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Text File  |  1999-04-04  |  19KB  |  970 lines

  1.  
  2. /////////////////////////////////////////
  3. // CONSOLE SKIN by New Software Xperts //
  4. /////////////////////////////////////////
  5.  
  6.  
  7. // DEFINE //
  8.  
  9. #DEFINE VERSION  10
  10. #DEFINE LANGUAGE ENGLISH
  11.  
  12. // OBJECT //
  13.  
  14. OBJECT CONSOLE : WINDOW
  15. {
  16.     TYPE = MAIN|ACCEPTFILES|FREETILE|CANSIZE|CANMOVE|CANFULLSCREEN|SAVE;
  17.     BITMAP_DEFAULT = background.bmp;
  18.  
  19.     FULLSCREEN = 640,480;
  20.     LEFT   = 100;
  21.     TOP    = 100;
  22.  
  23.     MINIMUMWIDTH   = 240;
  24.     MINIMUMHEIGHT  = 200;
  25.     WIDTH   = 240;
  26.     HEIGHT  = 200;
  27.  
  28.     CURSOR         = gold.cur;
  29.     ICON           = Soritong.ico;
  30.  
  31.  
  32.     ////////////////////////
  33.     // SYSTEM BUTTONS
  34.     ////////////////////////
  35.  
  36.     OBJECT pTitle : PANEL
  37.     {
  38.         TYPE = BITMAP;
  39.  
  40.                 BITMAP_DEFAULT = title.bmp;
  41.  
  42.         LEFT   = 10;
  43.         TOP    = 5;
  44.         WIDTH  = FIT;
  45.         HEIGHT = FIT;
  46.     }
  47.  
  48.     OBJECT bWinMode : BUTTON
  49.     {
  50.         TYPE = ALIGNB;
  51.         FUNCTION = POPUP;
  52.         POPUP = WINDOW;
  53.         HELP = Window_Mode/Option;
  54.  
  55.                 BITMAP_STATE_A = b_win.bmp;
  56.                 BITMAP_STATE_B = b_win_p.bmp;
  57.  
  58.         LEFT   = 179;
  59.         TOP    = 7;
  60.         WIDTH  = FIT;
  61.         HEIGHT = FIT;
  62.     }
  63.  
  64.     OBJECT bMinimize : BUTTON
  65.     {
  66.         TYPE = ALIGNB;
  67.         FUNCTION = MINIMIZE;
  68.         HELP = Minimize;
  69.  
  70.                 BITMAP_STATE_A = b_min.bmp;
  71.                 BITMAP_STATE_B = b_min_p.bmp;
  72.  
  73.         LEFT   = 197;
  74.         TOP    = 7;
  75.         WIDTH  = FIT;
  76.         HEIGHT = FIT;
  77.     }
  78.  
  79.     OBJECT bClose : BUTTON
  80.     {
  81.         TYPE = ALIGNB;
  82.         FUNCTION = CLOSE;
  83.         HELP = Close_Window;
  84.  
  85.                 BITMAP_DEFAULT = b_close.bmp;
  86.                 BITMAP_ACTION = b_close_p.bmp;
  87.  
  88.         LEFT   = 215;
  89.         TOP    = 7;
  90.         WIDTH  = FIT;
  91.         HEIGHT = FIT;
  92.     }
  93.  
  94.     ///////////////////////
  95.     //  PLAY BUTTONS
  96.     ///////////////////////
  97.  
  98.     OBJECT bPlay : BUTTON
  99.     {
  100.         TYPE        = ALIGND;
  101.         FUNCTION    = PLAY;
  102.         HELP = Play/Pause;
  103.  
  104.         BITMAP_DEFAULT    = b_play.bmp;
  105.         BITMAP_ACTION    = b_play_p.bmp;
  106.  
  107.         LEFT           = 50;
  108.         TOP            = 174;
  109.         WIDTH          = FIT;
  110.         HEIGHT         = FIT;
  111.     }
  112.  
  113.     OBJECT bStop : BUTTON
  114.     {
  115.         TYPE           = ALIGND;
  116.         FUNCTION       = STOP;
  117.         HELP = Stop;
  118.  
  119.         BITMAP_DEFAULT = b_stop.bmp;
  120.         BITMAP_ACTION  = b_stop_p.bmp;
  121.  
  122.         LEFT           = 32;
  123.         TOP            = 174;
  124.         WIDTH          = FIT;
  125.         HEIGHT         = FIT;
  126.     }
  127.  
  128.     OBJECT bPrev : BUTTON
  129.     {
  130.         TYPE        = ALIGND;
  131.         FUNCTION    = PREVSONG;
  132.         HELP = Previous_Song;
  133.  
