home *** CD-ROM | disk | FTP | other *** search
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │ │
- │ <<< THE FUTURE CREW INFORMATION PACKAGE >>> │
- │ │
- │ Version 1.30 │
- │ │
- │ 06-FEB-1994 │
- │ │
- │ │
- │ This file contains general information about the Future │
- │ Crew and our demos. It also includes frequently asked │
- │ questions we often receive by mail and instructions on │
- │ how to contact us best. │
- │ │
- │ We will update this file as things change, and if the │
- │ above date is rather old, you can get the most recent │
- │ version of this file either by E-Mail from Internet or │
- │ from our distribution sites. │
- │ │
- │ │
- │ │
- │ │
- └─────────────────────────────────────────────────────────────────────────────┘
-
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │ CONTENTS │
- └─────────────────────────────────────────────────────────────────────────────┘
-
- 1: Opening words
- 2: Demos for Commercial Purposes
- 3: The Distribution and Use of Our Demos
- 4: The Current Memberstatus
- 5: List of all Future Crew releases
- 6: International Demo Competitions
- 7: How to Contact Future Crew
- 8: Frequently Asked Questions
- 9: Official Distribution Site BBS List
- 10: How to Become a Distribution Site
- 11: The Brief History of The Future Crew
- 12: Sonic Dreams is NOT a Future Crew demo
- 13: Final Words
-
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │ 1: OPENING WORDS │
- └─────────────────────────────────────────────────────────────────────────────┘
-
- Welcome to the FCINFO.TXT file version 1.30 !
-
- This textfile is a update to FCINFO12.TXT (version 1.21).
- There are a lot of changes and adds, so, take time to read this
- file thoroughly.
-
- This textfile was written to tell you about Future Crew, to
- give you answers to most of the things you would probably like
- to ask us, and to tell you how to get more demos.
-
- If you are interested in us making a demo for you, please,
- start reading from the next paragraph in this file.
-
- The things discussed in this textfile are mainly aimed to
- those people who have not seen much demos before, but are very
- interested in learning more about them and about the whole
- demo scene (=demo world) in general. In the future versions
- there will be changes and additions taking into account what
- has happened since the last information package.
-
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │ 2: DEMOS FOR COMMERCIAL PURPOSES │
- └─────────────────────────────────────────────────────────────────────────────┘
-
- If you find our demos interesting and would like us to make
- you one for commercial purposes, do not hesitate to contact us.
-
- When contacting us, please, include a short explanation of
- what kind of a demo you are interested in. That would greatly
- help us in evaluating the size of the project.
-
- Kindly include, for example, these kinds of information:
-
- - What kinds of demo effects would you be interested in
- - Should there be any colorful still-pictures (logos, etc.)
- - If the demo should have sound, which sound cards would you like
- to be supported, what type of music should be played, etc.
- - How big the demo could be in kilobytes and for how long
- should the demo run in minutes approximately.
- - Where would the demo be used and how soon would you like the
- demo to be finished.
-
- We would like you to understand that our demos are not animations.
- This means that nearly everything you see on the screen is being
- real-time calculated. The speed of the movement is usually
- dependant to the speed of the VGA card and the speed of the
- processor.
-
- When contacting us, you should realise that we are all rather
- young and thus still studying in various schools. This is why
- our time is usually quite limited. And it is very likely that
- we might already be involved in another project(s).
-
- You should also know that we do not make demos for Microsoft
- Windows due to its limitations from an assembly language
- programming point of view.
-
- Since normal mail is quite a slow way to communicate, we would
- prefer the communication be made through e-mail (or if e-mail
- is not a possible way of communication for you, you can always
- try to send a fax).
-
- You can find our contact information from this file.
-
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │ 3: THE DISTRIBUTION AND USE OF OUR DEMOS │
- └─────────────────────────────────────────────────────────────────────────────┘
-
- All our demos, except the ones which we have created for different
- companies, are freeware.
-
- This means that you can copy and distribute them freely as long
- as you make no modifications to them. Also, no money can be
- charged for copying them.
-
- If you are a PD/shareware/freeware distributor, please contact us
- before including our products in your collection. If you do not
- hear from us in two weeks after sending us a fax or a letter,
- it will automatically mean that you can include our freeware
- demos in your collection.
-
- In general, all commercial utilization of our demos without our
- permission is strictly forbidden. This includes selling disks
- (or any other electronic media) containing our demos.
