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1995-07-10
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5.12.5 EXPLODE SYMBOL
The EXPLODE SYMBOL command is used to explode a symbol into all of its
component parts. Copies of the original entities used to define the symbol
are created in place of the single graphics entity of a normal symbol.
Only the internal graphics of the symbol are affected, any cpoint, tnode
or nested symbol that was created as a separate linked entity remains
unchanged.
The symbol instance will not be deleted unless the UNLINK modifier is used.
The new entities created will be related to the existing symbol instance in
a child member list, the overall effect is the same as if the symbol was
drawn originally using the EXPLODE modifier.
COMMAND FORMAT
#EXPLODE SYMBOL [modifiers] :Ent x1 x2 ... xn
The command will process each symbol identified after the colon. If an
identified symbol is already an exploded symbol it will be ignored.
MODIFIERS
UNLINK If the UNLINK modifier is used, the original symbol instance
will be deleted. Any new entities created and any of the old
symbol entities such as cpoints and tnodes, will not be
related in any way.