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- ;ws109.mps
- ;mods for labdemo by Andy Wally 10/97
-
- Labyrinth on
-
- yield off
-
- ;consts
-
- ;settled
- joniSetId=6102
- santiagoSetId=6103
- laptrapSetId=6163
- monkeySetId=6105
-
- ;bod
- joniLipsId=6106
- santiagoLipsId=6107
- monkeyLipsId=6109
- joniArmsId=6158
- santiagoArmsId=6159
- monkeyArmsId=6161
- joniBodId=6152
- santiagoBodId=6153
- monkeyBodId=6155
-
- ;fidgets
- joniFidgetsId=[6110 6111 6112
- santiagoFidgetsId=[6113 6114 6115
- monkeyFidgetsId=[6119 6120
-
- ;exit/enter
- joniEnterWId=6125
- santiagoEnterWId=6126
- laptrapEnterWId=6127
- joniEnterEId=6128
- santiagoEnterEId=6129
- laptrapEnterEId=6130
- joniExitWId=6131
- santiagoExitWId=6132
- laptrapExitWId=6133
- joniExitEId=6134
- santiagoExitEId=6135
- laptrapExitEId=6136
-
- ;speech
- joniCPreSpchId=[6339 6340
- joniCPostSpchId=[6341 6342
- joniSolvedSpchId=6338
- santiagoCPreSpchId=[6343 6344
- santiagoCPostSpchId=[6345 6346
- santiagoWrongSpchId=6334
- santiagoSolvedSpchId=6337
- monkeyCPreSpchId=[6305 6306
- monkeyCPostSpchId=[6347 6348
- monkeyIntroSpchId=[6300 6301 6302
- monkeyRetSpchId=[6303 6304
- monkeyWrongSpchId=6332
- monkeySolvedSpchId=[6335 6336
- owenL1SpchId=6309
- owenL2SpchId=6312
- owenL3SpchId=6316
- owenL4SpchId=6319
- owenPostSpchId=6331
- leslieL1SpchId=[6310 6311
- leslieL2SpchId=[6313 6314 6315
- leslieL3ASpchId=6317
- leslieL3BSpchId=6318
- leslieL4SpchId=[6320 6321 6322
- lesliePostSpchId=[6328 6329
-
- monkeyPolishId=6138
- laptrapHideId=6167
- radioLightId=6122
- backpackLightId=6123
- laptrapLightId=6124
-
- plateId=6139
- grooveId=6166
- glintId=6137
- plateShineId=6147
- JSDuckId=6164
- bushSneezeId=6148
- branchGlowId=6149
- bushHalfSneezeId=6168
-
- ;sfx
- glintSfxId=6120
- monkeyPolishSfxId=6121
- plateShineSfxId=6126
- mathraSfxId=[6122 6130 6131
- bushSneezeSfxId=6127
- branchGlowSfxId=6128
- bushHalfSneezeSfxId=6132
- answerSnapSfxId=6124
- answerGoHomeSfxId=6125
- answerPickUpSfxId=6123
- backpackSfxId=6129
-
- backgroundId=6100
-
- ;ws105
- WSceneId=4200
- ;ws111
- ESceneId=6600
-
- ;tool placement
- whichPouch=0
-
- ;coords
- plateX=[233 293 359 410 438
- plateY=[364 378 361 389 360
- ;varies with level
- grooveX=[332 353 332 332
- grooveY=[228 228 228 216
-
- plateWidth=54
- plateHeight=26
-
- ;groups
- preloadGroupId=6100
- enterWGroupId=6110
- enterEGroupId=6111
- exitWGroupId=6120
- exitEGroupId=6121
- monkeyPolishGroupId=6130
- ;mathraScareGroupId=6140
- rewardGroupId=6150
-
- ;z values
- exitSpotZ=2
- mathraSpotZ=4
- grooveZ=6
- puzzleTextZ=8
- platesZ=10
- plateShineZ=12
- glintZ=14
- monkeyZ=16
- bushZ=18
- branchZ=20
- santiagoZ=30
- joniZ=32
- laptrapZ=34
- radioSpotZ=60
- backpackSpotZ=62
- toolkitZ=80
-
- ;//////////////////////////////
-
- include com.mps
- ;xtra line
- include data109.mps
- ;xtra line
- ;include help.mps
-
- ;//////////////////////////////
-
- ;global access
- ;worldMem=RWorldPort
- ;get worldMem priorScene prior
- ;set worldMem priorScene backgroundId
- ;get worldMem puzzleLevel math level
- ;get worldMem intVariable been109 beenHere
- ;if beenHere=0
- ; set worldMem intVariable been109 1