-
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │ 4: THE CURRENT MEMBERSTATUS │
- └─────────────────────────────────────────────────────────────────────────────┘
-
- Alias: Real name: Age: Main responsibility:
- --------------------------------------------------------------
- GORE Samuli Syvahuoko 20 Organizer
- Psi Sami Tammilehto 20 Coder
- Trug Mika Tuomi 21 Coder
- Wildfire Arto Vuori 18 Coder
- Purple Motion Jonne Valtonen 17 Musician
- Skaven Peter Hajba 18 Musician
- Marvel Aki Maatta 18 Graphics Artist
- Pixel Mikko Iho 18 Graphics Artist
- Abyss Jussi Laakkonen 18 BBS Coordinator
-
- FC Internet Division:
-
- Henchman Markus Maki 19 E-mail/PR/betatesting
- Jake Jarkko Heinonen 20 E-mail/PR/betatesting
-
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │ 5: LIST OF ALL FUTURE CREW RELEASES │
- └─────────────────────────────────────────────────────────────────────────────┘
-
- Filename Size Released A Short Description
- ---------------------------------------------------------------------------
- YO!.ZIP 32 kb 2-24-89 YO! intro, VGA textmode/PC-speaker
- GR8.ZIP 31 kb 7-12-89 GR8 intro, EGA/No sound
- FC-SLIDE.ZIP 350 kb 7-23-90 Slideshow I, a graphics collection, SB
- ST224.ZIP 130 kb 2-22-91 Scream Tracker 2.24 shareware version, SB
- MENTAL.ZIP 90 kb 7-02-91 Mental Surgery demo, SB/Covox/PC-speaker
- STMIK020.ZIP 170 kb 8-10-91 Scream Tracker Music Interface Kit 0.20
- FISHTRO.ZIP 230 kb 4-08-92 Assembly'92 invitation intro, SB
- STMIKFIX.ZIP 10 kb 7-14-92 A Bugfix to STMIK
- UNREAL.ZIP 1350 kb 8-06-92 Unreal megademo, SB/SBp
- STARPRT2.EXE 6 kb 9-13-92 StarPort BBS intro, VGA/AdLib
- THEPARTY.ZIP 165 kb 10-02-92 The Party II invitation intro, SB/SBp
- PANIC.ZIP 950 kb 2-04-93 Panic trackdemo, SB/SBp
- ASM-93.ZIP 400 kb 6-15-93 Assembly'93 invitation intro, SB/SBp/GUS
- WCHARTS.ZIP 680 kb 6-26-93 Worldcharts magazine issue #1, SB/SBp/GUS
- SOULOMAT.ZIP 100 kb 7-10-93 A song by Purple Motion
- ICEKNGDM.LBM 65 kb 8-01-93 Winner of PC graphics compo at Asm'93
- ICEFRONT.ZIP 180 kb 8-01-93 The winner of PC multichnl compo at Asm'93
- CAN'T.ZIP 125 kb 8-01-93 The second in PC multichnl compo at Asm'93
- STRSHINE.ZIP 225 kb 8-01-93 The third in PC multichnl compo at Asm'93
- TROLL.LBM 85 kb 8-01-93 The fourth in PC graphics compo at Asm'93
- SUNDANCE.ZIP 235 kb 8-10-93 The winner of PC 4chnl compo at Asm'93
- 2NDREAL1.ZIP 1250 kb 10-07-93 Second Reality, Asm'93 winner, SB/SBp/GUS
- 2NDREAL2.ZIP 790 kb 10-07-93 Second part of the Second Reality demo
- 2NDR_MS.ZIP 280 kb 11-01-93 Skaven's songs from Second Reality
- SYMPHONY.ZIP 260 kb 11-01-93 Symphony by Skaven
- PMFRACT.ZIP 210 kb 11-05-93 The winner of Megaleif ST/PC music compo
- BUSMATKA.ZIP 75 kb 11-09-93 Finnish invitation to Party3 bussymatka
- STARPORT.ZIP 4522 byt 11-21-93 StarPort BBS intro II, VGA/Adlib
- SP2SRC.ZIP 30 kb 12-02-93 StarPort BBS intro II sources
- UNREAL11.ZIP 1335 kb 12-28-93 Unreal version 1.1 for Gravis UltraSound
- JOURNEY1.ZIP 867 kb 12-28-93 First Music Disc by Purple Motion
- JOURNEY2.ZIP 1015 kb 12-28-93 Second Music Disc by Purple Motion
- CHMIND.ZIP 1420 kb 02-20-94 Chaotic Mind - Music collection by Skaven
- 2NDPATCH.ZIP 36 kb 02-20-94 Slowdown bug patch for 2nd Reality
-
- You SHOULD be able to find all of the above from our Distribution Sites.
-
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │ 6: INTERNATIONAL DEMO COMPETITIONS │
- └─────────────────────────────────────────────────────────────────────────────┘
-
- For those who have no idea what the above are, I will explain.
- Demo competitions (= parties) are international events where
- the demo scene people go to meet each other and to compete in
- the many competitions that are being held. These competitions
- (= compos) are the demo, intro (= a demo sized under 60kb),
- music and graphics. There are often different compos for different
- machines (PC, Amiga, Atari ST and C-64). There are also prizes in
- each compo (cash or computer hardware & software). The cash prizes
- are usually the money people pay as the entrance fee (usually
- about $20 US/person) and the possible computer hardware & software
- has usually been sponsored by various computer companies. All
- contributions are being experienced on a big screen (many meters
- wide) and with the aid of a powerful audio system. After this all
- the people or a selected jury vote and decide which contributions
- are the best. After this the prizes are being given out and the
- party is over. In the process people of course get to know each
- other better and exchange a lot of new ideas.
