showmego to marker(0)puppetsound "click"go to marker(1)go to marker(1)--Reset QT Audio for Channel 5Vis_69_OffpuppetSound 0set the volume of sprite 5 to 255global seqput "14.1.15.1.16.1" into seqAcallput "kim" into trackerglobal seqput "14.1.15.1.16.1" into seqAcallput "jen" into tracker-- maze 4global sTime, eTimeif the movieRate of sprite 21 = 0 then m17off11on put 1100 into sTime put 1254 into eTime mStuffend ifgo to "neuro"puppetsound "click"go to "dancer1"puppetsound "click"go to "dancer2"puppetsound "click"go to "dancer3"global seqput "14.1.15.1.16.1" into seqAcallput "kat" into trackerset the volume of sprite 9 to 255whichgirlresetgo to "apple"global endendset the movieRate of sprite 5 to 0set the volume of sprite 5 to 255put 0 into endendyTFUI4global trackerif tracker = "jen" then go to frame "call2"else if tracker = "kat" then go to frame "call3"else if tracker = "kim" then go to marker(1)end ifpuppetsound "click"go to "neuro"updatestagezTFUI3go to "final credits"go to "orbbut"quit--Setup Jenifer Danceset the movietime of sprite 9 to 1set the stoptime of sprite 9 to 3690set the movierate of sprite 9 to 1set the volume of sprite 9 to 255go to "mes 0"waitmeglobal crabif crab = 1 then x14end ifglobal totalwomenif totalwomen=2 then go to "quit2-3"else if totalwomen>=3 then go to "quit-all"else go to "quit-no"end ifKillmepuppetsound 0zTFUI4zTFUI2-- cornerrightglobal sTime, eTimeif the movieRate of sprite 21 = 0 then m14off20on put 6060 into sTime put 6414 into eTime mStuff go to "l"end if--Play QT "Hacker:1:nice party"set the movietime of sprite 10 to 1set the stoptime of sprite 10 to 2046set the movierate of sprite 10 to 1set the volume of sprite 10 to 255xTFUI4-- maze 10global sTime, eTimeif the movieRate of sprite 21 = 0 then puppetsound "click" m11off17on put 3120 into sTime put 3474 into eTime mStuff go to "a"end if-- maze11global sTime, eTimeif the movieRate of sprite 21 = 0 then m11off14on put 3600 into sTime put 3714 into eTime mStuffend ifglobal seq, tfuikimbabe, tfuikatbabe, tfuijenbabe,put 0 into tfuikimbabeput 0 into tfuikatbabeput 0 into tfuijenbabeput "6.1.7.1.8.1.9.1.13.1" into seqAcallcursor -1go to marker(1)global checkclickcount,checkclickcount2,checkclickcount3, seqif money < 300 then go to frame "sorry1" showmeelse put "4.0.6.0.7.0.9.0.10.0.11.1.12.1.14.0.15.0.16.0.17.0.18.0" into seqAcall set jenbeendance=2 set money = money - 300 go to "vsetup2"end ifzTFUI1-- maze 3global sTime, eTimeif the movieRate of sprite 21 = 0 then puppetsound "click" put 660 into sTime put 1014 into eTime mStuff go to "a"end if--Setup Katara Danceset the movietime of sprite 9 to 1set the stoptime of sprite 9 to 6840set the movierate of sprite 9 to 1set the volume of sprite 9 to 255-- mazebackrightglobal sTime, eTimeif the movieRate of sprite 21 = 0 then m20off14on put 7080 into sTime put 7254 into eTime mStuffend if-- RightTurnAroundglobal sTime, eTimeif the movieRate of sprite 21 = 0 then m17off14on put 6480 into sTime put 6654 into eTime mStuffend if-- Maze Forward Rightglobal sTime, eTimeif the movieRate of sprite 21 = 0 then m11off17on put 5820 into sTime put 5994 into eTime mStuffend ifsetstuffpuppetsound "answering machine"set the visibility of sprite 2 to 1set the visibility of sprite 3 to 1-- maze 2global sTime, eTimeif the movieRate of sprite 21 = 0 then m17off11on put 420 into sTime put 594 into eTime mStuffend ifxTFUI3global checkclickcount,checkclickcount2,checkclickcount3, seqif money < 300 then go to frame "sorry1" showmeelse put "4.0.6.0.7.0.9.0.10.0.11.1.12.1.17.0.18.0.16.0.15.0.14.0" into seq Acall set katbeendance=3 set money = money - 300 go to "vsetup3"end ifxTFUI2-- maze 5global mazemarker, seq, sTime, eTimeif the movieRate of sprite 21 = 0 then puppetsound "click" put "11.0.12.0.13.0.14.0.15.0.16.0.17.0.18.0.19.0.10.1.22.1.23.1" into seq Acall put 1320 into sTime put 1674 into eTime mStuff DoorCrap go to mazemarkerend if-- maze 4global sTime, eTimeif the movieRate of sprite 21 = 0 then m11off17on put 1100 into sTime put 1254 into eTime mStuffend if-- maze 4global sTime, eTimeif the movieRate of sprite 21 = 0 then m14off11on put 1100 into sTime put 1254 into eTime mStuffend ifpuppetsound "click"go to "call1"puppetsound "sliding"-- maze 1global sTime, eTimeif the movieRate of sprite 21 = 0 then puppetsound "click" put 0 into sTime put 354 into eTime mStuff go to "c"end if-- maze leftglobal sTime, eTimeif the movieRate of sprite 21 = 0 then m14off17on put 7866 into sTime put 8166 into eTime mStuffend ifgo marker(1)puppetsound "click"go "junction"--setup Kim Danceset the movietime of sprite 9 to 1set the stoptime of sprite 9 to 8400set the movierate of sprite 9 to 1set the volume of sprite 9 to 255yTFUI1yTFUI2yTFUI3go to "lasttodd"-- maze11global sTime, eTimeif the movieRate of sprite 21 = 0 then m14off11on put 3600 into sTime put 3714 into eTime mStuffend if-- maze rightglobal sTime, eTimeif the movieRate of sprite 21 = 0 then m14off17on put 4740 into sTime put 5034 into eTime mStuffend if--Play QT "Katara:???"set the movietime of sprite 9 to 4308set the stoptime of sprite 9 to 5358set the movierate of sprite 9 to 1CrabGrass-- jrightglobal sTime, eTimeif the movieRate of sprite 21 = 0 then m14off17on put 5460 into sTime put 5754 into eTime mStuffend if-- jleftglobal sTime, eTimeif the movieRate of sprite 21 = 0 then m14off17on put 5100 into sTime put 5394 into eTime mStuffend if-- maze 5global mazemarker, seq, sTime, eTimeif the movieRate of sprite 21 = 0 then puppetsound "click" put "11.0.12.0.13.0.14.0.15.0.16.0.17.0.18.0.19.0.10.1.22.1.23.1" into seq Acall put 1320 into sTime put 1674 into eTime mStuff DoorCrap go to mazemarkerend if-- trightglobal sTime, eTimeif the movieRate of sprite 21 = 0 then m22off14on put 3780 into sTime put 3960 into eTime mStuffend ifwaitSound-- tleftglobal sTime, eTimeif the movieRate of sprite 21 = 0 then m22off14on put 1740 into sTime put 1914 into eTime mStuffend if-- maze 8global sTime, eTimeif the movieRate of sprite 21 = 0 then m17off14on put 2400 into sTime put 2694 into eTime mStuffend if-- maze 9global sTime, eTimeif the movieRate of sprite 21 = 0 then m17off14on put 2760 into sTime put 3060 into eTime mStuffend if-- maze 7global sTime, eTime, mazemarker, junction, doorcounter8, doorcounter, threshif the movieRate of sprite 21 = 0 then puppetsound "click" put 1980 into sTime put 2334 into eTime mStuff put 1 into thresh put 8 into junction put doorcounter8 into doorcounter put "m" into mazemarker junctionend if-- maze 7global sTime, eTime, mazemarker, junction, doorcounter1, doorcounter, threshif the movieRate of sprite 21 = 0 then put 1980 into sTime put 2334 into eTime mStuff puppetsound "click" put 1 into thresh put 1 into junction put doorcounter1 into doorcounter put "b" into mazemarker junctionend if-- maze 6global sTime, eTimeif the movieRate of sprite 21 = 0 then m22off17on put 1740 into sTime put 1914 into eTime mStuffend if-- trightglobal sTime, eTimeif the movieRate of sprite 21 = 0 then m22off17on put 3780 into sTime put 3960 into eTime mStuffend ifcursor -1go to "yjen"-- cornerrightglobal sTime, eTimeif the movieRate of sprite 21 = 0 then m14off20on put 6060 into sTime put 6414 into eTime mStuff go to "f"end ifwaitSound-- maze 10global sTime, eTimeif the movieRate of sprite 21 = 0 then puppetsound "click" put 3120 into sTime put 3474 into eTime mStuff go to "b"end ifpuppetsound "click"go to "call1"puppetsound "sliding"set the visibility of sprite 13 to 0-- maze 10global sTime, eTimeif the movieRate of sprite 21 = 0 then puppetsound "click" put 3120 into sTime put 3474 into eTime mStuff go to "e"end if-- cornerrightglobal sTime, eTimeif the movieRate of sprite 21 = 0 then m14off20on put 6060 into sTime put 6414 into eTime mStuff go to "c"end if-- maze 11global sTime, eTimeif the movieRate of sprite 21 = 0 then m17off11on put 3600 into sTime put 3714 into eTime mStuffend if-- mazerightglobal sTime, eTimeif the movieRate of sprite 21 = 0 then m17off14on put 4740 into sTime put 5034 into eTime mStuffend ifglobal buttpuppetsound "click"if butt = 0 then put 1 into buttset the castnum of sprite 7 to b72updatestage-- maze 10global sTime, eTimeif the movieRate of sprite 21 = 0 then puppetsound "click" m11off17on put 3120 into sTime put 3474 into eTime mStuff go to "M"end if-- maze 4global sTime, eTimeif the movieRate of sprite 21 = 0 then m17off11on put 1100 into sTime put 1254 into eTime mStuffend ifgogojenpuppetsound "answering machine"set dancerflash3=1-- maze 3global sTime, eTimeif the movieRate of sprite 21 = 0 then puppetsound "click" put 660 into sTime put 1014 into eTime mStuff go to "e"end if-- maze 1global sTime, eTimeif the movieRate of sprite 21 = 0 then puppetsound "click" put 0 into sTime put 354 into eTime mStuff go to "f"end if-- maze 10global sTime, eTimeif the movieRate of sprite 21 = 0 then puppetsound "click" put 3120 into sTime put 3474 into eTime mStuff go to "h"end if--Play QT "Kim:Intro"puppetsound 0set the movietime of sprite 10 to 1set the stoptime of sprite 10 to 1284set the movierate of sprite 10 to 1set the volume of sprite 10 to 255go to "moov2"-- maze 1global sTime, eTimeif the movieRate of sprite 21 = 0 then puppetsound "click" put 0 into sTime put 354 into eTime mStuff go to "l"end if--Play QT "setup maze"global seqset the volume of sprite 21 to 255set the movietime of sprite 21 to 3120set the stoptime of sprite 21 to 3474set the movierate of sprite 21 to 0put "10.0.11.0.12.0.13.0.14.0.15.0.16.0.17.1.18.1.19.1.20.0.22.0.23.0" into seqAcall-- maze 10global sTime, eTimeif the movieRate of sprite 21 = 0 then puppetsound "click" put 3120 into sTime put 3474 into eTime mStuff go to "g"end if-- maze 10global sTime, eTimeif the movieRate of sprite 21 = 0 then puppetsound "click" put 3120 into sTime put 3474 into eTime mStuff go to "d"end if-- maze 10global sTime, eTimeif the movieRate of sprite 21 = 0 then puppetsound "click" put 3120 into sTime put 3474 into eTime mStuff go to "k"end ifglobal eTimeif the movieTime of sprite 21 = eTime then set the movieRate of sprite 21 to 0end ifgo marker(0)-- maze 3global sTime, eTimeif the movieRate of sprite 21 = 0 then puppetsound "click" put 660 into sTime put 1014 into eTime mStuff go to "k"end ifglobal trackerif tracker= "kim" then go to "tfui1"else if tracker="jen" then go to "tfui2"else if tracker="kat" then go to "tfui3"end ifgogokat-- maze 1global sTime, eTimeif the movieRate of sprite 21 = 0 then puppetsound "click" put 0 into sTime put 354 into eTime mStuff go to "N"end if-- Finish VRUI Checkglobal tracker, seqcursor -1if tracker="kim" then set