- level=1
- beenHere=0
- prior=0
-
-
- joniClickCtr=1
- santiagoClickCtr=1
- monkeyClickCtr=1
- helpClickCtr=1
- mathraSpotClickCtr=1
- wrongCtr=1
-
- puzzleCompleted=False
-
- UseResourceGroupFile "wscommon.grp"
- UseResourceGroupFile "ws109.grp"
- UseResourceGroupFile "ws109P.grp"
- UseResourceGroupFile "help.grp"
-
- call init
-
- ;CacheFile "ws111P.grp"
- ;CacheFile "ws105P.grp"
- yield on
-
- ;///////////////////////////////
-
- procedure init
- [
-
- LoadResourceGroup preloadGroupId
-
- musicLoop=RBackgroundSound loopAMusicId
- play musicLoop start
-
- scene=RScene backgroundId
- play scene setScreenCursor deadCursor
- set scene laptrapClosed laptrapDone
- set scene goToSignin exitToSignin
- set scene toolTaken saveToolState
- ;play scene enableAsynchronousResourceLoading
- play scene start
-
- ; get worldMem intVariable treasuresLeft109 treasuresLeft
- ; if treasuresLeft
- ; play scene dropTreasure branchGlowId blueSneezeberryTool -1 -1 branchZ treasuresLeft
-
- joni=RCharacter joniSetId -1 -1 joniZ
- santiago=RCharacter santiagoSetId -1 -1 santiagoZ
- laptrap=RCharacter laptrapSetId -1 -1 laptrapZ
- monkey=RCharacter monkeySetId -1 -1 monkeyZ
- call initChars
- play monkey showPose
-
- fidgetManager=FidgetManager
- call initFidgetManager
- play fidgetManager start
-
- glint=RAmbientAnim glintId -1 -1 glintZ 30 glintSfxId
- play glint start
-
- bushHalfSneeze=RAnimation bushHalfSneezeId -1 -1 bushZ
- set bushHalfSneeze cursor liveCursor
- set bushHalfSneeze clicked bushClicked
- play bushHalfSneeze show
-
- groove=RAnimation grooveId grooveX.level grooveY.level grooveZ
- play groove show
-
- puzzle=RPuzzle
- call initPuzzleC
- set puzzle scrambleAnswers true
- set puzzle centerAnswerText true
- set puzzle centerPuzzleText true
- play puzzle setAnswerFont trueType CaslonLightSSK "Casll___" 20 10
- play puzzle setPuzzleTextFont trueType CaslonLightSSK "Casll___" 20 10
- play puzzle start
-
- call createHotSpots
-
- ;do this after the backpack hotspot is set up
- ; call setupBackpack
-
- ;intro
- if prior=0
- [
- play joni showPose
- play santiago showPose
- play laptrap showPose
-
- call entrySpeech
- ]
- else
- call entrance
- ]
-
- procedure initChars
- [
- ;add anims
- call addAnimsJoniC
- call addAnimsSantiagoC
- call addAnimsLaptrapC
- play laptrap setAnim laptrapHideId -2 -2
- ;monkey
- play monkey setHead monkeyLipsId -1 -1
- play monkey setArms monkeyArmsId -1 -1
- play monkey setBody monkeyBodId -1 -1
- play monkey setAnim monkeyFidgetsId.1 -2 -2
- play monkey setAnim monkeyFidgetsId.2 -2 -2
-
- ;set clicks
- call setCharClicksC
- set monkey clicked monkeyClicked
-
- ;set cursors
- call setCharCursorsC
- set monkey cursor liveCursor
-
- set laptrap animateSettled true
- ]
-
- procedure initFidgetManager
- [
- joniFidg1=CharacterAction "joni" fidgetAnim joniFidgetsId.1
- joniFidg2=CharacterAction "joni" fidgetAnim joniFidgetsId.2
- joniFidg3=CharacterAction "joni" fidgetAnim joniFidgetsId.3
- santiagoFidg1=CharacterAction "santiago" fidgetAnim santiagoFidgetsId.1
- santiagoFidg2=CharacterAction "santiago" fidgetAnim santiagoFidgetsId.2