-
- All contributions are usually being released at the party itself,
- but sometimes the PC demos are not. This is very unfortunate,
- and will probably change in the future. The reason why this is
- allowed to happen is becouse most demos haven't been beta-tested
- well enough before the party and might not work on most machines.
- So, the groups are being allowed to finish their demos after the
- party and then release them when they so see fit. But if they do
- not release their demos after a certain period of time (like
- 1-2 months), the party organizers will release the version which
- was contributed to the competition.
-
- Parties usually last for three days (a weekend) and are usually
- organized by bigger demo groups.
-
- There are a few big demo parties being held annually.
- These include the following: The Party in Denmark at Christmas-
- time, The Gathering in Norway around Easter, The Computer
- Crossroad in Sweden before the summer and Assembly in Finland
- in the end of Summer. The biggest of these is The Party, which
- was held for the third time last Christmas.
- The Computer Crossroads'94, though, has been cancelled.
-
- A few months before the party, the organizing demo groups usually
- release special invitation intros to advertise their parties.
-
- At Assembly'93 there were a total of 1500 attenders from which
- 550 were PC people. About half of them had come from outside
- Finland (Germany, Belgium, Holland, Sweden, Norway, USA, Israel,
- Canada, Denmark, Switzerland, Spain, etc...). Only PC people were
- allowed to vote on PC compos.
-
- The overall quality of the contributions exceeded all expectations.
- It was very cool to see how much the PC scene had developed since
- last year. The party itself went quite smoothly, except for a
- few bumps, but what would a demo party be without them... :-)
- Also the prizes were very good in all PC compos. The total value
- of all the prizes on the PC was about $7800 US.
-
- And to all you people out there:
-
- Don't forget to attend Assembly'94 next summer !
-
-
- At The Party 3 there were around 2800 people. Most PC groups
- were able to come and meet one another, and we even had
- a cool snowball fight! But somehow the co-operation between
- the Amiga and PC organizing groups wasn't successful and thus
- there were some problems in the PC competitions. Read more about
- this in the FC History section in this file.
-
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │ 7: HOW TO CONTACT THE FUTURE CREW │
- └─────────────────────────────────────────────────────────────────────────────┘
-
- Note that our mailing address has changed!
-
- The new one is: Our home BBS is:
-
- Abyss / Future Crew StarPort - FC WHQ BBS
- c/o Jussi Laakkonen +358-0-804 4626, 16.8k
- Sepetlahdentie 2 E 36 +358-0-804 1133, 16.8k
- 02230 Espoo SysOp: Abyss
- FINLAND
-
- PLEASE NOTE THAT THE STARPORT'S #2 NODE NUMBER WAS INCORRECT
- IN FCINFO10.TXT !! DO NOT CALL THAT NUMBER ANYMORE !!
-
- You can also e-mail us or send a fax:
-
- Internet: jtheinon@helsinki.fi (GORE, Jake & Henchman)
-
- Fax: +358-0-420 8620 (at GORE's place)
-
- We receive a lot of mail and simply can't answer all of it.
- Comments and opinions are always appreciated, but if you
- also have questions, consider first if you might find the
- answers elsewhere, for example from the Frequently Asked
- Questions section inside this file. However, if you include
- questions in your mail, please enclose a return envelope ready
- with your address and an international mail coupon.
- This would help us a lot.
-
- The best and the fastest way to contact us is through e-mail.
- So, if you really want to chat with us alot, you should find
- a way to use e-mail. From internet you can also find lots of
- demos and be able to e-mail other demo groups as well.
- We get a LOT of e-mail so you may have to wait for our reply
- for a while. We TRY to answer every e-mail we get but please,
- write your e-mail address into your message.
- And PLEASE, be very brief and only ask FC-related questions!
- We are NOT some all-around info forum or internet users help center!
- The reason for this is that we receive around 30-40 long email
- messages per day and simply don't always have enough time to
- answer them.
-
- A few very good anonymous ftp sites where you can find lots of
- demos are ftp.uwp.edu and wasp.eng.ufl.edu. Our demos can be found
- in the directory: /pub/msdos/demos/groups/future.crew. And since
- many people don't know how to login to an anonymous ftp site,
- here's some info: as the login name put "anonymous" and as
- the password, put your own internet email address.
-
- You can also call our many BBSes around the world. You can
- find the list of these BBSes in this textfile.
-
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │ 8: FREQUENTLY ASKED QUESTIONS ABOUT THE FUTURE CREW │
- └─────────────────────────────────────────────────────────────────────────────┘
-
- Here we have compiled a list of questions along with the
- answers (in random order) which are being asked in about
- 95% of all the letters we receive. Hopefully you will find
- the answers to your questions from here and save us and
- yourself from some unneeded paperwork.
-
- Q: Where can I get your and other groups' demos?
