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Text File | 1995-07-06 | 42.9 KB | 1,008 lines |
- v1.2
- ──────────────────────────────────────────────────────────────┬─────────────┐
- │ ▄███████▄ │
- · ∙· A S S E M B L Y ' 9 5 ·∙ · │ ████▀▀▀████ │
- │ ████▄▄▄████ │
- "Vote for me!" │ ███████████ │
- │ ████ ████ │
- Helsinki, Finland, 10th - 13th August │ ▀██▀ ▀██▀ │
- │ │
- Invitation info file │ ▄███████▄ │
- (released 5.7.95) │ ████▀ ▀████ │
- ──────────────────────────────────────────────────────────────┤ ▀█████▄▄ │
- │ ▀▀█████▄ │
- === OPENING WORDS === │ ████▄ ▄████ │
- │ ▀███████▀ │
- You are now reading the pre-invitation info file for │ │
- ASSEMBLY'95. The information presented in this text file │ ▄██▄ ▄██▄ │
- might not be final, so please try to look for a new │ █████▄█████ │
- version(s) of this text file. You can probably find them │ ███████████ │
- where you found this info file, but you can always find the │ ████ ▀ ████ │
- latest ASSEMBLY '95 related files at the BBSes and FTP │ ████ ████ │
- sites mentioned in the "contact information" chapter │ ▀██▀ ▀██▀ │
- later in this text file. │ │
- │ │
- │ ▄██▄ │
- === WHERE AND WHEN === │ ▀██▀ │
- │ ▀▀ │
- ASSEMBLY '95 will be held in Finland's largest │ │
- conference centrum, called as the Helsinki Fair Centre. │ ▄███████▄ │
- - The Fair Centre is located in central Helsinki. The street │ ███▀ ▀███ │
- - address of the fair centre is Rautatielaisenkatu 3. │ ███▄ ▄███ │
- │ ▀█████████ │
- The party will start at 10:00 am on the 10th of August │ ▄████ │
- - (Thursday) and end 20:00 pm on the 13th of August (Sunday). │ ▀███████▀ │
- │ │
- The party place is very easy to find, if you take any │ ▄█████████▄ │
- train from the Central Railway station and get off on the │ ████▀▀▀▀▀▀▀ │
- next stop (Pasila) you will be able to see the building │ █████████▄ │
- complex. │ ▀▀▀▀▀▀████ │
- │ ▄▄▄▄▄▄▄████ │
- │ ▀████████▀ │
- │ │
- └─────────────┘
-
- === INDEX ===
-
- 1. How to get to the partyplace
- 2. Competitions
- 2.1. Voting system
- 2.2. Jury
- 2.3. PC competition rules (demos, intros)
- 2.4. Amiga competition rules (demos, intros)
- 2.5. Graphics competition rules (graphics, raytrace, animation)
- 2.6. Music competition rules (4 and 32 channel tunes)
- 2.7. C-64 competition rules (demos, music, gfx)
- 3. Prizes
- 4. Party features
- 5. ASSEMBLY '95 CD-ROM
- 5.1. ASSEMBLY '95 CD democompetition
- 6. ASSEMBLY '95 tickets
- 6.1. Buying tickets
- 6.2. Where can I buy tickets
- 6.3. Why should I buy a ticket in advance
- 7. Preliminary schedule
- 8. Disclaimer
- 9. Contact information
- 10. Addendum
- 10.1. Midas Sound System
- 10.3. Sponsors
-
- '|' Indicates a change from the first revision
- '-' Indicates a change from the second revision
-
-
-
- === 1. HOW TO GET TO THE PARTYPLACE ===
-
-
- You will either arrive by plane, by boat, by bus, by train or by car.
- If you are lucky enough to come by car, you should be able to find the
- party place very easily. This year there will be enough parking space
- for everybody because there are no European Track & Field
- championships taking place and the Helsinki Fair Centre has one of
- the biggest parking lots in the whole Helsinki! If you come by plane
- and have lots of stuff with you, we would recommend to take a taxi,
- otherwise you should come by bus (cheaper). And if you come by boat
- (to Helsinki sea port) and have lots of luggage, take the taxi, or take
- a tram or walk to the Central Railway station and take any local train
- from there.
-
- Local area bus tickets in Finland vary from around $2 to $6 US. The
- taxi is of course more expensive. For example to take a normal taxi
- from the airport to the party place will cost one person around
- $30 - $40 US. But if you take the Airport Taxi, it will be a lot
- cheaper (about half the price).
-
-
- === 2. COMPETITIONS ===
-
- The organizers reserve the right to make any changes to the
- competition rules, and to disqualify any entry if it is not suitable to
- attend the competitions for some reason.
-
- | Atleast one of the authors of a competiting product has to be present
- | at the party place in order to attend the competitions and to
- | receive possible prizes. In solo competitions (music, graphics, 4kb)
- | the author has to be present.
