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- CONFLICT OF 2272 Ver. 1.1
- S&E LABS 1995
-
- CONTENTS
-
- 1. OTHER EPISODES AVAILABLE
- 2. SYSTEM REQUIREMENTS
- 3. INSTRUCTIONS
- 4. SOUND CARD SETUP
- 5. PROGRAM PERFORMANCE
- 6. LICENSE & DISTRIBUTION
- 7. CREDITS
-
-
- ********* EPISODES 2 & 3 *********
-
-
- 2. RISE OF THE EMPIRE
-
- After the fall of the klingons in 2272. Some warriors and
- engineers escaped to the borders of romulan space. The
- romulan council offered safe haven to the klingons for the
- plans of a new weapon. An alliance was formed and they
- prepared for an invasion. You are in command of the
- federation flag ship and have been ordered to gather
- intelligence and patrol the neutral zone.
-
- - New enemy ships weapons and battles
- - New star maps to explore with killer graphics
- - Realistic digitized sound effects
- - Over 3mb of all new graphics
- - Challenging enemy commanders
-
-
- 3. THE ENCOUNTER
-
- The federation has lost contact with two star ships in sector
- A4-29. The sector is uncharted and unexplored. Your
- ship and crew has been rerouted from your current mission to
- investigate immediately. Your orders are explicit, find the
- missing star ship at all cost. Star base K10-9d borders
- the sector. You are to dock and receive any updated intel
- and proceed into the sector.
-
- - New alien encounters
- - Over 3mb of all new graphics
- - New digitized sound effects
- - New battle scenes
- - All new enemy strategies
-
- Both episodes are available for only $9.95
-
- Send check/money order/mc or visa to:
-
- S & E Labs
- P.O. Box 1634
- Terre Haute IN 47808
-
-
- Please add $4.00 for shipping and handling USA ORDERS!
- $8.00 for foreign orders.
-
- Specify disk size (5.25/3.5) with all orders.
-
- THANK YOU FOR YOUR SUPPORT!!!!
-
-
-
- ******** SYSTEM REQUIREMENTS *********
-
- 386 or Higher
- 3.5 mb Free Hard Drive Space
- 1mb Ram
- VGA
- Mouse (Microsoft, Mouse Systems, or Logitech Compatible Driver)
- Sound Blaster (Not necessary but Highly Recommended)
-
- { NOTE : EPISODES 2 & 3 REQUIRE 2MB OF RAM }
-
-
-
-
- ************ INSTRUCTIONS *************
-
- THE MISSION !!!
-
- The year is 2272 the klingon empire has declared all out war
- on the federation. You are in command of the flag ship U.S.S
- Enterprise. You have been ordered to sector A18-27 along the
- klingons neutral zone. Your mission is to search out and
- destroy all klingon war ships, outpost, and supply depots.
- The enterprise and your crew are expendable...
-
-
-
- **** MAIN MENU ****
-
- Move mouse pointer to desired button and press left mouse button once.
- Esc key used to close a screen and return to pervious window.
-
- NEW - Starts a new game, once selected a PLAY LEVEL menu appears.
- Level TRAINING is the easiest, a good place to start until
- you have mastered command of your ship.
- Level VETERAN and TREKKER get much more difficult.
-
- RETURN - Returns you to a game in progress. Does nothing if no
- game exists.
-
- LOAD - Loads a perviously saved game.
-
- SAVE - Saves a game for future play.
-
- HELP - Quick help screen, info on basic operations.
-
- QUIT - Exit program to dos.
-
-
- **** COMMAND CONSOLE *****
-
- This is the core menu for ships control.
-
- ESC Key - Returns to Main Menu
-
- + Key - Slows down Command Consoles animations
- - Key - Speeds up Command Consoles animations
-
- NOTE : See PROGRAM PERFORMANCE for detailed explanation
- on the +,- Keys.
-
-
- SCREEN - button enlarges the view screen, to return to the command
- console press any key.
-
- NAVIGATION - This is the section that moves the star ship. You are
- in a sector. A sector is a grid broken down into
- individual quadrants. The sector you are in has the
- dimensions 24 by 24, this means there are 576 different
- quadrants you can explore (24 * 24 = 576).