  134.         BITMAP_DEFAULT = b_pre.bmp;
  135.         BITMAP_ACTION  = b_pre_p.bmp;
  136.  
  137.         LEFT           = 12;
  138.         TOP            = 174;
  139.         WIDTH          = FIT;
  140.         HEIGHT         = FIT;
  141.     }
  142.  
  143.     OBJECT bNext : BUTTON
  144.     {
  145.         TYPE         = ALIGND;
  146.         FUNCTION           = NEXTSONG;
  147.         HELP = Next_Song;
  148.  
  149.         BITMAP_DEFAULT = b_next.bmp;
  150.         BITMAP_ACTION  = b_next_p.bmp;
  151.  
  152.         LEFT           = 68;
  153.         TOP            = 174;
  154.         WIDTH          = FIT;
  155.         HEIGHT         = FIT;
  156.     }
  157.  
  158.     OBJECT bOpen : BUTTON
  159.     {
  160.         TYPE         = ALIGND;
  161.         FUNCTION    = OPENFILE;
  162.         HELP = Open_Files/Directory;
  163.  
  164.         BITMAP_STATE_A = b_open.bmp;
  165.         BITMAP_STATE_B = b_open_p.bmp;
  166.  
  167.         LEFT   = 94;
  168.         TOP    = 174;
  169.         WIDTH  = FIT;
  170.         HEIGHT = FIT;
  171.     }
  172.  
  173.     OBJECT bRepeat : BUTTON
  174.     {
  175.         TYPE         = TRIPLESTATEBUTTON|ALIGND;
  176.         FUNCTION           = REPEATSTATE;
  177.         HELP = Repeat;
  178.  
  179.         BITMAP_STATE_A = b_repeat.bmp;
  180.         BITMAP_STATE_B = b_repeat_s.bmp;
  181.         BITMAP_STATE_C = b_repeat_a.bmp;
  182.  
  183.         LEFT   = 122;
  184.         TOP    = 174;
  185.         WIDTH  = FIT;
  186.         HEIGHT = FIT;
  187.     }
  188.  
  189.     OBJECT bShuffle : BUTTON
  190.     {
  191.         TYPE     = DOUBLESTATEBUTTON|ALIGND;
  192.         FUNCTION = SHUFFLESTATE;
  193.         HELP = Shuffle_On/Off;
  194.  
  195.         BITMAP_STATE_A = b_shuffle.bmp;
  196.         BITMAP_STATE_B = b_shuffle_p.bmp;
  197.  
  198.         LEFT   = 142;
  199.         TOP    = 174;
  200.         WIDTH  = FIT;
  201.         HEIGHT = FIT;
  202.     }
  203.  
  204.     ///////////////////
  205.     // GROUP BUTTONS //
  206.     ///////////////////
  207.  
  208.     OBJECT bMain : BUTTON
  209.     {
  210.         TYPE           = GROUPBUTTON;
  211.         FUNCTION       = SHOWANDHIDE;
  212.         HELP = View_Main_Panel;
  213.         TARGET         = CONSOLE.pMain;
  214.         GROUP          = CONSOLE.bMain|CONSOLE.bEffector|CONSOLE.bPlaylist|CONSOLE.bLyric;
  215.  
  216.         BITMAP_DEFAULT = g_main.bmp;
  217.         BITMAP_ACTION  = g_main_p.bmp;
  218.  
  219.         LEFT           = 16;
  220.         TOP            = 34;
  221.         WIDTH          = FIT;
  222.         HEIGHT         = FIT;
  223.     }
  224.  
  225.     OBJECT bEffector : BUTTON
  226.     {
  227.         TYPE           = GROUPBUTTON;
  228.         FUNCTION       = SHOWANDHIDE;
  229.         HELP = View_Effector_Panel;
  230.         TARGET         = CONSOLE.pEffector;
  231.         GROUP          = CONSOLE.bMain|CONSOLE.bEffector|CONSOLE.bPlaylist|CONSOLE.bLyric;
  232.  
  233.         BITMAP_DEFAULT = g_effector.bmp;
  234.         BITMAP_ACTION  = g_effector_p.bmp;
  235.  
  236.         LEFT           = 54;
  237.         TOP            = 34;
  238.         WIDTH          = FIT;
  239.         HEIGHT         = FIT;
  240.     }
  241.  
  242.     OBJECT bPlaylist : BUTTON
  243.     {
  244.         TYPE           = GROUPBUTTON;
  245.         FUNCTION       = SHOWANDHIDE;
  246.         HELP = View_Playlist;
  247.         TARGET         = CONSOLE.pPlaylist;
  248.         GROUP          = CONSOLE.bMain|CONSOLE.bEffector|CONSOLE.bPlaylist|CONSOLE.bLyric;
  249.         STATE          = DOWN;
  250.  
