-drop, cut-and-paste, button
| bars, full menu system and dialog boxes,
| online help, and much more. DCK's tools are
| "intelligent", making editing extremely simpl
| and quick. Requires a node builder (BSP
| recommended), a 386+, a mouse, and registered
| DOOM. Uncrippled donateware by Zerius
| Development.
DCK11A.ZIP 277486 10-02-94 * * * THE ULTIMATE WAD CREATOR! * * *
| Doom Construction Kit v1.1a by Ben Morris.
| The ultimate DOOM map editor. Edit/create
| maps faster than you've ever done it before.
| Features drag-n-drop, cut-and-paste, button
| bars, full menu system and dialog boxes,
| online help, and much more. DCK's tools are
| "intelligent", making editing extremely simpl
| and quick. Requires a 386+, a mouse, and
| registered DOOM. Uncrippled donateware by
| Zerius Development.
DCK21B.ZIP 453935 02-03-95 Doom Construction Kit v2.1ß (Zerius Dev.)
| Edits DOOM, DOOM 2, and HERETIC maps. If you
| thought 1.0 was cool, check this out: DCK use
| all the memory of your 386/486 computer to
| help you create intricate dungeons quickly an
| easily. DCK unobtrusively takes care of
| mundane tasks like sidedef, sector and vertex
| references, but still allows you complete
| control over the design of your map. DCK is
| fast, powerful, very intuitive and has a grea
| interface. Requires DOOM 1 or DOOM 2 or
| Heretic, a mouse, a SuperVGA or VESA card, an
| a good imagination. Uncrippled *FREEWARE*
DCKPRE.ZIP 173522 02-03-95 DCK (DOOM Construction Kit) Pre-release v1.0
| Contains fully functional pre release copy of
| DCK (yes, UNencrypted) including documentatio
| and all support files. Requires -- VGA (640
| 350 x 16 minimum), A Mouse!, A 80386 or highe
| processor. DOOM registered version (will NOT
| work with shareware version.)
DCONV.ZIP 8157 02-03-95 DOOM map number converter v0.09 DCONV will
| change all ExMx to MAPxx or MAPxx to ExMx
DDAYSHAR.ZIP 110553 02-03-95 D-Day Shareware version 1.0 is a game saver a
| patch utility for DOOM(tm). The registered
| version will allow you to save and manage up
| to 60 four player games. Also included in th
| registered version are: Rename, Clone, Delete
| Search, Add description line, and saving of
| multi-player games. D-Day includes a full
| screen attribute editor for patching health,
| armor, weapons, ammo, etc
DDE001.ZIP 53328 02-03-95 Dooze's DOOM Editor - A DOOM _MAP_ and Object
| editor, written by Stuart Cameron with FULL
| Turbo Pascal source code. It isn't really
| finished as such, it's mainly meant to give
| other programmers a go at playing around with
| it
DDE04.ZIP 60107 02-03-95 Dooze's DOOM Editor v0.4 - the latest version
| of Stuart Cameron's DOOM map / thing / wall
| texture editor
DDL100A.ZIP 61288 01-10-95 Domain DataLink v1.00a - DOOM & More on your
| Domain DataLink allows for your users
| to play DOOM, Falcon 3, DOOM ][, and
| many other modem games through your BBS.
| It also allows for DIRECT user to user
| transfers and more!
| Works with most BBS packages supporting
| XTRN.DAT, DOOR.SYS, PCBOARD.SYS,
| DORINFO#.DEF, SFDOORS.DAT, and CHAIN.TXT
| dropfiles.
DE3ALPH8.ZIP 115985 02-03-95 Alpha version of DoomEd v3.0 This is an
| incomplete copy. It is unlikely to be your
| main Doom editor. However, it allows you to
| do things that no other editor does
DEDIT.ZIP 118689 02-03-95 Doom Object Editor Version 1.0 Welcome to th
| my version of a DOOM editor. There seems to b
| a few popping up lately. Truly a testimony t
| how much everyone enjoys this awesome game.
| Thanks to Id for pushing the limits and makin
| not DOOM: The Game, but DOOM: The Experience!
DEFRAM10.ZIP 27392 02-03-95 Deframed v1.0 is a very crude utility to
| extract the frame table from the registered
| v1.2 of DOOM.EXE. Patch files can be created
| in text or binary format, edited and written
| back to DOOM.EXE. Deframed must reside in th
| directory with DOOM.EXE
DEHACKER.ZIP 16378 02-03-95 The file dehacker contains the article "Hacki
| the DOOM.EXE file". It will form the basis
| for a new chapter in the forthcoming 1.4 doom
| specs. Also included are 5 simple Qbasic
| programs to extract text lists of stuff talke
| about in the article. Some neat things can b
| done by modifying the EXE file, including
| making any thing have the same "inviso"
| property that spectres have, making any
| monster "float" like cacodemons, making
| cacodemons "shoot" lost souls instead of
| lightning-balls (sort of...make your own pain
| elemental! Don't wait for Doom II)
DEPMV100.ZIP 273962 02-03-95 DEPMV100 - DoomEdit / PM Version 1.00
| Multi-threaded OS/2 PM Doom Map Editor,
| 32-bit C, supports DOOM and DOOM2,
| configurable drag and drop PM interface,
| tunable background threaded node builder
| (builds id maps 100%), complete thing /
| linedef / sidedef / sector checking, PWAD
| merging, conversion, and more. A MUST for
| DOOM and / or OS/2 players. Unarj into
| DOOMEDPM directory
DEPMV106.ZIP 292122 02-03-95 DEPMV100 - DoomEdit / PM Version 1.06
| Multi-threaded OS/2 PM Doom Map Editor,
| 32-bit C, supports DOOM and DOOM2,
| configurable drag and drop PM interface,
| tunable background threaded node builder
| (builds id maps 100%), complete thing /
| linedef / sidedef / sector checking, PWAD
| merging, conversion, and more. A MUST for
| DOOM and / or OS/2 players. Unarj into
| DOOMEDPM directory
DEU4IDIT.ZIP 12099 01-30-95 DEU (Doom Editor Utilities) Help File. This
| text file explains exactly how to create your
| very own doom levels.. fantastic!
DEU521.ZIP 497354 01-30-95 DEU (Doom Editor Utilities) version 5.21
DEUTEX31.ZIP 142355 02-03-95 DeuTex 3.1 This package contains DeuTex, Deu
| and the DeuTex manual. DeuTex is a powerful
| batch mode tool that will let you customise
| sounds, graphics, texts, textures of DOOM and
| HERETIC DeuTex can rip off any entry of DOOM
| and HERETIC. DeuSF will allow you to
| distribute PWADs with sprite and flats, and
| will list and merge your PWADS. DeuTex is
| batch mode so it can work under any DOOM
| environement. There is a graphic frontend fo
| windows, called VbDeuTex, is available
| separately. DeuTex is not a level editor, bu
| the textures and flats PWADs it can build are
| of course compatible with the (best) editors
DFE311P.ZIP 8841 02-03-95 DFE v3.11 Patch. This is a patch for DFE v3.
| I accidentally compiled the DFE loader
| (DFE.EXE) with the Force Far Calls switch on.
| This causes the SWAP unit to crash when
| loading DOOM. This patch is simply a DFE.EXE
| replacement so that you can launch DOOM. The
| rest of the DFE system is functioning
| correctly. To install this patch, simply
| replace the DFE.EXE in your DOOM directory
| with the DFE.EXE contained in this ARJ file
DGATE150.ZIP 17186 02-03-95 DOOM!gate is the most sophisticated and
| easiest-to-use DOOM! shell. It can take
| advantage of most of the DOOM! command line
| parameters, thus allowing easy selecting of
| options like Respawn, level warp, multiplayer
| games and loading of PWAD level / sound /
| music files and many, many more. For modem
| games DOOM!gate offers a 32 entry phonebook t
| make dialing your opponents very easy.
| DOOM!gate doesn't take any memory away from
| DOOM! because of the batch running. DOOM!gat
| requires a VGA display and a Microsoft
| compatible mouse
DGATE160.ZIP 15950 02-03-95 DOOM!gate v1.6 DOOM!gate is perhaps the most
| sophisticated and nicest looking DOOM! loader
| It supports nearly all DOOM! command line
| arguments such as: -warp, -respawn, -devparm,
| -nomonsters, -fast, -altdoom and also all
| switches for starting a multiplayer game via
| IPX network, modem or serial port. Modem
| users will also like the phonebook
DHE20.ZIP 75291 09-11-94 DeHackEd 2.0 the all-new Doom.exe editor!
DHE22.ZIP 75490 12-11-94 DeHackEd v2.2, the best Doom exe
| editor available! Make invisible
| monsters, floating troopers, or
| missiles doing 2000 points of
| damage! Load the included patch
| for an incredible arsenal of super
| weapons! Also edit the text
| section of the exe to say what
| YOU want. Now with mouse support
| too! Works with all versions of
| Doom from 1.2 to 1.7a.
DHTK100.ZIP 171650 02-03-95 The DOOM Hacker's Tool Kit v1.00 This is the
| FULL source code for my WAD hacking utilities
| they include :- Sprite Viewing / scaling, Map
| Viewing / scaling, Floor Texture Viewing /
| scaling, Wall Texture Viewing / Scaling,
| SoundBlaster Sound Player, WAD Directory
| Loading / Managing / Displaying plus I have
| included the full TurboVision / Pascal source
| for DOOM Front End v1.32
DIE.ZIP 30919 02-03-95 DIE (Doom Image Editor) is a utility for the
| seemingly endless tools for the DOOM wad
DIE024.ZIP 31655 02-03-95 Doom Image Editor v2.4
DIRPWAD.ZIP 8274 02-03-95 DIRPWAD v1.00 -- Reads episode / mission numb
| from PWAD file, including (still cryptic)
| information about mode (meant for Deathmatch,
| Cooperative or for Single play). Useful for
| sorting out your own PWAD dir at home.
| FREEWARE. Source included (TP70)
DIW.ZIP 11862 02-03-95 DIW (DIr Wad) v0.08 Gives you specs on the
| DOOM WAD file being investigated
DL102.ZIP 141171 02-03-95 DOOMLaunch - The BEST Shell For DOOM(II)!
| Fully Supports DOOM v1.666 AND DOOM II!
| Menu-Driven Access To All DOOM(II) Options!
| Fully Supports Multi-Player Games! WADs Are
| ZIPed Until Needed! Handles Over 8000
| External WAD Files! Allows 6 Separate Saved
| Games For Each WAD! Built In Map Viewer!
| Keeps Track Of Date / Time / Elapsed Time WAD
| Was Played! MUCH MUCH MORE!
DLOAD10.ZIP 59453 02-03-95 DOOM-Load. Allows modem/solo with: No
| monsters, start on any level, Load games,
| External Wad (PWAD) Supports mouse, very nic
| look to it
DLR30.ZIP 24290 02-03-95 DLR v3.0 DOOM LoadeR frontend program replac
| SETUP.EXE. Supports serial & solo play. Onl
| < 80bytes overhead! 140 WAD Database with
| descriptions. Disk browsing lets you load
| WAD/LMP files from any disk and directory. 1
| entry dialing directory. DOOM 1.666 Ready;
| Uses response file so DOOM v1.2 will not work
| Works with DOOM ][ !! All options: turbo,
| nomonsters, warp, respawn, fast
| monsters,multiple PWADs. Saves all info from
| previous use. Much much more! Why not try it
| How long can it possibly take to d/l?!
DM1TODM2.ZIP 66334 12-17-94 ===========================================
| DM1toDM2.EXE v1.0ß -- by David L. Davis
| ===========================================
| (Multi-Level Doom I to Doom II Converter)
| Converts Single/Multi-Level 'DOOM I' PWADs
| and changes all MAPs, MUSIC, WALL Textures,
| and Graphic PATCHES quickly to 'DOOM II'.
| -------------------------------------------
| (Req. DOOM II Reg. to use converted PWADs)
DM1_2CHT.ZIP 17004 02-03-95 DOOM The Cheat 3. Well, here it is! Version
| of DOOM the cheat. This was made because of
| the NIGHTMARE levels, and the fact that you
| can't use the keyboard codes in them. Oh
| well. Have fun beating the heck out of DOOM
| once again. This cheat is made for DOOM 1.2!
| Req. VGA
DM1_2NTM.ZIP 19136 02-03-95 DOOM NIGHTMARE v1.0 This program will make
| DOOM harder than it already is, by changing
| all the extra stuff in the levels into
| different enemys
DM210.ZIP 110739 02-03-95 Doom/Master v2.1 The Ultimate DOOM 1.2 Shell
| NEW FEATURES. Improved external .WAD
| support. External Doom Utility Launcher.
| Online help in configuration menu. Fixes the
| "Blank Screen" bug, and much, much more
DM2AU.ZIP 3914 02-03-95 This is a simple utility I wrote to extract
| sounds from DOOM wads and convert them to Sun
| Ulaw format (suitable for cat >/dev/audio)
DM2DTE.ZIP 17034 02-03-95 After playing Deathmatch on Episode 1 Level 1
| several times, it occurred to me that the
| distribution of weapons is not particularly
| fair. The western portion of the map has all
| the goodies and way to much ammo, whereas the
| "lobby" (as I call it) has none. With this
| new .DTE file, DM2.DTE, I have replaced the
| green armor with blue, placed a chaingun
| "upstairs", a shotgun to the right of the
| entrance, a rocket launcher in the computer
| room, and adequate ammo along the way to the
| ziz-zag lava area. I also eliminated several
| boxes of rocket/shotgun ammo in the outdoor
| lava area and added a couple of short cuts to
| the outdoor area
DM2SM30.ZIP 89125 01-30-95 This is the secret message in doom2 and has
| been converted to a WAV (audio) file.
