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A.P.B.
In APB, if you hold down OPT 1 and OPT 2, and run into a donut (or
through the Donut shop) your quota will be filled and you will be returned
to the station and proceed to the next level.
Skip to level 99:
When your quota is met, hold down OPT 1 and OPT 2 when you touch the
Officer Bob parking space. This will warp you to level 99. (The game will
not end, just repeat level 99 with random quotas).
Double Fuel:
On Highway 12 you will find gas pumps right next to each other. Park
directly in the middle of the two pumps and the gas pumps twice as fast.
Batman Returns
You can make Batman invincible with the following steps at the title screen
(the one with the Batlogo): press up 8 times, down 12 times, left 15 times,
right 19 times and option 1 27 times, press A or B to start the game. Once
the action starts, press pause. Then use option 1 to skip to the next level,
option 2 to make Batman invincible! Falling can still kill you, however.
(From Video Games and Computer Entertainment)
Increased life and Batarangs:
When you come to a large red box with a bow on level one, stand on top and
move to the right edge of it. Motorcycles will bust out of the box on the
right hand side. Once this happens, jump down and walk inside the box. At
this point, you will receive ten more Batarangs and you life line will
increase. (Electronic Gaming Monthly)
Blue Lightning
Landing upside-down:
How About an Upside-Down Landing? In Level 6, you land and take-off from
air strips. Try doing a barrel-roll (Pressing Option 2 and turn left or
right), and then hold the plane upside-down, while pressing Up over and
airstrip (to land). You will then land upside-down, the cockpit opens
from the fuel tank, and you take off backwards!
Bonus points:
For bonus points, hit your afterburniners as you enter the canyons on level
BELL. The Gutsy Bonus will give you 30,000 points ("You've got guts!").
When you're in the canyons fire your afterburners for 65,000 poins (Lunatic
Bonus) "You're crazy!!" The points are added when you land -- but if you do
both, it will only display the Lunatic Bonus, but you get points for both.
(A good place for the second bonus is right before you enter the second set
of canyons)
California Games
Although the manual says it's two player, up to 4 can be Comlynxed. It may
take a few tries, but keep at it. (It's also a bit slow, but hey, it wasn't
meant for 4 players.. :)
BMX: If you stay just a little (about one pixel) above the place where the
grass meets the dirt there won't be anything in your way (Like those pesky
bales of hay). You can crash the game by hitting the bale of hay on the
bottom of the track just before the finish line. The game will freeze and
the only thing you can do it turn it off. Tiny tid-bit: If you're going
_really_ fast when you cross the finish line and jump just a little after
crossing it, you will end up crashing into something you can't see way to
the right.
SURFING: In the surfing game, you can ride the pelican. Run your last man
into the bottom of the screen a few seconds before the timer runs out. The
bird will fly across the screen until the timer runs out and you'll land on
it! It's possible to do an UNREAL 360 (5 360's) for 1200 points (As opposed
to 600 for a Quadruple 360)
FOOTBAG: If you spin right after jumping, you spin faster than normal.
Thus, jump and hit the bag with your head, then spin away...
Also-- in the manual under Foot Bag it says: "Score an extra 50 points for
hitting the seagull in the beak with the foot bag (but only in this game --
be kind to the birdies in the other events)."
[ Thought that was pretty cute. :) d.g. ]
HALF-PIPE: Hitting Option 2 while skating will show off the Lynx's awesome
scaling capabilities.
The code for level 146 was found on level 34 (Cypher). That level spells out:
JHEN which is the password for level 146.
CHIP'S CHALLENGE
FRACTAL GENERATOR PROGRAM
INSTRUCTIONS
Chip's Challenge has a secret. In it's many codes for levels of
play, there is a code which will allow you to enter into the
infinite world of fractals. A fractal is a geometrical or physical
structure that has an irregular or fragmented shape at all scales
of measurement between a greatest and a smallest scale such that
certain mathematical or physical properties of the structure are
greater than the spatial dimensions. If you can understand the
definition, that's what a fractal is.
Fractals were discovered by a man named Benoit Mandlebrot and he
even named one of the images you'll see in this program after
himself. There are lots of different images to be seen in this
program, so don't just stay in one area. Now, on with the fun of
fractals.