beenstrip=1else if tracker="jen" then set jenbeenstrip=2 else if tracker= "kat" then set katbeenstrip=3 end if end ifend ifif money>= 500 then set money = money - 500 put "6.1.7.1.8.1.9.1.10.1.11.1.12.1.14.1.15.1.16.1.17.1.18.1.19.1" into seq Acall go to "totufi" else go to frame "sorry1"end if-- maze 3global sTime, eTimeif the movieRate of sprite 21 = 0 then puppetsound "click" put 660 into sTime put 1014 into eTime mStuff go to "m"end if-- maze 7global sTime, eTime, mazemarker, junction, doorcounter2, doorcounter, threshif the movieRate of sprite 21 = 0 then puppetsound "click" put 1980 into sTime put 2334 into eTime mStuff put 1 into thresh put 2 into junction put doorcounter2 into doorcounter put "d" into mazemarker junctionend ifset the castnum of sprite 10 to b28puppetsound "click"updatestagego to "lasttodd"set deathcount=deathcount+1if deathcount=1 then exitelse if deathcount =2 then exitelse if deathcount =3 then set money = 0else if deathcount>=4 then set deathcount=0end ifPatDorkgogokimglobal seq, money, crabif crab = 1 then put 0 into crab if money>=100 then set money=money-100 put money into field "hell" put "17.0.18.0.15.1.16.1" into seq Acall set the movierate of sprite 13 to 0 set the movietime of sprite 13 to 6906 set the starttime of sprite 13 to 6906 set the stoptime of sprite 13 to 12192 set the movierate of sprite 13 to 1 put 1 into crab else v6x19ont go to "sorry2" end ifend if--Loop QT movie on channel 9if the movieRate of sprite 9 = 1 then go to marker(0)else exitend if--Play QT "Jen:Let's get busy"set the movietime of sprite 9 to 3480set the stoptime of sprite 9 to 4416set the movierate of sprite 9 to 1set the volume of sprite 9 to 255global seq, buttput 0 into buttput "17.1.18.1.19.1" into seqAcallpuppetsound "click"showtime--Play QT "Kim:deal is a deal"set the movietime of sprite 9 to 2700set the stoptime of sprite 9 to 3894set the movierate of sprite 9 to 1set the volume of sprite 9 to 255puppetsound "click"go to "db"--Play QT "Katara:I am all yours"set the movieTime of sprite 9 to 4020set the stopTime of sprite 9 to 5394set the movieRate of sprite 9 to 1set the volume of sprite 9 to 255puppetsound "voice"go to "nuerobios"set the castnum of sprite 13 to b28puppetsound "click"updatestagego to marker(1)global xKimyif xKimy = 1 then go "Orbbut"else put 1 into xKimyend ifglobal xJenyif xJeny = 1 then go "Orbbut"else put 1 into xJenyend ifif the movierate of sprite 5=1 then go to marker(0)else exitend ifset the castnum of sprite 12 to b28puppetsound "click"updatestagego to marker(1)if the movierate of sprite 9 = 1 then go to marker(0)else go to marker(1)end ifglobal xKatyif xKaty = 1 then go "Orbbut"else put 1 into xKatyend if--Play QT girl say good byeglobal trackerif tracker="jen" then --go to frame "jenbye" set the movietime of sprite 9 to 4500 set the stoptime of sprite 9 to 5466 set the movierate of sprite 9 to 1 set the volume of sprite 9 to 255else if tracker="kat" then --go to frame "katbye" set the movietime of sprite 9 to 6420 set the stoptime of sprite 9 to 7566 set the movierate of sprite 9 to 1 set the volume of sprite 9 to 255else if tracker="kim" then --go to frame "kimbye" set the movietime of sprite 9 to 4860 set the stoptime of sprite 9 to 6036 set the movierate of sprite 9 to 1 set the volume of sprite 9 to 255end ifglobal seq, money, crabif crab = 1 then put 0 into crab if money>=100 then set money=money-100 put money into field "hell" put "17.0.18.0.10.1.11.1" into seq Acall set the movierate of sprite 13 to 0 set the movietime