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Generous Efforts of Many
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FEATURES:BEAGLE
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ALPHA.PLOT.DOC
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T.ALPHA.PLOT
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2010-05-14
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ALPHA PLOT INSTRUCTIONS
-----------------------
GENERAL INFORMATION
-------------------
Alpha Plot is a sophisticated Hi-Res graphics program that
will let you flex your Apple's Hi-Res capabilities to create
colorful drawings and detailed charts and graphs. These
instructions will do their best job if you run Alpha Plot
and experiment while you read. Most of the details not in
the instructions are printed on the screen.
ALPHA INFO
----------
Any changes or suggestions that we have come up with since
this book was printed appear on the Alpha Plot disk. Run
the "Alpha Info" program.
ALPHA PLOT'S TWO MODES
----------------------
Alpha Plot features a Drawing Mode and a Typing Mode. To
enter either mode, select Key Chart Option 4, then D or T,
OR type ctrl-D or ctrl-T while typing or drawing. In the
Drawing Mode, you can do everything EXCEPT type. Typing
Mode lets you type and access Options 1-6.
TWO IMAGE PAGES
---------------
The Apple has two Hi-Resolution screens or "Pages", called
Page 1 and Page 2. With Alpha Plot, you can store two
images in memory at the same time and view either one.
Alpha Plot lets you draw or type only on Page 1, but you may
easily move images from Page 1 to Page 2 and back, and from
memory to disk and back from or to either page. You may,
of course, store as many images as you want on disk.
APPLE'S SCREEN LAYOUT
---------------------
Apple's Hi-Res screens measure 280 plots wide (0-279) by 192
plots high (0-191). Four colors (1,2,5,6), two blacks (0,4)
and two whites (3,7) are available for Hi-Res plotting. See
"<1> Color Selection" and your Applesoft Manual and for more
information.
CURSOR MOVES
------------
Cursor moves from the Drawing and Typing Modes are similar.
From the Typing Mode, you must press the CTRL key WHILE you
press the appropriate cursor-move key. Otherwise, you would
type the letter on the screen.
KEY DIRECTION AMOUNT
L. Arrow Left 1 unit
(ctrl)-K Left 1 plot
R. Arrow Right 1 unit
(ctrl)-L Right 1 plot
(ctrl)-A Up 1 unit
(ctrl)-S Up 1 plot
(ctrl)-Z Down 1 unit
(ctrl)-X Down 1 plot
See more about units, plots, and other cursor-move features
in the Typing Mode and Drawing Mode sections. The Alpha
Plot key layout works well for comfortable two-hand
operation. Notice that the plot-move keys are adjacent to
the unit-move keys.
<RETURN>
--------
If you find yourself in a part of Alpha Plot you don't want
to be in (for example, you might accidentally press a 5 and
be in the "Erase the Screen" mode), pressing the <RETURN>
key as an answer to a question will usually get you back to
the Drawing or Typing mode.
COMPATIBILITY WITH NORMAL DISKS
-------------------------------
Images created with Alpha Plot are completely compatible
with your normal programs and disks. Therefore, you may use
pictures made with Alpha Plot in your own programs. Run and
list the program on the Alpha Plot disk called "PICTURE
BLOAD DEMO" if you are unfamiliar with loading and viewing
hi-res pictures under program control.
SAVE TO BE SAFE
---------------
Making a drawing on your Apple is quite a bit like
programming. The more you plan, the better things turn out.
The more you practice, the more efficient you will be. As
with programming, SAVE YOUR WORK from time to time in case
you want to continue drawing from where you were ten minutes
ago (or in case the dog pulls the plug).
STARTING OUT
------------
Boot the Alpha Plot disk, and choose the "Run Alpha Plot"
option. Answer Y to "Clear the Hi-Res screen?" (or answer N
if you have pictures in memory that you want to keep).
After the usual amount of disk-whirring, you will be
presented with Hi-Res Page 1, with text at the bottom of the
screen offering you the choices D, T, L and S for Draw,
Type, Load and Save. You will re-encounter this portion of
the program each time you press the 4 key. More later about
that.