The code for entering the program is MAND. After it is entered. a
picture will start to form on the screen. DON'T TOUCH ANY BUTTONS
UNTIL THE PICTURE IS DONE. When it's done, then you can move
around and zoom in to see more details. NOTE: Since each picture
has extremely fine detail, it will usually take a few minutes for
an image to form. Especially if there is black in ore around the
picture.
CONTROLS FOR THE PROGRAM:
(B) Button: When this button is pushed, it will create a box
outline on the screen which you can move around. When
the button is pushed again, the image on the screen
will zoom away from you.
(A) Button: When this button is pressed, it will also create a box
outline. When pressed again, this will cause the image
to zoom towards you.
NOTE: After the image has either been zoomed away or towards you,
take the outline off the screen and let the Lynx adjust the
picture to more detail.
OPTION 1 Button: This will create and vanish he box outline.
NOTE: Always take the outline off the screen
after you are done with it.
OPTION 2 Button: This will create the box outline and starts the
color cycling on the screen. One push on the
button causes the cycling to go forward. Another
push causes it to go backwards and a third will
stop the cycling altogether. NOTE: To change the
color of the cycling, go to the index.
PAUSE Button: This button will cause the MANDLEBROT / JULIA SET
EXPLORER INDEX to appear on the screen. In the
index, you can change the depth, color and cycle
rate of the fractal's and also create your own
pictures. The index should look like this:
MANDLEBROT EXPLORER
You can change anything you want on the index and it will not hurt
the Chip's Challenge game. But, before you change any of the X, Y,
XJUL and YJUL settings, look at all the different images that can
be found in the pictures on the screen. You can change the palette
and cycle rate without messing up the programmed images. NOTE:
There are two different programs to play with in this game. To
see the other images other than Mandlebrot's, go to the index and
push OPTION 2. It will change the title from MANDLEBROT EXPLORER
to JULIA SET EXPLORER.
PAUSE + Option 1: This resets to the original viewing coordinates of
the set.
PAUSE + Option 2: This copies the X,Y coordinate to the Julia set index,
enables Julia set mode and switches to the original
viewing coordinates.
That's all there is to this program. Hope this help's you have
lots of fun exploring the infinite images of the fractal
generator.
NOTE: These instructions have been created by KALE SWINDELL 1990,
and updated by Harry Dodgson 1994.
The Lynx Mandelbrot code does 48-bit fixed-point math using 8 bits of
integer and 40 bits of fraction, via the hardware multiplier (16x16) and a
lot of help from the 65C02. The comment line on it (the source) says it
was written by Steve Landrum of Blue Lightning fame.
Dinolympics
Level Codes:
Level codes are only revealed for every four levels completed.
Crash the game:
To crash the game go to either level 5 or 9 and get as many programs
hacking the door codes as possible. It may be best to set the code to the
one over the actual code (See above) so the program won't find the code too
soon.
Level select:
Turn off your sound at title screen, now hold up and left on the
joypad and keep tapping both A & B buttons until it says "LEVEL 1" instead
of "NOW TELEPORING TO LEVEL 1". Use joypad to choose level. (from
Star*Lynx)
zendocon
Hockey
Play with the PERFECT Hockey Team!
Enter the password "BATSXPEB". The "X" will turn into a heart and then
pressing "OK" brings up a Bat cartoon with the lines
YES SIR.
NO SIR.
THREE BAGS
FULL SIR.
Then when you go to the play game screen, you can choose a new team from
Group D: "The Bats", which has *perfect* stats! Two notes: if you try to
re-enter the password BATSXPEB then you get a still pic of a bat (sleeping?)
with the message
BORING.
Also, the Bats are an American team, since the anthem played for them
is the US National Anthem. (There is also some color change of the
LA Kings uniform, possible others... but I am not familiar enough
with these teams to know... we don't see much Hockey down here in
New Orleans...).
>From APE
Klax
You can warp to level 56 by getting a "Big X" on level 11. You can also
warp to level 51 by getting a "Big X" on level 6. Both of these give you
bonuses of ~60,000 points.