-
- SECTOR - This menu allows you to move the star ship from
- quadrant to quadrant. Once sector is selected and the computer
- is activated you will see a 24 by 24 grid. A red indicator
- light will show your current location. To move to a new
- quadrant move the mouse pointer to the desired position and
- click. The read out screen will now indicate the coordinates
- you will move to. You can repeat this process until you have
- selected the quadrant you want. With your destination set, you
- now set Warp Factor. The read out screen will now say "Press
- any key to engage". Press a key and you are warping to a new
- location. Becareful not to cruise to far from home while in
- training !
-
- QUAD - The QUAD menu allows you to move your ship inside an individual
- quadrant. When the game starts you are in quadrant 4,24. This
- is the home quadrant for Star Base K97. To dock with the base
- you have to move to it. You will see a button label "Base",
- press the button. The ship will now engage impulse engines, and
- move towards the Star Base. This process will operate the same
- for any objects in space. Example: To move into orbit of a planet,
- move into a Nebula, etc..., press the correctly label button.
- Becareful with what you fly into ...
-
- SENSORS - This section will allow you to look around at the space you
- occupy.
-
- LONG - Long range sensors examine the 9 closest quadrants to your current
- ships position. These sensors are not as detail as the short range.
-
- SHORT - Short range sensors examine all objects within the current
- quadrant you are in. A detailed computer report is generated describing
- the attributes of the selected object.
-
- COMMUNICATIONS - This section is used to communicate with starfleet,
- and anything else you may encounter on your mission!
-
- COM - Button actives communications station. The starfleet button
- signals headquarters for your mission statistics. The Hail
- button sends a general hail, or receives a hail.
-
- ENGINEERING - This section is used to control the power flow of your
- star ship.
-
- SYSTEM - The System menu reports power levels of the ship, and allows
- you to transfer energy from system to system. Example: To move
- 1000 units of energy from Core to Shields, press core button
- press shield button, then type 1000 and press enter. The read
- out screen will reflect the transfer. The reset button is used
- to reset a transfer if you have made a mistake.
-
- WEAPONS - This section does all functions associated will battle!
-
- SHIELDS - This menu gives control over deflector shields. ALWAYS
- have shields raised when going into BATTLE!!!
-
- DAMAGE - Damage control menu reports operating condition of ships
- systems. When systems are at 99 they are at full operation.
-
- STATUS - Reports power level of phasers, and number of photons you have
- on board.
-
- BATTLE - This button engages battle mode. If a war ship is in the
- quadrant you can engage them. Operation is performed as
- follows :
-
- + Key - Slows down arcade sections speed
- - Key - Speeds up arcade sections speed
-
- NOTE : See PROGRAM PERFORMANCE for detailed explanation
- on the +,- Keys.
-
- CTRL KEY - Fires Phasers
- ALT KEY - Fires Photon
- CURSORS - Move Star Ship
- ESC - Returns to command console
-
- If there are no war ships in the quadrant this button will
- not operate!!!
-
-
- **** GENERAL HINTS ****
-
- The sector you are in has 576 quadrants and is filled with not only
- klingons, but planets, nebulas, black holes, and etc... Take short
- jumps and use the sensors to examine everything!!! Who knows what
- what you will find!!!!!
-
- Save your games often! Your enemy is very intelligent and is
- constantly moving and patrolling. There sole purpose is to gang
- up and overwhelm you.
-
- Never stay in a quadrant to long.
-
-
-
- **** SOUND CARD SETUP ******
-
-
- If the program does not operate with your sound card.
- A setup utility has been provided to reconfigure the
- game. The software ships with Default Values for Sound
- Blaster of :
-
- PORT = 220
- IRQ = 5
- DMA = 1
-
- If your system differs run SETSOUND.EXE from the game
- directory, and change the setting to match your configuration.
-
- If the card still does not work properly, copy "CT-VOICE.DRV"
- from your sound card driver directory (c:\sb\drv) or (c:\sbpro\drv)
- to the games subdirectory.
-
-
-
- ******* PROGRAM PERFORMANCE **********
-
- If the software is operating to fast in the arcade section and or
- Command Consoles animations...
-
- + key will slow down game
- - key will speed up game
-
- Try these in the Command Console section of the game, and
- the arcade "BATTLE" section. Two delay factors will be
- set (one for each section). When you exit the program
- they will be saved to disk, so when you play the game at a
- later time these setting will be restored and the program
- will operate smoothly.
