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- --------------------------------------
- How to create a PWAD with new textures
- --------------------------------------
-
- First list the textures of DOOM
- DEUTEX -texture
- Then look at .\TEXTURES\TEXTURE1.TXT and .\TEXTURES\TEXTURE2.TXT
-
- If you want to create a new texture, declare it in .\TEXTURES\MYTEX.TXT
- (MYTEX could be any name but *except* TEXTURE1 or 2). see format.txt
- for the precise definition format.
- If you want to redefine a TEXTURE1 or TEXTURE2 entry, remove it from
- TEXTURE1.TXT or TEXTURE2.TXT and put it in MYTEX.TXT (for convenience).
- If you don't redefine textures from TEXTURE2.TXT delete that file.
- (For compatibility with DOOM2, TEXTURE2.TXT shoudl not exist).
-
- Declare MYTEX in the TEXTURES section of WADINFO.TXT
-
- DEUTEX -make WADINFO.TXT NEWBIE.WAD
-
- And then check your PWAD for textures errors
- DEUTEX -check NEWBIE.WAD
-
- Note: TEXTURE1.TXT and TEXTURE2.TXT are auto-loaded if they exist,
- because it happens that DOOM prefers (I dunno why) to have it's old
- textures listed first, so DeuTex takes care of that.
-