Lemmings
>From ken@hpclkms.cup.hp.com Mon Sep 27 14:57:28 1993
Pacland
Get ten extra men:
First get a high score. Put 330NE as the high score name. As long as
that's the highest score, you'll get ten extra lives when you play.
After level 255 you go back to level 0. There is no known code for level 1.
Road Blasters
How to skip levels in RoadBlasters.
Start game normally and choose the Rookie starting area. Accelerate car,
while holding down the "B" button to about 25 - 50 mph and steer the car so
that it is riding on the left shoulder of the road. Keep holding down the
"B" button.
Eventually, you will hit a tree which is growing on the side of the road.
When you do this you will see a digitized picture of one of the programers
and a short message.
You will also see in the upper right hand corner a number. This is the level
you are on. Use the OPTION 1 button to move the number forward, and OPTION 2
to move the number backward. (Note: gently tap the OPTION keys. This function
really zooms thru the levels.)
Once you get to the level you want to play, press the "A" button. You're now
back in the game. you will now continue to finish level 1, then the next level
will be the level above the one you chose, i.e. if you picked level 48, after
you finish level one, you'll be on level 49.
(from Star*Lynx)
Road Blasters
How to skip levels in RoadBlasters.
Start game normally and choose the Rookie starting area. Accelerate car,
while holding down the "B" button to about 25 - 50 mph and steer the car so
that it is riding on the left shoulder of the road. Keep holding down the
"B" button.
Eventually, you will hit a tree which is growing on the side of the road.
When you do this you will see a digitized picture of one of the programers
and a short message.
You will also see in the upper right hand corner a number. This is the level
you are on. Use the OPTION 1 button to move the number forward, and OPTION 2
to move the number backward. (Note: gently tap the OPTION keys. This function
really zooms thru the levels.)
Once you get to the level you want to play, press the "A" button. You're now
back in the game. you will now continue to finish level 1, then the next level
will be the level above the one you chose, i.e. if you picked level 48, after
you finish level one, you'll be on level 49.
(from Star*Lynx)
Scrapyard Dog
Free Shield
METHOD 1:
At the start of any level, move Louie half way across the screen, then
pause and press the B button. If you did this right (positioning is very
important), You should see a message at the bottom of the screen that says
"SHIELD AWARDED."
METHOD 2:
When the timer reads 299 press pause, then press button B (this is a more
reliable method than method 1). In the beginning this always work, but not in
later levels.
Scrapyard Dog Cheat
Here is a method I used to obtain lots of shields and lives in Scrapyard
Dog. If a shop you are about to enter has a red $5 money bag on the same
screen, take the money before entering the shop. Then exit the shop. The $5
money bag will appear again. Take the money and enter the shop again. Repeat
this over and over to build up your money supply. Don't worry about losing a
life or two by running out of time for the level because just ahead in another
shop, you will buy yourself more lives ($35) and max out your shields ($10) to
nine. This method can be used on another level towards the end of the game to
get lots of lives.
WARP to FOREST
To perform the warp, you must be on JUNKYARD Level 2. Move right through
the level to the stack of tires. Jump onto tires and press down. The can room
will appear. The following table show where the arrow starts and where the
prize ends up:
Start Finish
1 5
2 1
3 4
4 2
5 3
You are now small in size. This allows you to knock on the WARP door and warp.
As you move to the right, press up in front of the tree to get an extra life.
Keep moving to the right and avoid being hit by bullets, dogs, mice, and bird
dropings. Jump up where the hub caps are hanging on a line to get
invincibility. Also pressing down while on top of the third brown can (the
one to the left of the mouse caught between cans) will give you a shield. When
you get to the toilet just before the office, jump up on the toilet. Face left
and hold down. A red warp door will appear to the right of the office. Move
over to the door and hold up to open door and warp.
WARP to DESERT
To perform the warp, you must be on CITY Level 1. Move to the right until
you get to the black cat up in the window above the mail box. Throw a can to
get rid of the cat. Jump up to window where cat was and press up. You will
now be small. Move back to the left to door by mail box. Jump up steps to get
level with door. Hold up while in front of door to get red warp door to appear
above the door. Now quickly jump onto mail box, jump to the left edge of the
screen while holding the jump button (to achieve a higher jump). This will put
you at the red warp door. Press/hold up in front of door to warp.