of sprite 13 to 26580 set the starttime of sprite 13 to 26580 set the stoptime of sprite 13 to 31410 set the movierate of sprite 13 to 1 put 1 into crab else v6x19ont go to "sorry2" end ifend ifglobal trackergreedif tracker= "jen" then go to frame "jdan"else if tracker="kat" then go to frame "katdan"else exitend ifcursor -1go to "zkat"global seq, money, crabif crab = 1 then put 0 into crab if money>=100 then set money=money-100 put money into field "hell" put "10.0.11.0.8.1.9.1" into seq Acall set the movierate of sprite 13 to 0 set the movietime of sprite 13 to 31500 set the starttime of sprite 13 to 31500 set the stoptime of sprite 13 to 37254 set the movierate of sprite 13 to 1 put 1 into crab else v6x19ont go to "sorry2" end ifend ifglobal crabif crab = 1 then put 0 into crab set the movierate of sprite 13 to 0 set the movietime of sprite 13 to 18060 set the starttime of sprite 13 to 18060 set the stoptime of sprite 13 to 18846 set the movierate of sprite 13 to 1 put 1 into crabend ifgo to "lastTodd"set money=money-100put money into field "hell"puppetsound "click"go to "nothome"--Play QT "Hacker:3:tsk tsk"Hacker3--Play QT "Hacker:4:call yourself a hacker"Hacker4cursor -1go to "xkim"if the movierate of sprite 9 =1 then go to marker(0)else go to "lasttodd"end if-- y18global seqif money>=100 then set money=money-100 put money into field "hell" put "17.0.18.0.15.1.16.1" into seq Acall set the movierate of sprite 13 to 0 set the movietime of sprite 13 to 3780 set the starttime of sprite 13 to 3780 set the stoptime of sprite 13 to 7500 set the movierate of sprite 13 to 1else v6x19ont go to "sorry2" end ifgo to "before call1"global crabif crab = 1 then Ka5end ifpuppetsound "sliding"-- Setup VRUI stoptime and loop if not at the endglobal tracker, vvvendif tracker= "kim" then put 53052 into vvvendelse if tracker= "jen" then put 41778 into vvvendelse if tracker= "kat" then put 53364 into vvvendend ifif the movietime of sprite 13 = vvvend then go to marker(1)else go to marker(0)end if--Play QT "Katara:Intro"puppetsound 0set the movietime of sprite 10 to 1set the stoptime of sprite 10 to 2604set the movierate of sprite 10 to 1set the volume of sprite 10 to 255go to "sub100"set the movietime of sprite 21 to 3120--Play QT "Hacker:5:she was hot keep up the good work"set the movietime of sprite 9 to 5700set the stoptime of sprite 9 to 6480set the movierate of sprite 9 to 1set the volume of sprite 9 to 255global crabif crab = 1 then Ka8end ifglobal seq, money, crabif crab = 1 then put 0 into crab if money>=100 then set money=money-100 put money into field "hell" put "15.0.16.0.12.1.14.1" into seq Acall set the movierate of sprite 13 to 0 set the movietime of sprite 13 to 8610 set the starttime of sprite 13 to 8610 set the stoptime of sprite 13 to 12870 set the movierate of sprite 13 to 1 put 1 into crab else v6x19ont go to "sorry2" end ifend ifglobal seq, money, crabif crab = 1 then put 0 into crab if money>=100 then set money=money-100 put money into field "hell" put "10.0.11.0.8.1.9.1" into seq Acall set the movierate of sprite 13 to 0 set the movietime of sprite 13 to 27630 set the starttime of sprite 13 to 27630 set the stoptime of sprite 13 to 32664 set the movierate of sprite 13 to 1 put 1 into crab else v6x19ont go to "sorry2" end ifend if--Play QT "Hacker:7:stellar job"set the movietime of sprite 9 to 7380set the stoptime of sprite 9 to 8298set the movierate of sprite 9 to 1set the volume of sprite 9 to 255global money, crabif crab = 1 then put 0 into crab if money>=100 