DRAWING MODE
------------
From this mode you can do anything except type--plot lines,
dots, ellipses and boxes, and perform page and image
manipulations.
MOVING THE CURSOR
-----------------
When you first run Alpha Plot, you will see a flickering
squarish dot on the screen. This is the XO CURSOR, actually
four cursors in one. Press the A, Z and Arrow keys a few
times to separate the four cursors and to get a feel for
cursor movement. Try the K, L, S and X keys too for
one-plot movement. Notice how the O part of the cursor is
controlled by you while the X stays in one position, and the
two dots go along for the ride.
CURSOR JUMPS
------------
How far your cursor goes with each keypress is determined by
the SPEED (9 key). However, you may JUMP the cursor 50
PLOTS without changing the speed. Simply press <ESC>, then
A, Z, or an Arrow. To jump 150 plots down from the top of
the screen, for example, type <ESC>-Z-<ESC>-Z-<ESC>-Z.
CURSOR COORDINATES and OFFSET
-----------------------------
At the bottom left of the screen is information regarding
the current position of the cursor. The H and V values
after the word "CURSOR" represent the horizontal and
vertical coordinates of the O part of the cursor. The
"OFFSET" values represent the horizontal and vertical
distances BETWEEN the X and the O. Notice that coordinates
H=O and V=O place the cursor at the upper left of the screen
and coordinates H=279 and V=191 place it at the lower right.
(NOTE: To exit the Drawing Mode, type "4" or ctrl-T.)
THE KEYS
--------
Except for cursor moves, most Alpha Plot features are
controlled by the top row of keys as indicated on your
Keyboard Chart. Here is a discussion of each key and what
it does.
(SPACE BAR) DRAW/MOVE SELECTION
-------------------------------
Press the space bar and you will see the flashing word,
"DRAW", on the top left text line. Now move your cursor and
it will indeed draw. Press the space bar again and "DRAW"
will change to "MOVE", meaning you can move the cursor
without drawing. The space bar is used because it is easily
reachable with your thumb while you are manipulating the
cursor. to plot a single dot, press the space bar twice and
move the cursor away.
(RETURN) ZERO OFFSET
--------------------
Pressing the <Return> key while you are in the Drawing Mode
will set the offset to Zero and place all four corners of
the XO Cursor on top of the O. This same feature is
accomplished by pressing 8 and Z. See "<B> Modify Cursor".
(1) COLOR
---------
Press the 1 key and you can select your Drawing or Typing
(size>1) color. If Alpha Plot isn't drawing or typing when
you think it should be, maybe you have the drawing color set
the same as your background. To select a new color quickly,
simply type 1-3 or 1-6 or 1-whatever, depending on the color
you want.
COLOR BUGS
----------
1. The Apple won't let you draw certain colors in certain
vertical columns. You can only draw in Colors 1 and 5 in
ODD-NUMBERED columns. Alpha Plot corrects this by moving
the cursor one plot over when necessary.
2. A WHITE VERTICAL line will appear in color unless you
plot another line directly next to it. Alpha Plot does this
for you for Colors 4 (Black) and 7 (White), but NOT for
Colors 0 (Black) and 3 (White). That way you have a choice
when drawing vertical lines.
SPECIAL COLORS: 8 & 9
----------------------
COLOR #8 (REVERSE) lets you draw lines or boxes (not
ellipses) in the OPPOSITE of the background color. These
lines and boxes may be erased by re-drawing over them in
Reverse. Experiment and see.
COLOR #9 (MIX) lets you select TWO COLORS (not Reverse) for
drawing filled boxes and ellipses. Every other horizontal
line will appear in each color. You can create many
different shades and hues by mixing colors (and by adjusting
a few of the knobs on your T.V. set!). Load the "Color
Chart" picture from the Alpha Plot disk to see the range of
color possibilities. If your color is #9 (mix), your
drawing color for lines will be the FIRST COLORS of the
mix.