-
- A jury composed of known scene people (maybe even you!) will select
- an amount of 15 entries in each competition to the finals (to be shown
- on the big screen to the audience). There will be different people in
- - the PC and Amiga jurys. The jury voting will be shown realtime on
- - the video screen and also the points each product receives will be
- - shown.
-
- In the graphics competition, the raytracing and also in the 4kb
- intro competition on PC, the competition version of the entry must not
- display the author's name or group in any way. This is to prevent the
- author's name from affecting the vote. After the announcement of the
- results, the versions which are spread can include the author's
- signature. In the music competitions, we will not show the author's
- - name while we play the song in the competition. We will show the
- - size of the tune, the number of channels used and the tracker used
- - on the screen.
-
- In the graphics, music, raytracing, animation and 4kb intro
- competitions we will show the name of the song/picture, but only if
- it will not give hints on who has made it.
-
- "Maximum running length" below is only the amount of time we will
- show a particular piece of art on the big screen.
-
- The demos/intros will have to run without ANY user interaction
- once started (although there can be a setup screen).
-
- All demos, intros (4kb, 40kb and 64kb), pictures, songs and animations
- (i.e. everything) will be spread at the party place by the organizers.
-
- The filenames of the productions have to comply with the ISO-9660
- standard. This means that the only characters allowed in filenames are
- "A-Z" and "0-9". The maximum length of the filename is 8+3 characters
- as in MS DOS standard.
-
- The productions MUST NOT save any files (for example configuration
- files) on the hard disk or the disk.
-
- - We suggest that all production include the RIGHTS.TXT (included with
- - this invitation) to ensure the groups rights over their production.
- - See the RIGHTS.TXT and INFO.TXT for more information about copyrights
- - of demos/intros/music & gfx pieces.
-
- In the music, graphics, raytracing and 4kb intro competitions only one
- of the authors (if there are more than one) can be the official author
- of the competing piece of art. For example, if two coders work on the
- same 4kb intro, only one of them can receive the prize and his name in
- the party results. After all, these three competitions are meant to be
- solo competitions.
- | The authors have to have all copyrights to their production.
-
- If you have any questions about the rules, kindly contact ASSEMBLY
- Organizing.
-
-
- * 2.1. THE VOTING SYSTEM: *
-
- We will use a disk voting system. Once you enter the party place, you
- will be given the voting disk, which will include the voting program.
- We are going to have separate Amiga and PC compatible voting disks.
-
- You will be able to give your opinion on The Five Best in all compe-
- titions, both on the Amiga and PC.
-
- * 2.2 JURY *
-
- | Before you can give your opinion, a jury composed of known
- | scene people will qualify the products to the finals. The members of
- | the jury give points from 1 to 10 for each product and the average of
- | the points will be its final score. The scores will be updated in
- | real time during the qualifying to the additional videoscreens. 15
- | best scoring products will qualify to finals. If there is more than
- | one product that qualified as 15th the jury will commonly decide
- | which one of them will qualify.
-
- - The jury voting will be shown realtime in the video screens. Also
- - the points which each product receives will be shown on the screen.
-
-
-
- * 2.3. PC COMPETITION RULES: *
-
- The competition machine we will use:
-
- - i486DX2/66 with 4 MB of RAM
- - MS-DOS 6.20
- | - 1MB VLB SVGA-board with TSENG ET4000/W32
- - 1 MB Gravis UltraSound sound card or
- original Sound Blaster Pro 2.0
- | - 600 kb free base memory
-
- Software configuration in the computer will include MS-DOS 6.20,
- with HIMEM and EMM386. The configuration will not be changed during
- the competition.
-
- | One must be able to exit from PC-demos and intros at any time by
- | pressing <ESC>.
-
- All entries have to work with the base address set to 220 and IRQ
- set to 7 on the GUS and Sound Blaster (Pro). This will cut down the
- usual hassle with sound card settings. Naturally the sound should
- also work with all other sound card IRQ, DMA and baseport settings.
- | Also all entries have to have a no sound option.
-
-
- | In PC 64kb intro competition two versions of the intro can be
- | submitted. The competing version which is under 65536 bytes long and
- | supports either GUS or SB and the release version which supports
- | both. Release version can be over 65536 bytes long. Competing 64kb
- | intro cannot be in any case longer than 65536 bytes. Both release
- | and competition version has to be submitted to the organizers before
- | the deadline.
-
- If you want to use the MIDI patches that come with the UltraSound,
- you will have to bring them with you in order for us to measure
- their size in kilobytes.
-
- The main reason why SVGA modes with higher resolution than 640x480
- aren't allowed is because the maximum resolution supported by the
- video/data projectors we have is 640x480. And even if the projectors
- could show higher resolutions, the picture quality of different
- high resolution graphics modes would not look that much different
- from one another (a video projector is NOT the same as a monitor).
-
- You should note that the picture produced by a video projector is
- not as good as a monitor picture. The video projector does not show
- pale colors well and in some cases can even lose them completely.