  251.         BITMAP_DEFAULT = g_playlist.bmp;
  252.         BITMAP_ACTION  = g_playlist_p.bmp;
  253.  
  254.         LEFT           = 119;
  255.         TOP            = 34;
  256.         WIDTH          = FIT;
  257.         HEIGHT         = FIT;
  258.     }
  259.  
  260.     OBJECT bLyric : BUTTON
  261.     {
  262.         TYPE           = GROUPBUTTON;
  263.         FUNCTION       = SHOWANDHIDE;
  264.         HELP = View_Lyrics;
  265.         TARGET         = CONSOLE.pLyric;
  266.         GROUP          = CONSOLE.bMain|CONSOLE.bEffector|CONSOLE.bPlaylist|CONSOLE.bLyric;
  267.  
  268.         BITMAP_DEFAULT = g_lyric.bmp;
  269.         BITMAP_ACTION  = g_lyric_p.bmp;
  270.  
  271.         LEFT           = 184;
  272.         TOP            = 34;
  273.         WIDTH          = FIT;
  274.         HEIGHT         = FIT;
  275.     }
  276.  
  277.     /////////////////////
  278.     // Panel: Playlist //
  279.     /////////////////////
  280.  
  281.     OBJECT pPlaylist : PANEL
  282.     {
  283.         TYPE = ALIGNABCD;
  284.         BRUSH_COLOR = 191,215,183;
  285.         PEN_COLOR = 191,215,183;
  286.  
  287.         // VISIBLE = FALSE;
  288.  
  289.         LEFT   = 21;
  290.         TOP    = 50;
  291.         WIDTH  = 200;
  292.         HEIGHT = 117;
  293.  
  294.         OBJECT tPlaylist : PLAYLIST
  295.         {
  296.             TYPE = ALIGNABCD;
  297.             HELP = Playlist;
  298.             TARGET = CONSOLE.pPlaylist.sPlaylistScroll;
  299.  
  300.                 FONT_NAME  = ▒├╝¡;
  301.             FONT_COLOR = 44,44,53;
  302.                 FONT_SIZE  = 12;
  303.             BRUSH_COLOR = 191,215,183;
  304.             PEN_COLOR = 191,215,183;
  305.             //PEN_COLOR = 44,44,53;
  306.  
  307.             COLOR_ACTIVE = 200,0,0;
  308.  
  309.             LEFT   = 2;
  310.             TOP    = 2;
  311.             WIDTH  = 180;
  312.             HEIGHT = 98;
  313.         }
  314.  
  315.         OBJECT sPlaylistScroll : SLIDER
  316.         {
  317.             FUNCTION = SCROLLPLAYLIST;
  318.             TYPE = ALIGNBC;
  319.             HELP = Playlist_ScrollBar;
  320.             TARGET = CONSOLE.pPlaylist.tPlaylist;
  321.  
  322.             LEFT           = 190;
  323.             TOP            = 10;
  324.             WIDTH          = 10;
  325.             HEIGHT         = 80;
  326.  
  327.             BRUSH_COLOR = 191,215,183;
  328.             PEN_COLOR = 44,44,53;
  329.  
  330.             BITMAP_DEFAULT = sliderv.bmp;
  331.             BITMAP_ACTION  = sliderv_p.bmp;
  332.  
  333.             WAYPOINT       = (5,10,0),(5,70,100);
  334.             VALUE          = 0;
  335.             DIRECTION      = VERTICALRECT;
  336.         }
  337.  
  338.             OBJECT bPlaylistScrollUp : BUTTON
  339.             {
  340.             TYPE     = ALIGNB;
  341.                 FUNCTION = PLAYLISTUP;
  342.             HELP = Playlist_Scroll_Up;
  343.             TARGET   = CONSOLE.pPlaylist.tPlaylist;
  344.  
  345.             BITMAP_DEFAULT = b_listup.bmp;
  346.             BITMAP_ACTION  = b_listup_p.bmp;
  347.  
  348.             LEFT   = 190;
  349.             TOP    = 0;
  350.             WIDTH  = FIT;
  351.             HEIGHT = FIT;
  352.         }
  353.  
  354.             OBJECT bPlaylistScrollDown : BUTTON
  355.             {
  356.             TYPE     = ALIGNC;
  357.                 FUNCTION = PLAYLISTDOWN;
  358.             HELP = Playlist_Scroll_Down;
  359.             TARGET   = CONSOLE.pPlaylist.tPlaylist;
  360.  
  361.             BITMAP_DEFAULT = b_listdown.bmp;
  362.             BITMAP_ACTION  = b_listdown_p.bmp;
  363.  