- A: There are several ways to get demos.
- The best way (if you have a modem) is to call an FC distribution site
- near you. They have all of our productions online and you can download
- them freely. Also many normal BBSes carry our productions and other
- groups' demos. If you don't have a modem, then getting our demos is a
- lot harder. We don't have a mailswapping system. So, if you have a friend
- who has a modem, why not try to get him to call one of our distribution
- sites. Another VERY good way to get demos is from the INTERNET. Good
- anonymous ftp demo sites are for example ftp.uwp.edu and wasp.eng.ufl.edu.
- Our demos can be located in the /pub/msdos/demos/groups/future.crew
- directory.
-
- Q: When is the musicdisk coming out ?
- A: We released Purple Motion's musicdisk called Journey at The Party'93.
- Skaven's own musicdisk is also on the way.
-
- Q: When is Scream Tracker 3.0 going to be out?
- A: Scream Tracker 3.0 is a product which might or might not ever be out.
- This is very ambiguous, but the problem is that ST3 is not a high
- priority project. The coder, Psi, is studying at a university, coding
- demos, doing commercial software and trying to spend some freetime.
- So at the moment there is no time to finish ST3 and no set release date.
-
- Q: When is Worldcharts issue #2 coming out?
- A: Since there are a lot of other groups publishing all kinds of magazines
- today and our main directive is to make demos, and that Worldcharts #1
- wasn't as good a success as we wanted it to be, we see no real sense in
- continuing to publish it anymore. Also as you might have guessed our
- time has become too limited for these kinds of projects. In a nutshell,
- at this time there is no real reason for you to send in your votes or
- articles. If we change our minds about this, you can be sure that we'll
- let you know. Thanks to everyone who supported us by sending us votes
- and articles.
-
- Q: What programming books would you recommend to learn assembler and VGA?
- A: This is a hard question, and a general answer is, that any book will do.
- You can get the basics from a book and books are a great reference,
- but when it comes to creating something new, you can't just read it
- from a book. We have all learned to code the hard way (a lot of
- miscellaneous books and a lot of experimenting). Anyway, here are
- some of the books we often find handy (there are undoutedly newer
- prints, so check them out):
-
- Mastering Turbo Assembler, Tom Swan
- Hayden Books 1989, ISBN 0-672-48435-8
- PC System Programming, Michael Tischer
- Abacus 1990, ISBN 1-55755-036-0
- The Programmers PC Sourcebook, Thom Hogan
- Microsoft Press 1988, ISBN 1-55615-118-7
- Programming the 80386, John H. Crawford and Patrick P. Gelsinger
- Sybex 1987, ISBN 0-89588-381-3
- Programmers guide to EGA and VGA cards, Richard F. Ferraro
- Addison Wesley 1989, ISBN 0-201-12692-3
-
- Also, most up to date are many software 'books', such as interrupt
- lists from bbs'es and such. We have also found a lot of valuable
- information in articles and such. In short, there is no magic
- way of learning to code, it really does take hard work.
-
- Q: Are you going to make games in the future ?
- A: Why not. It all depends if we have the time. We have a few game
- ideas cooking, but they are far from being completed. But we will
- let you all know when we have a game coming, don't you worry!
-
- Q: What do the members of Future Crew do besides computers ?
- A: Most of us study in various schools; universities, high schools and
- colleges. In real life most of us are quite normal(?) human beings.
- Our hobbies are for example, sci-fi, movies, weight-lifting, techno,
- hi-fi, etc, etc. And most of us have or has had a girlfriend.
-
- Q: What sound cards will you support?
- A: At the moment our productions support the following sound cards:
-
- Gravis UltraSound - for it's programming advantages and
- for being the new standard on the demo
- scene
- Sound Blaster Pro - for being the old standard on the demo scene
- Sound Blaster - for being the basic sound card
-
- Support to other sound cards is always possible, but right now we
- don't see enough demand to support any other cards.
-
- Q: Why do your demos require a 386 or higher to run?
- A: There are several reasons for the requirement; For example, 386 has many
- new assembler commands, 32bit registers, and of course more processing
- power. There isn't simply enough processing power in 286 to run a full
- ledged demo. And besides, 286-based machines are a rapidly dying breed.
-
- Q: How did you learn to code as you do now?
- A: Learning to code demos is a long and very very difficult process. It takes
- years to learn to code demos very well. A good way to start is some high
- level language like Pascal or C and then started to experiment with
- assembler. It takes a lot of time and experimenting to get better, and
- there are no shortcuts (for book recommendations, see a question before
- this). The main thing is trying to understand what you do, then trying
- to change the program to see what you get, and gain wisdom in what's
- the best way of doing things. Learning to code well requires a lot of
- patience, a lot of enthusiasm and a lot of time. It is not easy.
-
- Q: What programs do you use to do your demos?