DM2WAD.ZIP 243367 10-10-94 Texture Convertor from Doom I to Doom II
DM2_KEY1.ZIP 14843 11-16-94 DOOM ][ Cheat Keys 1
DM2_KEY4.ZIP 13557 11-16-94 DOOM ][ Cheat Keys 4
DM30.ZIP 194199 02-03-95 Doom/Master v3.0 features: BEST PWAD SUPPORT
| ANY DOOM SHELL: Play ANY episode / mission i
| ANY PWAD as ANY episode / mission. Full item
| / player start / floor type randomization,
| Superior Player database. Support all new
| features of DOOM 1.6 (Deathmatch 2.0, TURBO,
| unlimited demos) and so very much more.
| (Includeds Modem Quick Config)
DMACTN.ZIP 30586 02-03-95 These files will allow you to play DOOM over
| network that uses Accton EN165X ISA Ethernet
| adapters. If you boot with a multi-config
| setup then just add the lines in the
| AUTOEXEC.BAT file to your own AUTOEXEC.
| Otherwise create a seperate file and use thes
| lines when you want to play DOOM over a
| network. The LSL.COM, ACCTON.COM and IPX.COM
| files are stored in the directory DOOMNET on
| drive D in this example. You can put them
| anywhere you like
DMADDS11.ZIP 102359 02-03-95 This is the DMADDS 1.1 dos package for PWAD
| development. Should work with every
| registered IWAD, including DOOM2
DMADDS1B.ZIP 71323 08-11-94 DooM ADD Sprites v1.0 Beta. DMADDS is a tool
DMALT25.ZIP 31606 02-03-95 DoomAlt. Adds 999 ammo, ALL weapons to your
| saved DOOM games and much, much more. Works
| with the REGISTERED verson of DOOM!
DMAPED4F.ZIP 375034 02-03-95 DMapEdit v4.0 beta #7 (public beta) Still
| looking for a really good Doom II editor?
| Tired of waiting for DEU 5.3 to come along?
| Need an editor with more power than what
| you're using now? Or need an editor that's
| easier to use and does the grunt work for you
| Want an editor to show you how to create maps
| instead of reading through tons of doc files?
DMAPEDIT.ZIP 98606 02-03-95 Map editor for Doom, v1.0 requires: mouse, ve
| SVGA. DMapEdit is a true map editor, and not
| just a thing editor. Right now, however ther
| are still many unknowns about what everything
| in the wad file maps do, specifically, segs,
| nodes and reject, and how each relates to
| sectors. If you do know and would like to tr
| and hack out some of this stuff, or already
| know how all this stuff works, be sure to rea
| the 'hackers.txt' file in this archive
DMASEV12.ZIP 7037 02-03-95 The DMAuD Sound Extractor v1.2 Here is a nif
| utility that I whipped up to extract all of
| the sounds in a PWAD file after spending half
| an hour doing it one sound at a time using
| DMAuD. All it does is call DMAuD and send it
| parameters along with the file name you suppl
DMAUDWIN.ZIP 290343 02-03-95 DMaud For Windows v1.1 DOOM Audio Editor. T
| First Internal DOOM Audio Editor! Works with
| DOOM 1 and Original Sounds From DOOM II
DMAX.ZIP 9648 02-03-95 DOOM Save File Booster Program. This isn't
| anything fancy, but it's great if you don't
| want to type very much and you need a 'quick
| fix' for your save game. The program doesn't
| have to be in any specific directory as long
| as it is in your PATH. Currently this program
| only works with the shareware version of
| Doom(tm). If there is enough interest it wil
| be converted to run with the commercial
| version too
DMBATS.ZIP 5062 02-03-95 DOS batch files to run DOOM from the command
| line. These batch files let you run DOOM fro
| the command line without having to type
| awkwardly long command lines. Here are some
| brief notes on echo using them
DMBAUD.ZIP 2467 02-03-95 SERFIXUP is intended to work with the DOOM v1
| SERSETUP.EXE. It increases the baud rate of
| your serial port from DOOM's 9600 to 14,400,
| resulting in better performance in a
| multiplayer game
DMC09.ZIP 11053 02-03-95 Doom-Code Changer v0.4ß Change the codes in
| Doom to something else
DMCAD50.ZIP 662151 11-27-94 DOOMCAD 5.0: THE state of the art
| Doom level creation facility. Features:
| 3D LEVEL PREVIEW, prefab construction kit,
| FULL tutorial. Requires VBRUN300.DLL.
DMCAD51.ZIP 679871 02-03-95 DOOMCAD 5.1: THE state of the art Doom level
| creation facility. Features: 3D LEVEL
| PREVIEW, prefab construction kit, FULL
| tutorial. Requires VBRUN300.DLL. Fixes bugg
| 5.0
DMCC32.ZIP 78437 12-17-94 DOOM Control Center v3.2
DMCHK22.ZIP 42185 02-03-95 DMCHECK a utility to check the version of DOO
| to check if the installed version is
| registered or not, to verify the available
| free disk space, to change or display the
| date/time of a file and to show a prompt whil
| waiting for a key to be pressed as a responce
| This will be usefull mostly for PWAD authors
| that want to make sure the user has the prope
| DOOM version and that the files haven't been
| modified. It works with ERRORLEVEL codes, so
| can be used in batch files. May not be all s
| check it out
DMCHTP12.ZIP 12226 02-03-95 DOOM Cheat Patch v1.2 This is not another DO
| save game editor. The patch will patch your
| DOOM.EXE for various enhancements; eg. maximu
| health of 65535%, starts out with BFG9000 (on
| reg. version)!
DMCHTPAT.ZIP 11533 02-03-95 DOOM Cheat Patch v1.1 This is not another DO
| save game editor. The patch will patch your
| DOOM.EXE for various enhancements; eg. maximu
| health of 65535%, starts out with BFG9000 (on
| reg. version)!
DMCLIP.ZIP 95123 02-03-95 DOOM v1.1 Sound Processor (NASTY)
DMDEE613.ZIP 526802 02-03-95 DeeP V6.13 is a DOOM Enhanced Editor Program
| for editing DOOM and DOOM II. HeeP V6.13 is a
| HERETIC Enhanced Editor Program for editing
| HERETIC levels. Both are complete rewrites an
| major enhancement and extension of DEU
DMDEEP61.ZIP 209294 02-03-95 DEEP version 6.11 (Doom Enhanced Editor
| Program). Fully-featured Doom I and Doom ][
| editor. This program is a very very effectiv
| tool for creating new pwads. It's also a
| shameless hack of DEU 5.21
DMDET125.ZIP 50681 02-03-95 Detects WAD as DOOM! or DOOM II type. Added
| detection of matching TXT & BAT files for mov
| operations. They move with the WAD too! Doom
| Detect 1.25 also displays number of maps and
| what levels they replace. This version adds
| MOVE option to move wads around based on what
| type they are. Supports filename wild cards,
| type 1 or 2 and more! A definate must for
| someone who owns both Doom and Doom II! A BA
| file is included to split DOOM! and DOOMII
| files and place them in their respective
| directories!
DMDUMP10.ZIP 48034 02-03-95 DoomDump v1.0 can now dump out all the
| structures in the WAD file. You can also
| specify any WAD file resource name and it wil
| dump only that resource. If you specify a
| mission name, DoomDump will dump all ten
| resources that belong to that mission
DME301.ZIP 369028 08-20-94 DMapEdit v3.01
DMEDIT41.ZIP 18156 02-03-95 DOOMEDIT v4.1 (works with all versions of DOO
| including v1.2). This file contains the DOOM
| editor which will give you a variety of neat
| stuff (maps, light visors, keys, health,
| weapons (yes!!!!!), ammo, god mode (more
| later), radiation suits, invisibility, etc. )
DMF132.ZIP 40237 02-03-95 DOOM Modem Front v1.32 This program was
| created to be used only for modem play, as
| that is the only type of multi-player DOOM I
| can play. (If you want to send me a couple
| more computers with network cards, then I'll
| make one for network play) It's a pretty
| simple program, written in BASIC
DMFAQ66.ZIP 131464 12-15-94 The "Official" DOOM FAQ v6.666 by
| Hank Leukart! Happy birthday DOOM!
| Includes DOOM I and DOOM II information
| on cheats, add-on software, trouble-
| shooting and more. Read by thousands
| of people around the world.
DMFRNT12.ZIP 62480 02-03-95 DOOMFRNT 1.2 is a MUST have for DOOM players.
| It acts as a Front End that will allow you to
| Warp to levels, Load Saved Games,
| Serial(modem) support, and a ton of other
| options. New version supports PWAD files and
| Network mode!
DMGRA11D.ZIP 42640 02-03-95 DOOM Graphic Editor - v1.1d DMGRAPH will sto
| graphics into or extract graphics from DOOM
| WAD files, in GIF or PPM formats. Graphic
| format type is controlled by the filename
| suffix, or by using the '-T' option on the
| command line. Input graphics should have a
| resolution of 320x200 or less
DMGRAP11.ZIP 43625 02-03-95 DOOM Graphic Editor - v1.1 DMGRAPH will stor
| graphics into or extract graphics from DOOM
| WAD files, in GIF or PPM formats. Graphic
| format type is controlled by the filename
| suffix, or by using the '-T' option on the
| command line. Input graphics should have a
| resolution of 320x200 or less
DMHOW11.ZIP 4644 10-21-94 DOOM! text file tips & tricks
DMIMAGE2.ZIP 76187 02-03-95 DOOM Graphic Utility Program v2.0 DMIMAGE2
| will make batch extraction of graphics from
| the DOOM WAD file a bit easier. The program
| reads a user specified .DIR file which
| contains only the names of the images you wan
| extracted
DMINIT12.ZIP 19160 02-03-95 Doom Modem Init v1.2 - Contains Init strings
| for over 30 modems. (This has the MODEM.CFG,
| that was forgotten in V1.1) SORRY! Also
| contains a HIGH SPEED, better sersetup.exe
| that supports any IRQ & port control. v2.8 o
| this driver
DMKEYS.ZIP 2691 12-28-94 Doom cheat codes!
DMLNCH11.ZIP 416301 02-03-95 OS/2 Doom launcher v1.1 If there's a command
| line / setup option supported by Doom, this
| program does it. Serial, modem, saved games,
| network saved games, respawning, no monsters,
| alternate WAD files, whatever. Documentation
| included in .INF format. Obviously, you need
| to be running OS/2 to use it
DMLOAD2.ZIP 87618 02-03-95 Front End for Doom1 and Doom2. Lots of Optio
| Including Using External Wad's, Turbo Mode,
| Warping, Etc
DMLVLFX.ZIP 76779 02-03-95 WAD Tools to Flip levels or change sizes
DMMAPALL.ZIP 178244 02-03-95 DOOM MAPS All EPISODES: Highly detailed maps
| all the levels for all three episodes. These
| maps were made on the Ultra-Violent level, so
| you'll know wherever there is an object or
| creature. These are average quality
DMMASTR.ZIP 119337 02-03-95 Doom/Master v2.0 The best shell / launcher f
| DOOM 1.2 is even better. Features: High Speed
| modem support, Modem Quick Config, Full DOOM
| configuration without the need for SETUP.EXE,
| Network support, Random Map / Episode / Skill
| play, Support for external WAD files, Extende
| MODEM.CFG, All options can be saved to disk,
| Start at any level / map, Built in Terminal
| and Phonebook, CDROM audio support
DMMENU.ZIP 3905 02-03-95 Welcome to Dave's ultimate DOOM! menu.
| Remember that in 2 player modem games, both
| players must decide what episode, difficulty,
| and playmode (co-op or deathmatch), they are
| going to play before they initiate setup so
| that both machines will be configured the
| same. Upon entering SETUP, choose RUN NETWOR
| \ MODEM \ SERIAL GAME. Also remember to mark
| the appropriate com port for your modem, and
| obviously choose the "ALREADY CONNECTED" bloc
| in setup!
DMMUI10.ZIP 62029 02-03-95 DMMUI v1.0 DooMMusic User Interface. DMMUI
| a front end for DMMUSIC.EXE, a program which
| allows you insert your own musical scores int
| DOOM. I've included DMMUSIC v1.0 and MIDI2MU
| in the arjfile, so you don't have to go
| looking for them
DMMUS10.ZIP 17000 02-03-95 DOOM Music Editor v1.0 DMMUSIC will store
| music into or extract music from a DOOM WAD
| and PWAD files. To list the names of
| available music entries, use the '-L' option.
| Patch WAD files (PWAD) can be edited the same
| as WAD files by using the '-f pwad' option on
| the command line; the PWAD will be created as
| needed. To remove a music entry from a PWAD,
| use the '-r' option. For the PWAD to work
| correctly, the filename must end with .WAD
DMMUS10A.ZIP 16180 02-03-95 DOOM Music Editor v1.0a DMMUSIC will store
| music into or extract music from a DOOM WAD
| and PWAD files. To list the names of
| available music entries, use the '-L' option.
| Patch WAD files (PWAD) can be edited the same
| as WAD files by using the '-f pwad' option on
| the command line; the PWAD will be created as
| needed. To remove a music entry from a PWAD,
| use the '-r' option. For the PWAD to work
| correctly, the filename must end with .WAD
DMNCHEAT.ZIP 7355 11-03-94 NETCHEAT: A modem cheater for
| DOOM 1.X and DOOM ][. Unlimited
| Ammunition. Works with all releases
| for both DOOM 1 and DOOM 2.
DMOP1.ZIP 263882 02-03-95 This program will randomly place objects in a
| type of DOOM wad, patch wad or IWAD files
DMPATCH.ZIP 159369 02-03-95 This is a program that is used to patch the
| executable for DOOM. For more info, so
| dmpatch.doc in the arj file
DMPS20.ZIP 28842 02-03-95 DMPS: The Doom PostScript Map Generator,
| Version 2.0 This program produces PostScript
| maps of Doom levels, extracted from WAD files
DMPSMU20.ZIP 67037 02-03-95 DMPSMU is an interactive utility on Unix
| (source code included) to generate PostScript
| maps of levels in DOOM and DOOM ][
DMPSSWB1.ZIP 30301 02-03-95 DMPS: The Doom PostScript Map Generator,
| Version SWB 1.3 This program produces
| PostScript maps of Doom levels, extracted fro
| the WAD file
DMPS_13A.ZIP 31562 02-03-95 DMPS: The Doom PostScript Map Generator,
| Version SWB 1.3a This program produces
| PostScript maps of Doom levels, extracted fro
| the WAD file. Thick lines represent solid
| walls on the map. Black circles represent
| objects. The letters inside represent what
| kind of object it is. Black circles with
| arrows represent the enemy. The direction of
| the arrow is the direction the creature is
| initially facing. Grey lines represent secre
| areas
DMQKCFG.ZIP 22625 02-03-95 A Util for Quick Modem Configs for DOOM
DMREJECT.ZIP 58260 02-03-95 REJECT.EXE is a command line based utility us
| for building the REJECT resource in a DOOM
| PWAD file. It post-processes a PWAD which has
| been created using a level editor such as DEU
| Its main purpose is to speed up slow PWAD
| files by reducing the number of line-of-sight
| calculations performed by the DOOM engine
DMRIE301.ZIP 91674 02-03-95 DOOMERIE 3.01 helps you to run DOOM 1.666 wit
| many options. You can: select easily up to 8
| PWADs, know the missions defined in a PWAD,
| start a new mission or continue a saved game,
| play with a (null) modem or a network, choose
| a cooperative game or a deathmatch, other
| options: respawning, no monsters
DMRUN2_1.ZIP 5308 02-03-95 DoomRun is a utility for Doom v1.6+ that will
| automatically add all the necessary command
| line parameters to Doom after you answer a fe
| questions. DoomRun Supports External Wad
| Files, Warping, Respawn, Nomonsters,
| Deathmatch Mode On or Off, Modem Compatibilit
| And Much More! This version is available to
| anyone but the modem compatibility is a secre
| YOU must descover! Only the registered
| version will have modem AND network support,
| without the secret modem code. This is
| written in GW Basic!!!!
