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- You should have the following files with this text file:
- DFS4A.BAT
- FLTSIM4A.ADV
- FS4RMPA.BAT
- FLTSIM4A.RMP
- READFS4A.TXT
-
- 1. Copy DFS4A.BAT and FLTSIM4A.ADV to your C:\MARKII subdirectory.
- Also copy READFS4A.TXT to C:\MARKII and print it out.
-
- 2. Copy FLTSIM4A.BAT and FLTSIM4A.RMP to your C:\REMAP subdirectory.
-
- 3. Switch to the C:\MARKII subdirectory and print the FLTSIM4A.ADV
- file and study it in conjunction with this text file.
-
- NOTE: ALL REFERENCES TO PRESSING A BUTTON ON THE WCS OR A BUTTON ON THE
- FCS OR PFCS (OR THE "HAT" SWITCH POSITON) MEANS PRESS AND THEN RELEASE.
- NEVER HOLD THEM PRESSED FOR LONG - THEY DO NOT AT THIS TIME REPEAT
- KEYS!!!!!
-
- MODE 3 - NORMAL FLIGHT MODE:
- The FLTSIM4A.ADV file, once downloaded to the WCS II will perform the
- following functions with the remapper in Mode 3 - Normal Flight
- Mode. You will remain in one of the three modes all the time while
- using this with FS4. If you want to see your original ADV functions,
- then just look at the print out of the FLTSIM4A.ADV file, then
- refer to the FS4 Manual and copy the functions each key that has
- been assigned to each button will be performed when you press that
- button.
-
- FCS
-
- BTN TG z - toggle autopilot on/off.
-
- BTN UB SCRLCK - Activate Scroll Lock - after pressing and releasing
- the upper button, if you push the "hat" switch in any direction and
- release it, it will cause your views to switch in that direction. If
- you push the "hat" fwd after pressing and releasing the upper button,
- for example your view will shift from the fwd view, to left 45 deg, and
- the next time you press and release the upper button and then push the
- hat fwd and release it, your view will return to fwd view. The next
- time you press and release the upper button followed by pushing the
- hat forward, your view will shift from fwd view to right 45 deg and
- then the next time you use the upper button and hat fwd combination
- of press and release your view will return to fwd. It will continue
- to cycle this way each time you use a combination of an upper button
- press/release followed by a push fwd/release of the hat.
- The combination of a press/release of the upper button and a push to
- the rear and release of the hat will cycle the rear, rear left, and
- rear right 45 deg views in the same manner the the upper button/hat
- fwd combination does. The upper button/left push and upper button/
- right push on the hat will activate the left and right views in turn.
-
- BTN MB ] - 3-D view on/off toggle. Press once for on and press
- two times to toggle it off.
-
- BTN LB l - Turn cockpit and navigation lights on/off toggle.
-
- BTN HU KP7 KP8 - If the hat is pushed fwd by itself, every other
- press will cause the nose down trim to activate. This position of
- the hat in conjunction with the upper button will cause view switching
- to occur instead of nose down trim (see above - under BTN UB SCRLCK).
- It's a dual function on the hat. The view shifts are accomplished
- through the use of the remap program WCC.EXE and the remap TSR,
- KBDRMP.COM. Load and examine FLTSIM4A.RMP in WCC.EXE to determine
- how this is accomplished. Or refer to the text explanation of how the
- remapper programs are used to accomplish this bit of keyboard magic.
-
- BTN HR KP6 - By itself, pressing the hat right will cause right trim.
- Due to the FS4 programming, you are only permitted two right trim
- movement positions, but trimming right (or left) is not needed in
- FS4 due to the FS4 aircraft tendency to self-return to level wings.
- This is used mostly for view shifting in combination with the upper
- button. (See above - under BTN UB SCRLCK).
-
- BTN HD KP1 KP2 - If the hat is pushed to the rear by itself, every other
- press will cause the nose up trim to activate. This position of
- the hat in conjunction with the upper button will cause view switching
- to occur instead of nose up trim (see above - under BTN UB SCRLCK).
- It's a dual function on the hat.
-
- BTN HL KP4 - By itself, left aileron trim, with upper button first,
- left view. (See above - under BTN UB SCRLCK).
- WCS
-
- BTN 1 s - Window/view toggle. Note, if you are in outside view, you
- can shift your outside view position using the upper button/hat
- combination of presses as explained above in BTN UB SCRLCK.
-
- BTN 2 - - Decrease zoom view. If you hold the shift key while pressing
- and releasing this button you get fine zoom view decreases.
-
- BTN 3 = - Increase zoom view. If you hold the shift key while pressing
- and releasing this button you get fine zoom view increases.
-
- BTN 4 SHFTD BSP SHFTU - Pan view up in any view. Press and release
- upper button to return view to level.