WARP to MOUNTAIN
When small, look in the base of the tree near the second white cat. The
red door will appear at the top of the screen, on a cloud, almost out of sight.
WARP to ARTIC
You must be in the FOREST level 1. At the start of the level, move to the
right to the log when the rabbit comes out. When you jump on the log over the
hole where the rabbit came out, press down on the joypad. You are know small.
If you go to the right, you will encounter a tree with two snakes. Enter the
door to enter the shop. Exit the shop and the snakes are gone. Now jump on
the stump to the right of the shop. Face left and hold down till the WARP door
appears on the branch. Jump up to the door and press up. You will now warp to
the ICE area.
These are the only warps that I found in the game. There may be more.
Hope this helps you out!
EJ (Ed Saloka)
Shadow Of The Beast
Keep in mind when you read this that Beast is an arcade game, thus
just knowing how to do this may not be enough. Quick reflexes may be
necessary. Also, my strategy is not perfect in places... if you know how to
improve my technique (ie, you don't get hit as much) let me know
(tazzzzz@eecs.umich.edu).
Outside. Start by running to the left. Watch for the bats that will
fly down (I've only made it through here unscathed a couple times, normally
I just run back to the right a little bit and duck when I hear the bats
shriek). There are two different sets of bats, and each set of bats will
attack in two different smaller groups. As soon as you get past the second
set of bats, there are three metal traps in the ground. All you need to do
is jump and land between the sets of "jaws". Enter the tree (there is
nothing of value further to the left).
In the tree, part one. The small head at the bottom of the staircase
will shoot at you when you get a certain distance from it (something you're
bound to discover on your own!). Climb down the ladder and head to the
left. The game progresses pretty linearly here. You've got a few platforms
to jump and a few monsters to dispose of, but there's really only one way
to go. When you get past the green guys with the swords (watch out for
those spikes overhead!), climb up the ladder and head to the right (passing
the next ladder which is heading up) until you come to the ladder that goes
down. A bit more jumping on platforms and you'll come to a blue total
health restoring potion. Things progress a bit more and you will encounter
these golden flying things. When you are at this point, you will climb down
a ladder and find a silvery (but with red center) circular device stuffed
in a corner to the right (somewhat near a big skeleton lodged in the wall).
This is a teleporter that will take you back a ways. Don't use it yet.
Instead, head to the left, ignoring the ladder heading down.
Next, you will come to the weird eagle thing that is holding a blue
crystal globe. Time his fire-breathing activities and get up close to him
when he's not scorching the air in your vicinity. Ducking will avoid the
fire. Then, when he's not breathing fire, punch the globe (it will flash
each time you hit it). I counted eleven hits for it to be finished. You
will then have the blue globe in your inventory (you'll get to use it soon
enough). Head back to the right the way you came, and then take the ladder
down.
You will climb down a jog in the ladders, and then head left instead
of down. To the left, you will find an area with a key. I've found it
easiest to jump off of the moving platform into that section and then
getting onto the up-down moving platform without the resident blue guy
seeing me. (Basically don't walk to the left at all after jumping off of
that moving platform. Just hop straight onto the up-down platform). Now,
head back to the right. If you need health, climb down that ladder that I
told you not to climb down before and head to the left. All the way left is
a blue complete health restoration potion.
I have a hint for this whole section. I found it much quicker to avoid
catching all the ropes and jumping on all the platforms by simply falling
off the ledges. The health potions were conveniently spaced so that I could
easily survive these falls (watch out for spikes though!) and leave this
area with full health. Climb back up the ladders and hop in the teleporter.
After teleporting, hit option 1 and select the blue globe. The blue
globe gives you a nifty missile weapon. Head left and climb up the ladder.
When you move to the right, a wall will rise sealing you from escape! There
is a lone spike "bush" in the middle of this little battlefield. Stand with
the Beast's right foot just about touching the left edge of the bush. When
the monster rises up, duck. You should be below his shots. Note that before
he rises up, he will fire one shot. Try to jump over them, but they don't
do too much damage so don't worry too much. I comfortably get four shots in
before I have to duck. It takes fifteen shots total (don't waste these
shots, I've found them useful later). Hit option 1 and select "exit" in
order to go back to regular punches. Off to the right, you enter the second
half of the tree and a new save point!
