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- /**********************************************************************
- * spr_low.c
- *
- * A loader module which combines the low level sprite functions for
- * different display hardware. The hardware dependent defines are
- * defined in herclues.def and egamono.def.
- *
- * If you add new display types, you might have to define new
- * macros (for example to change color map). In that case define
- * something reasonable for the existing displays types, too.
- *
- **********************************************************************
- This file is part of
-
- STK -- The sprite toolkit -- version 1.1
-
- Copyright (C) Jari Karjala 1991
-
- The sprite toolkit (STK) is a FreeWare toolkit for creating high
- resolution sprite graphics with PCompatible hardware. This toolkit
- is provided as is without any warranty or such thing. See the file
- COPYING for further information.
-
- **********************************************************************/
-
- /** Tell compiler to use assembler immediately if assembler version **/
- #ifndef C_VER
- #pragma inline
- #endif
-
- #include <dos.h>
-
- #include "grtypes.h"
-
- /** The version information. Do not modify it! **/
- char *spr_version = "STK version 1.1 Copyright (C) Jari Karjala 1991";
-
-
- /***** Include defines for hardware dependent defines *****/
- #include "hercules.def"
- #define PUT spr_low_herc_put
- #define ERASE spr_low_herc_erase
-
- /***** Include the skeletons for the functions *****/
- #include "spr_low.def"
-
-
- /***** Include defines for hardware dependent defines *****/
- #include "egamono.def"
- #define PUT spr_low_ega_mono_put
- #define ERASE spr_low_ega_mono_erase
-
- /***** Include the skeletons for the functions *****/
- #include "spr_low.def"
-
-