  364.             LEFT   = 190;
  365.             TOP    = 91;
  366.             WIDTH  = FIT;
  367.             HEIGHT = FIT;
  368.         }
  369.  
  370.                OBJECT bMoveUp : BUTTON
  371.             {
  372.             TYPE     = ALIGND;
  373.                 FUNCTION = PLAYLISTMOVEUP;
  374.             HELP = Move_Up_Selected_Songs;
  375.             TARGET   = CONSOLE.pPlaylist.tPlaylist;
  376.  
  377.             BITMAP_DEFAULT = b_moveup.bmp;
  378.             BITMAP_ACTION  = b_moveup_p.bmp;
  379.  
  380.             LEFT   = 6;
  381.             TOP    = 101;
  382.             WIDTH  = FIT;
  383.             HEIGHT = FIT;
  384.         }
  385.  
  386.             OBJECT bMoveDown : BUTTON
  387.             {
  388.             TYPE     = ALIGND;
  389.                 FUNCTION = PLAYLISTMOVEDOWN;
  390.             HELP = Move_Down_Selected_Songs;
  391.             TARGET   = CONSOLE.pPlaylist.tPlaylist;
  392.  
  393.             BITMAP_DEFAULT = b_movedown.bmp;
  394.             BITMAP_ACTION  = b_movedown_p.bmp;
  395.  
  396.             LEFT   = 24;
  397.             TOP    = 101;
  398.             WIDTH  = FIT;
  399.             HEIGHT = FIT;
  400.         }
  401.  
  402.             OBJECT bMovePageUp : BUTTON
  403.             {
  404.             TYPE     = ALIGND;
  405.                 FUNCTION = PLAYLISTMOVEPAGEUP;
  406.             HELP = Move_Up_One_Page;
  407.             TARGET   = CONSOLE.pPlaylist.tPlaylist;
  408.  
  409.             BITMAP_DEFAULT = b_movepageup.bmp;
  410.             BITMAP_ACTION  = b_movepageup_p.bmp;
  411.  
  412.             LEFT   = 48;
  413.             TOP    = 101;
  414.             WIDTH  = FIT;
  415.             HEIGHT = FIT;
  416.         }
  417.  
  418.             OBJECT bMovePageDown : BUTTON
  419.             {
  420.             TYPE     = ALIGND;
  421.                 FUNCTION = PLAYLISTMOVEPAGEDOWN;
  422.             HELP = Move_Down_One_Page;
  423.             TARGET   = CONSOLE.pPlaylist.tPlaylist;
  424.  
  425.             BITMAP_DEFAULT = b_movepagedown.bmp;
  426.             BITMAP_ACTION  = b_movepagedown_p.bmp;
  427.  
  428.             LEFT   = 66;
  429.             TOP    = 101;
  430.             WIDTH  = FIT;
  431.             HEIGHT = FIT;
  432.         }
  433.  
  434.             OBJECT bSavePlaylist : BUTTON
  435.             {
  436.             TYPE     = ALIGND;
  437.                 FUNCTION = SAVEPLAYLIST;
  438.             HELP = Save_Playlist;
  439.  
  440.             BITMAP_DEFAULT = b_save.bmp;
  441.             BITMAP_ACTION  = b_save_p.bmp;
  442.  
  443.             LEFT   = 95;
  444.             TOP    = 103;
  445.             WIDTH  = FIT;
  446.             HEIGHT = FIT;
  447.         }
  448.     }
  449.  
  450.     ///////////////////
  451.     // Panel: Lyric  //
  452.     ///////////////////
  453.  
  454.     OBJECT pLyric : PANEL
  455.     {
  456.         TYPE = ALIGNABCD;
  457.         BRUSH_COLOR = 191,215,183;
  458.         PEN_COLOR = 191,215,183;
  459.  
  460.         VISIBLE = FALSE;
  461.  
  462.         LEFT   = 21;
  463.         TOP    = 50;
  464.         WIDTH  = 200;
  465.         HEIGHT = 117;
  466.  
  467.         OBJECT tLyric : LYRIC
  468.         {
  469.             TYPE = ALIGNABCD;
  470.             HELP = Lyrics;
  471.             TARGET = CONSOLE.pLyric.sLyricScroll;
  472.  
  473.                 FONT_NAME  = ▒├╝¡;
  474.             FONT_COLOR = 44,44,53;
  475.                 FONT_SIZE  = 12;
  476.             BRUSH_COLOR = 191,215,183;
  477.             PEN_COLOR = 191,215,183;
  478.             HIGHLIGHT_COLOR = 200,0,0;
  479.  