- Also the contrast can be different. These are common problems with
- all video projectors and simply can't be corrected. Please try to
- understand these restrictions.
-
- | Demos and intros must work with 256 colour only SVGA-board (eg.
- | TRIDENT), but they can also use optionally hardware dependent
- | screen modes (eg. 320*200*16.7M).
-
- Note that you can now enter more than one demo or 64kb intro to the
- competitions, if you so desire.
-
-
- DEMO - Maximum size in executable form is 4096 kb
- - Maximum showing time is 8 minutes, the demo
- itself can be longer
- | - Maximum base memory requirement is 600 kb
- | - 100% VGA register level compatible graphics
- | modes and SVGA modes under 640*480 are accepted
- - Pure animation files are not accepted
- - Also executables only including an animation
- and an animation player will not be accepted,
- this is not an animation competition
- - - Gravis Ultrasound (512kb) and SB PRO/SB 16 support
- - required. Also a demo has to have a no sound option
- - The name of the files have to comply to the
- ISO-9660 standard (i.e. NO special characters
- are allowed).
- - The demo MUST NOT save anything on the hard disk
-
- INTRO - Maximum size in executable form is 64 kb
- (65536 bytes)
- - Maximum showing time is 5 minutes
- | - Maximum base memory requirement is 600 kb
- | - 100% VGA register level compatible graphics
- | modes and SVGA modes under 640*480 are accepted
- - Pure animation files are not accepted
- | - on the release version Gravis Ultrasound (512kb) and
- | SB PRO/SB 16 support required. This version can be
- - over 65536 bytes long. Also a no sound option is
- - required.
- | - on the competition version either Gravis
- | Ultrasound or SB PRO/SB 16 support required
- - The names of the files have to comply to the
- ISO-9660 standard (i.e. NO special characters
- are allowed).
- - The intro MUST NOT save anything on the hard disk
-
- 4KB-INTRO - Maximum size in executable form is 4096 bytes
- - Maximum running length is 3 minutes
- | - Maximum base memory requirement is 600 kb
- - NO MUSIC or other sound is allowed
- (this is because this a coders' competition,
- not musicians')
- - Only 100% VGA register level compatible
- graphics modes are accepted (no SVGA/VESA)
- - Only one intro by one coder
- - The name of the file has to comply to the
- ISO-9660 standard (i.e. NO special characters
- are allowed).
- - The intro MUST NOT save anything on the hard disk
-
-
- * 2.4. AMIGA COMPETITION RULES: *
-
- The competition machine is a A4000 with 2 megs chip + 4 megs
- fast. All competition entries must work in Amiga 1200 with 2 megs
- chip.
-
- | One must be able to exit from Amiga demos and intros at any time by
- | pressing left mousebutton.
-
- DEMO - Maximum size is 4 megabytes
- - Must by harddisk installable
- - Maximum running length is 8 minutes
- - The names of the files have to comply to the
- ISO-9660 standard (i.e. NO special characters
- are allowed).
- | - The maximum length of the file name is 8+3
- | characters
- - The demo MUST NOT save anything on the disk
-
- INTRO - Maximum size in executable form is 40 kb
- - Maximum running length is 5 minutes
- - The names of the files have to comply to the
- ISO-9660 standard (i.e. NO special characters
- are allowed).
- | - The maximum length of the file name is 8+3
- | characters
- - The intro MUST NOT save anything on the disk
-
- * 2.5. THE GRAPHICS COMPETITIONS: *
-
- GRAPHICS - The maximum resolution allowed is 640x480
- - The maximum amount of simultaneous onscreen
- colors is 256
- - The palette is the standard 16,7 million
- color true color palette
- - Pictures drawn with Amiga will be shown with
- Amiga Brilliance (no executables!)
- - PC pictures will have to be in standard LBM,
- PCX, TGA or GIF format
- - Pictures drawn with PC will be shown with
- CSHOW (or some other good picture viewer)
- - Scanned, ripped and raytraced pictures
- will be disqualified
- - In addition, you must submit a version of the
- final picture which doesn't have your signature
- on it (which will be shown on the big screen)
- - Only one picture by one graphics artist
- - The name of the file has to comply to the
- ISO-9660 standard (i.e. NO special characters
- are allowed).
- | - The maximum length of the file name is 8+3
- | characters
-
- RAYTRACING - The maximum resolution allowed is 640x480
- - The maximum amount of simultaneous onscreen
- colors is 16.7 million
- - Pictures will be shown on PC with true color
- card (no executables!)
- - Pictures have to be in JPG or TARGA format
- - In addition, you must submit a version of the
- final picture which doesn't have your signature
- on it (which will be shown on the big screen)
- - Only one picture by one graphics artist
- - The name of the file has to comply to the
- ISO-9660 standard (i.e. NO special characters
- are allowed).
- | - The maximum length of the file name is 8+3
- | characters
-
- ANIMATION - The maximum size of the animation is 2000 of
- 320x200 frames us on a hard drive, DAT or in
- any other easily transferrable media.