In the tree, part two. As you run to the right, you will run past a
machine with a lever, gears and a chain coming out of the top. Ignore that
for the moment, and jump over the spikes. After you climb down the ladder,
there will be some snakes coming out of the floor and spitting at you. Just
run up to them and punch them after they spit. After the second and third
snakes a bird thing will fly down and you will need to duck. Don't take the
downward ladder after the snakes. Instead, pick up the gear and head back
to the machine. Once there, hit option 1 and select the gear. Assuming
you're standing close to the machine, the gear will go in place. Punch the
lever and a platform will lower. Climb onto the platform and punch the
lever again to go up. Go to the right and get the torch hanging from a
support pole. Head left, beat up some green guys and flip the switch on the
wall. Climb up the ladder you past when you went to flip the switch, and
head left past the bouncing eyeballs (!?). When the dragon stops breathing
fire, run, pick up the key and stand next to him and wait out his next
attack. After that, run back to the right and past the eyeballs. If you
need health, head to the right and pick up the blue potion. Otherwise, head
back down the ladder and the "elevator". Go past the snakes again, and then
head downward. Head right and punch the lever. Then turn back and cross the
platform that had been extended across what used to be a gap. Punch the
lever you find off to the left and then go back to the right and downard
(gadzooks! They've got you running back and forth!). Run left after getting
to the bottom of the ladder and use the moving platforms to take you
further left. You will find a blue "glove" suspended in midair. If it's
surrounded by electricity, you forgot to flip the switch in the hallway
underneath those bouncing eyeballs. As you head back right past the ladder,
a couple of those red batlike things will fly down. Try to hit them,
because now is a good time to conserve health. You've got a ways to go
before a refill. Continue on downward and avoid the obstacles (I have
really got much to comment on here. Just practice your timing around the
spikes and try not to get hit.) When you get to the ghosts, if you head
right instead of down the ladder to the left you can avoid having to deal
with these rocket engines that are mysteriously igniting. However, only
avoid those engines if you have the health to take a fall into spikes (and
you must also be confident of your ability to get rid of the dragon). Hit
option 1 and select the yellow glove. You can't kill the dragon without it.
If you watch the timing, you will notice that the spike will drop to the
floor and the dragon will stop breathing fire. That is when you need to
jump across. You can comfortably punch the dragon five times before you
need to jump back across when the spike is down. It takes a total of thirty
hits to blast this guy. Use the yellow key you picked up to leave the tree
area through the well.
Topside once again. All right! So we're out of that hellhole of a
tree. Well, there's still a bunch of ickyness to deal with up top. First,
stand in front of the cannon. After the nifty little green dude lights the
fuse (wait for it to be burning), punch the cannon. The little guy gets
blast and leaves a handy gun behind. Now, head back to the right
eliminating the baddies that you encounter. The columns that look like
piles of rock contain potentially useful items (there is only one evil
column in the game, and that comes near the end). The first two you come
across have health bonuses. The last one contains a large ball. Push the
ball along with you as you avoid the spikes and use it to plug up a hole
from which some green and red balls are popping. When you get to the funky
pterodactyl statue, don't be alarmed. This is actually a pretty easy
monster. He does a bit of damage if he hits you, so don't let him. Punch
the statue five times to let the monster out, and then punch him three
times to take back the freedom you just gave him. I personally hate the
spider forest that comes next, but at least there is health afterwards.
To get past each spider, wait until the spike on the right has just come down,
and walk over until you are directly to the left of the spider. Punch the
spider, wait until just before it hits the ground, and jump into the air. Let
the spider go under you, and move slightly to the right to land where the
spider had been, between the spikes. Wait until the spike on the right has
just come down, and walk to the right. The second time you repeat this
process there will be a spider running along the ground which you must
jump over. The eyeballs aren't too bad once you see the holes that you can
rest in. Duck as the green guy flies overhead, and then punch him as he
comes back around but lower. When the flying dragon drops the winged bomb,
punch the bomb before it explodes and it will eradicate the annoying swarm
of insects. I think you can handle the rest of the obstacles until you get
to the castle.