  480.             // SHADOW_COLOR = 110,146,113;
  481.             // SHADOW_DEPTH = 1;
  482.  
  483.             CELL_HEIGHT = 14;
  484.             CELL_WIDTH  = 14;
  485.  
  486.             LEFT   = 0;
  487.             TOP    = 0;
  488.             WIDTH  = 180;
  489.             HEIGHT = 98;
  490.         }
  491.  
  492.         OBJECT bKaraoke : BUTTON
  493.         {
  494.             TYPE     = DOUBLESTATEBUTTON|ALIGND;
  495.             FUNCTION = VRSTATE;
  496.             HELP = Karaoke_Feature_On/Off;
  497.  
  498.             BITMAP_STATE_A = b_karaoke_off.bmp;
  499.             BITMAP_STATE_B = b_karaoke_on.bmp;
  500.  
  501.             LEFT   = 1;
  502.             TOP    = 103;
  503.             WIDTH  = FIT;
  504.             HEIGHT = FIT;
  505.         }
  506.  
  507.         OBJECT sLyricScroll : SLIDER
  508.         {
  509.             FUNCTION = SCROLLLYRIC;
  510.             TYPE = ALIGNBC;
  511.             HELP = Lyrics_ScrollBar;
  512.             TARGET = CONSOLE.pLyric.tLyric;
  513.  
  514.             LEFT           = 190;
  515.             TOP            = 10;
  516.             WIDTH          = 10;
  517.             HEIGHT         = 80;
  518.  
  519.             BRUSH_COLOR = 191,215,183;
  520.             PEN_COLOR = 44,44,53;
  521.  
  522.             BITMAP_DEFAULT = sliderv.bmp;
  523.             BITMAP_ACTION  = sliderv_p.bmp;
  524.  
  525.             WAYPOINT       = (5,10,0),(5,70,100);
  526.             VALUE          = 0;
  527.             DIRECTION      = VERTICALRECT;
  528.         }
  529.  
  530.             OBJECT bLyricScrollUp : BUTTON
  531.             {
  532.             TYPE     = ALIGNB;
  533.                 FUNCTION = LYRICUP;
  534.             HELP = Lyrics_Scroll_Up;
  535.             TARGET   = CONSOLE.pLyric.tLyric;
  536.  
  537.             BITMAP_DEFAULT = b_listup.bmp;
  538.             BITMAP_ACTION  = b_listup_p.bmp;
  539.  
  540.             LEFT   = 190;
  541.             TOP    = 0;
  542.             WIDTH  = FIT;
  543.             HEIGHT = FIT;
  544.         }
  545.  
  546.             OBJECT bLyricScrollDown : BUTTON
  547.             {
  548.             TYPE     = ALIGNC;
  549.                 FUNCTION = LYRICDOWN;
  550.             HELP = Lyrics_Scroll_Down;
  551.             TARGET   = CONSOLE.pLyric.tLyric;
  552.  
  553.             BITMAP_DEFAULT = b_listdown.bmp;
  554.             BITMAP_ACTION  = b_listdown_p.bmp;
  555.  
  556.             LEFT   = 190;
  557.             TOP    = 91;
  558.             WIDTH  = FIT;
  559.             HEIGHT = FIT;
  560.         }
  561.     }
  562.  
  563.     /////////////////////
  564.     // Panel: Effector //
  565.     /////////////////////
  566.  
  567.     OBJECT pEffector : PANEL
  568.     {
  569.         TYPE = ALIGNABCD;
  570.         BRUSH_COLOR = 191,215,183;
  571.         PEN_COLOR = 191,215,183;
  572.  
  573.         VISIBLE = FALSE;
  574.  
  575.         LEFT   = 17;
  576.         TOP    = 50;
  577.         WIDTH  = 206;
  578.         HEIGHT = 117;
  579.  
  580.         OBJECT uEQ : EQUALIZER
  581.         {
  582.             HELP = EQ_Sliders;
  583.  
  584.             BRUSH_COLOR = 192,199,192;
  585.             PEN_COLOR   = 0,0,0;
  586.  
  587.             COLOR_MAXIMUM = 80,80,80;
  588.             COLOR_MINIMUM = 180,180,180;
  589.             COLOR_PREAMP  = 0,0,0;
  590.  
  591.             LEFT   = 5;
  592.             TOP    = 5;
  593.             WIDTH  = 96;
  594.             HEIGHT = 62;
  595.         }
  596.  
  597.         OBJECT bEQPower : BUTTON
  598.         {
  599.             TYPE     = DOUBLESTATEBUTTON;
  600.             FUNCTION = EQSTATE;
  601.             HELP     = EQ_Power_[ON/OFF];
  602.  
