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- FOR A QUICK START EXPLANATION OF DBQUEST, PLEASE VIEW THE QWKSTART.TXT FILE!
-
- TO HELP ME MAKE BETTER GAMES, PLEASE ANSWER THE QUESTIONS IN THE README.TXT
- FILE & E-MAIL ME THE ANSWERS!
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-
- DBQuest PLAYER'S GUIDE
-
- DBQuest IS (C) COPYRIGHTED 1993
- BY FUTURISTIC IDEA STUDIOS (TM) WITH
- ALL RIGHTS RESERVED. FUTURISTIC IDEA
- STUDIOS, DBQuest, and THE PRESENT IS
- THE HISTORY OF THE FUTURE ARE TRADEMARKS
- OF DEBRAY BAILEY
-
- THE ORIGINAL DCPLAY MANUAL WAS
- WRITTEN BY DAVID HERNANDEZ. THIS
- MANUAL IS MODIFIED FOR USE WITH
- DBQuest VERSION 1.2.
-
- THANKS TO DAVID HERNANDEZ FOR
- A GREAT GAME MAKING SYSTEM.
-
-
-
-
-
- GETTING STARTED
-
- HARDWARE REQUIREMENTS:
-
- This software SHOULD run under @ 400K, leaving plenty of space for your TSRs,
- device drivers, etc. BUT, it runs best with a large amount of RAM free.
- I usually run this game with at least 500-600k free. If you notice that
- the sound drops out unexpectedly, you may need to free more conventional RAM.
-
- To hear sounds, you must have a Sound Blaster (or better) card from
- Creative Labs. Compatible cards may not work correctly. This limitation
- will be removed in future games created by Futuristic Idea Studios.
-
- NOTE: If you do not want sound, or the sound does not work with your hardware,
- then delete the dcsounds.vfl file to save hard disk space. Also note
- that, contrary to what the program tells you, you DO NOT need
- sbfmdrv.com installed to hear sounds since no FM synthesis was used to
- create music.
-
- SOFTWARE REQUIREMENTS:
-
- Before you can start playing a game, you should have the
- following files in your current directory:
-
- GAME FILES:
-
- An adventure should include the following files:
-
- WORLD.IDX World's Index File
- WORLD.### Landscaping for world number ###
- WORLDO.### World's objects and characters
- WORLD###.PCX World's graphic representation (optional)
- WORLD###.SCR World's control script (optional)
- WORLD###.CFM World's background music score
- PLAYERS.DTA Character Statistics File
- PARAMS.DTA Game wide parameters
- TEXT.DTA Encoded text blocks for the entire game
- HINT.DTA Hints from bartenders, etc. Some false quests too???
- OPICT###.PCX An object's graphic view (optional)
- CPICT###.PCX A character's graphic view (optional)
- VOICE###.VFL A character's recorded voice (optional)
- *.SCO A compiled control script (many)
- *.PCX A script controlled graphics file
- *.VLO A file for the graphics blocks
- *.TXT All the documentation, manuals and notes you'll need
- DCSOUNDS.VFL A file that holds digitized sounds effects
- DCPLAY.EXE The main runtime game
- DBQuest.BAT Use this to start the game
-
-
- CREATING A NEW CHARACTER
-
- In this game, you are a human hero. You are able to wield any weapon,
- wear any armor, and cast any spell (subject to your POWER limit).
- The following character attributes are provided to you so that you can see
- what limitations, or advantages your character might have in the land
- of Bright Wood.
-
- There are eight character attributes:
-
- STRENGTH
-
- In hand-to-hand combat, you will do more damage when using
- contact weapons if you have a high strength rating. A high strength
- rating will also allow you to carry addtional weight.
-
- SPEED
-
- Speed is important in a battle, as it may allow you to strike
- more than once per round. If your speed exceeds that of your
- current foe by more than 10 points, you will be able to strike
- twice. If it exceeds it by more than 20 points you will be able
- to strike 3 times.
-
- AIM
-
- Aim betters your chance of hitting a target with a missile
- weapon. It doesn't affect hand-to-hand combat. In general, you
- can expect to hit a target about 1 out of 2 times. This number can change
- for a variety of reasons including: potion effects, ring effects, staff
- effects, and it may change when you are promoted to a new level of
- experience.
-
- DEXTERITY
-
- This attribute is important in combat, as it helps in avoiding
- getting hit! It also helps to avoid traps when you try to break
- the lock in a chest or door. A character with dexterity under
- 9 might have trouble using weapons, and might harm himself
- during combat.
-
- I.Q.
-
- A high I.Q. will help the character to gain extra power when
- promoted to a new level. A character with a low I.Q. might
- actually lose power when promoted to a new level!
-
- POWER
-
- A magic user consumes POWER points when casting
- a spell. Power is replenished with time and rest.