- | - frame rate of the animations will be 12.5 pics/sec
- - The maximum amount of simultaneous onscreen
- colors is 16.7 million
- - The maximum resolution is 320x200
- - The animation will be shown on Pentium PC with
- true color card, the player will be done by
- Virtual Dreams
- - - The frames have to be in JPG or TGA format or
- - you can bring the whole animation in MPEG-1 format.
- - - You can also supply an audio track for the animation.
- - The audio track must be in WAV format.
- - - You can supply two versions of your animation if you
- - wish: a version that will be showed in the compo and
- - a version that will spreaded. The version that is
- - shown in the compo can use your own animation player
- - which can incorporate the music directly. The version
- - that is spreaded has to comply to the previous rules
- - (i.e. MPEG or JPG/TGA frames, and WAV music file)
- - - The animation must be delivered to us in hard drive,
- - DAT or in any other easily transferrable media,
- - (no DISKS!) possible other media restrictions be
- - notified later.
- - If you don't bring your production on a hard disk,
- - bring along a drive that can read your media!
- - The name of the file has to comply to the
- ISO-9660 standard (i.e. NO special characters
- are allowed).
- | - The maximum length of the file name is 8+3
- | characters
-
- * 2.6. THE MUSIC COMPETITIONS: *
-
- - We will not show the name of author on the screen, but we will show
- - the size of the tune, the number of channels used and the tracker
- - used on the screen while playing the tune.
-
- 4CHANNEL - Maximum size is 880kb (= one Amiga disk)
- - Maximum amount of channels is 4
- - Maximum running length is 3 minutes
- - All songs will be played with the Amiga
- ProTracker v2.x (MOD)
- - Entries must be in MOD-format (no executables)
- - Only one song by one musician
- - The name of the file has to comply to the
- ISO-9660 standard (i.e. NO special characters
- are allowed).
- | - The maximum length of the file name is 8+3
- | characters
-
- MULTICHANNEL - Maximum amount of channels is 32
- - Maximum size of the song is 1024 kb in
- a playable format (including all samples,
- pattern data, etc.)
- - Maximum running length is 3 minutes
- - the format has to be some of the following:
- S3M, MOD, XM, MTM and ULT
- - If the song is a MIDI song, bring the
- samples and everything that is needed
- to play the song with you (except the
- sound card)
- - All songs will be played with PC compatible
- players using a 1MB Gravis UltraSound
- - Only one song by one musician
- - The name of the file has to comply to the
- ISO-9660 standard (i.e. NO special characters
- are allowed).
- | - The maximum length of the file name is 8+3
- | characters
-
-
- * 2.7. COMMODORE 64 COMPETITIONS: *
-
- GENERAL RULES:
-
- | - Only one contribution from each group/artist is accepted for each competition serie.
- | for each competition serie.
- | - Contributions must be 100% finished before the deadline,
- | because we will copy and spread all of them at the party.
- | This is just to avoid final versions being released months
- | or possibly even years after the party.
- | - The deadlines aren't too flexible so please deliver your
- | contributions in time (Read: Early enough) to avoid hassle.
- | - Your contribution disks won't be returned (Doing so would cause
- | an enormous hassle, just use your imagination and guess why!).
-
- RULES FOR C64 DEMO COMPETITION:
-
- - The demo will be run on a standard C64 with original 1541
- drive and an Action Replay MK6 cartridge.
- - Each demo will be shown for a maximum of 15 minutes.
- | - It's recommendable that you would code your demos in such a
- | manner that pressing space wouldn't be necessary to proceed.
- | If, however, your demo should require any userinteraction, we
- | want a person from the contributing group to run the demo.
- | After all, there's no way we could possibly know which effects
- | the coder would like to be shown a bit longer than the others.
- | - At least one person must be present from the contributing
- | group (If it's not a group-release (Which is extremely
- | unlikely), then the coder must be present him/herself).
-
- RULES FOR C64 GRAPHICS COMPETITION:
-
- - The picture must be an executable file.
- - ALL graphic formats are accepted.
- - Only the picture must be seen on the screen; no scrollers or
- other moving things are allowed. Background music's acceptable
- (Not recommendable, though), but during the competition no-one
- will hear it (Audio equipment will be turned off).
- | - Please try to give your picture some (sensible) name to avoid
- | too many "un-named" pictures competing.
- - The artist must be present at the party.
-
- RULES FOR C64 MUSIC COMPETITION:
-
- - The tune must be an executable file.
- | - Only your imagination's the limit; samples are of course
- | accepted.
- | - Each tune will be played for max. 3 minutes (This doesn't mean
- | you'd have to cut the tune at 3:00 sharp, though! Even if your
- | tune won't be played for more than three minutes at the party,
- | people will play it longer at home).
- | - Please try to give your tune some (sensible) name to avoid
- | too many "un-named" tunes competing.
- - The artist must be present at the party.