  603.             BITMAP_DEFAULT = eq_power_off.bmp;
  604.             BITMAP_ACTION  = eq_power_on.bmp;
  605.         
  606.             LEFT   = 106;
  607.             TOP    = 13;
  608.             WIDTH  = FIT;
  609.             HEIGHT = FIT;
  610.         }
  611.  
  612.         OBJECT bEQReset : BUTTON
  613.         {
  614.             FUNCTION = EQRESET;
  615.             HELP     = Reset_EQ_Sliders;
  616.  
  617.             BITMAP_DEFAULT = eq_reset.bmp;
  618.             BITMAP_ACTION  = eq_reset_p.bmp;
  619.  
  620.             LEFT   = 159;
  621.             TOP    = 13;
  622.             WIDTH  = FIT;
  623.             HEIGHT = FIT;
  624.         }
  625.  
  626.         ///////////////////////////
  627.         // Preset Group Buttons  //
  628.         ///////////////////////////
  629.  
  630.         OBJECT pPreset : PANEL
  631.         {
  632.             TYPE = BITMAP;
  633.  
  634.             BITMAP_DEFAULT = eq_preset.bmp;
  635.  
  636.             LEFT   = 107;
  637.             TOP    = 37;
  638.             WIDTH  = FIT;
  639.             HEIGHT = FIT;
  640.  
  641.         OBJECT bSet0 : BUTTON
  642.         {
  643.             TYPE     = GROUPBUTTON;
  644.             FUNCTION = EQLOADSETA;
  645.             GROUP    = CONSOLE.pEffector.pPreset.bSet0|CONSOLE.pEffector.pPreset.bSet1|CONSOLE.pEffector.pPreset.bSet2|CONSOLE.pEffector.pPreset.bSet3;
  646.             HELP     = Preset_A;
  647.  
  648.             BITMAP_DEFAULT = eq_preseta.bmp;
  649.             BITMAP_ACTION  = eq_preseta_p.bmp;
  650.  
  651.             LEFT   = 5;
  652.             TOP    = 8;
  653.             WIDTH  = FIT;
  654.             HEIGHT = FIT;
  655.         }
  656.  
  657.         OBJECT bSet1 : BUTTON
  658.         {
  659.             TYPE     = GROUPBUTTON;
  660.             FUNCTION = EQLOADSETB;
  661.             GROUP    = CONSOLE.pEffector.pPreset.bSet0|CONSOLE.pEffector.pPreset.bSet1|CONSOLE.pEffector.pPreset.bSet2|CONSOLE.pEffector.pPreset.bSet3;
  662.             HELP     = Preset_B;
  663.  
  664.             BITMAP_DEFAULT = eq_presetb.bmp;
  665.             BITMAP_ACTION  = eq_presetb_p.bmp;
  666.  
  667.             LEFT   = 29;
  668.             TOP    = 8;
  669.             WIDTH  = FIT;
  670.             HEIGHT = FIT;
  671.         }
  672.  
  673.         OBJECT bSet2 : BUTTON
  674.         {
  675.             TYPE     = GROUPBUTTON;
  676.             FUNCTION = EQLOADSETC;
  677.             GROUP    = CONSOLE.pEffector.pPreset.bSet0|CONSOLE.pEffector.pPreset.bSet1|CONSOLE.pEffector.pPreset.bSet2|CONSOLE.pEffector.pPreset.bSet3;
  678.             HELP     = Preset_C;
  679.  
  680.             BITMAP_DEFAULT = eq_presetc.bmp;
  681.             BITMAP_ACTION  = eq_presetc_p.bmp;
  682.  
  683.             LEFT   = 53;
  684.             TOP    = 8;
  685.             WIDTH  = FIT;
  686.             HEIGHT = FIT;
  687.         }
  688.  
  689.         OBJECT bSet3 : BUTTON
  690.         {
  691.             TYPE     = GROUPBUTTON;
  692.             FUNCTION = EQLOADSETD;
  693.             GROUP    = CONSOLE.pEffector.pPreset.bSet0|CONSOLE.pEffector.pPreset.bSet1|CONSOLE.pEffector.pPreset.bSet2|CONSOLE.pEffector.pPreset.bSet3;
  694.             HELP     = Preset_D;
  695.  
  696.             BITMAP_DEFAULT = eq_presetd.bmp;
  697.             BITMAP_ACTION  = eq_presetd_p.bmp;
  698.  
  699.             LEFT   = 77;
  700.             TOP    = 8;
  701.             WIDTH  = FIT;
  702.             HEIGHT = FIT;
  703.         }
  704.         }
  705.  
  706.         ///////////////////////
  707.         //  Special Effects  //
  708.         ///////////////////////
  709.  