DMS012B.ZIP 8184 02-03-95 Ever had the problem of a monster or deathmat
| opponent sneaking up behind you? Ever needed
| to turn around *now*? With DMS, you can
| rotate your player 180 degrees with a click o
| the mouse!
DMSER101.ZIP 12311 02-03-95 Finally! A doom modem driver that will work
| with both SERSETUP.EXE and BNU Sersetup! Thi
| modem driver is in a "laid out" format, all
| the commands are accessable from one area and
| it is REAL easy to configure. Once you setup
| doomser, you do not have to use the MODEM.CFG
| or any other doom configuration file
DMSET.ZIP 28016 02-03-95 Another fine utility for Doom
DMSI10SW.ZIP 69645 01-06-95 DOOM SIGN UP VERSION 1.00
| Doom lovers can now use their local
| BBSs to find interested players for
| modem Doom. This door file req's a
| BBS that supports the DORINFOX.DEF
| drop file. Shareware! $10!
DMSND100.ZIP 17611 02-03-95 This is a program to make installing and
| extracting sound files to / from DOOM much
| easier. It is a menu driven program
DMSOUND.ZIP 40973 02-03-95 DooM Sound Utilities v1.0 Rip .WAV files,
| Create a PWAD out of your custom sounds, and
| more!
DMSRCC.ZIP 10276 02-03-95 Sources for the DOOM serial driver
DMSRN033.ZIP 42338 02-03-95 DMSRUN v0.33 A shell for running DOOM!
DMSWAP13.ZIP 48483 02-03-95 Doomswap v1.3 This is not another DOOM save
| game or map editor. Doomswap will just swap
| one type of thing for another. This arj also
| contains a copy of DOOMBACK v1.0 a backup and
| restore utility. For DOOM v1.2 registered
| versions only
DMTEX10B.ZIP 47189 02-03-95 DoomTex 1.0b is a suite of banged together
| tools for adding NEW patches and textures to
| Doom in PWAD form. DMGraph 1.1 is required,
| hence patches begin in GIF format. The PNAME
| and TEXTURE? resources are extracted and
| converted to text files for editing. New
| textures can thus consist of any number of ne
| and old patches. DMGraph is used to make the
| patch LMPs and then all LMPs are bundled
| together into a new PWAD, ready for use in
| Doom and DEU! Unarj in Doom directory with x
| option
DMTEXR.ZIP 10998 02-03-95 As many of you have discovered while designin
| new levels for DOOM, even though there are
| over 300 different TEXTURES available they ma
| not fit your theme. So what do you do to
| change the TEXTURE?? You pull your hair out!
| Later in the document I will tell you why.
| This TEXREF should speed up the process of
| changing those TEXTURES
DMUTIL01.ZIP 42350 02-03-95 DOOM Utilities v0.1
DMVIEW11.ZIP 12949 02-03-95 DoomView v1.1. DoomView is a utility I wrote
| to learn about the Doom WAD file and its
| related structures. Version 1.0 of this
| utility was written in Microsoft QuickBASIC,
| and this version is written in Borland C++ an
| assembly language. It isn't as fast as I'd
| like it to be, but it will get better. I hop
| to develop this into a fully functional
| graphics editor in the future
DMWHITE.ZIP 101502 02-03-95 The program TOWHITE.EXE will modify the .WAD
| file for version 1.2 ONLY to make other
| players in a multi-player game appear ghostly
| white. Their uniform colors remain the same.
| This is great for telling who your friends
| are. It also is a great advantage when
| playing Deathmatch because your foe will stan
| out like a sore thumb. This data file will
| only work with version 1.2 .WAD file. To
| execute, place the TOWHITE.EXE and WHITE.DAT
| files in the same directory as the .WAD file
DMX.ZIP 83000 02-03-95 DMX DOOM WAD file extractor v1.0 beta.
| Extracts ALL Doom 2: Hell on Earth SOUND FX.
| DMX is a very basic DOOM WAD file entry
| extractor for all DOOM and DOOM 2 .WAD files.
| It will dump the datablock belonging to an
| entry in a WAD file to an outputfile. Sound
| Effect entries can be extracted to .WAV forma
| (with an option for 'reverse play')
DM_NO20.ZIP 6393 08-21-94 DOOM KNOW IT ALL ver. 2.0 by Ramyar
DOOM-3D.ZIP 28032 02-03-95 Preview Screen Shots of the upcoming ALL NEW
| Doom Editor, featuring full 3 Dimensional
| level preview! You've got to see to believe!
| Screen Shots are of Level 1, Knee Deep/Dead
DOOM-IT.ZIP 79927 02-03-95 DOOM-IT v4.5 This is the Ultimate setup
| program for DOOM. Version 4.5 has new
| features such as mouse support, the ability t
| store PWADs in any directory, PWAD remapping,
| and much more. DOOM-IT's other features
| include the ability to: start single or
| multiplayer games from any level and episode,
| load multiple PWADs, store phone numbers, and
| access all command line parameters for DOOM
| v1.666. Fully supports SINGLE / MODEM /
| NETWORK / SERIAL games
DOOM11Y.ZIP 93715 10-20-94 iDOOM is a TCP/IP network driver for id
| Software's DOOM<tm>. iDOOM allows up to
| 4 players to play DOOM over the Internet
| using the TCP/IP protocol suite. A drop-in
| replacement for TCPSETUP, iDOOM is also
| fully compatible with the Internet FRAG
| SERVERS. New in this version is a Client/
| Server mode with built-in chat facility,
| online game parameter changing, a player
| directory, and much more.
DOOM14K.ZIP 19599 02-03-95 Lets you play Modem Doom at 14400 baud
DOOM2BG.ZIP 10798 12-03-94 DOOM II Beginners Guide.
DOOM2GIF.ZIP 2029718 01-30-95 This archive contains GIF images from DOOM 2
DOOM2HOW.ZIP 4335 10-21-94 DOOM II text file, tips and tricks
DOOM2KEY.ZIP 1485 11-20-94 DOOM 2 cheat keys
DOOM2P.ZIP 156950 11-22-94 Patch DOOM 2 v1.666/1.7 to v1.7a
DOOM2PCX.ZIP 721002 07-09-94 ** DOOM 2: Hell on Earth ** - Screenshots.
DOOM3D.ZIP 158440 02-03-95 Here are some stereoscopic pictures made from
| screen shots of Doom. You may have to cross
| your eyes a ways to see them, but the 3d
| effect is worth the headache
DOOM3GEN.ZIP 64967 02-03-95 DOOM 3 Generator v1.0 Interested in using yo
| DOOM 1 WADs with DOOM 2? Well now you can!
| Use this little utility to create a copy of
| DOOM 3 (17 megs complete, the .WAD alone is
| only 15.5 megs). It basically creates DOOM 3
| from DOOM 2 and all the left out textures and
| floors from DOOM 1. This program REQUIRES tha
| you have registered copies of both DOOM 1 and
| DOOM 2 (and not pirated copies!! if you have
| a pirated copy, send ID their money before yo
| run this!, they deserve it for christ sake).
| The only thing you have left to do to run a
| DOOM 1 WAD is run MAKEMAP on it. This will
| convert 5 bytes of the WAD from the ExMy
| format (like E1M1) to the MAPxx format (like
| MAP01)
DOOM4WIN.ZIP 64168 02-03-95 You want to make Windows look like DOOM? The
| this is the right thing for you!!!
DOOMAMMO.ZIP 205546 02-03-95 DOOM! v1.2 Game parameter modification utilit
DOOMAS-1.ZIP 913896 02-03-95 Doom Audio Studio v1.0 The ultimate sound
| editor for Doom! Easy to use graphical
| interface! Add sounds with the touch of a
| button! Comes with over 165 pre-selected .wa
| files for Doom or add your own! Disk 1/2
DOOMAS-2.ZIP 917959 02-03-95 Doom Audio Studio v1.0 The ultimate sound
| editor for Doom! Easy to use graphical
| interface! Add sounds with the touch of a
| button! Comes with over 165 pre-selected .wa
| files for Doom or add your own! Disk 2/2
DOOMBMP.ZIP 129787 02-03-95 A 256 color, 640x480 bitmap image of the titl
| screen. Don't worry about pixelization, I
| converted it to true color first then smoothe
| it out while resizing it
DOOMBROW.ZIP 46557 02-03-95 A Doom Level Browser (Ya know.... for DOOM!).
| It has some bugs (like some walls dont show
| up), and its not terribly fast(I didnt bother
| to optimize the texture maping). But its
| kinda neat, so I thought I would show it
| around
DOOMBSP.ZIP 55121 02-03-95 This is the source code for the binary space
| partitioner that is used by ID Software for
| DOOM. The catch is that the source has a few
| objective-c constructs in it, so it will take
| some work to port to dos. The only thing tha
| will be a hassle is replacing the collection
| objects, the majority is just straight C. Th
| map editor does not work on wad files. It
| saves an ascii text representation of the
| file, then launches doombsp to process that
| into a wad file. Included are the input and
| output for E1M1, so you can verify any portin
| work you perform
DOOMCACH.ZIP 2887 02-03-95 A method for caching DOOM to try and remove t
| jerkyness caused by HD access in the later
| episodes. Needs a minimum of 8 meg of RAM.
| Worth a try!
DOOMCC.ZIP 113948 02-03-95 Doom Color Changer (DOOMCC). This program
| modifies the DOOM.WAD files' player pictures.
| This allows a you to change the way other
| players are viewed in a multi-player game. I
| you are playing a cooperative game, you can
| make the players white so they stand out and
| you can avoid hitting them by accident. Or,
| you can make the players dark colors so that
| deathmatch game can be more difficult. This
| program will only work on the registered DOOM
| v1.2
DOOMCC2.ZIP 114823 02-03-95 This program modifies the DOOM.WAD files'
| player pictures. This allows you to change
| the way other players are viewed in a
| multi-player game. If you are playing a
| cooperative game, you can make the players
| white so they stand out and you can avoid
| hitting them by accident. Or, you can make
| the players dark colors so that a deathmatch
| game can be more difficult. This program wil
| work with the registered DOOM versions 1.1,
| 1.2 and 1.666 and the registered DOOM2 versio
| 1.666. DoomCC2 will check the WAD version
| based on file length because the data file
| uses a fixed offset. If the file length does
| not match one of the pre-defined values then
| the program will not run
DOOMCH.ZIP 37750 02-03-95 Doom Cheat UPDATED VERSION 1.1 One of the be
| cheat programs available for DOOM. Enable GO
| MODE, Walk through walls, get infinite ammo,
| keys, health, armor, and more. Find out some
| of the best secret codes for DOOM like the
| items menu, WARP, and full map with objects.
| Now you can quickly MAX OUT your stuff and
| load DOOM directly for fast cheating. All yo
| need is DOOM version 1.1 - 1.2, and at least
| one saved game
DOOMCH2A.ZIP 58665 02-03-95 Doom Cheat v2.A Works with DOOM ][ DOOM(][)
| Saved game editor that lets you enable GOD
| mode, Walk through walls, get all the AMMO,
| keys, HEALTH, armor you want. DOOM(2) key
| code list build in. Load DOOM(2), IPXSETUP,
| SERSETUP, SETUP with any parameters you
| choose. Works with DOOM I versions 1.1 -
| 1.666 and DOOM ][. Mouse optional. Online &
| file DOC. CGA+ & 286+ required
DOOMCHT.ZIP 8281 02-03-95 This util allows you to edit your saved games
| in DOOM
DOOMCHT2.ZIP 1978 02-03-95 This is a list of locations in DOOM which you
| can alter your weapons, stats etc. Very
| useful
DOOMCHT3.ZIP 17877 02-03-95 DOOM cheat keys/command line params #3
DOOMCHT4.ZIP 16751 02-03-95 Doom the Cheat. Now you can have the power a
| control of this new game! Very, very good!
| Includes GOD Mode, and More Health and Armor,
| as well as Unlimited Bullets, Shells, Rockets
| and Cells!! Req. VGA
DOOMCHT5.ZIP 19161 02-03-95 Now you can have the power and control of thi
| new game! Very, very good! Includes NON WHITE
| GOD MODE! Also UNLIMITED AMMO, extra heath,
| armor, all key cards, and all weapons, map,
| and walk through walls. Requires VGA
DOOMCHT6.ZIP 1666 02-03-95 Debug Keys for DOOM, Wolf3d and Spear of
| Destiny. Just a reprint of some older info
| that some people requested
DOOMCMD.ZIP 29116 02-03-95 A little Doom-Utility
DOOMCONS.ZIP 20771 02-03-95 Contains several Windows icons containg DOOM
| creatures and other DOOM graphics
DOOMCV.ZIP 42269 02-03-95 DOOM Resource Conversion Utility Version 1.0
| DOOMCV is part of a collection of 3 utilities
| used to import, export, and convert the
| resource objects in any DOOM WAD file. The
| other 2 programs in this set are DOOMEX, for
| exporting and converting resource objects in
| DOOM wad file to individual files, and DOOMIM
| the batch import utility
DOOME16.ZIP 66325 02-03-95 DOOMED is a DOOM save file editor. IT edits
| save files from DOOM releases 1.2, 1.4, 1.5
| and 1.6. It also edits NetDOOM save games,
| but files must be edited on each node
| separately. The current DOOMED version is 1.