-
- The official C64 competition organizers are:
-
- Deadbeat/The Sharks, Mysdee/The Sharks & Hazor/Beyond Force
-
-
-
- SPECIAL COMPETITIONS:
-
- We will have all traditional ASSEMBLY special competitions and
- some new ones. The competitions include for example soccer,
- disk throwing, modem throwing and lazer tag war compo.
-
-
- === 3. THE PRIZES ===
-
- As said before, the prizes will be the best yet, both in the
- Amiga and PC competitions. The total value of all the prizes in US
- dollars will be over US $50,000 (not including software).
-
- The actual prizes may be software, hardware or pure cash. This
- depends on our sponsors. The following list includes only the pre-
- liminary list of the prizes (the final lists will be published at the
- party place). Also keep in mind that the money exchange rates also affect
- this list (at the time of the writing of this text file one US dollar
- was 4.3 finnish marks).
-
- We will try to give cash prizes in the PC and Amiga demo compe-
- titions. The prizes in the other competitions may be more or less
- various hardware and software.
-
- All the cash prizes will be paid in Finnish currency.
-
-
- COMPETITION PRIZE VALUES (not including software):
-
- DEMO: INTRO: 4KB-INTRO (only PC):
- #: -------- -------- ----------------------
-
- 1. $4400 $1900 $600
- 2. $2900 $1400 $500
- 3. $2100 $1000 $350
- 4. $1350 $500 $250
- 5. $750 $250 $150
- 6.-15. $100 $100 $50
-
-
-
- ART COMPETITION PRIZE VALUES (not including software):
-
- MUSIC 4/32 CH GFX / RAYTRACE ANIMATION
- #:--------------- ---------------- -----------
-
- 1. $600 $600 $1900
- 2. $500 $500 $1400
- 3. $350 $350 $1000
- 4. $250 $250 $500
- 5. $150 $150 $250
- 6.-15. $50 $50 $100
-
-
- COMMODORE 64 COMPETITION PRIZES:
-
- In the C-64 competitions we will give only cash as follows:
-
- DEMO: GRAPHICS: MUSIC:
- #: ----------- ---------- ----------
- - 1. $400 $200 $200
- - 2. $150 $75 $75
- - 3. $50 $25 $25
-
-
- We will get the hardware and software prizes from our sponsors.
-
-
-
- === 4. PARTY FEATURES ===
-
- Next is a list of most important features at our party:
-
- * Audio and Video *
-
- The main hall is is equipped with a powerful sound system. The
- system supports Dolby Surround and will be a real kicker with
- 10 000 watts of pure sound power.
-
- The big screen in the main hall is over 8 meters wide and
- supports the 640x480 resolution! There are also two additional
- video screens for displaying information and messages.
-
-
- * Halls *
-
- The party area is composed of two interconnected halls. The main
- area is 4500 square meters. There are 1800 computer places in the
- - main hall.
-
- The sleeping hall is on the second floor and both of the halls
- are sound proof so your sleeping convience is assured. The sleeping
- hall is a big as the main party arena so there is plenty of room
- for everybody.
-
- Neither of the halls have windows so the video screens will look
- absolutely fabulous at the competitions.
-
-
- * Services *
-
- The party place is the biggest fair centre in Finland. It will
- feature 24h food service (yes, we have Coke!), 24h security
- personnel, 24h professional electrician, 24h luggage preservation
- service and cleaning personnel. Also 24h help desk with friendly
- personnel will be available to help you out with any problems you
- might encounter.
-
- Plenty of WCs and some showers will be available. Cool party
- T-shirts and posters (A1 size) will be sold for low price.
-
- Finlands largest roleplaying convention will also take place
- at the same time in the fair centre. ASSEMBLY visitors will
- get 50% discount from the entrance fee.
-
- A large home computer fair is also taking place at the same time in
- the fair centre. ASSEMBLY visitors will get in FREE to the fair,
- called PLAY 1995! Note that the visitors at PLAY 1995 can't come
- to the ASSEMBLY party area.
-
-
- * ASSEMBLY '95 NET Access *
-
- We will offer limited access to the internet at the party place.
- This will most likely include IRC, MUD and some other services,
- and even some direct links to the net thru the party LAN.
-
- All productions released during the party will be uploaded to
- the FTP server FTP.FUNET.FI, and also to FTP.MPOLI.FI (directory
- /starport/asm95/releases).
-
- | PartyNet will be build to Assembly '95. Currently, the plans are
- | to make "backbone" net throughout the main hall (A). 50 ready BNC
- | thinnet sockets will be provided for sure, later on we will release
- | information how you can connect to the partynet backbone (you need
- | your own cabling etc). A local dealer will provide netcards with
- | partynet connectivity option with just 300 FIM so you don't
- | necessarily need to have ethernet card now, you can buy it from
- | the party with cheap price.
- |
- | Technical data:
- |
- | PartyNet 7 different segments, thinnet
- | BNC only (no rj-45, unless you bring a hub)
- |
- | Internet Will be provided, stats will follow later.