-
- HIT POINTS
-
- This is the amount of damage that a player can take before
- dying. A player with only 1 h.p. is unconscious, and a player with 0 h.p.
- is dead. If your character (the main character) dies, then you are
- automatically resurected, and teleported to a specified location. If you
- die too many times in a short length of time, you may not be resurected!
- Extra hit points are earned when you are promoted to a new level.
-
- ARMOR CLASS
-
- This attribute depends on the armor you are wearing, as well as
- the magical items and/or spells that may protect you at any
- given time. The HIGHER your a.c. the less damage you suffer
- after being hit.
-
- PLAYING THE GAME
-
- GAINING EXPERIENCE:
-
- When you play the game, you will get experience points for every
- point of damage done to a monster during battle. You will also
- get experience (and a reward) for performing "quests".
-
- When your experience reaches a certain level, you will be
- AUTOMATICALLY advanced to the next level. When promoted, you
- will get additional hit points, and your strength will increase.
-
- INTERACTING WITH OTHER CHARACTERS
-
- You will encounter many different characters during the course
- of your adventures. The character CLASS will direct a
- character's actions to a great extent. The following are the
- standard classes of characters, but remember each character is
- an individual, and the following is just the expected behavior
- for a character of any given class.
-
- REGULAR
-
- This is someone that might be interested in joining your party.
- Talk to them before you ask them to JOIN your group. Once they
- join, if you ask them to leave you have to share your gold with
- them and they take any item they are carrying with them. There
- is a maximum of 6 characters in a single party, so choose your
- companions well. Use the VACATE command to ask a character to
- leave your group.
-
- MERCHANT
-
- Merchants buy and sell items. Their merchandise varies a lot,
- but they usually concentrate on certain 'types' of items like
- weapons, armor, food, magic potions, magical items, etc.
- Merchants will usually buy only items of a type similar to the
- merchandize they carry. For example, an armorer (sells armor,
- shields, etc) would not be interested in buying a yellow potion.
-
- CIVILIAN
-
- These are the normal, everyday people of Brightwood. Each has his or
- her own objectives and motives.
-
- BARTENDER
-
- The bartender at the local pub is a good source of information. However, the
- wise adventurer will also make sure to "mind his P's and Q's"!
-
- HEALER
-
- Can heal your wounds, cure your poisoning, resurrect your dead
- and remove cursed items (for a price, of course).
-
- TELLER
-
- These person can usually give you a good lead, but their words
- are often quizzical, and expensive.
-
- BEGGAR
-
- These are the unfortunates of Bright Wood. Those who show compassion
- to these poor folk are often rewarded with a tidbit of town gossip.
-
- QUESTOR
-
- This person will give you a quest. If you accept, you will have
- to go and get a specific object, for which the questor will pay
- well. Finishing a quest will also give you additional experience.
- A questor may also ask you to find and bring a person. This
- normally implies a rescue mission.
-
- GUARD
-
- A guard will not let you approach the door or passage it is
- guarding. Talking to them can lead to a fight, unless you are
- prepared to give it the password required. Some guards have been
- known to take bribes.
-
- MOVING AROUND
-
- You move around by using the arrow keys (up, down, left, right).
- When you see a town or an entrance or exit, press the 'E' key to
- Enter or Exit through the door.
-
- Time passes every time you move. Characters will automatically
- eat every 512 steps. If you run out of food, they will slowly
- starve to death. If a character gets poisoned, 1 hit point for
- every 8 steps will be lost until a cure is found.
-
- Hit points are regained every two steps (if you're healthy and
- well fed).
-
- Character's must rest (Camp Out). An exhausted character will lose
- hit points. When you camp out, your attributes will return to normal.
- This includes hit points as well as other attributes modified by magical
- items or potions (if the effect was temporary). You will be warned when
- your characters are getting tired. In civilized areas, players must rest
- in beds. To sleep in a bed, simply walk up to it and then USE it.
-
- Remember to remove magical items before camping out, or their
- effect will be re-invoked when you wake up. Since most magical items have
- a limited number of uses, the wise adventurer saves them for moments of
- great need.
-
- If monsters appear while camping out, you may not have regained
- all of your hit points, and the monsters will have the initiative
- (first strike) because they caught you unprepared for battle.
-
- THE PARTY'S SPOKESPERSON
-
- To set or change the party's "primary" character, type the
- number of the character (1 through 6).
-
- If you want to see the statistics on the entire group, press 0.
- The primary character remains selected and is highlighted on the
- screen.
-
- Commands like Get, Drop, Wield, Remove, Talk, etc., are always
- performed by the primary character. Thus, if you talk to a
- merchant, and buy something, it will be placed in the primary
- character's back pack. If you wish to move an item to another character's
- backpack, you will need to have the character who is holding the item DROP it,
- and then have the character that you want to move the item to GET it.