In the castle. Go left, past the ladder, and get rid of the green,
hoppy guys. Flip the switch. Go back and climb the ladder. You can only
punch wooden barrels; the silver balls and indestructible. There are two
wooden barrels followed by a metal ball, and this repeats itself
indefinitely. Hit the first wooden barrel, and use the ladder up to the
next level as a means to dodge the second barrel and the metal ball. When
you get to the floor where the barrels are dropping down, run to the left
and flip the switch. Climb the ladder to the top floor, and punch the
chests to the right for health, except be forewarned that the very last
chest contains a green guy who shoots arrows, and the second to last chest
can be stood on to avoid the arrows. Kill the green guy by punching the
chest before getting the last bit of health. Run to the right, avoid axes
and flying dragons. Pick up the wrench. Climb down the first ladder you
come to. As you run to the right, watch for green dudes in the floor which
throw knives at you. To avoid getting hit by the axes that come down, stand
right underneath whence they come, and they'll fly over you from each side.
After defeating the three big green mouths, run and jump across the gap.
You need to jump at the last second to make it. Punch the little head in
the wall three times, and jump onto the chandelier as it lowers. Wait for
the spider to go up to run underneath it. More axes. Some spiders need to
be punched once or twice before they'll go up. After climbing down the
ladders, you'll be back near the entrance. Go right. You might want to
consider using some of your remaining shots from the blue ball to kill the
red bouncy blobs and the bats after them. The gates here will only be open
if you've flipped both switches prior to getting here. Climb down the
ladder; don't go all the way to the left. Some health is on the right then.
Go left, wait for the metal ball to pass, go left, climb the ladder, climb
into the pit, and duck. Wait for the ball, go left, and climb down the
ladder. Pick up the spare bullets, and climb down the next ladder. Run to
the right until you see the gargoyles; then run back to the left, and punch
the button on the wall. There's another green guy in the floor after the
axes. Use the wrench to get past the electric field. Climb up the ladder,
go to the left, and flip the switch. Arm yourself with the gun, climb down
the other ladder, and go to the right. Get in close, and just shoot. And
keep shooting. You shouldn't need to refill the gun. Use the blue key to
unlock the door. You are now outside.
Outside the castle. Go right. Punch the tombstones for health. In the
second set of tombstones, the second tombstone contains a ghost instead of
health. Kill everything. To kill the final guy, watch his shot pattern. Get
in close and jump and kick the face in the middle of his body.
Congratulations, you won.
STUN Runner
Start out at level 11 (Labyrinth) and complete it. On level 12
(Coathanger) go right and catch the boost and continue going right. You
will fly up and then continue and cross the finish line. You will be warped
to level 18!
Super Skweek
Choose Normal Game from the options. At the map screen position Skweek
(or Skruch) over the "O" in the word GARGOUIL LAND and scale until you
can't fly any lower. You will see a snorkeling furball. It may take some
positioning, but maneuver yourself over the furball and then press OPT 1 so
you can go to the forbidden islands. If you want two extra men, scale onto
the small island directly to the right of the WELCOME ISLAND in the upper
right corner of the dark blue spot. You will see a Skweek next to a palm
tree. Hover over it and push OPT 1 for two extra lives. To gain 3000 extra
coins, scale over to the large body of water in the PAGALAGOS ISLAND. You
will see a Skweek. Hover over it, push OPT 1 and the cash is yours. (from
July 1992 EGM)
Todd's Adventure in Slime World
The codes found in this text file were compiled by Mr. Kale Swindell
of La Canada, CA. He indicates that these codes will place your character
(TODD) at one of the restart stations located in the game. The further
along the code is in the list, the further into the level your character
will be restarted.
INVINCIBILITY:
At the title screen with the Slime World logo that falls with a crash,
do the following:
1) Press and hold Option 2
2) Press and hold Option 1 while holding Option 2 down
3) Move the joypad to the upper right, while holding down both Options
After that, release your fingers, and if desired, turn the music back on.