- santiagoFidg3=CharacterAction "santiago" fidgetAnim santiagoFidgetsId.3
- monkeyFidg1=CharacterAction "monkey" fidgetAnim monkeyFidgetsId.1
- monkeyFidg2=CharacterAction "monkey" fidgetAnim monkeyFidgetsId.2
- monkeyFidg3=CharacterAction "monkey" fidgetAnim monkeyFidgetsId.2
-
- play fidgetManager add "joniFidg1" 10
- play fidgetManager add "santiagoFidg1" 10
- play fidgetManager add "monkeyFidg1" 10
- play fidgetManager add "joniFidg2" 10
- play fidgetManager add "santiagoFidg2" 10
- play fidgetManager add "monkeyFidg2" 10
- play fidgetManager add "joniFidg3" 10
- play fidgetManager add "santiagoFidg3" 10
- play fidgetManager add "monkeyFidg3" 10
- ]
-
- procedure createHotSpots
- [
- ;navigation
- ; exitSpotW=RCHotSpot 0 193 116 479
- ; set exitSpotW zOrder exitSpotZ
- ; set exitSpotW cursor westCursor
- ; set exitSpotW hit goWest
-
- ; exitSpotE=RCHotSpot 524 193 639 439
- ; set exitSpotE zOrder exitSpotZ
- ; set exitSpotE cursor eastCursor
- ; set exitSpotE hit goEast
-
- ;demostuff
-
-
- pbExit=RPButton 600 450 31005
- set pbExit "hit" leavepreviews
-
-
- pbDemos=RPButton 500 450 31006
- set pbDemos "hit" leavethispreview
-
- ;txtExit=RText 590 440 640 480 11 25 "Exit" 1 0 "Arial" 0
- ;txtDemos=RText 450 440 590 480 11 25 "Demo Menu" 1 0 "Arial" 0
- ;txtForward=RText 250 440 350 480 11 25 "Forward" 1 0 "Arial" 0
- ;txtBack=RText 180 440 250 480 11 25 "Back" 1 0 "Arial" 0
-
- ;hsExit=RHotSpot 590 440 640 480
- ;hsDemos=RHotSpot 450 440 590 480
- ;hsForward=RHotSpot 250 440 350 480
- ;hsBack=RHotSpot 180 440 250 480
-
- ;set hsExit "hit" killdemos
- ;set hsDemos "hit" killthisdemo
- ;set hsForward "hit" next
- ;set hsBack "hit" previous
-
- ;end demostuff
-
-
- ;tickle
- ; mathraSpot=RCHotSpot 0 0 123 40
- ; set mathraSpot cursor liveCursor
- ; set mathraSpot zOrder mathraSpotZ
- ; set mathraSpot hit mathraSpotClicked
-
- ; call showBackpackSpot 43 247 78 312
-
- ; call showRadioSpot 186 263 225 304
- ]
-
- procedure addToPuzzle
- [
- ;answers
- for i 1 5
- [
- plates.i=RAnswer i plateId plateX.i plateY.i platesZ
-
- ;shift rect up 3
- set plates.i textRect plateX.i plateY.i-3 plateX.i+plateWidth plateY.i+plateHeight-3
- ]
-
- ;container
- container=RContainer 1 grooveX.level grooveY.level grooveX.level+plateWidth grooveY.level+plateHeight
-
- ;puzzle text
- call addPuzzleText
- ]
-
- procedure addPuzzleText
- [
- if (level=1)+(level=3)
- [
- X1=278
- X2=482
- Y1=100
- tRectHeight=21
- space=tRectHeight-7
-
- for i 1 4
- [
- Y2=Y1+tRectHeight
- pText.i=RPuzzleText i X1 Y1 X2 Y2 puzzleTextZ false
- Y1=Y2
- ]
-
- Y1=Y1+space
- pText.5=RPuzzleText 5 X1 Y1 X2 Y1+tRectHeight puzzleTextZ false
-
- ;("years" text next to groove)
- pText.6=RPuzzleText 6 387 223 441 249 puzzleTextZ false
- ]
- else
- [
- if (level=2)
- [
- X1=278
- X2=482
- Y1=100
- tRectHeight=21
- space=tRectHeight-7
-
- for i 1 3
- [
- Y2=Y1+tRectHeight
- pText.i=RPuzzleText i X1 Y1 X2 Y2 puzzleTextZ false
- Y1=Y2
- ]
-
- ;space
- Y1=Y1+space
-
- for i 4 5
- [
- Y2=Y1+tRectHeight
- pText.i=RPuzzleText i X1 Y1 X2 Y2 puzzleTextZ false
- Y1=Y2
- ]
- ]
- else
- [
- X1=278
- X2=482
- Y1=108
- tRectHeight=21
- space=tRectHeight-7
-
- for i 1 3