-
- Food and Gold are the general exception. They are always shared
- by the entire party. If a food item is put in the backpack, it
- probably means that it's not regular food (for example "magic" food).
- Some food has been known to have strange effects (one of which is poisoning!).
-
- TALKING TO OTHER CHARACTERS
-
- When talking to other characters, you can use "keywords" to
- conduct a conversation. Most characters will respond to key words
- like:
-
- HELLO - Greets the character.
- NAME - asks the character what his/her name is.
- JOB - asks the character what he/she does.
- JOIN - asks the character to join the party.
- BYE - ends conversation (player may also simply press return)
-
- Also, any words in CAPITAL letters are key words. This was done to make
- conversation easier for the player.
-
- Some characters will show you a menu from which you may interact
- with it. If the character is interested in idle chat, you will
- se a 'Talk' option in the menu, otherwise, the character is
- interested only in doing business.
-
- IF there is a price associated with an option (such as buying
- an item), it will be shown to the right of the menu entry in
- either gold pieces (GP) or silver pieces (SP). Remember that
- there are 10 silver pieces in every gold piece.
-
- SAVING, RESTORING AND RESTARTING A GAME
-
- Saving the game often is highly recommended. You can save up to
- 999 copies of the game (slots 1 to 999).
-
- If you need to stop playing, press F10 to suspend the game. The
- current game is always saved in slot 0. When you come back, the
- game will continue where you left off.
-
- To go back to a saved game (restore) press F4 and indicate the
- slot that you want to load.
-
- Should you want to restart the game from the very beginning,
- press F6.
-
- If you choose any of the above options by mistake, press <ESC> to
- return to the game. Generally, <ESC> will back you out of ANY choices
- available in the game.
-
-
- COMMAND SUMMARY
-
-
-
- 0 - Show party summary stats.
- This command will show all the characters in your party. This
- is the normal view.
-
- 1-6 - Selects primary character.
- By pressing 1-6, you are selecting a primary character that
- corresponds to the number that you select. Primary characters do
- all the interacting with other characters. Usually, the primary
- character is the player.
-
- A - Attack a group of monsters.
- If a group of monsters is beside your party, you can use this
- command to attack them.
-
- C - Camp Out.
- When the party gets tired, you will need to rest. In the
- wilderness, the party simply sets up a tent. In civilized areas,
- however, the party must rest in a bed. To rest in a bed, simply
- move the party next to a bed and USE it.
-
- D - Drop an object from your back pack.
- This command will allow you to select an object to be dropped
- from the primary character's backpack. Note that readied items
- cannot be dropped until the are 'unreadied'. If your inventory
- is more than one screen long, pgup/pgdn can be used to scroll
- up/down.
-
- E - Enter or Exit another world.
- This command will allow the party to enter a town, dungeon, or
- any other place that can be entered. When you are ready to exit
- a town, simply 'step out' of the 'edges' of the town. Then, the
- program will ask you if you want to exit, and if you do, you
- should select yes. If you are trying to enter stairs, or a ladder
- then you should move your party over the stairs or ladder, and then
- press "E".
-
- F - N/A
-
- G - Get.
- This will allow the primary character to get an object. To get an
- object, the party must either be standing on top of the object, or
- next to the object. To open a chest, the player must use the get
- command. For the convience of the player, chests, when picked up
- are converted to a small sum of money (usually 1 silver piece).
- This avoids the tedium of the player having to get a chest, and
- then put it back down.
-
- H - N/A
-
- I - Inventory.
- This command shows an inventory of the primary character.
- If your inventory is more than one page long, pgup/pgdn can be
- used to scroll up/down.
-
- J - N/A
-
- K - N/A
-
- L - Look. To examine something closely.
- This command will allow you to get a description of what you are
- looking at. Not all objects (furniture, trees, etc.) have
- descriptions. Generally, only things that you can GET, USE, or
- TALK to have descriptions.
-
- M - N/A
-
- N - iNvoke a magic scroll or a gem.
- This will invoke a magic gem, thereby releasing its magic.
-
- O - N/A
-
- P - N/A
-
- Q - Quaff.
- This command enables characters to drink potions, and eat any
- special food items that they might have. NOTE: This does not
- apply to normal 'eating'. This command is for special items
- only. To feed your party regular food, all you have to do is to
- keep some food in your inventory. You party members will feed
- themselves when they are hungry.
-
- R - Remove.
- This command allows a character to remove armor, weapons, staffs,
- amulets, rings, or anything else that can be readied. If the
- item cannot be removed, then it is cursed.
-
- S - Spell.
- This allows spell casting characters to cast spells. A menu will
- appear, and the player must choose the desired spell to cast.
- NOTE: When in combat, only combat spells will appear. Likewise
- when not in combat, only non-combat spells will appear.
