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- on mouseUp
- global gThePhysic, gVideoSprite
- MyUnload()
- set n to the castNum of sprite gVideoSprite
- if the castType of cast n = #digitalVideo then
- set mr to the movieRate of sprite gVideoSprite
- set the movieRate of sprite gVideoSprite to 0
- end if
- HideVideoSprite()
- gThePhysic(mResetMainContent)
- gThePhysic(mLogBrowse)
- end
-