home *** CD-ROM | disk | FTP | other *** search
/ Geek 6 / Geek-006.iso / audio / tocadores / soritong10.exe / Data / Skin / SoriBar / UI.TXT < prev    next >
Text File  |  1999-03-09  |  6KB  |  317 lines

  1.  
  2. // DEFINE //
  3.  
  4. #DEFINE VERSION  10
  5. #DEFINE LANGUAGE KOREAN
  6.  
  7.  
  8. // OBJECT //
  9.  
  10. OBJECT SoriBar : WINDOW
  11. {
  12.     TYPE = ACCEPTFILES|CANMOVE|SORIBAR|HBAR;
  13.  
  14.     BITMAP_DEFAULT = background.bmp;
  15.     REPEATSTART = 400;
  16.     REPEATLENGTH = 30;
  17.  
  18.     LEFT    = 0;
  19.     TOP     = 0;
  20.     WIDTH     = FIT;
  21.     HEIGHT     = FIT;
  22.  
  23.     ICON = Soritong.ico;
  24.  
  25.     ///////////////////////
  26.     //  SYSTEM BUTTONS
  27.     ///////////////////////
  28.  
  29.     OBJECT bSystem : BUTTON
  30.     {
  31.         FUNCTION    = POPUP;
  32.         HELP        = System_Button;
  33.             POPUP        = SYSTEM;
  34.  
  35.         BITMAP_DEFAULT    = taegeuk.bmp;
  36.         BITMAP_ACTION    = taegeuk_p.bmp;
  37.  
  38.         LEFT           = 17;
  39.         TOP            = 2;
  40.         WIDTH          = FIT;
  41.         HEIGHT         = FIT;
  42.     }
  43.  
  44.     OBJECT bWin : BUTTON
  45.     {
  46.         FUNCTION    = POPUP;
  47.         HELP        = Window_Mode/Option;
  48.             POPUP        = WINDOW;
  49.  
  50.         BITMAP_DEFAULT    = w.bmp;
  51.         BITMAP_ACTION    = w_p.bmp;
  52.  
  53.         LEFT           = 40;
  54.         TOP            = 4;
  55.         WIDTH          = FIT;
  56.         HEIGHT         = FIT;
  57.     }
  58.  
  59.     ///////////////////////
  60.     //  Other Buttons
  61.     ///////////////////////
  62.  
  63.     OBJECT bMusicManager : BUTTON
  64.     {
  65.         FUNCTION    = MUSICMANAGER;
  66.         HELP        = Open_Music_Manager;
  67.  
  68.         BITMAP_DEFAULT    = mm.bmp;
  69.         BITMAP_ACTION    = mm_p.bmp;
  70.  
  71.         LEFT           = 78;
  72.         TOP            = 5;
  73.         WIDTH          = FIT;
  74.         HEIGHT         = FIT;
  75.     }
  76.  
  77.     OBJECT bConFiguration : BUTTON
  78.     {
  79.         FUNCTION    = CONFIGURATION;
  80.         HELP        = Open_Configuration;
  81.  
  82.         BITMAP_DEFAULT    = cf.bmp;
  83.         BITMAP_ACTION    = cf_p.bmp;
  84.  
  85.         LEFT           = 104;
  86.         TOP            = 5;
  87.         WIDTH          = FIT;
  88.         HEIGHT         = FIT;
  89.     }
  90.  
  91.     OBJECT bSongControl : BUTTON
  92.     {
  93.         FUNCTION    = POPUP;
  94.         HELP        = Open_Music_Manager;
  95.         POPUP        = SONGCONTROL;
  96.  
  97.         BITMAP_DEFAULT    = songcontrol.bmp;
  98.         BITMAP_ACTION    = songcontrol_p.bmp;
  99.  
  100.         LEFT           = 128;
  101.         TOP            = 1;
  102.         WIDTH          = FIT;
  103.         HEIGHT         = FIT;
  104.     }
  105.  
  106.     OBJECT bSoundControl : BUTTON
  107.     {
  108.         FUNCTION    = POPUP;
  109.         HELP        = Open_Music_Manager;
  110.         POPUP        = SOUNDCONTROL;
  111.  
  112.         BITMAP_DEFAULT    = soundcontrol.bmp;
  113.         BITMAP_ACTION    = soundcontrol_p.bmp;
  114.  
  115.         LEFT           = 150;
  116.         TOP            = 3;
  117.         WIDTH          = FIT;
  118.         HEIGHT         = FIT;
  119.     }
  120.  
  121.  
  122.     ///////////////////////
  123.     //  PLAY BUTTONS
  124.     ///////////////////////
  125.  
  126.     OBJECT bPrev : BUTTON
  127.     {
  128.         FUNCTION    = PREVSONG;
  129.         HELP        = Previous_Song;
  130.  
  131.         BITMAP_DEFAULT = previous.bmp;
  132.         BITMAP_ACTION  = previous_p.bmp;
  133.  
  134.         LEFT           = 189;
  135.         TOP            = 3;
  136.         WIDTH          = FIT;
  137.         HEIGHT         = FIT;
  138.     }
  139.  
  140.     OBJECT bStop : BUTTON
  141.     {
  142.         FUNCTION       = STOP;
  143.         HELP           = Stop_Button;
  144.  
  145.         BITMAP_DEFAULT = stop.bmp;
  146.         BITMAP_ACTION  = stop_p.bmp;
  147.  
  148.         LEFT           = 205;
  149.         TOP            = 3;
  150.         WIDTH          = FIT;
  151.         HEIGHT         = FIT;
  152.     }
  153.  
  154.     OBJECT bPlay : BUTTON
  155.     {
  156.         FUNCTION    = PLAY;
  157.         HELP        = Play/Pause_Button;
  158.  