- |
- | Partyserver Novell server (may change thou) with group
- | directories, 1Gb space.
- |
- | You should NOT ask us any details about the net, as the 100% plans
- | will be set in the following 2-3 weeks. We will release an updated
- | version of ASM95 infofile when the networking is cleared.
-
- - * What other things you get with Assembly ticket?*
- -
- - Assembly '95 ticket entitles you to free entrance to the largest
- - amusement park in Finland, Linnanmaki, during the party time. The
- - park is located quite near the party place and transportation is
- - planned to be arranged by the organizers. Also, the amusement park
- - has a special program called "the world of magic": a fantastic show
- - of dance and magic, featuring Erix Logan's illusions and StepUp
- - dancers. This is pretty awesome!
- -
- - * Parking fee *
- -
- - Unfortunately the Assembly '95 visitors have to pay for their weekend
- - parking. The cost is not much thou, it is 40 FIM for weekend parking.
- - You will have a weekend parking ticket and a special Assembly parking
- - area at your use.
- -
- - * Party LAN *
- -
- - ADDITIONAL INFO: Each table will have a party lan socket available.
- - To connect your computer, you need a short thinnet cable and a BNC
- - connector - plus of course your ethernet card. Tuturi Ltd will sell
- - networking stuff on the party with very fair price if you need
- - anything concerning networking and cabling.
-
-
-
- === 5. ASSEMBLY '95 CD-ROM ===
-
- All the participating pieces of art from the competitions will be
- assembled to a single ASSEMBLY '95 CD-ROM. This will be a unique
- possibility for everyone to get hundreds of megabytes data containing
- ALL demos, intros, pics, mods, etc. published at ASM '95.
- THERE'S NO OTHER EASY WAY TO COLLECT THEM ALL.
-
- We will pay royalties of the net revenue of the CD-ROM disks to the
- winners (which sign the exclusive CD-ROM distribution agreement) in
- the competitions (except for the C-64) as follows (in percents):
-
- CODE COMPETITIONS (both Amiga and PC)
-
- DEMO INTRO 4KB INTRO (only PC)
- 1. 2.5% 0.7% 0.4%
- 2. 2.0% 0.5% 0.3%
- 3. 1.5% 0.4% 0.1%
-
- ART COMPETITIONS
-
- MUSIC 4/32 CH GRAPHICS / RAYTRACE ANIMATION
- 1. 0.4% 0.4% 0.7%
- 2. 0.3% 0.3% 0.5%
- 3. 0.1% 0.1% 0.4%
-
- All productions which are shown on the big screen will receive
- a free ASSEMBLY '95 CD-ROM.
-
- If you do a fix for the production after the party and you wish to
- include it on the CD-ROM kindly send it to any places listed in the
- contact addresses. In case of problems, please contact
- ASSEMBLY Organizing.
-
- - All productions which wish to have possibility of receiving royalties
- - have to include a statement that the author(s) retain all copyrights.
- - See the RIGHTS.TXT for an adequate copyright license. We suggest
- - that you include the copyright license into the software (into the
- - demo's/intro's end screen, to the pattern names of music tune for
- - example) to ensure that it is not removed.
-
- - The biggest reason for requiring exclusive distribution contracts for
- - winning productions is to ensure that nobody else will sell the
- - production on a CD-ROM. What has happened before is that companies
- - just put your productions on a CD-ROM and pay no royalties what so
- - ever to the author. This way they can sell the CD-ROM cheaper.
- - Because ASSEMBLY Organizing is dedicated to work with the scene we
- - want to stop this. The only way to do is to have adequate copyright
- - licenses (see the RIGHTS.TXT and INFO.TXT) and exclusive distribution
- - agreements.
-
- The royalties will be paid twice in the period of one year after the
- release of the CD-ROM disk in the form of a cheque by mail. This
- means the last royalties for the ASSEMBLY '95 CD-ROM disk will be paid
- around ASSEMBLY '96 time.
-
-
- | * 5.1. ASSEMBLY '95 CD democompetition *
- |
- | Also there will be ASSEMBLY '95 CD democompetition as in ASSEMBLY '94
- | CD and the PARTY CD. The buyers of the ASSEMBLY '95 CD-ROM receive a
- | voting card and by returning it they can vote for the best production
- | in the same categories as in ASSEMBLY '95. These votes will be added
- | up and the winning productions will receive prizes from a CD-ROM prize
- | pool. From each sold CD-ROM one dollar is added to the prize
- | pool.
- |
- | The voters in the ASSEMBLY '95 CD-ROM competition can win themselves
- | too. Last year the grand prize was a free trip to ASSEMBLY '94 and
- | you can expect similar prizes in this years competition.
- |
- | The winners will be announced publicly after the deadline in
- | comp.sys.ibm.pc.demos and all winners will also be notified by
- | mail.