DOOMECI.ZIP 41631 02-03-95 Doom Extract / Conversion / Import Utilities
| for Any Doom Wad Files. Similar to Dmgraph /
| Dmaud But Allows for Batch Operations
DOOMEN17.ZIP 77969 02-03-95 Doom Network Menuing System v17.0 DooMenu
| corrected support for DOOM 2! DooMenu will
| also allow IPX network, modem, and null-modem
| play, or stand alone play quickly and easily
| thru a menu which is far better than the one
| packaged with Doom. DooMenu now supports
| -timer for time limiting on deathmatch modes.
| DooMenu has customizable colors and fully
| support *.DEH (DeHackEd) files! DooMenu has
| RATING system for you to rate all of your
| wads! NO more remembering which wads were
| good! DooMenu supports Death Match v2.0 rules
| (-altdeath), -fast, -turbo if you are using
| v1.666 of Doom. DooMenu can now load multipl
| pwads in ANY dir! It has PROFESSIONAL install
| is built-in! It also will search thru WAD
| files for the correct map/episode for easy
| play and it will display how many times each
| wad was played! DooMenu allows you to choose
| coorperative, or deathmatch with respawn or n
| monsters on or off, it can load a save game,
| or use an external wad file. It will ask you
| for the skill, episode, episode map, number t
| dial, and weather to disable call waiting. I
| can store up to 9 different default friends
| for speed dialing. It is very quick and does
DOOMENG.ZIP 12647 11-16-94 Doom Engine Specs. and Techniques
DOOMENU9.ZIP 26116 02-03-95 Doom Network Menuing System v9.0 DooMenu now
| support Death Match v2.0 rules (-altdeath) an
| -fast if you are using v1.4+ of Doom. DooMen
| can now load ultiple pwads in ANY dir! It als
| has a PROFESSIONAL install is built-in that
| does not reset! It also will search thru WAD
| files for the correct map/episode for easy
| play and it will display how many times each
| wad was played! It will also allow IPX
| network, modem, and null-modem play, or stand
| alone play quickly and easily thru a menu
| which is far better than the one packaged wit
| Doom
DOOMEX.ZIP 8010 02-03-95 DoomEx is a program that allows you to extrac
| single data files from the one large data fil
| that comes with DOOM (for the unregistered
| game this is DOOM1.WAD). This WAD-file may b
| considered an archive like a ZIP archive (mor
| likely a TAR archive as it is not compressed)
DOOMEZ.ZIP 23809 02-03-95 This v1.2 of DOOMEZ supports alteration of DO
| 1.2 MODEM save files. The modem command,
| "modem", has been added to the list of
| possible DOOMFIX.CFG commands. This command
| will cause BOTH player 1 and player 2 to be
| edited with the same alterations. (I debated
| on whether or not to allow users to have the
| capability of editing modem players 1 and 2
| separately, and decided that in the interests
| of game "fairness", both players should get
| equal editing. If you would like to edit
| modem players separately, please contact me.)
| Note that you must be running DOOM 1.2, and
| you must have the "ver 1.2" command in
| DOOMFIX.CFG before the "modem" command will
| work. ALTHOUGH THE "modem" COMMAND GIVES YOU
| MUCH MORE EDITING POWER, IT IS A VERY
| DANGEROUS COMMAND AS WELL. IT CAN POTENTIALL
| DESTROY A NON-MODEM SAVE FILE, SO USE IT
| CAREFULLY!
DOOMFE.ZIP 29711 02-03-95 DOOM v1.2 Frontend Menu
DOOMFIXS.ZIP 17251 02-03-95 This is a hack of ID's serial device driver.
| allows arbitrary baudrate, hardware
| handshaking, and arbitrary irq. This will
| allow you to run your V32bis modem at higher
| than 9600 baud. Also, some problems with
| dialing and answering the modem have been
| fixed (some modems can not accept command
| strings at full speed). The new structure of
| the modem.cfg file is described in the
| accompanying modem.cfg file
DOOMFX15.ZIP 189883 02-03-95 Welcome to DoomFX by Dynamic Software
| Technologies! Well, we can assume you have
| run the EXTRACT.BAT and have, thus, created a
| directory on your hard disk called
| C:\DOOM\DEF_FX. This is the directory which
| should contain a complete library of your
| current Doom 1.2 sound effects in the .WAV
| format. You should not ever delete these
| sound files as they can not be reinserted if
| they are not present. This means you will be
| forced to use all of the custom effects you
| install
DOOMGIF1.ZIP 115565 02-03-95 DOOMGIF v1.0 - All the Maps from DOOM Episode
| 1,2 and 3 in .GIF format!!! Created by
| Audiophiles Paradise
DOOMGLOV.ZIP 21900 02-03-95 With this driver you can use the Mattel
| PowerGlove with Doom. Don't run the mouse
| driver! Run only doomglov.exe and then Doom
DOOMGOGL.ZIP 78515 02-03-95 Is Doom to dark on your monitor? Are you
| afraid of the dark? Well read on... This
| program will allow you to change the color
| scheme in Doom to suit your needs
DOOMGUS.ZIP 1674 02-03-95 Doc file on how to get DOOM to run properly
| with both music and digitized sound effects o
| the GUS
DOOMGUS2.ZIP 1182 02-03-95 Simple Batch file to get around the Protected
| Mode Programs IRQ/DMA Limit for the GUS
DOOMGUS3.ZIP 4402 02-03-95 512k Patch Map for 1024k Gravis UltraSound
| Card. The main reason I made these wads is,
| updated my GUS from 256k -> 512k -> 1024k and
| was able to listen to DooM music on all these
| configurations. I was disappointed by the
| 1024k patch maps and liked the 512k ones
| better. Same as other patch map wads... thes
| wad contains no music, they just tell GUS
| which instruments to play in a music.
| DMXGUS.WAD is for DooM and DMXGUSC.WAD is for
| DooM ][ (thats what they are called in their
| respective wads)
DOOMHCK2.ZIP 11891 02-03-95 This is a very simple character hacker for Do
| with C Source v2.00
DOOMHINT.ZIP 5132 02-03-95 Some general Hints/Info for Doom
DOOMHPGL.ZIP 27316 02-03-95 Doom map printer that produces HPGL format fo
| those who don't have Postscript printers (and
| it's faster than Postscript)
DOOMIC.ZIP 8109 02-03-95 Some DOOM Icons for OS/2 v2.1
DOOMICO.ZIP 2019 02-03-95 Here is an icon I created for Doom
DOOMICO2.ZIP 6143 02-03-95 Doom and Alien icons, and a Windows PIF file
| for running Doom 1.2
DOOMICON.ZIP 3365 02-03-95 This is a set of Windows icons for Doom 1.2 i
| icl (icon library) format. The icons are too
| good, they are grabbed from the .wad file
| using rgdmed09a, scaled to 32 pixels square
| using Paint Shop Pro, then pasted into the
| Central Point icon editor from PC Tools. I'd
| love to see more icons, preferably drawn
| properly by someone with some artistic talent
DOOMID11.ZIP 71125 02-03-95 Here are ripped DOOM 1 episode 1 midisongs
DOOMIIMD.ZIP 4329 12-04-94 DooM ][ Modem Contact List.
DOOMIT54.ZIP 90847 02-03-95 DOOM-IT Setup Program v5.4
DOOMITJR.ZIP 10666 02-03-95 DOOM-IT Jr
DOOMIX2.ZIP 41628 02-03-95 Doomix(tm) v2 is a public domain program that
| utilizes Dmaud to replace the original sounds
| of the game Doom
DOOMJ.ZIP 49436 02-03-95 Having trouble with Doom? Are you finding
| those Imps just a little too feisty, do you
| run out of ammo, long before your finger
| releases the trigger even with the IDKFA
| cheat?, in essence, Do you wish you had a
| bigger backpack? Doom Juice can give you thi
| and more
DOOMKEY1.ZIP 7897 02-03-95 A collection of Keys, Hints/Tips and General
| Information for DOOM compiled by the Sysops o
| Audiophiles Paradise. Issue 1
DOOMKEY2.ZIP 8089 02-03-95 A collection of Keys, Hints/Tips and General
| Information for DOOM compiled by the Sysops o
| Audiophiles Paradise. Let me know what you
| think! Issue 2
DOOMKEY3.ZIP 8877 02-03-95 A collection of Keys, Hints/Tips and General
| Information for DOOM compiled by the Sysops o
| Audiophiles Paradise. Let me know what you
| think! Issue 3
DOOMKEY4.ZIP 9674 02-03-95 A collection of Keys, Hints/Tips and General
| Information for DOOM compiled by the Sysops o
| Audiophiles Paradise. Let me know what you
| think! Issue 4
DOOMKEY5.ZIP 11307 02-03-95 A collection of Keys, Hints/Tips and General
| Information for DOOM compiled by the Sysops o
| Audiophiles Paradise. Let me know what you
| think! Issue 5
DOOMLD4B.ZIP 197299 02-03-95 DOOMLoad v4.0 Beta 02 for DOOM I
DOOMM432.ZIP 27319 02-03-95 Doomm v4.32 is a savegame editor for the
| popular action game DOOM produced by id
| software. DOOMM, meaning DOOM Modifier, will
| allow you to edit the saved games produced by
| DOOM in order to increase your health,
| ammunition, etc. In order to use DOOMM, you
| must have and should be familiar with DOOM.
| DOOMM version 4.3 is compatible with DOOM
| version 1.2 and possibly later releases. To
| modify savegames for DOOM version 1.1 and
| before you must obtain DOOMM version 3.14
DOOMMAPS.ZIP 39527 02-03-95 Maps of the various buildings for the sharewa
| version of DOOM. These are only for episode
| and are of poor quality
DOOMMD.ZIP 7416 02-03-95 DOOM Modem Help v3.0
DOOMMENU.ZIP 30184 02-03-95 This is a front end program that lets you use
| any game PWAD you like in Doom. Doommenu
| gives you a pick list of all the available
| .wad files, and you can just click on which
| one you want to play for the day. Optionally
| it can also ask for difficulty of play, and
| can also pass on other parameters for you.
| When you run Wadload, you can choose a PWAD
| from a list, instead of having to make a new
| batch file/menu entry for each one. I have
| about 20 active WAD's that I like to play, an
| this lets me choose which one quickly
DOOMMIDI.ZIP 215990 02-03-95 Here is all of the music from the game DOOM i
| General MIDI format. Remember that all this
| music is the property of Id Software. Do not
| use in your own demos / games without their
| permission. This is merely for your personal
| listening pleasure
DOOMMORF.ZIP 486108 01-30-95 Here is a FLIC animation of all the monsters
| in DOOM morphing into eachother.. nice anim.
DOOMNU10.ZIP 45655 02-03-95 This is a front end program that lets you use
| any game PWAD you like in Doom. Doommenu
| gives you a pick list of all the available
| .wad files, and you can just click on which
| one you want to play for the day. Optionally
| it can also ask for difficulty of play, and
| can also pass on other parameters for you.
| When you run Wadload, you can choose a PWAD
| from a list, instead of having to make a new
| batch file/menu entry for each one. I have
| about 20 active WAD's that I like to play, an
| this lets me choose which one quickly
DOOMODEM.ZIP 12532 02-03-95 DOOMODEM: Changes the default port addresses
| and IRQ's for SERSETUP.EXE, allowing you to
| get DOOM 1.2 to work better with your
| configuration! v1.0
DOOMPA0.ZIP 54483 02-03-95 Here the promised package for the serial play
| with DOOM. There are 2 directorys (host1 and
| host2). One player has to enter the host1
| dir, the other the host2 dir and then start
| startnet.bat. This script will load the
| needed drivers in the right order. After
| that, let the slower PC start the network
| game. Then the faster PC can start
DOOMPCH.ZIP 24390 02-03-95 This utility will modify the game saved in th
| first position (DOOMSAV0.DSG). This will onl
| work with DOOM 1.1 Registered
DOOMPCX1.ZIP 95776 02-03-95 DOOMPCX v1.0 - All the Maps from DOOM Episode
| 1,2 and 3 in .PCX format!!! Created by
| Audiophiles Paradise
DOOMPICS.ZIP 386409 02-03-95 Some more .GIF pictures from DOOM
DOOMPP.ZIP 117550 02-03-95 NET DOOM (2 Player) Using PIPX (Parallel Port
| IPX Network Emulator) OK everyone, this is
| what we have all been waiting for. You can
| now play Net Doom for two players using a
| regular old Lap Link Parallel Port Cable
DOOMPRO6.ZIP 36268 02-03-95 Texture Randomizer for DOOM, this util will
| change your doom.wad file and there is no
| restore command, so back up your .wad before
| using
DOOMPROJ.ZIP 200743 02-03-95 This is my first attempt at a DOOM-like
| rendering engine, have a look and see
DOOMREAD.ZIP 21395 02-03-95 The text from DOOM 1.2's README.EXE
DOOMSAV.ZIP 18510 02-03-95 The ending levels for all episodes of DOOM on
| Ultra-violent. Needs DOOM registered version
DOOMSAVR.ZIP 22329 02-03-95 DOOM Screensaver! DoomSaver for DOS shows al
| the beasts cavorting around. Requires the
| registered version of Doom
DOOMSEC3.ZIP 7229 02-03-95 Play the secret Warrens level from DOOM v1.1
| Inferno
DOOMSF12.ZIP 26010 02-03-95 DOOMSAFE v1.02 is a safe DOOM save file edito
| Supports keyboard and mouse, DOOM v0.99, v1.1
| and v1.2 savefiles and provides easy access t
| options not available in the normal game
| and/or other editors
DOOMSGED.ZIP 19548 02-03-95 This is a doom save game editor. Works with
| multiplayer games. TP6.0 source included!
DOOMSHEL.ZIP 50837 02-03-95 DoomShell is a program created to take the
| hassle out of the parameter jungle which Doom
| and Doom II offer. It was born out of
| frustation over those programs which offer
| this kind of support, but use an interface
| which is just not acceptable anymore in these
| days of virtual cyberspace. This program was
| devised with the hasty user in mind, and will
| hopefully revive your interest in all the
| possibilities that Doom has to offer
DOOMSSG.ZIP 307562 02-03-95 Gives you a SUPER shotgun with 1000 ammo
| available. Use v1.2 Registered. CAUTION. We
| havent checked this out yet so tell us how yo
| find it
DOOMTHNG.ZIP 15412 02-03-95 This is a simple C program based on the
| information from hacking the DOOM.EXE. It
| reads the file doom.exe in the current
| directory and prints out a table of the items
| and their attributes. The file table.txt
| contains the output of this program. You can
| easily modify the source code to make changes
| to the doom.exe file (e.g. make the Barons
| float) but I haven't done it
DOOMTM.ZIP 1889 02-03-95 Thrustmaster WCS Mk II file for DOOM
DOOMTOOL.ZIP 15823 02-03-95 These are a couple of tools that were hacked
| out for DOOM. snd.exe: lets you put a sound
| file into a PWAD (one sound file per PWAD)
| cat.exe: concatenates two PWADS into a third
| PWAD (no duplication checking)
DOOMUTIL.ZIP 96950 02-03-95 DOOMUTIL is a utility to originally designed
| facilitate using ID's DOOM when playing
| multi-player mode. The setup program that is
| supplied with DOOM requires too much effort o
| the part of the user, especially when playing
| via modem. DOOMUTIL was created to alleviate
| this problem. Initially, DOOMUTIL was used to
| create batch files, which could then be
| repeatedly invoked using a menu system or
| command history utility. As my co-players an
| I discovered external WAD files, DOOMUTIL was
| expanded to support these as well, from both
| player and a developer's stand point
DOOMVB42.ZIP 421858 02-03-95 DOOMCAD (formerly DoomVB) 4.2: The state of t
| art Doom level creation facility. Features:
| 3D LEVEL PREVIEW, levels from scratch, prefab
| construction kit, too much to mention! Req.
| VBRUN300.DLL
DOOMWARP.ZIP 31453 02-03-95 Well, I hope you liked the first version (1.0
| of the Doom Controller. Here is the updated
| version! Use it till your hearts content!
| This version now has all of the options of
| version 1.0 and it is now possible to activat
| the serial setup functions also. That plus a
| on-board Episode, Floor and Skill Level
| indicator will aid you in your ultimate demis
DOOMWU.ZIP 5652 02-03-95 DOOM Warper Utility v1.1 Warping around DOOM
| has never been easier! Warp to any episode,
| level and at any skill level with easy to use
| menus! Great Utility for DOOM fans
| everywhere!