-
-
-
- ****** DISTRIBUTION & LICENSE ********
-
-
- The files on this disk may not be modified or adapted in any
- way. All the files provided on the disk must be distributed
- together.
-
- Individual files or groups of files may not be sold separately.
- Additional files may be added to disks containing this software,
- however this software may not be integrated into or included as
- part of any other software.
-
- Your right to distribute does not include the right to
- sublicense or otherwise cause or permit others to copy or
- distribute, "Conflict of 2272" , without permission in
- writing or distribute it as part of any hardware or software
- packages.
-
- This software may not be represented as anything other than
- shareware and the shareware concept must be explained in any ad
- or catalog that quotes a price and on any packaging used to
- display the disk. The explanation of the shareware concept must
- make it clear that with shareware an additional registration fee
- is required if users continue to use the software.
-
- You must stop selling/distributing copies of this disk upon
- notice from S&E.
-
- **** CD-ROM Distribution *****
-
- You must obtain written permission from S&E to distribute
- "Conflict of 2272" on CD-ROM.
-
-
- **** Rack Vendors and Retail Environment Sales *****
-
- You must obtain written permission from S&E to distribute
- "Conflict of 2272".
-
-
- **** License Agreement ******
-
- This Limited Use Software License Agreement (the "Agreement") is
- a legal agreement between you, the end-user and S&E Labs. By
- continuing the installation of this game program, by loading or
- running the game, or by placing or copying the game program onto
- your computer hard drive, you are agreeing to be bound by the
- terms of this Agreement.
-
-
- 1. Grant of License. S&E Labs grants to you the right to use
- the S&E Labs software game program (the "Software", which is the
- shareware version or episode one of the game program. For
- purposes of this section, "use" means loading the Software into
- RAM, as well as installation on a hard disk or other storage
- device. You may not: modify, translate, disassemble, decompile,
- reverse engineer the software.
-
- 2. Copyright. The software is owned by S&E Labs and is
- protected by United States copyright laws and international
- treaty provisions. You must treat the Software like any other
- copyrighted material, except that you make copies of the
- Software to give to other persons.
-
- 3. Limited Warranty. S&E Labs DISCLAIMS ALL WARRANTIES, EITHER
- EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY IMPLIED
- WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- PURPOSE, AND ALL SUCH WARRANTIES ARE EXPRESSLY AND SPECIFICALLY
- DISCLAIMED. NEITHER S&E Labs NOR ANYONE ELSE WHO HAS BEEN
- INVOLVED IN THE CREATION, PRODUCTION, OR DELIVERY OF THIS
- SOFTWARE SHALL BE LIABLE FOR ANY INDIRECT, CONSEQUENTIAL, OR
- INCIDENTAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE
- SUCH SOFTWARE EVEN IF S&E Labs HAS BEEN ADVISED OF POSSIBILITY OF
- SUCH DAMAGES OR CLAIMS. IN NO EVENT SHALL S&E Labs LIABILITY FOR
- ANY DAMAGES EVER EXCEED THE PRICE PAID FOR LICENSE TO USE THE
- SOFTWARE, REGARDLESS OF THE FORM OF QUALITY AND PERFORMANCE OF
- THE SOFTWARE. Some states do not allow the exclusion of the
- limit of liability for consequential or incidental damages, so
- the above limitation may not apply to you.
-
- This agreement shall be governed by the laws of the State of
- Indiana and shall insure to the benefit of S&E Labs and any
- successors, administrators, heirs and assigns. Any action or
- proceeding brought by either party against the other arising out
- of or related to this agreement shall be brought only in a STATE
- or FEDERAL COURT of competent jurisdiction located in Terre Haute,
- Indiana. The parties hereby consent to in personam jurisdiction
- of said courts.
-
- "Conflict of 2272" is copyrighted 1995 by S&E Labs.
- All Rights Reserved.
-
-
-
- ****** CREDITS ******
-
-
- DESIGN & SOFTWARE ENGINEERING - JOHNNY BROWN
-
- (MOST) GRAPHICS & SOUND - NANCY
-
- MODEL CONSTRUCTION - LINCOLN LEITHLITER
-
- SPECIAL THANKS TO RICHIE MINOR FOR THE USE OF THE KILLER SCANNER!!!
-
- AND LAST BUT NOT LEAST ALL THE PEOPLE THAT HELPED BETA TEST!!!
-
- {THE END OF FILE}
-