-
- T - Talk.
- This command allows the primary character to talk to another
- character. To talk to someone, simply move the party next to
- them and press 'T'. Then, press one of the four arrow keys to
- select which direction the party wishes to talk in.
-
- U - Use, Unlock.
- This command allows the primary character to use an object.
- Some examples of objects that can be used are: beds, fountains,
- chests (when locked), doors (when locked), boats, skiffs, and
- rafts. There may be other items that can be used, that are not
- listed here. Experiment!
-
- V - Vacate.
- This command allows you to remove a character from your party.
- Vacated characters stay wherever you leave them, and will join
- you at a later date, if you so desire.
-
- W - Wield or Wear.
- This allows a character to wield weapons and staffs, and to wear
- rings, amulets, and armor.
-
- X - eXit.
- This command will allow the party to exit from a boat, skiff or
- raft. This command will also 'exit' the party from battle, if
- things are not going well.
-
- Y - N/A
-
- Z - Zap.
- Staffs are imbued with magical energy. To use this energy, the
- player should select 'Z' for zap. Staffs have a wide range of
- uses, so the player will have to experiment to see which staffs
- are useful, and which are not.
-
- Function_Keys
-
- F1 - Help.
- This command shows limited help. To scroll up or down the
- menu, press pgup, or pgdn.
-
- F2 - To SAVE the current game.
- This command will allow you to save your game.
-
- F4 - To RESTORE a saved game.
- This command will allow you to restore your saved game.
-
- F6 - To RESTART a game from scratch.
- This command will allow you to restart a game.
-
- F10 - Save game (slot 0) and return to DOS.
- This saves your game in slot 0 and returns you to DOS.
-
- *** - For more information on saving, restoring, and restarting, see
- the above sections on those subjects.
-
- ESC - Cancel last operation or try to escape during battle.
- This command will cancel the last operation. Most menus, and
- choices can be cancelled using this command. ESC will also
- allow you to escape a battle (same as eXit).
-
-
-
-
-
-
-
-
-
-
- DISCLAIMER OF WARRANTY.
-
-
- DBQUEST IS MARKETED BY FUTURISTIC IDEA STUDIOS AS FREEWARE.
- YOU MAY COPY AND DISTRIBUTE THIS PROGRAM AS MANY TIMES AS YOU
- WISH, AS LONG AS:
-
- 1. NO FILES ARE ALTERED IN ANY WAY.
-
- 2. ALL THE FILES ARE DISTRIBUTED TOGETHER.
-
- 3. NO MONEY IS PAID FOR THIS PRODUCT OTHER THAN THE AMOUNT REQUIRED
- FOR SHIPPING AND MEDIA (CD-ROM, DISKS, ETC.) WHICH IS NOT TO
- EXCEED $7.00.
-
- 4. THIS COPYRIGHT NOTICE IS RETAINED.
-
- FUTURISTIC IDEA STUDIOS HEREBY DISCLAIMS ALL WARRANTIES, EXPRESS OR
- IMPLIED ABOUT THE MERCHANTABILITY OF THIS PRODUCT TO SUIT A PURPOSE.
- DBQUEST IS PROVIDED "AS IS" BY FUTURISTIC IDEA STUDIOS. DEBRAY BAILEY,
- THE AUTHOR AND SOLE OWNER OF THIS SOFTWARE, TAKES NO RESPONSIBILITY FOR
- LOSS OF DATA, DAMAGE TO EQUIPMENT, OR DAMAGE TO PERSON THROUGH THE USE
- OF THIS SOFTWARE. SHOULD THE SOFTWARE PROVE DEFECTIVE, THE ENTIRE
- BURDEN OF ANY AND ALL REPAIRS, REPLACEMENTS, AND/OR RESTORATION OF
- EQUIPMENT OR DATA RESTS WITH THE USER. IN NO EVENT WILL THE AUTHOR BE
- LIABLE FOR ANY COSTS AND/OR LOSSES EITHER TANGIBLE OR INTANGIBLE ARISING
- FROM THE USE OF THIS SOFTWARE.
-
- IN NO EVENT SHOULD THE ARTWORK, SOUNDS, OR TEXT FROM DBQUEST BE
- DISTRIBUTED ALONE OR WITH ANOTHER PROGRAM WITHOUT CONSENT OF THE GAME
- AUTHOR, DEBRAY BAILEY.
-
- USE OF THIS SOFTWARE DENOTES ACCEPTANCE OF THE ABOVE TERMS.
-
-
- Futuristic Idea Studios, DBQuest, and The present is the history of the
- future are TRADEMARKS of DeBray Bailey
-
- DBQuest is (C) COPYRIGHT 1993 by DeBray Bailey WITH ALL RIGHTS RESERVED.
-
- Sound Blaster is a TRADEMARK of Creative Labs Inc.
-