- [
- Y2=Y1+tRectHeight
- pText.i=RPuzzleText i X1 Y1 X2 Y2 puzzleTextZ false
- Y1=Y2
- ]
-
- ;space
- Y1=Y1+space
-
- pText.4=RPuzzleText 4 X1 Y1 X2 Y1+tRectHeight puzzleTextZ false
-
- ;("years" text next to groove)
- pText.5=RPuzzleText 5 387 211 441 237 puzzleTextZ false
- ]
- ]
- ]
-
- procedure entrance
- [
- play joni hidePose
- play santiago hidePose
- play laptrap hidePose
-
- sNIB=StartNIBAction
- eNIB=EndNIBAction
-
- play scene addToQueueBack "sNIB"
-
- if prior=WSceneId
- [
- loadAct=LoadResourceGroupAction enterWGroupId
- play scene addToQueueBack "loadAct"
-
- call addQMoveActions joniEnterWId santiagoEnterWId laptrapEnterWId 0
-
- unloadAct=UnloadResourceGroupAction enterWGroupId
- play scene addToQueueBack "unloadAct"
- ]
- else
- [
- loadAct=LoadResourceGroupAction enterEGroupId
- play scene addToQueueBack "loadAct"
-
- call addQMoveActions joniEnterEId santiagoEnterEId laptrapEnterEId 0
-
- unloadAct=UnloadResourceGroupAction enterEGroupId
- play scene addToQueueBack "unloadAct"
- ]
-
- play scene addToQueueBack "eNIB"
-
- set scene queueFinished monkeyIntro
- play scene startQueue
- ]
-
- procedure monkeyIntro
- [
- play monkey setAnim monkeyPolishId -1 -1
-
- loadAct=LoadResourceGroupAction monkeyPolishGroupId
- unloadAct=UnloadResourceGroupAction monkeyPolishGroupId
- monkeyPolish=CharacterAction "monkey" characterAnim monkeyPolishId
- monkeyPolishSfx=SoundAction monkeyPolishSfxId
-
- monkeyPolishCAct=CompositeAction
- play monkeyPolishCAct add "monkeyPolish"
- play monkeyPolishCAct add "monkeyPolishSfx"
-
- play scene addToQueueBack "loadAct"
- play scene addToQueueBack "monkeyPolishCAct"
- play scene addToQueueBack "unloadAct"
-
- set scene queueFinished entrySpeech
- play scene startQueue
- ]
-
- procedure entrySpeech
- [
- if beenHere=0
- [
- monkeySpch1=SpeechAction "monkey" monkeyIntroSpchId.1
- monkeySpch2=SpeechAction "monkey" monkeyIntroSpchId.2
- monkeySpch3=SpeechAction "monkey" monkeyIntroSpchId.3
-
- play scene addToQueueBack "monkeySpch1"
- play scene addToQueueBack "monkeySpch2"
- play scene addToQueueBack "monkeySpch3"
- ]
- else
- [
- monkeySpch1=SpeechAction "monkey" monkeyRetSpchId.1
- monkeySpch2=SpeechAction "monkey" monkeyRetSpchId.2
-
- play scene addToQueueBack "monkeySpch1"
- play scene addToQueueBack "monkeySpch2"
- ]
-
- set scene queueFinished nothing
- play scene startQueue
- ]
-
- procedure mathraSpotClicked
- [
- ;loadGrpAct=LoadResourceGroupAction mathraScareGroupId
- ;unloadGrpAct=UnloadResourceGroupAction mathraScareGroupId
- ;loadResAct=LoadResourceAction "WAVE" mathraSfxId.mathraSpotClickCtr
- hideJoni=SetHidePoseAction "joni"
- hideSantiago=SetHidePoseAction "santiago"
- JSDuck=AnimAction JSDuckId -1 -1 joniZ mathraSfxId.mathraSpotClickCtr
- showJoni=SettledPoseAction "joni"
- showSantiago=SettledPoseAction "santiago"
- laptrapHide=CharacterAction "laptrap" characterAnim laptrapHideId
-
- JSDuckQ=ActionQueue
- play JSDuckQ addToBack "hideJoni"
- play JSDuckQ addToBack "hideSantiago"
- play JSDuckQ addToBack "JSDuck"
- play JSDuckQ addToBack "showJoni"
- play JSDuckQ addToBack "showSantiago"
-
- JSDuckCAct=CompositeAction