then set money=money-100 put money into field "hell" set the movierate of sprite 13 to 0 set the movietime of sprite 13 to 39510 set the starttime of sprite 13 to 39510 set the stoptime of sprite 13 to 41778 set the movierate of sprite 13 to 1 set the visibility of sprite 20 to 1 put 1 into crab else v6x19ont go to "sorry2" end ifend if--Play QT "Hacker:8:not bad 2 out of 3"set the movietime of sprite 9 to 8400set the stoptime of sprite 9 to 9222set the movierate of sprite 9 to 1set the volume of sprite 9 to 255-- Play QT "Hacker:9:You can't hack"set the movieTime of sprite 9 to 9360set the stopTime of sprite 9 to 9966set the movieRate of sprite 9 to 1set the volume of sprite 9 to 255global seq, money, crabif crab = 1 then put 0 into crab if money>=100 then set money=money-100 put money into field "hell" put "17.0.18.0.15.1.16.1" into seq Acall set the movierate of sprite 13 to 0 set the movietime of sprite 13 to 3780 set the starttime of sprite 13 to 3780 set the stoptime of sprite 13 to 7500 set the movierate of sprite 13 to 1 put 1 into crab else v6x19ont go to "sorry2" end ifend ifglobal seq, money, crabif crab = 1 then put 0 into crab if money>=100 then set money=money-100 put money into field "hell" put "17.0.18.0.10.1.11.1" into seq Acall set the movierate of sprite 13 to 0 set the movietime of sprite 13 to 22470 set the starttime of sprite 13 to 22470 set the stoptime of sprite 13 to 27546 set the movierate of sprite 13 to 1 put 1 into crab else v6x19ont go to "sorry2" end ifend ifglobal money, crabif crab = 1 then put 0 into crab if money>=100 then set money=money-100 put money into field "hell" set the movierate of sprite 13 to 0 set the movietime of sprite 13 to 50460 set the starttime of sprite 13 to 50460 set the stoptime of sprite 13 to 53364 set the movierate of sprite 13 to 1 set the visibility of sprite 20 to 1 put 1 into crab else v6x19ont go to "sorry2" end ifend ifglobal seq, money, crabif crab = 1 then put 0 into crab if money>=100 then set money=money-100 put money into field "hell" put "8.0.9.0.19.1" into seq Acall set the movierate of sprite 13 to 0 set the movietime of sprite 13 to 14130 set the starttime of sprite 13 to 14130 set the stoptime of sprite 13 to 22392 set the movierate of sprite 13 to 1 put 1 into crab else v6x19ont go to "sorry2" end ifend ifglobal seq, money, crabif crab = 1 then put 0 into crab if money>=100 then set money=money-100 put money into field "hell" put "15.0.16.0.12.1.14.1" into seq Acall set the movierate of sprite 13 to 0 set the movietime of sprite 13 to 13200 set the starttime of sprite 13 to 13200 set the stoptime of sprite 13 to 17994 set the movierate of sprite 13 to 1 put 1 into crab else v6x19ont go to "sorry2" end ifend ifglobal crabif crab = 1 then x7end ifglobal seq, money, crabif crab = 1 then put 0 into crab if money>=100 then set money=money-100 put money into field "hell" put "10.0.11.0.6.1.7.1" into seq Acall set the movierate of sprite 13 to 0 set the movietime of sprite 13 to 32730 set the starttime of sprite 13 to 32730 set the stoptime of sprite 13 to 34464 set the movierate of sprite 13 to 1 put 1 into crab else v6x19ont go to "sorry2" end ifend ifglobal seq, money, crabif crab = 1 then put 0 into crab if money>=100 then set money=money-100 put money into field "hell" put "12.0.14.0.19.1" into seq Acall set the movierate of sprite 13 to 0 set the movietime of sprite 13 to 14130 set the starttime of sprite 13 to 14130 set the stoptime of sprite 13 to 22392 set the movierate of sprite 13 to 1 