DOOMXTRA.ZIP 24439 02-03-95 DOOMXTRA v1.0 Doom save game editor
DOOM_ACC.ZIP 32503 02-03-95 DOOM - Accessory Package. Requires v1.2
DOOM_DLL.ZIP 9920 02-03-95 DOOM icons for WINDOWS. This is a collection
| of 40 icons for use in Window's Program
| Manager. Instead of lame collections of
| scattered ICO files, all 40 icons are
| contained in a single, clean DLL file
DOOM_PS.ZIP 24946 02-03-95 Here is a DOS program for dumping a DOOM map
| a postscript file. The files can be viewed
| with Ghostscript or sent directly to a
| Postscript printer. This program has been se
| up to print objects of great interest in
| Deathmatch mode (ammo and weapons) includes C
| Source
DOOM_PS2.ZIP 29697 02-03-95 Doom PostScript map generator v1.2 This
| program produces PostScript maps of Doom
| levels, extracted from the Wad file. The
| program is written for the UNIX operating
| system, and so you need a method of
| transfering your doom.wad file, (or perhaps
| having it visible by, say, mounting your DOS
| partition)
DOPE120.ZIP 42398 02-03-95 DOOM Object Placement Editor v1.20 - Edit whe
| all objects appear in all levels
DORAN10.ZIP 20643 02-03-95 This is just another DOOM randomizer but this
| one allows very precise fine tuning to make a
| level just a bit harder or easier without too
| much affecting the overall layout of the
| objects and monsters
DS-108.ZIP 58227 02-03-95 DOOM Shell v1.08 Loads Doom (upto v1.2) with
| variety of cool options available!!
DSCM106B.ZIP 14032 02-03-95 DOOM Serial Connection Manager v1.06b DOOM
| Serial Connection Manager is an alternative t
| using SETUP.EXE or Command Line Parameters to
| set up Serial Connections. It allows you to
| change many more options than with SETUP, and
| allows you to save up to 40 configurations
DSC_1_2.ZIP 31099 02-03-95 DOOM! System Control Program v1.2 I tried to
| update the DSC so that YOU, (the USER) could
| get in and out of DOOM! quickly and cleanly.
| We both know getting killed is second nature
| in DOOM, and we want to make it as painless a
| possible. This version now has all of the
| options of version 1.0 and it is now possible
| to play all of the external files cropping up
| on the BBS's! That plus an on-board Episode,
| Floor and Skill Level indicating window will
| aid you in your ultimate demise
DSEDIT20.ZIP 24727 02-03-95 DOOM Sound Editor v2.0 Edit and replace all
| sounds in DOOM! Supports any version of DOOM
| Outputs all sounds to .WAV files. Supports
| playback on Soundblaster. Swap DOOM sound
| effects without transfering the whole .WAD
| file!
DSERF27.ZIP 28231 02-03-95 This is a hack of ID's serial device driver.
| allows arbitrary baudrate, hardware
| handshaking, arbitrary irq, and arbitrary por
| addresses. This will allow you to run your
| V32bis modem at higher than 9600 baud. Also,
| some problems with dialing and answering the
| modem have been fixed (some modems can not
| accept command strings at full speed). The
| new structure of the modem.cfg file is
| described in the accompanying modem.cfg file
DSG30.ZIP 38265 06-02-94 DSGEDIT v3.0; Simply put, this program will
| assist in editing saved game files for DOOM.
DSGE4W.ZIP 292402 02-03-95 Doom Saved Game Editor 4 Windows v1.2
DSTACKED.ZIP 26294 02-03-95 DSTACKED is a utility for customizing your DO
| savegames. With this program you can tailor
| the amount "goodies" a player possesses. You
| can give a player any weapons, any number of
| rounds (up to 65,535), armor, keys, light
| amplification goggles, berserk, map, radiatio
| suit, invulnerability, and "ghost" attributes
| Weapons, rounds and invulnerability last for
| all levels afterward; all other goodies have
| the duration of a single level. So who cares
| if the nightmare setting is unfair; get
| stacked and kick butt!
DTEDIT20.ZIP 148169 02-03-95 Welcome to Doom Thing Edit (DTEdit) v2.00
| (MAJOR UPGRADE). Features :- what you've all
| been waiting for.. A doom editor! You can do
| lots of things with items such as: Move them
| around; place the boss guy right in front of
| the entrance! Change items; change that BFG
| 9000 into a big brain. Insert and Delete
| items; Put as many things as you want on a
| level! Change angle; make those rifle guys
| ambush! Save it all to your .wad file! Save
| and Load to individual .DTE files (very
| small.. Perfect for modem transmission and
| making backups of your .wad) New cursors, so
| you know when you're over an item, and when
| you're moving an item. ONLY WORKS WITH
| REGISTERED DOOM. Many new additions etc
DTEXMAN.ZIP 43388 12-07-94 DTexMan - A Manual to accompany Olivier
| Montanuy's fine DOOM WAD composers DeuTex and
| DeuSF. The manual contains all information
| usually disseminated with these programs in a
| coordinated format, along with additional
| information by the manual author.
DU105.ZIP 181213 02-03-95 DOOMUTIL 1.05 is a powerful DOOM front end fo
| the casual player up to the WAD developer. I
| provides support for single or multiple playe
| sessions, and extensive PWAD control. Episod
| / Mission numbers of WADs (maps AND music) ca
| be modified as desired. WADs can be
| randomized for single or multiple player use,
| and restoring to the original status requires
| minimal disk space and effort. Multiple WADs
| can be compiled into new single WADs manually
| or automatically. User specified WAD editor
| or viewer can be invoked at any time with a
| single keystroke, and DOOM launched upon
| return for minimal delay in testing developed
| levels. Manages multiple sessions, and
| automaticly resumes any selected session.
| Shareware, requires registered version of DOO
DUPMOD10.ZIP 53765 02-03-95 S3 Duplicate MOD Identification Utility
| (DUPMOD.EXE) To allow a user to compare a
| specified set of .MOD files to determine
| whether there are duplicate MOD files
| regardless of the DOS file name
DVIEW276.ZIP 25559 02-03-95 Mr. Skibone's DoomView v2.76 Views the
| graphics in >ANY< Doom I or Doom II WAD or
| PWAD. Admire the artwork - Export to BMP Fun
| for the whole family!
DWANGO15.ZIP 39960 02-03-95 This file replaces DWANGO1C.ZIP! The
| DWANGO15.ZIP file contains client software
| allowing you to dial into the WANGO server.
| The server allows you to play multiplayer
| games like DOOM I & II. New players login
| with user "NEW" for 1 hour of free playtime.
| After the initial hour there is a charge for
| playing on the WANGO server
DWM130C.ZIP 29870 02-03-95 DOOM WAD Manager v1.30c DOOM WAD Manager is
| manager that allows you to organize and work
| with all these PWAD DOOM Levels tons of peopl
| are developing. DWM lets you do the
| following: Catalog your PWADs and give them
| descriptions, Change the level a PWAD
| Modifies, Run DOOM with a single PWAD to try
| them out
D_DOOMCI.ZIP 7141 02-03-95 DOOM Commercial ver In-Game Editor. Edit you
| save games without leaving DOOM!
EASYW110.ZIP 78785 09-24-94 DOOM EasyWAD v1.10 by
| M. van der Heide of ThunderWare Research Cent
| Release date: September 16, 1994
EASYW111.ZIP 95530 02-03-95 DOOM EasyWAD v1.11 This program was made for
| all those DOOMers with loadsa WAD files. It
| produces a nice WAD selection interface, whic
| should put an end to losing track of all thes
| files. (At least I get more frustrated from
| finding that particular WAD file and typing
| all that things on the command line than from
| playing DOOM itself!). An important feature
| is that it doesn't take any of your precious
| memory away
EDITSAVE.ZIP 16761 02-03-95 DOOM Saved Game Editor v1.00 Need to edit yo
| DOOM saved games. Then this one will do it.
| This will give you all the items and stuff yo
| require to finish the game with ease
EDMAP131.ZIP 417058 02-03-95 EdMap v1.31 DOOM / DOOM-II / HERETIC DOS-bas
| Map Editor. Improvements new to v1.31,
| Auto-teleporter creation: use in LD or SE
| mode, more extensive, specific & useful error
| checking, Old(!) builder; using v1.0 again, n
| SE-merging problem, snap-options from
| preferences panel texture replace checks
| floors, ceilings, many minor improvements.
| EDMAPCFG bugs fixed even better at updating
| TXT->DATs bug-free?? and of course, a faster
| viewer
EDMAPPIC.ZIP 14860 02-03-95 BMP Picture from EdMap v1.22
EDTGM12A.ZIP 47997 02-03-95 This is a gamesave editor for DOOM v1.1 and
| above, editor v1.2. All important stats can
| be edited, keys, current weapon, weapons
| found, etc. Put this executable in the
| directory where you keep your .DSG file, and
| type EDTGME12 to run it. You will be
| presented with a list of the saved games you
| have in the order it found them in the
| directory (order may not match actual slot
| order from DOOM save/restore screen). Use
| arrow keys to move to one and press <ENTER> t
| edit this game
EDTSAVE2.ZIP 17494 02-03-95 DOOM Saved Game Editor v2.00 This the next
| version of EDITSAVE.EXE It contains more inf
| and items you can use in DOOM
EMU387.ZIP 16377 02-03-95 This is the floating points math coprocessor
| emulation program for use with BSP v1.1x. If
| you don't have a maths co-processor then
| download this in order to use BSP v1.1x
ENDMR101.ZIP 41193 02-03-95 ENDOOM editing utility for DOOM v1.0.1 This
| a minor revision of ENDOOMER. It now include
| 'transparent' boxes
ENDOOMER.ZIP 41377 02-03-95 ENDOOM editing utility for DOOM v1.0 ENDOOME
| is used to edit ENDOOM data that is stored in
| a IWAD or PWAD. ENDOOM DATA, if you were not
| already aware, is used by DOOM to print colou
| text ending messages that appear on the scree
| when you quit DOOM. ENDOOMs are good to use
| if you want to give someone credit for the
| making of your WAD
EWT.ZIP 52897 02-03-95 WAD Extended tools v1.0 This is a little
| program i wrote to navigate through WAD
| directory. You can view most of WAD resource
| (pictures, textures, colormaps, etc), and vie
| / edit them using hex editor
EXEDIT10.ZIP 28246 02-03-95 EXEdit v1.0 - A DOOM.EXE Editor For Registere
| Users. Currently Only Supports DOOM v1.2
EXWAD.ZIP 7951 02-03-95 WAD manager for DOOM!
GATE12.ZIP 241251 02-03-95 GATEKEEPER v1.2 Launching Utility. THE BEST!
| Supports : Fast Baddies, Turbo, Timed Game,
| Phone List, 9600-57600 bps, IRQ 1-7, UART
| Support, 50 Modem Types, IPX support, Modem
| String Generator, Full DOOM Configuration
| support (ie Volume, Chat macros, Mouse
| assignment, etc.), LMP Recorder for recording
| demo, External Utility Launch, DOOM-to-DOOM2
| PWAD Importer, Full PWAD support with auto
| re-assign and more! Works with DOOM *AND*
| DOOM2 v1.666 engines! Requires mouse
GD_UTIL1.ZIP 56337 02-03-95 A collection of useful utilities for DOOM.
| SHOWMAP - Shows MAP's in .WAD files. And
| print number of Weapons, Enemys and Starting
| points (both for Players and Deathmatch).
| PLAYWAD - This program look in the specified
| .WAD file and if there is a MAP to play it
| starts DOOM.EXE and warp you to the first MAP
| it finds. DMPATC15 - This program change
| DOOM.EXE version 1.5Beta so you can use IDKFA
| without to crash when you select weapon numbe
| 3 (shotgun)
GD_UTIL2.ZIP 59447 02-03-95 Collection of programs for DOOM. SHOWMAP -
| Shows MAP's in .WAD files. And print number
| of Weapons, Enemys and Starting points (both
| for Players and Deathmatch). PLAYWAD - This
| program look in the specified .WAD file and i
| there is a MAP to play it starts DOOM.EXE and
| warp you to the first MAP it finds. DMPATC15
| - This program change DOOM.EXE version 1.5Bet
| so you can use IDKFA without to crash when yo
| select weapon number 3 (shoutgun). DMPATC16 -
| This program change DOOM.EXE version 1.6Beta
| so you can use IDKFA and then select weapon
| number 3 (shoutgun)
GD_UTIL3.ZIP 79892 02-03-95 Collection of programs for DOOM
GEDDIT03.ZIP 110782 02-03-95 Geddit v0.3 Prerelease of a more friendly DO
| editor. Runs under windows
GMOUSE.ZIP 147082 02-03-95 This mouse driver solved my PS/2 mouse
| problems, so I thought I'd upload it for
| others to try!
