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- //
- // TrrnList.Dat
- //
- // counter of data records
- //
- // data record structure
- // comment line
- // file name
- // terrain name
- // effect on movement
- // vision
- // defense
- // offense
- // fire
- //
- 16
- // open terrain
- TRRN00.PCX
- CLEAR
- 2
- 1
- 1
- 0
- 0
- 0
- // hilly terrain
- TRRN01.PCX
- HILLS
- 10
- 2
- 2
- 0
- 0
- 0
- // red city terrain
- TRRN02.PCX
- URBAN
- 14
- 1
- 1
- 0
- 0
- 0
- // ocean terrain
- TRRN03.PCX
- WATER
- 1
- 1
- 1
- 0
- 0
- 0
- // water boundary
- TRRN04.PCX
- BNDRY
- 3
- 1
- 1
- 0
- 0
- 0
- // water boundary
- TRRN05.PCX
- BNDRY
- 3
- 1
- 1
- 0
- 0
- 0
- // water boundary
- TRRN06.PCX
- BNDRY
- 3
- 1
- 1
- 0
- 0
- 0
- // water boundary
- TRRN07.PCX
- BNDRY
- 3
- 1
- 1
- 0
- 0
- 0
- // water boundary
- TRRN08.PCX
- BNDRY
- 3
- 1
- 1
- 0
- 0
- 0
- // water boundary
- TRRN09.PCX
- BNDRY
- 3
- 1
- 1
- 0
- 0
- 0
- // water boundary
- TRRN10.PCX
- BNDRY
- 3
- 1
- 1
- 0
- 0
- 0
- // water boundary
- TRRN11.PCX
- BNDRY
- 3
- 1
- 1
- 0
- 0
- 0
- // blue city terrain
- TRRN12.PCX
- URBAN
- 14
- 1
- 1
- 0
- 0
- 0
- // green city terrain
- TRRN13.PCX
- URBAN
- 14
- 1
- 1
- 0
- 0
- 0
- // forest terrain
- TRRN14.PCX
- FOREST
- 2
- 2
- 2
- 0
- 0
- 0
- // jungle terrain
- TRRN15.PCX
- JUNGLE
- 2
- 2
- 2
- 0
- 0
- 0
- // end
-