put 1 into crab else v6x19ont go to "sorry2" end ifend ifglobal seq, crabif crab = 1 then put 0 into crab put "7.0.19.1" into seq Acall set the movierate of sprite 13 to 0 set the movietime of sprite 13 to 35610 set the starttime of sprite 13 to 35610 set the stoptime of sprite 13 to 39456 set the movierate of sprite 13 to 1 put 1 into crabend ifglobal seq, money, crabif crab = 1 then put 0 into crab if money>=100 then set money=money-100 put money into field "hell" put "10.0.11.0.6.1.7.1" into seq Acall set the movierate of sprite 13 to 0 set the movietime of sprite 13 to 37320 set the starttime of sprite 13 to 37320 set the stoptime of sprite 13 to 44010 set the movierate of sprite 13 to 1 put 1 into crab else v6x19ont go to "sorry2" end ifend ifglobal crabif crab = 1 then put 0 into crab set the movierate of sprite 13 to 0 set the movietime of sprite 13 to 12930 set the starttime of sprite 13 to 12930 set the stoptime of sprite 13 to 14040 set the movierate of sprite 13 to 1 put 1 into crabend ifglobal seq, money, crabif crab = 1 then put 0 into crab if money>=100 then set money=money-100 put money into field "hell" put "12.0.14.0.19.1" into seq Acall set the movierate of sprite 13 to 0 set the movietime of sprite 13 to 18960 set the starttime of sprite 13 to 18960 set the stoptime of sprite 13 to 26496 set the movierate of sprite 13 to 1 put 1 into crab else v6x19ont go to "sorry2" end ifend if-- maze11global sTime, eTimeif the movieRate of sprite 21 = 0 then m11off17on put 3600 into sTime put 3714 into eTime mStuffend ifpuppetsound "click"go to comebackgo to "nojunk"-- maze 7global sTime, eTime, mazemarker, junction, doorcounter3, doorcounter, threshif the movieRate of sprite 21 = 0 then puppetsound "click" put 1980 into sTime put 2334 into eTime mStuff put 1 into thresh put 3 into junction put doorcounter3 into doorcounter put "e" into mazemarker junctionend if-- maze 7global sTime, eTime, mazemarker, junction, doorcounter4, doorcounter, threshif the movieRate of sprite 21 = 0 then puppetsound "click" put 1980 into sTime put 2334 into eTime mStuff put 1 into thresh put 4 into junction put doorcounter4 into doorcounter put "a" into mazemarker junctionend if-- maze 3global sTime, eTimeif the movieRate of sprite 21 = 0 then puppetsound "click" put 660 into sTime put 1014 into eTime mStuff go to "b"end ifset the movieRate of sprite 9 to 1set the volume of sprite 9 to 255trustmeglobal crabif crab = 1 then x19end if-- maze 3global sTime, eTimeif the movieRate of sprite 21 = 0 then puppetsound "click" put 660 into sTime put 1014 into eTime mStuff go to "h"end ifglobal checkclickcount,checkclickcount2,checkclickcount3,comeback, seqif money < 300 then go to frame "sorry1" showmeelse put "4.0.6.0.7.0.9.0.10.0.11.1.12.1.14.0.15.0.16.0.17.0.18.0" into seq Acall set jenbeendance=2 set money = money - 300 go to "vsetup2"end ifset the visibility of sprite 21 to 1put money into field "hell"puppetsound "sliding"vsetupsetupxTFUI1greed-- mazerightglobal sTime, eTimeif the movieRate of sprite 21 = 0 then m17off14on put 4740 into sTime put 5034 into eTime mStuffend ifgo to "quit"global played, SndPickif the movieRate of Sprite 21 = 0 and played = 1 then puppetSound SndPick put 0 into playedend ifmazecheck-- cornerrightglobal sTime, eTimeif the movieRate of sprite 21 = 0 then m14off20on put 6060 into sTime put 6414 into eTime mStuff go to "n"end ifglobal played, doorCounterif the movieRate of sprite 21 = 0 then puppetsound 0 put 1 into played set the castnum of sprite 8 to b72 