GOTCP2.ZIP 16278 02-03-95 GOTCP v2.0 A cheesy little front-end for
| tcpsetup. Hey it's better than nothing. All
| praise the guy who wrote TCPSETUP. Gotcp.exe
| allows you to add a pwad file to your cross
| internet DOOM session, prompts the user for
| various options, then kicks off tcpsetup.exe
| with specified parameters. No biggy, but a
| somewhat useful program
GOTCP31.ZIP 37305 02-03-95 GOTCP v3.1 A front-end for tcpsetup. Gotcp.e
| allows you to add a pwad file your cross
| internet DOOM session, prompts the user for
| various options, then kicks off tcpsetup.exe
| with specified parameters. No biggy, but a
| somewhat useful program
GUSDOOM.ZIP 2349 02-03-95 Help with GUS and DOOM! Even if you don't ha
| a problem, check it out
HANDBOOK.ZIP 47308 02-03-95 WAD DESIGNERS HANDBOOK Release 1.0. If you're
| new to making levels, YOU NEED THIS. Covers
| the basics for building doors, lifts, stairs,
| windows, secret doors, and walkover linedefs.
| Also defines basic terms and lists common
| errors (and how to avoid them!). Includes
| sections on style and theme, and what to look
| for in a well-designed level (like yours!)
HEU.ZIP 182331 01-21-95 HEU - heretic editor utilities
| A simple deu 5.21 port to heretic,
| using the specs provided by id. You must
| have the registered version of heretic to
| be able to save changes. Please read the
| original deu docs for more info on how to
| use this editor. this is an official release
| by the deu team,they will support this produc
IBSP102D.ZIP 110166 02-03-95 New version of IDBSP, now at 1.0.2
IDBSP10.ZIP 199438 02-03-95 Version 1.0 of my DOS port of id's own BSP
| builder for DOOM
IDBSP11B.ZIP 170411 02-03-95 Long-awaited public BETA test of IDBSP v1.1
IDBSPWAT.ZIP 240154 02-03-95 This is a modification of Ron Rossbach's DOS
| port of id software's nodes builder. It has
| the following fixes / improvements: Compiled
| under Watcom C for 20-40% faster node builds
| (on my machine anyway 486-66). All but fixed
| the slime-stream bug present throughout the
| game levels (most prominent looking toward im
| in zig-zag room of e1m1). For more info, see
| readme.1st. Re-wrote most frequently called
| routine during nodes building process. Now
| much smaller and should be quite a bit faster
| on machines without FPU
IDOOM11Y.ZIP 93870 02-03-95 iDOOM v1.1 WB Documentation. This is the
| documentation for iDOOM, a TCP/IP network
| driver for id Software's DOOM<tm>. iDOOM
| allows up to 4 players to play DOOM over the
| Internet using the TCP/IP protocol suite.
| iDOOM 1.1 is a "Wide Beta" release. This
| means that it is stable enough to be released
| to the Internet DOOM community at large, but
| users should still be on the lookout for bugs
ID_DM10.ZIP 36323 02-03-95 The New Frontend Manager For Doom, Doom II An
| Heretic Created By "id Software". THE
| OFFICIAL FRONTEND Shell For NetPlay
IFRAG20M.ZIP 105531 02-03-95 iFrag is a TCP/IP network driver for id
| Software's DOOM<tm>. iFrag allows up to 4
| players to play DOOM, DOOM II, or Heretic ove
| the Internet using the TCP/IP protocol suite
INGAME.ZIP 16763 02-03-95 DOOM In Game Editor. Edit your save games
| without exiting DOOM!
INVEPI1.ZIP 737968 02-03-95 Invasion Episode 4 Level 1 : Contamination.
| This is the deluxe animation and sound files
| for the first level in Invasion. This is an
| add-on package to INVADE1.ZIP which contains
| the actual Doom level
INVPRO1.ZIP 702551 02-03-95 Invasion Episode 4 Level 1 : Contamination
| Prologue Animation Package. This is the delux
| animation and sound files for the first level
| in Invasion. This is an add-on package to
| INVADE1.ZIP which contains the actual Doom
| level
INVPRO2.ZIP 978 02-03-95 Invasion Episode 4 Level 2 : Upper Decks
| Epilogue Animation Package. This is the
| deluxe animation and sound files for the
| second level in Invasion. It is an add-on
| package to INVADE2.ZIP which contains the
| actual DOOM level. This version has a
| different animation sequence
IPXFER21.ZIP 25761 02-03-95 IPXFER v2.10 **Fixes timing problems with
| 2.0** IPXFER is a command line IPX File
| Transfer Program that eliminates the hassle o
| swapping floppies when exchanging PWADs (or
| any other file type for that matter)
IPXODI.ZIP 33760 02-03-95 This is a set of IPX drivers that I have
| successfully gotten to work with DOOM. This
| file includes LSL.COM, NE2000.COM, IPXODI.COM
| and a couple of batch files to make life
| easier. NOTE: The NE2000.COM MUST be used
| with an NE2000 compatible card. The other
| files should work as long as you provide you
| vendor specific DOSODI lan card driver
IPXSRC.ZIP 9405 02-03-95 To the avid DOOM hackers out there, this is t
| source code to the IPX network driver for
| DOOM. By modifying this, you can get it to
| run under other network protocols such as
| TCP/IP. We only have an IPX network at id an
| would rather someone else give a shot at this
| for other protocols
IPXSTP11.ZIP 17005 02-03-95 IPX Setup v1.1 This is a small modification
| the original IPXSETUP.EXE. This version
| corrects the problem of "OPEN SOCKET 0xFF"
| when you try to reload IPXSETUP after abortin
ITT.ZIP 253438 11-24-94 Test out your DOOM WADS without having to
| run DOOM..
IWADDUMP.ZIP 29622 02-03-95 Utility to Dump Contents of DOOM.WAD file
JAGDOOM.ZIP 247330 01-30-95 Pictures of DOOM on the ATARI JAGUAR
JEESETUP.ZIP 22613 02-03-95 JEESETUP is a SERSETUP replacement for
| DOOM/DOOM II. Support Hayes ESP2 using 75%
| less interrupts than a 16550. Baud rates fro
| 9600 to 921600. Give yourself the "edge".
| Also supports 16550 and 8250
JESET138.ZIP 24923 02-03-95 JEESETUP v1.38 DOOM/DOOM II/HERETIC Serial
| Driver. JEESETUP is a drop in replacement fo
| DOOM, DOOM II, and HERETIC serial driver. Th
| driver supports the Hayes ESP2, 16550, and
| 8250. I tested the driver with DOOM versions
| 1.2, 1.666, DOOM II versions 1.666, 1.7a, and
| HERETIC 1.0 at baud rates from 9600 to 921600
| This driver's interface is written in "heads
| down" assembler and uses the Hayes ESP2 in
| enhanced mode. This eliminates output and
| input interrupts (a few may occur from line
| noise and start up overrun). Thereby reducin
| the CPU requirements and increasing data
| throughput. When playing one on one, you nee
| every fraction of a second you can get. You
| get a faster CPU, local bus video (to increas
| the frames per second), stereo sound card and
| a larger monitor, just so you can have an
| "edge"
JMBL300.ZIP 104826 02-03-95 JUMBLE v3.0 - DOOM Item Jumbler. Doom Item
| Jumbler. Intelligent Semi - Random Jumbler of
| all Items (selected) inside of DOOM. Full
| user interface. Save Favorite Jumble files
| .JBL. Read RanDOOM v1.x *.w files. Weight
| fields added. Leave out items you dont like.
| More netDOOM friendly than JUMBLE v1.x, v2.x
| and RanDOOM v1.x Special netDOOM *.JBL file
| that stops "inconsistency failures"
JUMBLE.ZIP 38365 02-03-95 This program creates a file, JUMBLE.WAD, that
| contains the 27 maps from DOOM in a random
| order. The things (characters, items, etc.)
| in each map are shuffled and start out facing
| in a random direction. Each map has a song
| randomly assigned to it. The Boss leve
| special exceptions: they remain in the same
| place (map 8), but they get new, wacky music
| never before heard in a map. Jumble makes
| intelligent decisions regarding the placement
| of objects, and as a result, 99+% of the maps
| are playable unprecedented!
KILLDOOM.ZIP 24682 02-03-95 KILLDOOM v1.00a. Terminate any network game
| running on your business only network
LAMP2IMP.ZIP 2389 02-03-95 This file is a patch module to work with
| dehacked 1.2. This shows that it is possible
| to make a new monster from a normal in-animat
| object
LBCREATE.ZIP 591502 11-26-94 Laura Beyer's LEVEL CREATOR
| FINALLY !!! Anyone can !!!
| Make your own Doom2 levels.
| By far the easiest & most
| extensive editor available.
| Works with Doom & Doom II
LDTAGS.ZIP 8549 02-03-95 LDTAGS.EXE is a program that extends the DEU
| error checker. It searches a Doom 1 or 2 wad
| for occurrences of linedefs that have
| functions assigned but no sector tag - a
| situtation that usually causes the game to
| crash - and can be difficult to locate
LMPC21.ZIP 31728 02-03-95 New version 2.1 of LMPC, the LMP control
| program. You can now: get info of a lmp
| (gametics, seconds, player number etc.) *
| change the version and viewing player *
| recompile a lmp to the readable LS format *
| compile it back to lmp Yes, you can write
| with the LS language your own lmp file withou
| ever playing
LMPLAY.ZIP 11965 02-03-95 Program to edit who's view you see while
| viewing a LMP
LMPUT150.ZIP 28171 02-03-95 LmpUtil is a program that you can use to
| display detailed information about a LMP file
| It also allows you to set the LMP file
| version, change recording player to a
| different active player, and be able to
| convert from the older LMP format to the newe
| LMP format used with Doom 1.4 and above
MDE10.ZIP 124498 02-03-95 MDE: My DOOM Editor NEW(!) v1.00 DOS Based
| DOOM Editor. Modify objects, modify light
| levels, floor/ceiling heights and set up
| special areas - acid damage, blinking
| lights,etc..)!! Even set up crushing
| ceilings, moving platforms, and teleports!
| Now with PWAD support and wall texture
| preview!
MDSOS2.ZIP 371982 02-03-95 DOOM Modem Setup for OS/2
METRICS.ZIP 4351 06-15-94 Text file describing sizes of objects,
MIDI2MUS.ZIP 24244 02-03-95 This converts general MIDI music to MUS forma
| which goes into DOOM
MIDIKARA.ZIP 549854 02-03-95 This file contains the songs for the program
| Soft Karaoke made by Tune 1000. They are mad
| of General MIDI files that I downloaded from
| various places and some of them I sequenced
| myself. I added the lyrics track to them in
| the format of Soft Karaoke MIDI files. These
| files are the same as GS/GM files with the
| exception that they have a lyrics track which
| should not affect how they are played by
| regular MIDI file players. If you do not hav
| Soft Karaoke program and your MIDI file playe
| can not play the files with the extension
| other than .MID, just rename these files to
| have .MID extension. However if you do, do
| not distribute these files because there migh
| be files out there with the same name but
| without lyrics
MLEV11.ZIP 34347 02-03-95 Most Doom Editors won't allow you to have
| multiple levels in your PWADs. I got mad at
| that this afternoon and started programming.
| This is what I came up with. (If you think
| this version is bad, you should have seen
| v1.0. It had some NASTY bugs.) I promise I
| will come out with a new version in about two
| weeks. This is freeware. I refuse to force
| people to pay for something I have only worke
| four hours on so far
MODEMDM.ZIP 12556 02-03-95 DOOMODEM: Changes the default port addresses
| and IRQ's for SERSETUP.EXE, allowing you to
| get DOOM 1.2 to work better with your
| configuration! v1.0
MODEPLAY.ZIP 6014 02-03-95 DOOM Modem Contact List - R5. The purpose of
| this list is to act as a directory of DOOM
| Modem Players to help DOOMers connect with
| each other from all over the world
MODOOM10.ZIP 18090 02-03-95 MODOOM V1.00 Alpha Easily run Doom 1.2 over
| the modem. Saves configuration information i
| a config file and stores multiple phone
| numbers of other Doom players
MONSTERS.ZIP 10240 10-20-94 Listing of ALL monsters in DOOM II.
MOVELEV3.ZIP 19745 02-03-95 Doom MoveLev v3.0 MoveLev displays or modifi
| the episode / mission number in a Doom WAD
| file
MUS2MIDI.ZIP 24262 02-03-95 It's just what the file-name sounds like. Wi
| convert .MUS files to MIDI files
MUS2PWAD.ZIP 16250 02-03-95 MUS2PWAD 1.00 -- Music PWAD Generator for DOO
MUSPL150.ZIP 69562 02-03-95 MUSPLAY 1.50, DOOM MUSic Player. The first
| release of new .MUS file player. Supports
| Adlib and Sound Blaster Pro II (stereo). Can
| play music on the background. Full C source
| and MUS file dumper included
NETCHEAT.ZIP 14602 02-03-95 BETA version of a multiplayer cheat program
NETCHT.ZIP 8047 02-03-95 NETCHEAT: A modem cheater for DOOM 1.X and DO
| ][. Unlimited Ammunition. Works with all
| releases for both DOOM 1 and DOOM 2
NETDOOM.ZIP 51200 02-03-95 This is for all of those people who couldn't
| figure out how to get DOOM to work over
| networks that don't support IPX. Well, here
| it is. This is a group of programs and
| drivers that actually make DOOM and DOOM2 wor
| over any network! Tested fully! They work!