(2) NOTES
----------
The notes at the bottom of the screen may be turned off to
reveal whatever image may be behind the notes. Press 2 for
full-screen graphics or to turn the notes back on again.
(3) GRID
---------
Press 3 to draw a Hi-Res grid over your picture. Press 3
again and the grid will be erased (that's Color #8 again!).
There are dots at every ten plots in both directions. The
grid lines are 100 plots apart. It is best NOT to draw or
type with the grid on the screen unless you want the grid as
a permanent part of your picture. When the grid erases, it
will draw little dots and stripes on any NEW parts of your
drawing. Another way to access the grid is to draw it on
Page 1 and store it on Page 2 (see option 6).
(4) DRAW, TYPE, LOAD & SAVE
----------------------------
Running Alpha Plot or selecting Key Chart Option 4 will get
you into the "Draw, Type, Load, Save" mode with its animated
text arrow. the Drawing Mode and Typing Modes (described
earlier) may be entered from this option by selecting "D" or
"T".
"Load" and "Save", selectable by pressing the L or S keys,
let you load and save (actually BLOAD and BSAVE) hi-res
pictures to and from disk. Hi-res pictures will usually
appear as 34 sector binary (B) files in your catalogs.
Scrunched picture files (see page 38) will be smaller.
You may catalog whatever disk is in your drive by first
selecting L or S and then typing "CAT" (return) when a file
name is requested. You cannot perform other DOS functions
such as Lock and Unlock while using Alpha Plot. To resave a
picture that is locked, save it with a different name OR
save it onto another disk. If you want, you can even quit
Alpha Plot and load and save hi-res images "by hand" by
typing:
BLOAD PICTURE, A$2000 (page 1)
BLOAD PICTURE, A$4000 (page 2)
BSAVE PICTURE, A$2000, L$2000 (page 1)
BSAVE PICTURE, A$4000, L$2000 (page 2)
The "PICTURE BLOAD DEMO" program demonstrates more regarding
handling of hi-res pictures.
ERRORS
------
If the disk is full or some other error occurs during a Load
or Save, you will see an error message number on the screen
and the program will continue. the error number represents
the TYPE of error that has occurred. Here are the most
likely numbers: 4=WRITE PROTECTED, 6=FILE NOT FOUND, 8=I/O
ERROR, 9=DISK FULL, 10=FILE LOCKED, 13=FILE TYPE MISMATCH.
See your Applesoft Manual for the complete list. If you are
attempting to save an image and get a DOS error, such as
"File Type Mismatch" or "Disk Full", your picture will NOT
BE SAVED completely. You will need to exit Alpha Plot,
correct the problem, Run Alpha Plot, and save your image
again.
(5) CLEAR THE SCREEN
--------------------
Press 5 and select the color you want to clear the screen.
Your picture will be permanently erased unless you pick
"Color" #8 which will give you a NEGATIVE IMAGE of the
screen. "Erase" again with Color #8 and you'll get your own
positive image back!
(6) IMAGE OPTIONS
-----------------
Pressing 6 gives you four powerful options:
(6-P) SEE PAGE 2:
-----------------
Press P, and you will see your Page 2 image (if there is
one). Now press any key, and the screen will flicker
between Pages 1 and 2 so you may compare them. Press any
key again, and you are back to Page 1.
(6-S) SWITCH IMAGES:
--------------------
Press S and your two pages will be switched. Now you can
draw or type on your (former) Page 2 image.
(6-R) RELOCATE:
---------------
Any rectangular section of Page 1 may be duplicated on
either page within the limits of the screen. BEFORE YOU
SELECT OPTION 6-R, define the area to be moved with the four
points of the XO cursor. Now press 6 and R, select 1 or 2
for the page you want the move made to and move the flashing
rectangle to the desired new location. The 2 key will
function here if you want to temporarily remove the screen
notes. PRESS M TO MAKE THE TRANSFER or <Return> to escape.
After the transfer has been made, you may delete the
original section image by drawing a solid box over it.
(6-M) MERGE PAGES:
------------------
Alpha Plot lets you merge pictures four different ways. If
you're into the terminology ("A OR B", etc.), here it is.