updatestage if doorCounter = 1 then go "fx" else go to "ck" mazeopen end ifend if-- maze 4global sTime, eTimeif the movieRate of sprite 21 = 0 then m11off14on put 1100 into sTime put 1254 into eTime mStuffend ifglobal eTime, buttif the movieTime of sprite 21 = eTime then set the movieRate of sprite 21 to 0end ifif the movieRate of sprite 21 = 0 and butt = 1 then puppetSound 0 put 2 into butt mazeclose go to "junction"end ifgo marker(0)-- maze 3global sTime, eTimeif the movieRate of sprite 21 = 0 then m11off17on put 660 into sTime put 1014 into eTime mStuff go to "d"end if-- maze 3global sTime, eTimeif the movieRate of sprite 21 = 0 then m11off17on put 660 into sTime put 1014 into eTime mStuff go to "g"end ifglobal seq, crabif crab = 1 then put 0 into crab if money>=100 then set money=money-100 greed put "17.0.18.0.10.1.11.1" into seq Acall x17 put 1 into crab else v6x19ont go to "sorry2" end ifend ifglobal checkclickcount,checkclickcount2,checkclickcount3, seqif money < 300 then go to frame "sorry1" showmeelse put "4.0.6.0.7.0.9.0.10.0.11.1.12.1.17.0.14.0.15.0.16.0.18.0" into seq Acall set beendance=1 set money = money - 300 go to "vsetup"end ifif the movieRate of sprite 10=1 then go to marker(0) else go to "moov2"end ifset the castnum of sprite 12 to b28puppetsound "click"updatestagego to marker(1)-- maze leftglobal sTime, eTimeif the movieRate of sprite 21 = 0 then m17off14on put 7866 into sTime put 8166 into eTime mStuffend if-- RightTurnAroundglobal sTime, eTimeif the movieRate of sprite 21 = 0 then m17off14on put 6480 into sTime put 6654 into eTime mStuffend if-- mazerightglobal sTime, eTimeif the movieRate of sprite 21 = 0 then m17off14on put 4740 into sTime put 5034 into eTime mStuffend if-- RightTurnAroundglobal sTime, eTimeif the movieRate of sprite 21 = 0 then m17off14on put 6480 into sTime put 6654 into eTime mStuffend ifglobal seq, crabif crab = 1 then put 0 into crab if money>=100 then set money=money-100 greed put "17.0.18.0.15.1.16.1" into seq Acall x18 put 1 into crab else v6x19ont go to "sorry2" end ifend ifglobal crabif crab = 1 then x15end ifglobal crabif crab = 1 then x12end ifglobal crabif crab = 1 then x11end ifglobal crabif crab = 1 then x10end ifglobal crabif crab = 1 then x8end ifglobal girlwhichgirlpuppetsound "click"if girl=1 then go to "moov1" puppetsound "sliding"else if girl=2 then go to "gmoov2" puppetsound "sliding"else if girl=3 then go to "gmoov3" puppetsound "sliding"end if--Play QT "Jennifer:Intro"puppetsound 0set the movietime of sprite 10 to 1set the stoptime of sprite 10 to 1254set the movierate of sprite 10 to 1set the volume of sprite 10 to 255-- maze 7global sTime, eTime, mazemarker, junction, doorcounter5, doorcounter, threshif the movieRate of sprite 21 = 0 then puppetsound "click" put 1980 into sTime put 2334 into eTime mStuff put 1 into thresh put 5 into junction put doorcounter5 into doorcounter put "g" into mazemarker junctionend if-- maze 7global sTime, eTime, mazemarker, junction, doorcounter6, doorcounter, threshif the movieRate of sprite 21 = 0 then puppetsound "click" put 1980 into sTime put 2334 into eTime mStuff put 1 into thresh put 6 into junction put doorcounter6 into doorcounter put "h" into mazemarker junctionend if-- maze 7global sTime, eTime, mazemarker, junction, doorcounter7, doorcounter, threshif the movieRate of sprite 21 = 0 then puppetsound "click" put 1980 into sTime put 2334 into eTime mStuff put 1 into thresh put 7 into junction put doorcounter7 into doorcounter put "k" into mazemarker junctionend if