-
- BTN 5 SHFTD ENT SHFTU - Pan view down in any view. Press and release
- upper button to return view to level.
-
- BTN 6 d a - Calibrate Directional Gyro and calibrate Altimeter with a
- single button press/release.
-
- RKR UP j - Activate Remap Mode 1 - Comms/Nav Mode - see functions in
- Remap Mode 1 explained below.
-
- RKR MD r - Activate Remap Mode 3 - Normal Flight mode. This mode is
- only used to ensure that the 8-way views are possible even with Mode 1
- and Mode 2 turned off. In FS4 you fly with the TSR active in at least
- one of the three modes at all times so the 8-way views are enabled.
- The mode you are in.
-
- RKR DN x - Activate Remap Mode 2 - Landing/Takeoff Mode - see functions
- active in Remap Mode 2 explained below.
-
- MODE 1 - COMMS/NAV MODE:
- The FLTSIM4A.RMP Mode 1 - Comms/Nav Mode, when active by pressing the
- WCS II rocker switch to the UP position will cause your WCS II and your
- PFCS or FCS to perform the following functions:
-
- FCS
-
- BTN TG 1 - Use with BTN 4, for Nav radio 1 selection, & BTN 5
- for VOR 1 selection. See the original ADV functions assigned
- and what this mode remaps them to. Do the same for all the
- Buttons listed below until you become familiar with the way the ADV
- file & the RMP file work together to provide you with all this user-
- defined functionality. You'll be an expert in no time.
-
- BTN UB SCRLCK - Does the same as in the above BTN UB explanation -
- refer to the description above for BTN UB if you wish to read this
- again.
-
- BTN MB 2 - Use with BTN 4, for Nav radio 2 selection, & BTN 5
- for VOR 2 selection. See the original ADV functions assigned and
- what this mode remaps them to. Do the same for all the Buttons
- listed below until you become familiar with the way the ADV file
- & the RMP file work together to provide you with all this user-
- defined functionality. You'll be an expert in no time.
-
- BTN LB l - Does the same as in the above BTN LB explanation
- refer to the description above for BTN LB if you wish to read this
- again.
-
- BTN HU KP7 KP8 - Same as Mode 3 above.
-
- BTN HR KP6 - Same as Mode 3 above.
-
- BTN HD KP1 KP2 - Same as Mode 3 above.
-
- BTN HL KP4 - Same as Mode 3 above.
-
- WCS
-
- BTN 1 c - Select Com radio then press Trig for COM 1 or MB for
- Com 2 - press once to change frequency then press BTN 2 (down) or
- press BTN 3 (up) for the digits left of the decimal, and press
- twice to change frequency with a press of BTN 2 or 3 for the
- digits to the right of the decimal.
-
- BTN 2 - - Same as Mode 3 above.
-
- BTN 3 = - Same as Mode 3 above.
-
- BTN 4 n - Select Nav radio - see BTN 1 description - same functions
- except for the Nav radio and frequency changing.
-
- BTN 5 v - Select VOR indicator. see BTN 1 description - same functions
- except for the VOR indicator and heading changing.
-
- BTN 6 t - Select Transponder. see BTN 5 description - same functions
- except for the Transpondor code changing. Also, press once for first
- digit, then use BTN 3 or 4 (down or up) and twice for the second digit
- and three times for the third digit, and four times for the fourth
- digit each followed by pressing BTN 3 for down and BTN 4 for up.
-
- RKR UP j - Activate remap mode 1 - Comms/Nav Mode - the mode you are
- in.
-
- RKR MD r - Activate Mode 3 - Normal Flight Mode (described above in
- the first section showing the button assignments and functions).
-
- RKR DN x - Activate Mode 2 - Landing/Takeoff Mode (described below).
-
- MODE 2 - LANDING/TAKEOFF MODE:
- The FLTSIM4A.RMP Mode 2- Landing/Takoff Mode, when active by pressing the
- WCS II rocker switch to the DOWN position will cause your WCS II and your
- PFCS or FCS to perform the following functions:
-
- FCS
-
- BTN TG F7/F6 - Flaps toggle between 10 deg (F6) and 30 deg (F7) with
- each succeeding press of each button.
-
- BTN UB SCRLCK - Use the same as in other modes.
-
- BTN MB F5 - Retract flaps.
-
- BTN LB g - Extend/Retract landing gear.
-
- BTN HU KP7 KP8 - Same as Mode 3 above.
-
- BTN HR KP6 - Same as Mode 3 above.
-
- BTN HD KP1 KP2 - Same as Mode 3 above.
-
- BTN HL KP4 - Same as Mode 3 above.
-
- WCS
-
- BTN 1 s - Cycles views.
-
- BTN 2 - - Use to zoom view out.
-
- BTN 3 = - Use to zoom view in.
-
- BTN 4 o - Strobe lights on/off.