- A: We use the following programs to do our demos; For code we use
- Borland C++, Microsoft C, Borland Pascal and of course TASM (Turbo
- Assembler). For graphics we use Deluxe Paint 2 Enchanded (and 3D Studio
- 2.0). For making the music we use Scream Tracker 3.0 beta, and for
- digitizing the samples for our songs we use Advanced DigiPlayer 2.5
- beta. Scream Tracker 3.0 and Advanced DigiPlayer are our own programs
- made by Psi, and they are not available to the public at this time.
- In addition to all these, we of course have a big collection of
- utilities we have crafted to our need during the years.
-
- Q: I'm a beginner programmer. I wonder if you could help me learn demo coding?
- A: To help beginners learn the secrets of democoding we have released the
- full source of our Mental Surgery demo. This source code is spread along
- with our STMIK (Scream Tracker Music Interface Kit), which is a 4 channel
- music player, which you can link into your own programs. You can find these
- from our distribution sites, under the name STMIK020.ZIP (be sure to grab
- STMIKFIX.ZIP too, which fixes one nasty bug). Do not try to ask us send
- you some of our unreleased source code.
- We have also released a new source code pack which includes the full,
- documented ASM source code of our new StarPort intro II.
- There's always the possibility that we will release some other source code
- in the future as well, but at this time there are no immediate plans for
- such an event.
-
- Q: Exactly where do FC members study and what?
- A: Many of us study in high school or in university. Here is the complete list:
-
- Psi - Turku university, major informatics
- Trug - finished his studies
- Wildfire - last year in high school
- Purple Motion - second year in high school
- Skaven - not studying at the moment
- Pixel - not studying at the moment
- Marvel - last year in high school
- Abyss - last year in high school
- GORE - studying in business school/commercial college
-
- Q: How long does it take to make a demo like Second Reality?
- A: The complete time that it takes to make such demo can't really be counted.
- Most of our knowledge is based on years of hard work and on our previous
- works. All of us do little experiments on their freetime and when a
- "critical mass" is achieved the making of a demo begins more seriously.
- From this point to a final demo (in the case of a major production like
- Second Reality) it takes around three to six months.
-
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │ 9: OFFICIAL FUTURE CREW DISTRIBUTION SITES │
- └─────────────────────────────────────────────────────────────────────────────┘
- ┌──────────┬──────────────────────┬────────────────────────┬──────────────────┐
- │Country │BBS name │BBS number(s) │SysOp / Other info│
- ├──────────┼──────────────────────┼────────────────────────┼──────────────────┤
- │Finland │StarPort - FC WHQ │+358-0-804-4626 HST/V32b│=ABYSS- / FC │
- │ │ │+358-0-804-1133 V32bis │ │
- │ │ │ │ │
- │Australia │Tequila Sunrise │+61-7-801-4446 V32bis │Bartender │
- │ │ │ │ │
- │Austria │Polymorph LIGHTS │+43-1-596-9026 V32b&HST│Gery │
- │ │ │ │ │
- │Argentina │FTC SoftWare BBS │+54-1-633-4795 19.2kbps│Er Magnifico │
- │ │ │ │ │
- │Belgium │Genesis │+32-2-2453498 16.8k │McGarret&MadFlight│
- │ │ │ │ │
- │Belgium │Point Break │+32-11436925 16.8k │Lord Cyrix & │
- │ │Access Denied WHQ │ │Jumping Jack Flash│
- │ │ │ │ │
- │Brazil │Warmboot BBS │+55-19426-5112 V32b │Carlos Cantu │
- │ │ │ │ │
- │Canada │Spasm-o-Tron │+1-514-744-5718 V32bis │Snibble / HiTS │
- │ │ │ │ │
- │Canada │The Twisted Tower │+1-905-844-1632 V32bis │Elminster/[Gothic/│
- │ │ │ 2 lines │Relentness/Sun] │
- │ │ │ │ │
- │Denmark │Crack Central BBS │+45-981.10096 19.2k │Executioner │
- │ │ │ │ │
- │England │Sound & Vision BBS │+44-932-252323 V32bis │Rob Barth │
- │ │ │ │ │
- │France │A.C.E │+33-1-4588-7548 V.FAST │Christophe Yvon │
- │ │ │+33-1-4588-8809 V.FAST │ │
- │ │ │ │ │
- │Germany │Crystal BBS │+49-6138-1293 16.8k │Timo / Xography │
- │ │ │ │ │
- │Germany │The Continental BBS │+49-711-548501 16.8k │Trojaner │
- │ │ │ │ │
- │Holland │The Consultation BBS │+31-1170-54987 V32bis │Preceptor │
- │ │ │ │ │
- │Hungary │Dune II │+36-62-342-793 V32bis │TSC / Phantom │