  159.         BITMAP_DEFAULT    = play.bmp;
  160.         BITMAP_ACTION    = play_p.bmp;
  161.  
  162.         LEFT           = 219;
  163.         TOP            = 3;
  164.         WIDTH          = FIT;
  165.         HEIGHT         = FIT;
  166.     }
  167.  
  168.     OBJECT bNext : BUTTON
  169.     {
  170.         FUNCTION           = NEXTSONG;
  171.         HELP               = Next_Song;
  172.  
  173.         BITMAP_DEFAULT = next.bmp;
  174.         BITMAP_ACTION  = next_p.bmp;
  175.  
  176.         LEFT           = 233;
  177.         TOP            = 3;
  178.         WIDTH          = FIT;
  179.         HEIGHT         = FIT;
  180.     }
  181.  
  182.     OBJECT bOpen : BUTTON
  183.     {
  184.         FUNCTION    = OPENFILE;
  185.         HELP        = Open_File;
  186.  
  187.         BITMAP_STATE_A = open.bmp;
  188.         BITMAP_STATE_B = open_p.bmp;
  189.  
  190.         LEFT   = 252;
  191.         TOP    = 3;
  192.         WIDTH  = FIT;
  193.         HEIGHT = FIT;
  194.     }
  195.  
  196.     /////////////////////
  197.     // Display Objects //
  198.     /////////////////////
  199.  
  200.     OBJECT dWave : DISPLAY
  201.     {
  202.         TYPE = WAVE;
  203.         HELP = Wave_Display_-_On/Off;
  204.  
  205.         PEN_COLOR   = 255,0,0;
  206.  
  207.         LEFT   = 289;
  208.         TOP    = 2;
  209.         WIDTH  = 40;
  210.         HEIGHT = 19;
  211.     }
  212.  
  213.     OBJECT pTime : PANEL
  214.     {
  215.         TYPE = BITMAP;
  216.  
  217.         BITMAP_DEFAULT = numbers_bg.bmp;
  218.  
  219.         LEFT   = 350;
  220.         TOP    = 6;
  221.         WIDTH  = FIT;
  222.         HEIGHT = FIT;
  223.  
  224.         OBJECT dTime : DISPLAY
  225.         {
  226.             TYPE = TIME;
  227.             HELP = Time_[Position];
  228.  
  229.             BITMAP_DEFAULT = numbers.bmp;
  230.  
  231.             GAP_A = 0;
  232.             GAP_B = 6;
  233.  
  234.             LEFT   = 0;
  235.             TOP    = 0;
  236.             WIDTH  = 48;
  237.             HEIGHT = 13;
  238.         }
  239.     }
  240.  
  241.     OBJECT dSong : DISPLAY
  242.     {
  243.         TYPE = TEXT|LEFTJUSTIFY|HBAR|ALIGNAB;
  244.         HELP = Title_-_Artist;
  245.         POPUP = PlaylistWin;
  246.  
  247.         BITMAP_DEFAULT = display_bg.bmp;
  248.  
  249.         FONT_NAME  = Arial;
  250.         FONT_COLOR = 50,50,50;
  251.         FONT_SIZE  = 12;
  252.         BRUSH_COLOR = 191,215,183;
  253.         PEN_COLOR = 191,215,183;
  254.  
  255.         LEFT   = 406;
  256.         TOP    = 6;
  257.         WIDTH  = 216;
  258.         HEIGHT = FIT;
  259.     }
  260.  
  261.     OBJECT PlaylistWin : WINDOW
  262.     {
  263.         TYPE = ALWAYSONTOP|POPUP|FREETILE|CANSIZE|CANMOVE;
  264.  
  265.         BITMAP_DEFAULT = background-playlist.bmp;
  266.  
  267.         VISIBLE = FALSE;
  268.  
  269.         MINIMUMWIDTH   = 200;
  270.         MINIMUMHEIGHT  = 200;
  271.         WIDTH   = 200;
  272.         HEIGHT  = 200;
  273.  
  274.         OBJECT tPlaylist : PLAYLIST
  275.         {
  276.             TYPE = ALIGNABCD;
  277.             HELP = Playlist;
  278.             TARGET = SoriBar.PlaylistWin.sPlaylistScroll;
  279.  
  280.                 FONT_NAME  = ▒├╝¡;
  281.             FONT_COLOR = 44,44,53;
  282.                 FONT_SIZE  = 12;
  283.             BRUSH_COLOR = 128,248,255;
  284.             PEN_COLOR = 128,248,255;
  285.  
  286.             COLOR_ACTIVE = 200,0,0;
  287.  
  288.             LEFT   = 13;
  289.             TOP    = 13;
  290.             WIDTH  = 155;
  291.             HEIGHT = 174;
  292.         }
  293.  
  294.         OBJECT sPlaylistScroll : SLIDER
  295.         {
  296.             FUNCTION = SCROLLPLAYLIST;
  297.             TYPE = ALIGNBC;
  298.             HELP = Playlist_ScrollBar;
  299.             TARGET = SoriBar.PlaylistWin.tPlaylist;
  300.  
  301.             LEFT           = 174;
  302.             TOP            = 13;
  303.             WIDTH          = 13;
  304.             HEIGHT         = 174;
  305.  
  306.             BRUSH_COLOR = 128,248,255;
  307.             PEN_COLOR = 44,44,53;
  308.  
  309.             BITMAP_DEFAULT = sliderv.bmp;
  310.             BITMAP_ACTION  = sliderv_p.bmp;
  311.  
  312.             WAYPOINT       = (6,12,0),(6,162,100);
  313.             VALUE          = 0;
  314.             DIRECTION      = VERTICALRECT;
  315.         }
  316.     }
  317. }