There is no indicator of your success, until you start playing. Things
behave very strangely in multiplayer mode tho, so be warned!
Hidden Passageways:
When you reach the first exit of what appears to be the end of the
Adventure 6: Arcade, shoot your gun into the upper right hand corner
of the wall. A part of the wall will disappear revealing the secret
passage way. If you can't continue on, then try shooting at the wall
some more.
When ever you find an exit in this level don't be fooled, it isn't the
end of the game. There is always (except for the last exit #6) another
hidden passage to the right of it! When you are in this secret area of
the game you find a message (only readable from the map screen) alluding
to the zip popping contest.
Zit Popping Contest
A 'Zit Popping' game can be played by going to the summary screens and
then going to the screen where Todd is pictured green. Press Option 1 and
you'll see a zit. Blow it up by hitting the buttons as fast as you can.
This also works in multi-player mode where it becomes a competition against
your opponent.
Playing tips:
You can jump out of sticky slime by jumping and pressing shoot at
the same time. (I believe Wade discovered this, and it made starting out
in combat a lot different)
You can climb up slippery walls by timing jumps perfectly so that
you jump at the instant you touch the wall. Pressing the button as fast as
you can works to a lesser extent.(I don't remember but I'll give this one
to Wade as well)
If you make two megabombs explode in different rooms at the same time
you can create a constantly lit mega-bomb room which will stay lit until
some poor fool walks into it. (You can also do this using a jet pack but
it becomes somewhat more difficult. I think the easiest place to do this
is probably in J-room in level five combat. I think we all discovered this
one together.)
Somewhere near the end of level 5 logic, there is a wall that you can
walk into, and all the lights from the room around you will go out. It's
not that great of a trick but I remember having fun with it.
It's possible to jump into almost any vertical wall and hide by
moving as close to the wall as possible without grabbing on to it, and then
jumping towards the wall pressing jump and shoot at the same time. It
takes a lot of practice but the rewards are great. It is deliciously fun
to hide in a wall where no one can see you, and then open fire on the first
poor soul to walk in front of you. The place where it comes in handy is
at the bottom left of the combat maze (right next to J-room) Sometimes
you get stuck in that room when someone before you took both jet packs.
Usually you would have to pop, but if you jump through the wall on the right,
you can set up for a good position for a sneak attack.
BE VERY CAREFUL though, if you don't jump and press towards the wall at the
exact same time, it is possible to become forever imbedded in the wall.
In combat with five lives left this can really suck. Just remember jump,
shoot, and towards the wall all at the same time. (I think Ryan discovered
this)
After you get the above technique down, try going to the lower right
corner of combat (that big curved dead end next to the big room) if you
jump into the wall on the right, you can jump right through and end up in
level 5 logic. We suspected that all the mazes might somehow be connected
but never took the time to find out.
-Randall
on behalf of the gang
Ryan Marc Terrence
Wade Jon Carl
Viking Child
The following codes indicates what levels are accessible from each password.
Village, Castle: --NONE-- Forest, Mountain: OMEGAMAN
Land Bridge, Lake: PATRICIA Labyrinth, Mud Flats, Volcano: REDDWARF
Desert, Pyramid, Island: DEWSBURY
Codes from Mike Reed from Tempe, Az
Zarlor Mercenary
ZARLOR MERCENARY / The Game of Life
ACCESSING LIFE: The game of LIFE is accessed through the character
selection screen of Zarlor Mercenary. Turn on your Lynx with the Zarlor
Mercenary game card inserted. Press the fire button twice to get to the
character selection screen. At this point you must hold down OPTION 1
while moving the joypad as follows: Up, Down, Left, Right, Up.
At this point your screen should say LIFE and there will be a LIFEform
known as a 'glider' moving across the screen diagonally. It will go off
the edge of the screen and return on the bottom, eventually running into
the cells forming the word LIFE and causing the chain reaction that
destroys the title screen.
Before the title screen is destroyed you may try the following
controls:
1. Moving the joypad or pressing either OPTION button or PAUSE will stop
the current evolution of LIFE.
2. Pressing OPTION 1 to continue the evolution puts LIFE into a mode
where cells that reach the edge of the screen wrap around to the other
side.