- │ │ │open: workdays 14-07 CET│weekends: 24h │
- │ │ │ │ │
- │Iceland │Mori BBS │+354-1-677020 V32bis │Arni Eggertsson │
- │ │ │ │ │
- │Israel │The Bureaucratic BBS │+972-9-984173 V32bis │Shachar Cafri │
- │ │ │+92-9-426657 V22bis │ │
- │ │ │ │ │
- │Norway │Romeo November │+47-515-36698 HST/Terbo│Stinger │
- │ │ │+47-515-36797 19.2k/Zyx│ │
- │ │ │ │ │
- │Russia │Silmarillion BBS │+7-(384-2)-210-722 19.2k│Lord Saur0n/LeGeNd│
- │ │ │ │ │
- │Singapore │MultiMedia GS │+65-252-1220 V32b │WildCat │
- │ │ │ │ │
- │Spain │Dracker BBS │+34-3-385-3393 16.8k │Gvyt / ENiAC │
- │ │ │ │ │
- │Sweden │Illusion │+46-18-260565 V32bis │ZED / FAiC │
- │ │ │ │ │
- │Switzerlan│Wonderland │+41-64-47-3046 16.8k │PfUsuUS │
- │ │ │ │ │
- │USA, FL │The Power Grid │+1-813-481-6539 16.8k │GridRunner,Cowboy&│
- │ │Future Crew USA HQ │ │Syntax Error / AVL│
- │ │ │ │ │
- │USA, NY │The Sound Barrier │+1-718-979-6629 HST V32b│Daredevil / REN │
- │ │Renaissance WHQ │+1-718-979-9406 V22bis │Charles Scheffold │
- │ │ │ │ │
- │USA, ND │Quantum Accelerator │+1-701-258-0319 V32bis │Chris Zimman │
- │ │ │ │ │
- │USA, TX │Programmer's Oasis │+1-214-328-6142 V32bis │Daniel Potter / │
- │ │ │ │Digital Infinity │
- │ │ │ │ │
- │USA, SC │The End of Time │+1-803-855-0783 V32bis │Holy Water and │
- │ │ │ │The Hit Man │
- │ │ │ │ │
- │USA, KY │Eleutheria │+1-606-223 1853 V32bis │Soul Rebel / │
- │ │ │ │Avalanche │
- │ │ │ │ │
- │USA, MO │Red Sector │+1-816-792 3821 16.8k │Lion Heart │
- │ │ │+1-816-792 2029 HST │ │
- │ │ │ │ │
- │USA, D.C. │Data Connection BBS │+1-703-506 8598 16.8kHST│Ryan / Renaissance│
- └──────────┴──────────────────────┴────────────────────────┴──────────────────┘
-
- In addition, you can get our demos from internet where
- a very good anonymous ftp demo site is ftp.uwp.edu. Our demos
- can be found in the directory: /pub/msdos/demos/groups/future.crew.
-
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │10: HOW TO BECOME A FUTURE CREW DISTRIBUTION SITE │
- └─────────────────────────────────────────────────────────────────────────────┘
-
- We are looking for distribution sites around the world.
- We are looking for demo-oriented BBS'es that are interested
- in becoming part of FC's growing number of BBS'es.
-
- So, what does it take to become an FC distsite?
- In fact, it's not easy, we require a lot, but before
- giving up, take a look at the following list:
-
- - Your BBS MUST have every single one production
- FC or any member of FC has ever RELEASED
-
- - Your BBS HAS TO contact Future Crew at least
- once a month, either by calling StarPort or by
- sending us e-mail
-
- - Your BBS has to be absolutely DEMO-ORIENTED, NOT
- some gigantic all-around BBS. YOU yourself have
- to be very interested about demos and the PC demo
- scene in general
-
- - Your BBS would also be a Future Crew information
- forum. You would have to answer questions concerning
- FC and our production, and help people who have
- problems with our software
-
- - Your BBS should be operated on a PC compatible,
- with at least a 14400 BPS modem and 300 megabytes
- of diskspace for demos, and the BBS should be open
- 24 hours a day, and 365 days / year
-
- So what do you get in exchange? Well, these things we can
- guarantee:
-
- - Your BBS will be mentioned in every FC production
- in the distsite BBS list
- - You have a chance to get all FC's future productions
- first hand
-
- What we can't guarantee, but what is likely to happen, is that
- your BBS will become more and more popular and it's quality
- will improve dramatically.
-
- Remember that we already have BBSes in most of the european
- countries (check out the BBS list), but there are still some
- gaps left which we'd like to fill out. In the USA and Canada,
- we are accepting one BBS per state.
-
- Please read the above rules carefully and think twice before
- sending in the application below:
-
- -----8<------8<------8<------8<---cut-here------8<------8<------8<------8<-----
-
-
- THE FUTURE CREW DISTRIBUTION SITE APPLICATION FORM
- ==================================================
-
- Copy this application to it's own file, fill it out and give the
- file the name of your BBS. Then send it to StarPort or e-mail it.
- Do NOT fax it or send it by normal mail!