  710.         OBJECT pEQSpecialEffect: PANEL
  711.         {
  712.             TYPE = BITMAP;
  713.  
  714.             BITMAP_DEFAULT = eq_specialeffect.bmp;
  715.  
  716.             LEFT   = 2;
  717.             TOP    = 78;
  718.             WIDTH  = FIT;
  719.             HEIGHT = FIT;
  720.  
  721.         OBJECT bTechno : BUTTON
  722.         {
  723.             TYPE     = TRIPLESTATEBUTTON;
  724.             FUNCTION = TESTATE;
  725.             HELP     = Techno_Enhancer;
  726.  
  727.             BITMAP_STATE_A = eq_techno.bmp;
  728.             BITMAP_STATE_B = eq_techno_1.bmp;
  729.             BITMAP_STATE_C = eq_techno_2.bmp;
  730.  
  731.             LEFT   = 104;
  732.             TOP    = 9;
  733.             WIDTH  = FIT;
  734.             HEIGHT = FIT;
  735.         }
  736.  
  737.         OBJECT bCrystal : BUTTON
  738.         {
  739.             TYPE     = DOUBLESTATEBUTTON;
  740.             FUNCTION = CRSTATE;
  741.             HELP     = Crystalizer;
  742.  
  743.             BITMAP_STATE_A = eq_crystal.bmp;
  744.             BITMAP_STATE_B = eq_crystal_p.bmp;
  745.  
  746.             LEFT   = 11;
  747.             TOP    = 9;
  748.             WIDTH  = FIT;
  749.             HEIGHT = FIT;
  750.         }
  751.  
  752.         OBJECT bVocal : BUTTON
  753.         {
  754.             TYPE     = DOUBLESTATEBUTTON;
  755.             FUNCTION = VRSTATE;
  756.             HELP     = Vocal_Reducer;
  757.  
  758.             BITMAP_STATE_A = eq_vocal.bmp;
  759.             BITMAP_STATE_B = eq_vocal_p.bmp;
  760.  
  761.             LEFT   = 11;
  762.             TOP    = 22;
  763.             WIDTH  = FIT;
  764.             HEIGHT = FIT;
  765.         }
  766.  
  767.         OBJECT bWide : BUTTON
  768.         {
  769.             TYPE     = DOUBLESTATEBUTTON;
  770.             FUNCTION = WSSTATE;
  771.             HELP     = Wide_Stereo;
  772.  
  773.             BITMAP_STATE_A = eq_wide.bmp;
  774.             BITMAP_STATE_B = eq_wide_p.bmp;
  775.  
  776.             LEFT   = 104;
  777.             TOP    = 22;
  778.             WIDTH  = FIT;
  779.             HEIGHT = FIT;
  780.         }
  781.         }
  782.     }
  783.  
  784.  
  785.     //////////////////
  786.     // Panel: Main  //
  787.     //////////////////
  788.  
  789.     OBJECT pMain : PANEL
  790.     {
  791.         TYPE = ALIGNABCD;
  792.         BRUSH_COLOR = 191,215,183;
  793.         PEN_COLOR = 191,215,183;
  794.  
  795.         VISIBLE = FALSE;
  796.  
  797.         LEFT   = 21;
  798.         TOP    = 50;
  799.         WIDTH  = 200;
  800.         HEIGHT = 117;
  801.  
  802.  
  803.         /////////////////////
  804.         // Display Objects //
  805.         /////////////////////
  806.  
  807.         OBJECT dSong : DISPLAY
  808.         {
  809.             TYPE = TEXT;
  810.             HELP = Title_-_Artist;
  811.  
  812.             FONT_NAME  = ▒├╝¡;
  813.             FONT_COLOR = 50,50,50;
  814.             FONT_SIZE  = 12;
  815.             BRUSH_COLOR = 191,215,183;
  816.             PEN_COLOR = 191,215,183;
  817.  
  818.  
  819.             LEFT   = 0;
  820.             TOP    = 17;
  821.             WIDTH  = 198;
  822.             HEIGHT = 24;
  823.         }
  824.  
  825.         OBJECT pTime : PANEL
  826.         {
  827.             TYPE = BITMAP;
  828.  
  829.             BITMAP_DEFAULT = p_time.bmp;
  830.  
  831.             LEFT   = 75;
  832.             TOP    = 0;
  833.             WIDTH  = FIT;
  834.             HEIGHT = FIT;
  835.  
  836.             OBJECT dTime : DISPLAY
  837.             {
  838.                 TYPE = TIME;
  839.                 HELP = Time_Display;
  840.  
  841.                 BITMAP_DEFAULT = numbers.bmp;
  842.  
