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- 5.12.5 EXPLODE SYMBOL
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- The EXPLODE SYMBOL command is used to explode a symbol into all of its
- component parts. Copies of the original entities used to define the symbol
- are created in place of the single graphics entity of a normal symbol.
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- Only the internal graphics of the symbol are affected, any cpoint, tnode
- or nested symbol that was created as a separate linked entity remains
- unchanged.
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- The symbol instance will not be deleted unless the UNLINK modifier is used.
- The new entities created will be related to the existing symbol instance in
- a child member list, the overall effect is the same as if the symbol was
- drawn originally using the EXPLODE modifier.
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- COMMAND FORMAT
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- #EXPLODE SYMBOL [modifiers] :Ent x1 x2 ... xn
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- The command will process each symbol identified after the colon. If an
- identified symbol is already an exploded symbol it will be ignored.
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- MODIFIERS
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- UNLINK If the UNLINK modifier is used, the original symbol instance
- will be deleted. Any new entities created and any of the old
- symbol entities such as cpoints and tnodes, will not be
- related in any way.
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