-
- BBS name :______________________________________
-
- BBS phonumber(s) :______________________________________
- :______________________________________
- :______________________________________
- :______________________________________
-
- BBS modem(s) :______________________________________
- :______________________________________
-
- Modem speeds supported : [ ] 1200 [ ] 2400 [ ] 9.6k V.32
- (place X on appropriate : [ ] 14.4k V.32Bis [ ] 16.8k HST
- boxes) : [ ] 14.4k HST [ ] 19.2k ZyXel
- : [ ] 19.2k V.32Ter [ ] 28.8k V.34
- : [ ] other, what:_____________________
- : [ ] MNP 1-5 [ ] V.42Bis
-
- BBS net address(es) :______________________________________
-
- List networks you are in :______________________________________
- :______________________________________
-
- BBS software :______________________________________
-
- Mailer software :______________________________________
-
- Is your board any other group's distsite or member board: (Yes/No)
- If yes, please list them :______________________________________
- :______________________________________
- :______________________________________
-
- How many lines/nodes does your system have :____________
-
- How many users does your system have :__________________
-
- How large (in MB's) is your system :__________________
-
- Is your BBS very demo-oriented : (Yes / No)
-
- In what country do you live :___________________________________
-
- SysOp alias / group :______________________________________
-
- SysOp real name :______________________________________
-
- SysOp voice phone number :______________________________________
-
- SysOp e-mail address :______________________________________
-
- SysOp age :___
-
- SysOp full mail address :______________________________________
- :______________________________________
- :______________________________________
- :______________________________________
-
-
- Anything special we should be aware of?:
- _________________________________________________________________
- _________________________________________________________________
- _________________________________________________________________
- _________________________________________________________________
- _________________________________________________________________
-
-
- -----8<------8<------8<------8<---cut-here------8<------8<------8<------8<-----
-
- P.S. Filling up this form doesn't mean that you will automatically
- become an FC distribution site! We'll check the form and get back
- to you if we have positive news.
-
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │11: THE BRIEF HISTORY OF THE FUTURE CREW │
- └─────────────────────────────────────────────────────────────────────────────┘
-
- by Abyss and GORE / Future Crew
-
- - 1986-1987 -
- Future Crew (FC) was founded in the year 1986 on the C-64. And only one
- member has been in the group for the whole time - Psi. FC did two
- demos on the C-64 before moving into the PC scene in the year 1988.
-
- - 1988 -
- FC's first PC demo was a CGA sinus -scroller called GR8. At that time
- the members were HAL, JPM, SS (Psi) and SIDDER. And DARK POWER
- was FC's BBS.
-
- - 1989 -
- Then there came YO! which was quite popular for a while. It used one of
- the VGA's textmodes and included 'nice' PC-speaker music. It had
- many scrollers, a sinusing YO!-logo, a little bouncing ball and
- a 2D-starfield. At this time ICE joined and so FC
- had another BBS - SILICON DRAGON.
-
- - 1990 -
- In the year 1990 there was only one demo release from us, the Slideshow I.
- It was the first PC demo which included 4 voice SoundBlaster music.
- It didn't include any other special code for it was a VGA picture
- slideshow. And at this time there were a lot of members in FC:
- Psi, ICE, HAL, JPM, SID, BIG, DAC, MAC and SEBU.
-
- And only shortly after Slideshow I, Psi released his Scream Tracker 2.0
- - a 4 voice music editing program inspired by the Amiga SoundTracker.
- ST 2.0 was a real success. But of course, it didn't take much time
- when a pirated version was on the move.
-
- - 1991 -
- In summer 1991, FC released a demo called Mental Surgery. It had
- a big scroller on the top of the screen, 3D-starfield, a nice writer,
- music scopes and of course 4 voice SoundBlaster music.
- This was the last FC demo that worked on a 286 machine. At this
- time the members were: Psi, ICE, Dr.Venkman and Purple
- Motion. And only a while after this I (GORE) joined FC and ICE lost
- the interest to demos and left FC along with his BBS.
-
- - 1992 -
- So, FC lived quietly for about half a year. But when the year
- 1992 came Trug, Pixel, Skaven and Abyss joined FC. And as Abyss
- joined, FC had a BBS again, called StarPort. So, in the
- beginning of the year 1992 FC had the following members:
-
- Psi - Code
- Trug - Code
- GORE - Organizing
- Pixel - GFX
- Abyss - BBS Support
- Skaven - Music & GFX
- Purple Motion - Music
-
- It was at this time that we had begun making UNREAL. Our first
- plan was to release it at MEGA-Leif Convention - An Atari ST/PC party held
- in Uppsala, Sweden. But about a month before MEGA-Leif, MeeGosh/Rebels
- (Amiga) called me and told me about ASSEMBLY'92 and that it would be cool
- to have also the PC scene there. So, he asked us to do an invitation intro
- for the PC scene about this mega-event. We agreed and so, UNREAL was put to
- rest as Psi got the idea of making something different - namely the Fishtro.
- It took us about two weeks to create Fishtro from nothing, but when we went
- to MEGA-Leif Convention, we still had a few little bugs in it and therefore
- we couldn't release it until a week after MEGA-Leif.
-
- After we came back from MEGA-Leif, we started on making Unreal again in
- order to get it finished for Assembly'92.
