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- 7.2.2 ROTATE ENTITY
-
-
- The ROTATE ENTITY command is used to rotate or rotate and copy a group of
- entities.
-
-
- COMMAND FORMAT
-
- #ROTATE ENTITY [modifiers] :Ent ... :Loc x1 :Ent ...
-
- or
-
- #ROTATE ENTITY ANGLE value [modifiers] :Ent ... :Loc x1 x2 x3 xn :Ent
-
- The entities to be rotated or rotated and copied or identified at the Ent
- prompt. The angle through which the entities are rotated can either be
- defined explicitly by entering the ANGLE modifier, or defined implicitly
- using a set of locations on the drawing.
-
- If the ANGLE modifier is used, location 'x1' defines the centre of rotation.
- ( See fig. 7.16 ).
-
- If the ANGLE modifier is omitted, a minimum of 3 locations must be entered
- to define the centre of rotation and the rotation angle. Location 'x1' is
- used as the centre of rotation. The angle defined by the imaginary line
- drawn from location 'x1' to 'x2' forms the base angle from which the
- rotation angle is derived. The actual angle of rotation is defined as the
- difference between the angle of the imaginary line drawn between 'x1' and
- 'x3' and the base angle. If the COPY modifier is used, further locations
- may be entered each of which define an angle of rotation relative to the
- base angle in the same way. ( See fig. 7.17 and 7.18 ).
-
-
- MODIFIERS
-
- COPY The COPY modifier is used to create new copies of the entities
- that were identified. The original entities are left intact
- while new entities are created at the specified locations.
-
- Without the COPY modifier, the original entities are rotated
- through the specified angle about the centre of rotation.
-
- .ACTIVELAYER When entities are copied using the ROTATE ENTITY command, the
- new entities will be created on the same layer as the original
- entities. If the ACTIVELAYER modifier is used, the new
- entities will be created on the current active layer.
-
- .ACTIVEDEPTH When entities are copied using the ROTATE ENTITY command, the
- new entities will be created on the same depth as the
- original entities. If the ACTIVEDEPTH modifier is used, the
- new entities will be created on the current active depth.
-
- ANGLE The ANGLE modifier can be used to define explicitly the
- rotation angle. The modifier should be followed by the
- rotation angle in degrees.
-
- .NTIMES If the COPY modifier is used and the angle of rotation is
- given with the ANGLE modifier, NTIMES can be used to specify
- the number of copies of the identified entities to create.
- The entities are copied incrementally at the specified angle
- about the centre of rotation.
-
- NOTEXTROT This modifier is used to inhibit the rotation of text. The
- location of any text entity is affected by the rotation, but
- the angle of the text remains unchanged.
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