- play JSDuckCAct add "JSDuckQ"
- play JSDuckCAct add "laptrapHide"
-
- ;play scene addToQueueBack "loadGrpAct"
- ;play scene addToQueueBack "loadResAct"
- play scene addToQueueBack "JSDuckCAct"
- ;play scene addToQueueBack "unloadGrpAct"
-
- if mathraSpotClickCtr=3
- mathraSpotClickCtr=1
- else
- mathraSpotClickCtr=mathraSpotClickCtr+1
-
- set scene queueFinished nothing
- play scene startQueue
- ]
-
- procedure bushClicked
- [
- halfSneezeAct=PlayAnimAction "bushHalfSneeze" bushHalfSneezeSfxId 0
-
- play scene addToQueueBack "halfSneezeAct"
-
- set scene queueFinished nothing
- play scene startQueue
- ]
-
- procedure joniClicked
- [
- ; if puzzleCompleted=False
- joniSpch=SpeechAction "joni" joniCPreSpchId.joniClickCtr
- ; else
- ; joniSpch=SpeechAction "joni" joniCPostSpchId.joniClickCtr
-
- play scene addToQueueBack "joniSpch"
-
- if joniClickCtr=1
- joniClickCtr=2
- else
- joniClickCtr=1
-
- set scene queueFinished nothing
- play scene startQueue
- ]
-
- procedure santiagoClicked
- [
- ; if puzzleCompleted=False
- santiagoSpch=SpeechAction "santiago" santiagoCPreSpchId.santiagoClickCtr
- ; else
- ; santiagoSpch=SpeechAction "santiago" santiagoCPostSpchId.santiagoClickCtr
-
- play scene addToQueueBack "santiagoSpch"
-
- if santiagoClickCtr=1
- santiagoClickCtr=2
- else
- santiagoClickCtr=1
-
- set scene queueFinished nothing
- play scene startQueue
- ]
-
- procedure monkeyClicked
- [
- ; if puzzleCompleted=False
- monkeySpch=SpeechAction "monkey" monkeyCPreSpchId.monkeyClickCtr
- ; else
- ; monkeySpch=SpeechAction "monkey" monkeyCPostSpchId.monkeyClickCtr
-
- play scene addToQueueBack "monkeySpch"
-
- if monkeyClickCtr=1
- monkeyClickCtr=2
- else
- monkeyClickCtr=1
-
- set scene queueFinished nothing
- play scene startQueue
- ]
-
- procedure playerWrong
- [
- if wrongCtr=1
- spch=SpeechAction "monkey" monkeyWrongSpchId
- else
- spch=SpeechAction "santiago" santiagoWrongSpchId
-
- if wrongCtr=1
- wrongCtr=2
- else
- wrongCtr=1
-
- play scene addToQueueBack "spch"
-
- set scene queueFinished nothing
- play scene startQueue
- ]
-
- procedure playerSolved
- [
- set scene queueInterruptible 0
- set joni clicked
- set santiago clicked
- set monkey clicked
- set bushHalfSneeze clicked
- joniClickCtr=1
- santiagoClickCtr=1
- monkeyClickCtr=1
- helpClickCtr=1
- puzzleCompleted=True
-
- loadGrpAct=LoadResourceGroupAction rewardGroupId
- unloadGrpAct=UnloadResourceGroupAction rewardGroupId
- loadResAct=LoadResourceAction "ASEQ" branchGlowId
- monkeySpch1=SpeechAction "monkey" monkeySolvedSpchId.1
- plateShine=AnimAction plateShineId grooveX.level grooveY.level plateShineZ plateShineSfxId
- monkeySpch2=SpeechAction "monkey" monkeySolvedSpchId.2
- hideBush=HideAnimAction "bushHalfSneeze"
- bushSneeze=AnimAction bushSneezeId -1 -1 bushZ bushSneezeSfxId
- showBush=ShowAnimAction "bushHalfSneeze"
- branchGlowSfx=SoundAction branchGlowSfxId
- ; treasure=TreasureAction branchGlowId blueSneezeberryTool -1 -1 branchZ
- santiagoSpch=SpeechAction "santiago" santiagoSolvedSpchId
- joniSpch=SpeechAction "joni" joniSolvedSpchId
- sNIB=StartNIBAction
- eNIB=EndNIBAction
- sNIB2=StartNIBAction