3. Pressing OPTION 2 to continue the evolution puts LIFE into a mode
where cells that reach the edge of the screen behave as though they
have reached a solid wall. This may be useful if 'gliders' that are
launched are disrupting your LIFEforms.
4. Pressing either BUTTON A or BUTTON B puts LIFE into DRAWING MODE.
DRAWING MODE: Access DRAWING MODE by pressing BUTTON A or BUTTON B
while LIFE is evolving or after the current LIFEform has reached a stable
state. You can tell you are in DRAWING MODE because the joypad will be in
control of your cursor, a set of green crosshairs. While in DRAWING MODE,
your controls behave as follows:
1. Moving the joypad with BUTTON A depressed will allow you to draw.
2. Moving the joypad with BUTTON B depressed will allow you to erase.
3. Pressing OPTION 1 or OPTION 2 will allow your LIFEform to evolve, as
described in 2 and 3 in the above ACCESSING LIFE section.
4. Note that the screen cannot be flipped, but attempting to RESTART the
game will cause the screen to be cleared, and you will remain in the
DRAWING MODE.
5. Pressing PAUSE and BUTTON A will put you in COPY MODE.
6. Pressing PAUSE and BUTTON B will put you in PASTE/ERASE MODE.
7. Pressing OPTION 2 and PAUSE will copy your current screen to a
temporary buffer (see below).
COPY MODE: Access COPY MODE by holding down PAUSE and pressing BUTTON
A while in DRAWING MODE. You can tell you are in COPY MODE because the
green crosshairs will be onscreen with the word COPY in green below and
slightly to the right of the crosshairs. While in COPY MODE, your controls
behave as follows:
1. Pressing either OPTION 1 or 2 will return you to drawing mode.
2. Holding down PAUSE and pressing either OPTION 1 or OPTION 2 will
evolve your LIFEform frame-by-frame. Note that the OPTION button used
determines whether screen wrap is on or off.
3. Pressing BUTTON A sets one corner coordinate of a box that you can
draw. Pressing BUTTON A again sets the other corner coordinate of the
box. Anything within the box is now in your COPY BUFFER. You are now
in PASTE/ERASE MODE.
4. Holding down PAUSE and pressing BUTTON A takes you to the LIFEform
library, a screen full of goodies for you to put into your COPY BUFFER.
After selecting a LIFEform or group of LIFEforms, you will be in
PASTE/ERASE MODE.
5. In the LIFEform library, pressing PAUSE and BUTTON A again takes you
to your temporary buffer (see above). You can cut items from this
buffer to the main screen.
6. Holding down PAUSE and pressing BUTTON B takes you directly to
PASTE/ERASE MODE, using whatever was last put in your COPY BUFFER. If
you haven't yet selected anything, you may get garbage.
PASTE/ERASE MODE: Access PASTE/ERASE MODE either by holding PAUSE and
pressing BUTTON B while in DRAWING MODE, or by going to COPY MODE and
selecting LIFEforms from your screen or the library screen. You can tell
you are in PASTE/ERASE MODE because your joypad now controls whatever you
have in your COPY BUFFER. While in PASTE/ERASE MODE, your controls behave
as follows:
1. Pressing either OPTION 1 or OPTION 2 will return you to DRAWING MODE.
2. Pressing BUTTON A will allow you to paste your COPY BUFFER.
3. Pressing BUTTON B will allow you to erase using your COPY BUFFER.
4. Holding PAUSE and pressing BUTTON B will flip your COPY BUFFER any one
of eight possible ways.
5. Note that the screen cannot be flipped, but attempting to RESTART the
game will cause the screen to be cleared, and you will remain in the
PASTE/ERASE MODE.
6. Pressing PAUSE and BUTTON A will put you in COPY MODE.
Full Power-Ups:
To get a fully powered up ship try the following trick: At the beginning of
the game select XQ49. On the third level, second boss, let him kill you once
and then finish the level. At the shop buy one of these items: power shot,
side shooters, back shooters, auto fire, super sheilds, or lasers. You'll
have everything maxed out except mega bombs and lives, but you can use the
rest of your Zarbits on 'em. (GamePro)