home *** CD-ROM | disk | FTP | other *** search
- ******************************************************************************
-
- FOR INSTRUCTIONS ON HOW TO PLAY DBQUEST READ THE DBQUEST.TXT FILE, OR FOR A
- QUICK START, READ THE QWKSTART.TXT FILE.
-
- TO HELP ME MAKE BETTER GAMES, PLEASE ANSWER THE QUESTIONS IN THE README.TXT
- FILE AND E-MAIL ME THE ANSWERS!
-
- ******************************************************************************
-
-
- Here are some of the things that I plan to add in the future:
-
- A new section of code to give monsters the ability to fight
- intelligently. The current monsters simply "point and shoot".
- Future monsters will know what characters seem weak, where a good
- spot to ambush would be, how to fight with ranged weapons, and how to
- cast spells. -- Watch out!
-
- A new section of code that would make chests, crates, and
- backpacks into true containers. Currently they limited to being
- fake containers <Grin>.
-
- A new section of code to implement ship to ship (or monster)
- battles. The current code allows players to "walk" around in the ocean
- when they are attacked. The new version will have shipboard cannons to
- attack with.
-
- Better graphics. This is a constant battle. No matter what I
- do, my graphics will never look as good as I want them to (which is
- ok, since I will always be upgrading them). Sometime in the future, this
- game will also (probably) support VESA graphics (640 X 480 X 256 and up).
- I also am considering doing an EGA/CGA version - but only if enough
- people ask for it (E-Mail me - your vote could be the deciding one!)
-
- Better sound. I hope to add background music - a function greatly
- lacking in the current game. I also need some good sound effects. They are
- terribly difficult to create at home, so this may take a while. In the mean
- time, just pop in a tape or CD into your cd/cassette player and listen to
- that while you play the game <Grin>.
-
- Mouse support/iconic interface. Hopefully, this will allow the
- player to more easily play my game. Since not everyone likes/has a mouse,
- I also HOPE to be able to keep the ol' keyboard interface as well.
-
- Light and dark. I hope to have light and darkness added soon. This
- alone will add greatly to the realism of the game.
-
- Better distribution of game (perhaps you could help with this).
- Since this particular game is FREEWARE (new releases by Futuristic Idea
- Studios may/may not be) I am not making any money off of it. And, because
- I'm not making any money, I really don't want to rack up a big long distance
- phone bill calling the big BBSes. Sooooo if you could UL it to just one BBS,
- that would help me out a bunch. Besides - this game is big enough to keep
- that ol' UL/DL ratio on the positive side <Grin>.
-
- If you have any questions/suggestions/comments please read the
- README.TXT file. It has all the specifics on how to contact me.
-
- ------------------------------------------------------------------------------
-
- Futuristic Idea Studios, DBQuest, and The present is the history of the
- future are TRADEMARKS of DeBray Bailey
-
- DBQuest is (C) COPYRIGHT 1993 by DeBray Bailey WITH ALL RIGHTS RESERVED.
-