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- Suprwep6 is a patch file for DeHackEd v2.2 or higher. All of the
- weapons have been upgraded into an extraordinarily fast monster-crushing
- arsenal. The super shotgun is now one of the most deadly weapons ever
- seen, taking away several thousand hitpoints a second! Even a mere fist
- is a formidable weapon to use against any foe. All weapons have a
- virtually unlimited ammo capability (100,000 units of each type).
-
- At the last minute I removed the capability to instantly switch between
- weapons, because it seems to make Doom very unstable (it froze frequently
- just before the player was about to get hit, for some reason). If you
- want to add this yourself, to see what it's like, simply do the following:
- Go to the Frame table (F3), and change Duration column of the
- following frames to 0:
- 3, 4, 11, 12, 19, 20, 33, 34, 50, 51, 58, 59, 69, 70, 75, 76, 82, 83
-
- Those are the Select and Deselect frames (if you look at the Weapon
- table, F4) for every weapon. Do that, and you can instantly switch
- between weapons!
-
- Now for a quick explanation of this patch, for those who are curious.
- First of all, one thing that will speed up the weapons drastically is
- to change the Durations of all the weapon frames to 1 (except those that
- are already 0). The weapon frames are 2 through 89. The other important
- shortcut to take is to skip certain frames by editing the Next Frame
- column of the frame table. This is a rather tricky science (and crashes
- Doom if done wrong) so the best way to learn is to see how it's done in
- SUPRWEP6.DEH. For example, for the super shotgun, the Next Frame of
- frame 36 is frame 32. Normally the super shotgun would cycle all the
- way up to frame 44 before jumping to frame 32, but I just made it jump
- right away, and cut out a full 12 frames from the animation! It certainly
- does save some time!
-
- So, enjoy the patch, and don't blow too much up... if the super weapons
- make Doom seem boring, you can try another little idea that a friend and
- I use when we're bored. Edit ALL of the monster hitpoints to be 10 times
- what they usually are (or less or more, according to taste). Then try
- blowing them away, and you'll see it takes a bit longer!
-
-