NEWDE431.ZIP 157072 02-03-95 NEWDEU v4.31 - New DOOM Editor Utility. Use
| this little program to move Things around in
| DOOM. Well, lots of other programs do this.
| But you may also use it to change the floors
| or ceilings heights and textures, change the
| light level, turn a "green nukage" stuff into
| a normal sector and so on... In short, you
| can also do lots of things with the maps.
| Read the NEWDEU.TXT file if you want to know
| more about the features of this editor. Or
| just play around with it! This program will
| work on the registered and shareware versions
| of the game, but you will not be allowed to
| save your changes if you edit a shareware WAD
| file
NEWIPXSU.ZIP 33036 02-03-95 In order to make network play of DOOM easier
| start, I have modified the IPXSETUP source
| code. One of the problems often times
| encountered whilst initiating network play is
| that one (or more) of the nodes has not been
| passed the proper command line arguments; and
| therefor, one (or more) of the nodes is
| knocked out of the game immediately and then,
| of course, everyone needs to rerun IPXSETUP.
| Basically what I have done is allowed for a
| "master" and "slave" relationship between the
| network nodes. One player declares themself
| the "master" and the other players are
| "slaves" at startup. The "master's" command
| line arguments are passed along to all the
| slaves; in this way, all the nodes invoke
| DOOM with the same command line arguments
NODENAV.ZIP 197900 02-03-95 NODES navigator v0.8 for DOOM WAD file.
| Attention DOOM hackers!!! Consider this a
| call to action! According to the latest
| unofficial DOOM spec(*), the least understood
| data structure in the WAD file is the NODES
| data structure. Understanding how to generat
| a NODES / SSECTORS / SEGS list from a VERTEX
| LINEDEF description is crucial to being able
| to generate your own level (with your own wal
| structure). This seems to be corraborated by
| the fact that this feature is missing from al
| third-party DOOM editors
NODE_GEN.ZIP 7025 02-03-95 That's right. A node generator for DMapEdit,
| and the routines for it have been release.
| They don't quite seem to work right, but I'm
| hoping that with the source for it out there
| for everyone to look at, someone might be abl
| to figure out what the problem is. It is a
| little complex, isn't obscenely commented, an
| my programming style is a little unique, but
| it is a good example of some of the more
| difficult programming problems out there. It
| contains 2 files, a C source, and an
| informational text file about the C source.
| So, anyone interested, knock yourself out. B
| advised, however, that it isn't a stand alone
| program. If you are not a programmer, then
| it's useless to you as it is. If you are jus
| starting to learn to program, don't blame me
| if you head explodes from trying to understan
| these routines.. BTW, DMapEdit v1.2 is comin
| along. It should be released sometime sorta
| soon
NOPENT.ZIP 38774 02-03-95 Removes pentagrams from Doom walls and floors
| This program only works on the registered
| version of Doom
NUSER.ZIP 19548 02-03-95 Network Sync Program for DOOM
NWT102A.ZIP 70584 02-03-95 NewWadTool v1.2a Finally THE all in one
| utility for Doom, Doom II & HERETIC WAD files
| Extract & insert resources as RAW, GIF, PCX,
| WAV, VOC, MUS & PWAD. EASY texture & pname
| editing! Play sounds & view any graphics
| WAD-cleaner - Replaces DMADDS/F Updated
| version: MUS-player, merge, HERETIC support!
OLDIPX.ZIP 343325 02-03-95 These are some files which may be useful in
| getting DOOM running over a TCP/IP network.
| Included are an older version of a 3Com
| Etherlink III packet driver from 3Com, which
| have found to be more reliable than the newer
| version from the Crynwr collection. Also
| included is an older version of the Crynwr
| collection, which includes a number of useful
| utilities that were taken out of the newer
| version. (Strangely, though, these older
| utilities were included in the documentation
| of the new version!) I have also found an old
| version of an IPX-to-PD converter which seems
| to run much better with DOOM than the new
| version by Intel
PACWAD.ZIP 26846 02-03-95 A Utility to pac .WAD files?
PCHNG.ZIP 126858 02-03-95 Picture Change Version 1.3a creates executibl
| batch files that change the grafix in the ID
| Software game DOOM
PLAY.ZIP 14087 02-03-95 Here is the flic player for the alien.arj fil
| that is needed
PTW3DMKR.ZIP 39477 02-03-95 Sprite Maker?
PUTSS.ZIP 13793 02-03-95 PUTSS: Place a Super Shotgun (aka Combat
| Shotgun) in DOOM I pwads! One of the pain in
| using DOOM I pwads with DOOM II is that they
| have no super shotgun. This small program
| quickly places a super shotgun in DOOM I pwad
| without using complicated wad editors out
| there
RANDOOM2.ZIP 38610 10-24-94 RANDOMIZE all levels in DOOM II.
RDM4_0.ZIP 82764 02-03-95 RunDOOM v4.0 - Front end shell for DOOM 1.2
| Here it is and it's got all the goodies you
| could want! All of the old options PLUS
| support for loading EXTERNAL WAD files and a
| SAVED GAMED EDITOR for registered DOOM owners
| Optimized code now fits into a smaller
| package with less memory usage
REDDOT.ZIP 14777 02-03-95 DOOM RED DOT SIGHT. Basically what this is i
| a RED DOT SIGHT... now remember that doesn't
| mean laser sight, it's just a little red dot
| the size of a pixel that is suspended in fron
| of your view at approximately (depending on
| the weapon) the point of impact. I am
| assuming that the point of impact will be
| pretty much universal. I have found it to be
| true that the lead-slingers tend to have a
| point of impact a little to the left (a coupl
| pixels) of the iron sights. For this reason,
| I have adjusted the dot to compensate. I tak
| no responsibility for a misaligned sight
REDOOM1.ZIP 25382 02-03-95 This is the best front end for DOOM fanatics
| only
REJECT10.ZIP 57885 02-03-95 REJECT is a command line based utility used f
| building the REJECT resource in a DOOM PWAD
| file. It post-processes a PWAD which has bee
| created using a level editor such as DEU. It
| main purpose is to speed up slow PWAD files b
| reducing the number of line of sight
| calculations performed by the DOOM engine
REJECTMP.ZIP 56951 10-28-94 REJECT.EXE is a command line based utility
| used to speed up slow PWAD files by reducing
| the number of line-of sight calculations
| performed by the DOOM engine. This file is
| particularly useful for slower PC's...
RENWAD.ZIP 9125 02-03-95 Utility which will rename a level within a PW
| file. With all the new DOOM levels coming
| out, most of which are set to replace E1M1,
| it's impossible to load several levels
| concurrebtly for a new and interesting
| DEATHMATCH. With RENWAD, you can rename all
| those E1M1 PWADs to different levels, and pla
| them in any order you like, all from the same
| DOOM command line
RGDMED22.ZIP 582264 02-03-95 RGDoomED 2.20 The latest and greatest versio
| of the Doom Editor from Renegade Graphics.
| Truly a great but easy to use editor.
| Shareware version now can save new levels of
| limited size! Edits Doom and Doom II
RGDMEDSY.ZIP 311619 02-03-95 These are (hopefully) all the files that you
| need to run Renegade's Doom editor. Add thes
| files to the others already here
RMB21.ZIP 175410 02-03-95 RMB the Reject Map Builder version 2.1 This
| version of RMB can process Doom 1, Doom ][ an
| Heretic files. RMB can be used to speed up
| large WADs with many monsters. RMB builds a
| better REJECT map than IDBSP or REJECT10. RMB
| bases it's calculations on line of sight
| calculations, and it's distance parameter use
| edge to edge distance instead of REJECT10's
| centre to centre distance calculations
RMS255B.ZIP 23933 02-03-95 Belongs in an ID Software, DOOM, multiplayer
| stuff subdirectory. For 2 to 4 players on
| DOOM just using serial lines. Now in version
| 2.5.5 BETA
RUNWAD.ZIP 30734 02-03-95 Reads .Wad File's Episode and Level, and
| Automatically Starts Doom's Default As the
| .Wad File's Episode and Level. No More Tryin
| to Find Where the .Wad's Level Is!
RWS411.ZIP 158490 02-03-95 Random World Generator for DOOM 1. MSDOS PC
| platforms, creates new maps for DOOM from id
| software
S4DOOM12.ZIP 39335 02-03-95 Welcome to SDOOM - a package to get Doom Seri
| Mode to work fine and smoothly
SADDER.ZIP 3475 02-03-95 In the beginning there was DOOM.....then Bill
| Neisius made DMAUD and made it possible for
| everyone to make their own sounds for DOOM an
| people did! A lot of people did actually, som
| and I think a lot of other people had at leas
| 2 or more copies of DOOM.WAD which takes abou
| 15MEGS of your HD. This was when I made this
| batch file that stores ONLY the sound files
| (~600kb) into different directorys to save
| space, and have different sounds for DOOM. Th
| batch file is made for 4DOS, DOOM 1.1 and
| DMAUD 1.0
SDGUNS11.ZIP 67228 02-03-95 Super DooM Guns v1.1 New Guns for DooM:
| Chaingun fires TWICE as fast, Pistol fires as
| fast as a real semi-auto pistol, FULL Auto
| Shotgun, Increased Bullet Capacity, See
| Through Plasma Gun Explosion, New Rocket
| Launcher FX and less likely to blowup infront
| of player
SER4A.ZIP 49144 01-30-95 SER4A.ZIP - DOOM SERIAL DEVICE DRIVER
| this is a bugfix release of the Serial Driver
| for doom.
SER4ASRC.ZIP 20896 01-30-95 SER4ASRC.ZIP - DOOM SERIAL DRIVERS - SOURCE
SER6.ZIP 142032 02-03-95 SER6 is a minor upgrade to SER5, the main
| reason for this release is to make SER5
| compatable with DOOM ][: Hell on Earth. Ther
| were a few other minor problems with that wer
| fixed in this version, but you'll probably
| never notice them. The biggest change is the
| displaying of the contents of the response
| file when using Doom v1.666 or Doom ][
SER6ALT.ZIP 45512 02-03-95 Replacement / upgraded Executable for SER6
SER6_SRC.ZIP 40359 02-03-95 Source code to SER6.EXE. It was compiled und
| Borland C/C++ 3.1
SERAD210.ZIP 61144 01-30-95 DOOM: HELL ON EARTH Utility - SeradTWO 1.0 -
| Through SerSetup, SeradTWO allows you to play
| DOOM TWO through the modem with many more
| options than id Software would DARE put in
| their SETUP.EXE file! Menu driven! Mouse
| required! Much easier and nicer than SETUP.
| New features : This is a remake of the origin
| SerBatch by Unforgiven Programming. This sho
| work with any version of DOOM: Hell On Earth.
SERCHEAT.ZIP 43560 02-03-95 A serial device driver for DOOM based on SER4
| This is a beta version
SERFIXUP.ZIP 2467 02-03-95 SERFIXUP is intended to work with the DOOM v1
| SERSETUP.EXE. It increases the baud rate of
| your serial port from DOOM's 9600 to 14,400,
| resulting in better performance in a
| multiplayer game. SERSETUP doesn't perform
| miracles. If your CPU is already stressed
| from running DOOM's intensive graphics while
| being interrupted at 9600 baud, no benefit
| will be seen from SERFIXUP. You might even
| lose incoming data if the serial port can't b
| serviced in a timely manner
SERIAL28.ZIP 27773 02-03-95 DOOM SerSetup replacement v2.8 works faster
| than the original
SERSRC.ZIP 10116 02-03-95 This is the source code to the serial driver
| for DOOM. By modifying this, you can get it
| to run in other mediums which require a lower
| BW protocol and noise immunity
SETUPS.ZIP 14412 02-03-95 General Midi + Mt 32 setups for Games (DOOM).
| I hope these two files will be useful to you:
| they contain two setups for the Roland D
| series of keyboards ( D5 (tested) D10-D20-D11
| (not tested but should work)): a General MIDI
| setup and a MT-32 setup
SIRDOM.ZIP 78482 02-03-95 Play DOOM with up to four players via modem.
| SIRDOOM has a built in terminal that will
| allow you to call your favorite Major BBS
| system running the multi-player version of
| Game Connection (V1.40 or higher) and play
| DOOM against a group of friends or
| acquaintances. While there, check out the
| other games that are playable in multi-player
| mode via Game Connection
SOUL.ZIP 353340 02-03-95 This is the Ultimate DOOM(1\2).EXE for Playin
| DeathMatch. Suprise your Friends (Enemies).
| You look just like a SOUL SPHERE, nobody know
| which direction you are facing, nobody knows
| if you are alive or death
SRDM1118.ZIP 81225 02-03-95 SIRDOOM v1.118. Play 4-player DOOM via modem
| SIRDOOM has a built in terminal that will
| allow you to call your favorite Major BBS
| system running the multi-player version of
| Game Connection (V1.40 or higher) and play
| DOOM against a group of friends or
| acquaintances
STWAD.ZIP 32450 02-03-95 I originally designed this little program
| because I was tired of remembering the
| episodes and map numbers of each PWAD in my
| directory. It became routine to search for
| the level in the different episodes once Doom
| is started up. This program eliminates all
| that by searching the PWAD and finding the
| level it starts at. It then warps to that
| level and you can start playing immediately
SUP52500.ZIP 26159 02-03-95 Finally! Supplementary docs for DEU v5.0! Th
| file contains step by step instructions on ho
| to create your very own level for Doom,
| including stairs, teleporters and doors!
SWP1.ZIP 5175 02-03-95 Star Wars Doom Exe Patch v0.99b This is a
| patch file that will work with Dehacked v1.3.
| Sorry if this isn't high quality but I wipped
| it up quickly
SWSTUFF.ZIP 21537 02-03-95 Star Wars - 3 New Doom Patches!
TCPCLI12.ZIP 30317 02-03-95 This is a corrected version of the TCPSRV12
| client.exe which identifies itself as the
| correct version
TCPSET9B.ZIP 25013 02-03-95 DOOM TCP/IP Network Driver, v0.9 Beta
TCPSETUP.ZIP 30276 02-03-95 This program makes it possible to play a
| multi-player game of DOOM over the Internet
| (or any TCP/IP network). An incredible
| program that opens up vast new possibilities
| for mutli-player DOOM!
TCPSRV12.ZIP 47232 02-03-95 The Internet DOOM Client/Server System v0.12.
| The DOOM* Client/Server System is a front-end
| to DOOM TCP/IP network drivers. You use the
| client software to connect to a Frag Server.
| While connected to the server, you can chat
| with other players and bystanders and
| negotiate game parameters. You tell the serve
| what parameters you want, and when all the
| players are ready, the server will give the
| client the decided game parameters plus the I
| adresses of all your victims. The client
| software will disconnect from the server and
| then run a multi-player DOOM game (iDOOM* or
| linuxxdoom*)
TED12.ZIP 16024 02-03-95 TED v1.2 is an editor for the ENDOOM data in
| DOOM IWAD or PWAD files
TEXPATCH.ZIP 7215 02-03-95 Texpatch is a text file containing the wall
| textures, as found in the Doom levels, and
| which patch textures they are composed of.
| This makes it MUCH easier to find out what to
| change with dmgraph or similar programs!
| Simply look in the list to find the required
| patches, and change them
TEXTURES.ZIP 7047 02-03-95 This is an updated version of my "MANAGING WA
| TEXTURES" document that was originally
| uploaded to alt.games.doom. This document is
| for PWAD builders who wish to learn more abou
| the use of wall, floor, and ceiling textures.
| The function of the "unpegged" attribute is
| also discussed
TEXTUSRC.ZIP 29253 02-03-95 The DOOM texture frobber. This utility allow
| WAD authors to distribute WAD files that
| incorporate new textures WITHOUT violating ID
| software's copyrights. It uses the end-user'
| DOOM.WAD file to construct the necessary
| resources, removing the need for the
| distributed PWAD to contain copyrighted
| material from the original DOOM.wad
TG-HFSG.ZIP 40474 02-02-95 HeReTiC final save games
TID10.ZIP 26469 02-03-95 TIDOOM v0.10 Front-end for Modem Doom with
| Many Features and a Nice Interface
TWIDDLE.ZIP 32210 02-03-95 The Wad Itinerary, Doom Description List
| Endeavor. The original reason I started it,
| was so that when finished, it could help me d
| the Barney Doom patch a bit. Due to time
| constraints, and an utterly annoying thing
| called classwork, I haven't been able to spen
| much time on Barney Doom
UL101.ZIP 155656 01-25-95 The ULTIMATE Launcher For DOOM(II) & HERETIC!
| - Fully Supports DOOM(II) & HERETIC!
| - Menu-Driven Access To All Game Options!
| - Fully Supports Multi-Player Games!
| - WADs Are ZIPed Until Needed!
| - Handles Over 8000 External WAD Files Per Ga
| - Allows 6 Separate Saved Games For Each WAD!
| - Built In Map Viewer!
| - Keeps Track Of Date/Time/Elapsed Time WAD
| Was Played!
| - MUCH MUCH MORE!