- |
- | The winning productions in the CD-ROM competition will receive
- | prizes according to the following chart:
- |
- | PC demo PC 64kb intro PC 4kb intro Amiga demo Amiga intro
- | 1. 9.5% 1. 4.0% 1. 1.4% 1. 9.5% 1. 4.0%
- | 2. 6.0% 2. 3.0% 2. 1.0% 2. 6.0% 2. 3.0%
- | 3. 4.5% 3. 2.1% 3. 0.7% 3. 4.5% 3. 2.1%
- | 4. 3.0% 4. 1.0% 4. 0.5% 4. 3.0% 4. 1.0%
- | 5. 1.6% 5. 0.5% 5. 0.2% 5. 1.6% 5. 0.5%
- |
- | Animation Graphics Raytrace 32ch music 4ch music
- | 1. 4.0% 1. 1.4% 1. 1.4% 1. 1.4% 1. 1.4%
- | 2. 3.0% 2. 1.0% 2. 1.0% 2. 1.0% 2. 1.0%
- | 3. 2.1% 3. 0.7% 3. 0.7% 3. 0.7% 3. 0.7%
- | 4. 1.0% 4. 0.5% 4. 0.5% 4. 0.5% 4. 0.5%
- | 5. 0.5% 5. 0.2% 5. 0.2% 5. 0.2% 5. 0.2%
-
-
-
- === 6. ASSEMBLY '95 TICKETS ===
-
-
- * 6.1 Buying tickets *
-
- | There are two kind of tickets for ASSEMBLY '95. Normal 200,- ($47USD)
- | ticket and 240,- ($56USD) ticket which includes computerplace
- reservation. You can buy the 200,- ticket either at the door at the
- happening or you can buy it in advance. Reservation tickets are only
- sold in advance.
-
- * 6.2 Where can I buy my tickets *
-
- In Finland you can buy a ticket and reserve your computer place from
- your local LIPPUPALVELU or by calling them at:
- 9700-4700 (4,95 mk/min+ppm).
-
- Groups that want to get the group discount and foreigners must buy
- their tickets and computerplace reservations directly from
- ASSEMBLY Organizing. Foreigners can pay directly to the account of
- ASSEMBLY Organizing. Make sure, when you pay directly to the account
- that ASSEMBLY Organizing doesn't get any additional costs and the
- amount of money covers the costs of the ordered ticket. Also make
- sure that we get the information who has sent the money and where
- we can send the tickets. To groups in Finland we will send the tickets
- as COD (cash on delivery).
-
- * 6.3 Why I should buy a ticket in advance? *
-
- If you buy your ticket in advance you have the possibility to use
- group discount of 10%. You have the possibility for group discount
- if you buy more than 10 tickets at a time. Also the table reservation
- is possible only by buying reservation ticket. You don't have to
- reserve table for yourself, but the best places near the videoprojector
- screen go to the reservers. The earlier you reserve your place the
- | better place you get. Over 100 reservation tickets sold already.
- Also we will organize special door in the first day of ASSEMBLY '95
- where you can get your computer in most conviniently.
-
-
- === 7. PRELIMINARY SCHEDULE ===
-
- This schedule is only preliminary and the times listed will most likely
- be changed and a lot more events will be added, but you can get a
- general feeling from it. The party place is open 24 hours a day.
- RopeCon is also open 24h/day.
-
-
- 10th of August 1995 (THURSDAY)
- - 1000 ASSEMBLY doors open
- - 1000 PLAY 1995 opens
- - 2000 PLAY 1995 closes for the day
- - special competitions etc
- - raytrace movies on the big screen etc
-
- 11th of August 1995 (FRIDAY)
- - 1000 PLAY 1995 opens
- - 1000 RopeCon starts
- - 1400 C64 competition deadline
- - 2000 C64 competitions
- - 2000 PLAY 1995 closes for the day
- - 2300 Deadline for all competitions
- | - 2300 32 channel music, PC 4kb intro, PC 64kb intro qualifying starts
-
- 12th of August 1995 (SATURDAY)
- | - 0000 graphics, Amiga 40kb intro, 4 channel music qualifying starts
- | - 0300 Amiga 40kb intro, graphics and raytracing qualifying ends
- | - 0300 Raytracing qualifying starts
- | - 0500 PC 64kb intro and PC 4kb intro qualifying ends
- | - 0600 Raytracing qualifying ends
- | - 0900 32 channel music qualifying ends
- - 1000 4 channel music qualifying ends
- - 1000 PLAY 1995 opens
- - 1200 4 channel competition
- | - 1300 Graphics competition
- | - 1400 32 channel competition
- | - 1500 Raytrace competition
- | - 1600 PC 4kb intro
- | - 1700 AMIGA 40kb intro
- | - 1830 PC 64kb INTRO
- | - 2000 AMIGA DEMO and PC DEMO qualifying starts
- - 2000 PLAY 1995 closes for the day
-
- 13th of August 1995 (SUNDAY)
- | - 0100 AMIGA DEMO qualifying ends
- - 0200 Rerun of Saturdays competitions
- - 0400 PLA-NET RAVE closes
- | - 0400 PC DEMO qualifying ends
- - 0500 Rerun ends
- | - 0500 Animation qualifying starts
- - 1000 PLAY 1995 opens
- | - 1000 AMIGA DEMO competition
- | - 1230 Animation competition
- | - 1300 PC DEMO competition
- | - 1530 counting of votes
- | - 1630 announcement of winners and prize giving for 5 best in each
- | category
- | - 1800 prize giving ceremony ends
- - 2000 Doors close - ASSEMBLY '95 is over
-
-
- === 8. DISCLAIMER ===
-
-
- We don't take any responsibility on the safety of the equipment
- people bring to the party place. We suggest you take an insurance for
- your equipment from some insurance company. And remember, you can
- store your equipment by using the luggage preservation service which
- will be available at the party place.