- eNIB2=EndNIBAction
-
- play scene addToQueueBack "sNIB"
- play scene addToQueueBack "loadGrpAct"
- play scene addToQueueBack "loadResAct"
- play scene addToQueueBack "eNIB"
- play scene addToQueueBack "monkeySpch1"
- play scene addToQueueBack "plateShine"
- play scene addToQueueBack "monkeySpch2"
- play scene addToQueueBack "sNIB2"
- play scene addToQueueBack "hideBush"
- play scene addToQueueBack "bushSneeze"
- play scene addToQueueBack "showBush"
- play scene addToQueueBack "eNIB2"
- ; play scene addToQueueBack "treasure"
- play scene addToQueueBack "branchGlowSfx"
- play scene addToQueueBack "santiagoSpch"
- play scene addToQueueBack "joniSpch"
- play scene addToQueueback "unloadGrpAct"
-
- ; set scene queueFinished saveToolState
- set scene queueFinished goEast
- play scene startQueue
- ]
-
-
- procedure goWest
- [
- set scene queueInterruptible 0
- loadAct=LoadResourceGroupAction exitWGroupId
- ;unloadAct=UnloadResourceGroupAction exitWGroupId
- sNIB=StartNIBAction
- eNIB=EndNIBAction
-
- play scene addToQueueBack "sNIB"
- play scene addToQueueBack "loadAct"
- call addQMoveActions joniExitWId santiagoExitWId laptrapExitWId 1
- ;play scene addToQueueBack "unloadAct"
- play scene addToQueueBack "eNIB"
-
- set scene queueFinished exitWest
- play scene startQueue
- ]
-
- procedure goEast
- [
- set scene queueInterruptible 0
- loadAct=LoadResourceGroupAction exitEGroupId
- ;unloadAct=UnloadResourceGroupAction exitEGroupId
- sNIB=StartNIBAction
- eNIB=EndNIBAction
-
- play scene addToQueueBack "sNIB"
- play scene addToQueueBack "loadAct"
- call addQMoveActions joniExitEId santiagoExitEId laptrapExitEId 1
- ;play scene addToQueueBack "unloadAct"
- play scene addToQueueBack "eNIB"
-
- set scene queueFinished exitEast
- play scene startQueue
- ]
-
- procedure saveToolState
- [
- ; get scene treasuresShowing treasuresLeft
- ; set worldMem intVariable treasuresLeft109 treasuresLeft
- ]
-
- procedure leaving
- [
- play musicLoop stop
- ;UnloadResourceGroup preloadGroupId
- CloseResourceGroupFile "wscommon.grp"
- CloseResourceGroupFile "ws109.grp"
- CloseResourceGroupFile "ws109P.grp"
- CloseResourceGroupFile "help.grp"
- ]
-
- procedure exitWest
- [
- call leaving
-
- ; UncacheFile "ws203P.grp"
- ; UncacheFile "ws109P.grp"
-
- Labyrinth off
- relay lab2.mps
- ]
-
- procedure exitEast
- [
- call leaving
-
- ; UncacheFile "ws203P.grp"
- ; UncacheFile "ws109P.grp"
-
- Labyrinth off
- relay labrnth2.mps
- ]
-
- procedure exitToSignin
- [
- ; call leaving
- ;
- ; UncacheFile "ws105P.grp"
- ; UncacheFile "ws111P.grp"
- ;
- ; relay "signin.mps"
- ]
-
-
- procedure killdemos
- [
- quit
- ]
-
- procedure killthisdemo
- [
- drop script stack
- relay autorun.mps
- ]
-
- procedure next
- [
- call exitEast
- ]
-
- procedure previous
- [
- call exitWest
- ]
-
- procedure leavethispreview
- [
- play musicLoop stop
- Labyrinth off
- ; click=RSound 31405 -1
- ; play click start
- ; pause 1
- exit
- ]
-
-
- procedure leavepreviews
- [
- play musicLoop stop
- wp=WorldPort
- firsttime=1
- set wp intVariable 1 firsttime
- Labyrinth off
- ; click=RSound 31405 -1
- ; play click start
- ; pause 1
- quit
- ]
-
-