ULTED.ZIP 100228 02-03-95 ULTED - An OS/2 based WAD editor (BETA). ULT
| v1.00b is the beta release and so MUST BE USE
| WITH SOME CAUTION; use a backup copy of the
| main doom.wad file, save your level often and
| use several different names when saving
VBDTX31.ZIP 229991 02-03-95 DeuTex 3.1 Alpha. This is a special alpha te
| release of the Visual Basic shell for DeuTex
| under windows
VERDA020.ZIP 98189 02-03-95 Verda v0.20 Viewer/Editor for Registered Do
| Addicts. VERDA is an add on utility to work
| with DOOM by id software. It can be used to
| view various pieces of map information on bot
| the shareware and the registered versions of
| the WAD file. However, in keeping with the
| wishes of id software, it will not modify a
| shareware WAD file
VNB1050.ZIP 83944 02-03-95 Well, I've finally gotten around to finishing
| my node builder. I started it last March, bu
| got interrupted during April and half of May.
| The program builds the NODES, SSECTORS, SEGS,
| and BLOCKMAP resources of a PWAD file, IWAD
| file, or VERDA patch file. (VERDA is our
| level editor whose lastest version will be
| released one of these days.) This release is
| version 1.050. The program VNB.EXE, this tex
| file VNB.TXT, and the four source files
| DMGLOBAL.I, VNB.C, NODES.C, and BLOCKMAP.C ar
| included in the VNB file. The program is
| fairly quick and, except for a couple of
| instances produces, fewer NODES and SEGS than
| id Software's generator (which suprised me
| since I had expected id to have their
| generator highly optimized). The program can
| process E2M7 from DOOM.WAD (the largest level
| in about two minutes on my 486/33. The
| BLOCKMAP generator is extremely fast and
| processes any level in under a second.
| Executing the program with no command line
| arguments will display help regarding the
| command line, but essentially after processin
| an input file, the program can either rewrite
| the input file or write to a different output
| file
WACKER.ZIP 142396 02-03-95 As far as I am aware WACKER is the first
| publicly available program that will allow yo
| to create your own textures for DooM and then
| save them out with a PNAMES,TEXTURE1 and
| TEXTURE2. This is the last beta version, the
| next release (unless a major quick bugfix is
| required) will be version 1.0 and will be a
| bugfix plus addition of an external config
| file to allow you to place wacker where you
| like
WADCAT06.ZIP 37327 02-03-95 WAD Concatenater v0.6 Merge WADs with this
| small little utility. Ever create a bunch of
| maps and wish you could save them all in one
| .WAD file? Also capable of renumbering
| episodes and maps. Version 0.6 works with
| Doom 1, Doom 2, and Heretic WADs
WADDIR18.ZIP 40754 02-03-95 WAD-Dir gives you the information you need to
| play a DOOM I/II or HERETIC PWAD-File (e.g.
| Episode/Mission) and the information you want
| (e.g. new graphix or new sound(fx) etc.).
| After choosen a WAD-File you can play it in
| DOOM I/II or HERETIC. You can use it for
| DeathMatch - Starup (with external PWAD's) to
WADED183.ZIP 189703 02-03-95 WADED v1.83 beta - Excellent Map Editor!
| Create WADs for Doom 1, Doom 2, and Heretic.
| Easy to learn and use. Draw maps quickly.
| Includes WADCAT v0.6 and WADED FAQ v0.1
WADFUN10.ZIP 39497 02-03-95 Command line program to do strange and
| wonderful things to your doom PWAD files.
| (Shrink, Expand, Mirror) Requires that you
| already have a program to extract or create
| levels and to build nodes etc
WADGC.ZIP 26664 02-03-95 Contains working beta source for my tools WAD
| and WADLC, acronyms for WAD Graphics Compiler
| and WAD Level Compiler. WADGC takes text
| files and PPM images as input and creates
| PWADs with graphic entries (sprites, wall
| patches, new textures and flats). WADLC take
| text files as input and creates PWADs with
| level maps. Node building is not included.
| IDBSP works great for that. This tool is
| somewhat less useful than WADGC. I like it,
| but if you want an interactive interface, thi
| is nothing for you. Since flats don't work
| from PWADs I also hacked a utility to add
| flats to the main IWAD file, called NEWFLATS.
| It replaces existing entries and/or adds new
| ones, creating a new IWAD file. Together wit
| DEU or some other tool to manipulate PWADS an
| concatenating them, WADGC and NEWFLATS provid
| a way of making completely new graphic
| environments for Doom. You need a good
| knowledge of the unofficial Doom specs to do
| anything useful, but it's quite workable
WADGC2.ZIP 21692 02-03-95 Contains working beta source for my tools WAD
| and WADLC, acronyms for WAD Graphics Compiler
| and WAD Level Compiler. WADGC takes text
| files and PPM images as input and creates
| PWADs with graphic entries (sprites, wall
| patches, new textures and flats)
WADGOD31.ZIP 179282 02-03-95 e 3.1 of the popular DOOM
| OM II compatibility, user
| in control and more.
| ng and warping problems in
WADHAK.ZIP 465522 02-03-95 WAD Hacker v1.0 is a DOOM WAD file resource
| viewer. This is a Windows 3.1 based
| application
WADLEVEL.ZIP 29750 02-03-95 Reads all Episodes and Levels in A .Wad File
WADLIST.ZIP 11398 02-03-95 WADLIST is a DOOM wad directory lister. Work
| with PWAD or IWAD. Includes filtered list
| option and redirection of results to file or
| printer
WADLOA2A.ZIP 14514 02-03-95 WAD-Loader v1.0 This program is a loader, to
| use easyer your user-build WAD files in the
| DOOM II. This helps you to choose, which WAD
| would you want to play with. In the second
| menu you can choose the skill too
WADLOAD2.ZIP 10443 02-03-95 Wadload is a 4DOS batch file which greatly
| automates doom solo or net playing with
| external PWADS. When you run Wadload, you
| choose the PWAD from a list, specify solo or
| net [if net, specify coop or death;# of
| players ; port number], and you're on your
| way. No more nasty command line parameters!!
WADMAN.ZIP 158154 02-03-95 WadMan V1.01. Convert ALL of Your DOOM 1.2
| stuff to DOOM2. Features: Build Custom PWADs
| containing MAPxx levels for DOOM2 from DOOM
| 1.2 or 1.6 PWADs. Use all the GFX patches mad
| for DOOM 1.2 or 1.6 with DOOM2!!
WADMASTR.ZIP 66782 02-03-95 WADMASTER v0.9 ─ The ULTIMATE WAD utility for
| DOOM2. Import / Export any PCX, WAV, or MUS
| file to / from WADs. View the graphics, hear
| the sound effects, listen to the music. Tag
| and move / export a number of entries at once
| Work with all fourteen DOOM2 palettes. Any
| entry may be exported and dealt with. Copy
| any entry from one WAD straight to another.
| Delete unwanted entries. Has a pack option t
| rewrite junky WADs making them work right &
| cut down on WAD size. This is the WAD maker'
| dream toy
WADMN103.ZIP 159419 02-03-95 WadMan v1.03. Convert ALL of Your DOOM 1.2
| stuff to DOOM2
WADNAME.ZIP 8084 02-03-95 WADNAME is a utility which will display the
| names of all replacement levels contained
| within a given WAD file. No longer will you
| have to guess which level that new custom PWA
| you just downloaded is intended to replace
| just run WADNAME on it and then you'll know
| which level to IDCLEV to
WADRNR14.ZIP 125416 02-03-95 WAD_Runner v1.4 "Windows" style gui shell fo
| id software's DOOM. Select external WAD file
| from pick list, start at any episode or level
| launch network or serial games, Ipx detection
| and more. Easy point and click operation.
| Includes info on serial port and network kits
| for Multi-player games
WADRUN.ZIP 44811 02-03-95 Welcome to WADRunner! This program is design
| to manage your PWAD files for id Software's
| game DOOM. You should have the WADRUN.EXE
| program, this WADRUN.DOC file, and a data fil
| called WADRUN.DAT. These files should be
| placed in your DOOM directory, and WADRUN
| should be executed from this directory. Whil
| you are in the DOOM directory, type WADRUN an
| hit Enter. WADRunner will search for all your
| .WAD files, and list them on the screen. 80
| file names will fit on the screen. If you
| have more than 80 PWAD files, you should thin
| seriously about getting some professional
| counseling for your "DOOM obsession problems"
| <G>. WADRunner will NOT touch your DOOM.WAD,
| or your DOOM1.WAD files. What WILL WADRunner
| do? Good question
WADSUP11.ZIP 45209 02-03-95 Wads Up v1.1 - A Doom Level Editor
WADSUPEX.ZIP 274352 02-03-95 Extra files needed for WADSUP11
WADTEMPT.ZIP 2974 02-03-95 WAD Template v2.0 is a template that should b
| used and accompany any DOOM or DOOM II type
| file, especially WADS. This was re-edited
| from "WAD_AUTH.TXT" v1.2. I do not know who
| was the original author / designer of this
| file which has found it's way to 100's of DOO
| & DOOM II WADS, but he / she deserves credit
WADWHA1A.ZIP 36583 02-03-95 WADWHAT v1.1 For use with Id Software's DOOM
| Prints the contents of a WAD file, including
| equipment, monsters, and ammo. Calculates a
| difficulty ratio for each map. FREEWARE.
| Replaces wadwha10.arj (Later version of 1.1)
WARM11.ZIP 300309 02-03-95 WAD Auxiliary Resource Manipulator v1.1
WDMSTR05.ZIP 76203 02-03-95 Wadmaster v0.5 This program (DEDIT) operates
| only on UnPacKed .WAD files, not on the full
| .WAD file directly. This gives one the
| ability to ADD stuff, not just overwrite what
| is already there. This is a very early
| release of work in progress. DEDIT allows
| viewing of the mysterious NODES / SSECTORS /
| SEGS file (see the .DOC file)
WDOOM.ZIP 169944 02-03-95 Some type of Windows unit for DOOM
WDOOMSND.ZIP 379856 02-03-95 Doom-Sounds. A little Windows program that
| will play some of the Sounds from the
| wonderful game, called DOOM from ID-Software
WIFSP001.ZIP 12532 02-03-95 WIF: A Standard for Text-Based Interchange of
| DOOM WAD Files. This is the first stab at a
| formal specification for a text-based WAD
| interchange format. It starts where id's DWD
| leaves off, and hopefully has plenty of room
| for the things WAD editor writers want. WADs
| written in this way could be uploaded to the
| Net without loss of data, merged together in
| interesting ways, manipulated by a broader
| range of processing programs (like an ordinar
| text editor), and commented in-WAD much more
| fully than is possible today
WINFO101.ZIP 75801 02-03-95 This tool is used to gain all possible sorts
| information on a WAD file
WINFO10A.ZIP 61343 02-03-95 WADINFO.EXE - This tool is used to gain all
| possible sorts of information on a WAD file
WINLAUNC.ZIP 57460 02-03-95 Dlaunch - DOOM Launcher for Windows v2.1
WINTX3C.ZIP 319886 02-03-95 WinTex 3.31 beta, DeuTex/DeuSF 3.3 beta This
| is the second public release of WinTex, the
| DeuTex shell for windows! This is a BETA tes
| version the ULTIMATE integration tool to buil
| custom WAD for DOOM, DOOM2 and HERETIC
| (registered)! It is very partially working
| under DOOM and HERETIC non registered (to mak
| you see what it feels like when you register)
WLZTEXT.ZIP 18788 02-03-95 WalzTextureReplacer Version 1.0 This program
| allows you to turn your DOOM 1 PWADS into DOO
| 2 PWADS
WM.ZIP 71375 02-03-95 If you've got a lot of wadfiles on your hard
| drive, you need WM. WM is another wad
| organizer and DOOM launcher
WM150.ZIP 38966 02-03-95 WadManager v1.50 Hello DOOMers, here is a
| small utility I have created that allows you
| to easily choose and load all those extra
| levels that have been uploaded to the DOOM
| sites. WadManager works with DOOM 1.2 only
WOLFDM_2.ZIP 318700 02-03-95 Remember Wolfenstein, the game that started i
| all? Well, here are the original troopers to
| put in doom. This is v2.0 as compared to the
| older wolfdoom.arj
WSORT100.ZIP 59041 02-03-95 Wadsort will lighten efford made when applyin
| Pwad files to DOOM. It supports up to 1024
| Pwad entries, up to 27 tag entries and
| serial/network drivers. Further, Wadsort was
| planned to work with some of those extra
| parameters of DOOM 1.4, 1.5 and 1.6. With
| Wadsort v1.00 accompanying utility - Wad
| Archiver and a proper file compression
| program, you can compress and store Pwad file
| at a smaller size when they are not in use. T
| put them back to service, simply load wsort,
| tag your desired archive and wsort will take
| care of the rest for you!
WT200.ZIP 30624 02-03-95 WAD Tools v2.0 -- scroll through the director
| of a WAD file and: Export graphics to BMP or
| LBM, View animation sequences, Edit resources
| All sorts of other stuff. Works on DOOM,
| DOOM II, and Heretic. Will work with any
| future WAD-based game
ZAMBON02.ZIP 179432 02-03-95 A Doom Level Browser (Ya know.... for DOOM!).
| It has some bugs (like some walls dont show
| up), and its not terribly fast(I didnt bother
| to optimize the texture maping). But its
| kinda neat, so I thought I would show it
| around. This one uses DOS4GW dos extender
ZAMBONY.ZIP 45564 02-03-95 A Doom Level Browser (Ya know.... for DOOM!).
| It has some bugs (like some walls dont show
| up), and its not terribly fast(I didnt bother
| to optimize the texture maping). But its
| kinda neat, so I thought I would show it
| around