  843.                 GAP_A = 3;
  844.                 GAP_B = 6;
  845.  
  846.                 LEFT   = 0;
  847.                 TOP    = 1;
  848.                 WIDTH  = 51;
  849.                 HEIGHT = 14;
  850.             }
  851.         }
  852.  
  853.         OBJECT dWave : DISPLAY
  854.         {
  855.             TYPE = WAVE;
  856.             HELP = Wave_Display_[Spectrum_Analyzer];
  857.  
  858.             PEN_COLOR   = 100,100,100;
  859.             BRUSH_COLOR = 176,200,168;
  860.  
  861.             LEFT   = 40;
  862.             TOP    = 46;
  863.             WIDTH  = 120;
  864.             HEIGHT = 50;
  865.         }
  866.  
  867.         OBJECT dInfo : DISPLAY
  868.         {
  869.             TYPE = INFO|VERTICAL;
  870.             HELP = Volume/Speed/Pan_Values_Display;
  871.  
  872.             FONT_NAME  = Verdana;
  873.             FONT_COLOR = 50,50,50;
  874.             FONT_SIZE  = 12;
  875.             BRUSH_COLOR = 191,215,183;
  876.             PEN_COLOR = 191,215,183;
  877.  
  878.             LEFT   = 145;
  879.             TOP    = 120;
  880.             WIDTH  = 50;
  881.             HEIGHT = 36;
  882.         }
  883.  
  884.         /////////////
  885.         // Sliders //
  886.         /////////////
  887.  
  888.         OBJECT sPosition : SLIDER
  889.         {
  890.             FUNCTION       = POSITION;
  891.             HELP           = Seek_Bar_[Position_Control];
  892.  
  893.             LEFT           = 1;
  894.             TOP            = 104;
  895.             WIDTH          = 198;
  896.             HEIGHT         = 10;
  897.  
  898.             BITMAP_DEFAULT = slider.bmp;
  899.             BITMAP_ACTION  = slider_p.bmp;
  900.             BRUSH_COLOR = 191,215,183;
  901.             PEN_COLOR = 88,88,106;
  902.  
  903.             WAYPOINT       = (10,5,0),(188,5,100);
  904.             VALUE          = 0;
  905.             DIRECTION      = HORIZONTALRECT;
  906.         }
  907.  
  908.         OBJECT sVolume : SLIDER
  909.         {
  910.             FUNCTION       = VOLUME;
  911.             HELP = Volume_Control;
  912.  
  913.             LEFT   = 1;
  914.             TOP    = 120;
  915.             WIDTH  = 140;
  916.             HEIGHT = 10;
  917.  
  918.             BITMAP_DEFAULT = slider.bmp;
  919.             BITMAP_ACTION  = slider_p.bmp;
  920.             BRUSH_COLOR = 191,215,183;
  921.             PEN_COLOR = 88,88,106;
  922.  
  923.             WAYPOINT       = (10,5,0),(129,5,200);
  924.             VALUE          = 0;
  925.             RESOLUTION   = 10;
  926.             DIRECTION      = HORIZONTALRECT;
  927.         }
  928.  
  929.         OBJECT sPan : SLIDER
  930.         {
  931.             FUNCTION       = PAN;
  932.             HELP = Time_Display;
  933.  
  934.             LEFT   = 1;
  935.             TOP    = 132;
  936.             WIDTH  = 140;
  937.             HEIGHT = 10;
  938.  
  939.             BITMAP_DEFAULT = slider.bmp;
  940.             BITMAP_ACTION  = slider_p.bmp;
  941.             BRUSH_COLOR = 191,215,183;
  942.             PEN_COLOR = 88,88,106;
  943.  
  944.             WAYPOINT       = (10,5,-100),(129,5,100);
  945.             VALUE          = 0;
  946.             RESOLUTION   = 5;
  947.             DIRECTION      = HORIZONTALRECT;
  948.         }
  949.  
  950.         OBJECT sSpeed : SLIDER
  951.         {
  952.             FUNCTION       = SPEED;
  953.             HELP = Speed_Control;
  954.  
  955.             LEFT   = 1;
  956.             TOP    = 144;
  957.             WIDTH  = 140;
  958.             HEIGHT = 10;
  959.  
  960.             BITMAP_DEFAULT = slider.bmp;
  961.             BITMAP_ACTION  = slider_p.bmp;
  962.             BRUSH_COLOR = 191,215,183;
  963.             PEN_COLOR = 88,88,106;
  964.  
  965.             WAYPOINT       = (10,5,75),(129,5,125);
  966.             VALUE          = 0;
  967.             DIRECTION      = HORIZONTALRECT;
  968.         }
  969.     }
  970. }