-
- In July'92 came Assembly'92, and we won the demo competition with Unreal.
- Around 1000 people attended this party, which wasn't so bad as it was being
- held for the first time. The total amount of PC people was 300.
-
- After this we were contacted by the organizers of a big Amiga/C64/PC party,
- called The Party 1992. They asked us to organize the PC demo compo there and
- to make an Invitation Intro for it's PC side.
-
- At that time we had the following members:
-
- Psi - Code
- Trug - Code
- WildFire - Code
- Pixel - GFX
- Purple Motion - Music
- Skaven - Music & GFX
- GORE - Organizing
- Abyss - BBS support
-
- The Party 1992 Invitation Intro was mostly coded by Psi and WildFire.
- WildFire was our new coder who joined us in autumn 1992. He had before been
- active on the Atari ST scene.
-
- Then it was the time for another big demo. The making of Panic began.
- It was the normal process of making demos with blood and sweat and annoying
- deadlines. Wildfire was the one to assemble the demo together, but lots of
- code was also done by Psi and Trug.
-
- Then it was the time for The Party 1992. As we thought that it would be
- really nice to get as many people as possible to The Party as cheaply as
- possible, we decided to organize a bustrip there with the Amiga people.
- So we managed to load two buses full of computer freaks and start our trip
- to The Party.
-
- At that time The Party 1992 was the biggest demo party ever. There were
- about 2500 computer freaks of which around 300 were PC dudes.
-
- There we entered the demo compo with Panic, and to our surprise we came
- second. Witan's Facts of Life had won the demo compo. We were quite
- disappointed by this, because there was absolutely no voting. The voting
- system on Amiga just didn't work. And then some Amiga organizer just asked
- the last remaining PC organizer (A member of Danish Elite) "What do you
- think were the best PC demos?" without telling him that these were going
- to be the official results. And without thinking the PC organizer just
- said "Witan's, FC's and Sonic's".
-
- However, The Party 1992 was a nice party.
-
- - 1993 -
- After The Party 1992 we lived quietly for awhile. The only big change was
- that Marvel (formerly in Sonic Amiga) joined us. So we now had two GFX
- artists. Then we began thinking of making a diskmag (Worldcharts). At first
- nobody really wanted to code it, so we thought that we would make it as a
- co-operation with Stone (a finnish demogroup). But after some co-operation
- trouble we began making it 100% by ourselves. Only the first issue was
- released. Then we decided to stop making it, for we had other more important
- projects to attend to.
-
- Then it was the time for Assembly'93. Once again we were the PC organizers
- and we made an invitation intro about it.
-
- Assembly'93 was the biggest summer demo party ever. There were about 1500
- people on the party place of which around 550 were PC demo freaks. Asm'93
- was also a big advancement on the PC side. For the first time we also had
- an intro, a music (4 channel and multichannel) and a graphics competition.
-
- Next was The Party 1993 (also known as The Party 3), and all we can say is
- that it wasn't such a good party as it could have been. This was NOT the
- fault of the PC organizing group Access Denied, but instead it seemed that
- the Amiga organizers had underestimated the PC side and thus treated the PC
- side pretty unfairly.
-
- Anyway, we released the GUS version of our old Assembly'92 winner demo
- Unreal, and Purple Motion's musicdisk called Journey (which also includes
- our MOD/S3M player for GUS/SB/SBPro).
-
- - 1994 -
- A new year has started and Future Crew is now almost 8 years old.
- We have big plans for this year, both in the demo scene and in the commer-
- cial market. We, along with Sonic PC, Accession, The Movement and
- Carillon&Cyberiad will organize Assembly'94 this year. According to what
- we know by now, Asm'94 will be held from the 5th of August to the 7th of
- August in the center of Helsinki (the capital city of Finland).
- We will release the Assembly'94 Pre-Invitation Intro as soon as we have
- enough information available. This should take place in a month or so.
- The second Assembly'94 Invitation Intro (which will include the final info)
- will be released in the beginning of the summer.
-
-
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │12: SONIC DREAMS │
- └─────────────────────────────────────────────────────────────────────────────┘
-
-
- Two files which have claimed to be a demo from us under the
- name of Sonic Dreams have been circulating boards around
- Europe.
-
- These files: FCSONIC1.ZIP and FCSONIC2.ZIP
-
- A R E F A K E S !!!
-
- We don't know the maker of these files nor the purpose of them.
- Under our tests we have not found any viruses nor troijans in these
- files. These files are composed of PCX pictures with some simple
- C source code. Please delete the files when encountered. We
- (the Future Crew) are not the makers of these files.
-
-
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │13: FINAL WORDS │
- └─────────────────────────────────────────────────────────────────────────────┘
-
- This is the fourth revision of this file. In the first version
- there was a a little "bug". The number to StarPorts' second node
- was incorrect. Please, don't call that number! The number goes
- to some Finnish home.
-
- Thank you for reading this file.
-
-
- //GORE, Henchman & Abyss / FC
-