-
- If you have ANY suggestions or ideas about anything written in this
- text file, don't hesitate to contact us!
-
- While you are visiting Finland you have to follow Finnish laws. If you
- break laws at the Fair Centre we will call the police to take care
- of you. You will also have to answer for anything you break at the
- party place.
-
-
- > NO ALCOHOL/DRUGS/SMOKING NOR SOFTWARE PIRATISM ALLOWED IN THE PARTY PLACE <
-
-
- === 9. CONTACT INFORMATION ===
-
- You can reach us by many means according to the following list:
-
- Voice: ASSEMBLY Org. +358-0-777 3721
-
- FAX: +358-0-757 3115
-
- BBS: StarPort (FC) +358-0-615 00028 (4 lines) (PC)
- +358-0-615 00029 (5 lines) (PC)
- conference #58
-
- From Internet:
- "telnet -8 mpoli.fi -l pcboard"
- ftp.mpoli.fi /starport/asm95
- http://www.icon.fi
-
- E-mail:
-
- assembly@icon.fi
-
-
- Normal mail:
-
- ASSEMBLY'95
- Lakkisepantie 13
- 00620 Helsinki
- FINLAND
-
- Bank account for international money transfers:
-
- ASSEMBLY Organizing
- 106330-204756
- Kansallis Osake Pankki, Kerava
- FINLAND
-
- Please include your address with
- the payment, where you want the
- tickets to be sent. Also make sure
- that there are no additional expenses
- for the receiver of the payment.
-
-
-
- | === 10. ADDENDUM ===
- |
- |
- | * 10.1. MIDAS sound system *
- |
- | Because it seems that a lot of demo coders are unable to find
- | themselves a decent player that support SB and GUS (and more)
- | we are releasing information about MIDAS sound system.
- |
- | MIDAS sound system is a full featured multichannel music player
- | that supports GUS, SB, SB PRO, SB 16, PAS, PAS+, PAS16 and
- | Windows Sound Systems and comes along with complete source
- | code and C, Pascal and Assembler examples.
- |
- | The system can be freely used in a non-commercial project like
- | demos. It is created by the Finnish group called Sahara
- | Surfers.
- |
- | A new version is planned to be released at the Juhla II party
- | (before the end of June). This new version will include support
- | for 32bit protected mode systems and include a shortened version
- | that includes only support for GUS and 8bit mono SB, so it is ideal
- | for the 64k intro competition.
- |
- | You can find this great product at numerous places, for example
- | you can ftp avalon.icon.fi/pub/assembly/mdss040a.zip or ftp.mpoli.fi
- | /starport/coding/general/mdss040a.zip, and in numerous other
- | ftp sites (like teeri.oulu.fi, ftp.cdrom.com etc). If you don't
- | have access to InterNet you can also find MIDAS at StarPort
- | conference 55 (coding) (see contact information for more details)
- | and at official MIDAS distribution sites:
- |
- | Moir Brandts Honk +31-(0)70-346-1215
- | +31-(0)70-345-7929
- | +31-(0)70-345-2981
- |
- | Sourcery BBS +46-8-767-4313
- |
- | The Pantheon +1-703-378-3553
- |
- | Ultimat BBS +32-2-375-5651
- |
- | Warmboot BBS +55-194-265-112
- |
- | Note: THESE CONTACT NUMBERS ARE FOR MIDAS SOUND SYSTEM. YOU CAN FIND
- | ASSEMBLY '95 CONTACT INFORMATION BEFORE ADDENDUM IN PART 9.
-
-
- | * 10.2. Sponsors *
-
- ----------------------------------------------------------------------------
- | These companies have already promised to be the sponsors of |
- | ASSEMBLY '95: |
- | |
- | |
- | OS/2 WARP/IBM Advanced GRAVIS ZyXEL |
- | |
- | Creative Labs Toptronics Tuturi |
- | |
- | Epic MegaGames ION Finland Foley Hi-tech |
- | |
- | Without them ASSEMBLY '95 would not be possible... |
- |____________________________________________________________________________|
-
- Welcome to ASSEMBLY '95, 10th-13th of August in Helsinki Fair Centre !
-
-