If you're not, ignore this:
1. A OR B (Opaque Non-Black Page 1 onto Page 2)
2. A EOR B (XDraw Page 1 onto Page 2)
3. A AND B (Opaque Black Page 1 onto Page 2)
4. A=B ( Compare/Combine)
You will want to experiment with each option. If your Page
2 picture is valuable, SAVE IT on disk BEFORE MERGING. Here
are two sample images. The four possible merges appear on
the next page.
PAGE 1 BEFORE MERGE (PICTURES GO HERE)
(7) KEYBOARD/PADDLE SWITCH
--------------------------
The 7 key will switch cursor control from paddles to
keyboard and back with a "KEY" or "PDL" appearing on the top
line of the screen notes. If you don't have paddles, you
don't need paddles; keyboard control is far more accurate.
Paddle-1 will move it vertically. Paddles have no effect in
the Typing Mode. All keys except the cursor-move keys have
their normal effect with paddles in control.
(8) MODIFY CURSOR
-----------------
The 8 key lets you select or re-arrange the cursor. The
current cursor's symbol; "XO", "RB", or "--" will appear in
the screen notes.
(8-X) XO CURSOR
----------------
This is the Drawing cursor you will probably use most, since
it is the most versatile of the three available. The XO
cursor consists of four points. The O is the drawing point,
the X is a stationary reference point, and the other two
points assist in the drawing of ellipses, boxes and lines.
Pressing <Return> (or Option 8-Z) or drawing a line (Option
"--") will put all four points on top of the O.
(8-B) RUBBER BAND CURSOR
------------------------
The Rubber Band cursor works similarly to the XO cursor, but
shows you a stretchable projected line between a stationary
point and any other point you select. Using this cursor,
you can actually see a line plot before you draw it.
Pressing <Return> (or Option 8-Z) or drawing a line (Option
"--") will give the Rubber Band a length of zero.
(8-N) NO CURSOR
---------------
The no-cursor mode is used when you want to draw with no
distractions on the screen. With no cursor you can do
everything you can with either of the two visible cursors.
(
8-Z) ZERO OFFSET
-----------------
Z will put all four XO Cursor points on top of the current 0
position, or make the length of the Rubber Band Cursor zero.
Select Z when you want to move the usually stationary X
position. Pressing <Return> from the Drawing Mode is the
same as selection 8-Z.
(8-R) ROTATE LEFT
-----------------
R rotates the XO Cursor points or the Rubber Band 90 degrees
counter-clockwise (unpredictable in PDL mode).
(9) SPEED
---------
Speed determines the NUMBER OF PLOTS the cursor will plot or
move for each A, Z or Arrow keypress. you may select speeds
1-9 by pressing the appropriate number. Pressing a zero
will select a speed of 10. "*" is 20 and "-" is 40. S, X,
K and L will move the cursor 50 PLOTS regardless of the
speed. To quickly select a new speed, simply type 9-5 or
9-* or 9-whatever.
(0) ELLIPSE
-----------
Pressing the Zero key will draw an ellipse that would touch
each of the four sides of an imaginary box connecting the
four XO cursor points. Another Zero will fill the ellipse.
you do not have to wait for the circle to be drawn to fill
it (simply type two zeros). You may halt an ellipse while
it is being drawn by pressing <Return>. An ellipse may be
any color or color mix, but not Reverse. Theoretically, to
draw a CIRCLE, the H and V Offset values at the bottom of
your screen should be about EQUAL. This depends partly on
the amount of distortion on your monitor. Try a test.
(:) BOX
-------
Pressing Colon will draw a linear box connecting the four
points of the XO cursor. Colors 4 and 7 black or white
boxes have fatter vertical sides. Colors 0 and 3 do not
(see "Color Bugs"). A second Colon will fill the box in the
selected color or Reverse. You may use mixed colors for
drawing boxes (see more under Color Selection).
(-) LINE
--------
Pressing a Minus-sign key will connect the X and O ends of
your XO cursor with a line or make an imprint of the Rubber
Band Cursor on the s