-
- BTN 5 h - Carb heat on/off.
-
- BTN 6 . a - Engage brakes (.) and calibrate Altimeter (a).
-
- RKR UP j - Activate remap mode 1 - Comms/Nav Mode.
-
- RKR MD r - Activate Mode 3 - Normal Flight Mode (described above in
- the first section showing the button assignments and functions).
-
- RKR DN x - Activate Mode 2 - Landing/Takeoff Mode (described below).
- The mode you are now in.
-
- Note: It would be a good idea, to use this series of files at first by
- following the loading procedures and then entering FS4 and learning the
- modes one mode at a time. For example, before following the loading
- instructions below, simply print out the command matrix printed at the
- end of this text file and then, follow the loading instructions and
- after entering FS4, make sure the rocker is in the middle positition,
- and try the Normal Flight Mode button functions and follow along in
- the button function matrix as you press each button on the FCS/PFCS
- and WCS II handle. The commands should activate what the matrix
- indicates while in FS4 with the rocker switch ON THE MARK II HANDLE
- in the middle position. If they don't, first try pressing the rocker
- up and then return it to the middle position, selecting Mode 3 -
- Normal Flight Mode again and try again. If they still don't do what
- you expect, stop and think - what might you have done to make it not
- work as expected. Remember, while flying FS4 you will ALWAYS
- have the remapper active in one of the three modes with these files
- loaded. You should never turn it off with the F12 (Remap ON/OFF key).
-
- HOW FLTSIM4.RMP, FLTSIM4A.ADV WORK TOGETHER AND HOW TO CREATE REMAPS:
- To view this RMP file switch to the C:\REMAP subdirectory and then
- run WCC, when WCC starts, click on File, Load, Remap, and FLTSIM4A.RMP.
- WCC will inform you that FLTSIM4A.RMP has loaded. Click on OK, and then
- Click on Remap File at the top. Look at the Configuration by clicking
- on Configuration.
-
- You will see there are THREE remap modes. They are called Mode 1 -
- RKR UP - Comms/Nav Mode, Mode 2 - RKR MD - Normal Flight, & Mode 3 -
- Takeoff/Landing Mode. You will also see the number of modes is 3,
- and the mode active when you start FS4 will be mode 3 - (Normal Flight).
-
- This means exactly that, the Normal Flight mode will be active and
- the buttons on your WCS II and FCS/PFCS will do what they have been
- REMAPPED to by the FLTSIM4A.RMP file from the FLTSIM4A.ADV file original
- keypress assignments. The remap program KBDRMP.COM causes the keys you
- assigned to the FCS/PFCS buttons and WCS buttons to be remapped to the
- keypresses you see in each of the modes in FLTSIM4A.RMP. You use the
- remap programming program WCC.EXE to accomplish this yourself, so you
- have total control over which buttons you wish to change by remapping them
- to other buttons and to two buttons that can toggle between one keypress
- and then another each time you press it. This toggle feature is used
- to get the eight way views in each mode (for example Mode 1 - Comms/Nav
- Mode where you will see I am telling KBDRMP.COM to remap the KP7 (7[numeric)
- to remap itself to KP9 and then with the next press remap itself to KP7
- again. The 1/3/1 you see in this mode accomplishes this on the rear
- views. You will see this repeated in each mode so the 8-way views work
- in all three modes and continue to work as long as you don't ever turn
- the remap TSR off in flight by hitting the F12 key (you can turn it back
- on by hitting F12 again) as shown at the bottom of the Remap File Config-
- uration screen as the Remap On/Off Key. I have deliberately not assigned
- the F12 key to any buttons on the WCS II or FCS/PFCS so that to turn the
- TSR off you would hit it on the keyboard. I have never turned it off while
- flying FS4.
-
- You will also see this bit of keyboard magic in Mode 2 - Landing/Takeoff
- Mode where I remap the z key (which toggles autopilot on/off in Normal
- Flight Mode) to the F7 (Flaps 30 deg) and F6 (Flaps 10 deg down). This
- permits you to use the trigger in FS4 to lower the flaps in two stages -
- first press of the trigger in Landing/Takeoff mode puts the flaps to 10
- deg down, and the second press will put them to 30 deg down. NOTE: due
- to the toggle nature, the next time you activate Landing/Takeoff mode,
- the flaps may go to 30 deg first - the cure whenever this happens is to
- simply press the trigger again and they will return to 10 deg down and
- will go to 30 degrees down with the next trigger press. This is just the
- way a toggle works and should cause no problems if you watch the flaps
- indicator when you press the trigger. If it goes to 30 deg - immediately
- press the trigger a second time if you want them at 10 deg instead. If you
- would prefer to have the flaps toggle between 10 deg and 40 deg instead
- of 10 deg and 30 deg, then simply switch to the C:\REMAP subdirectory
- and run WCC. Then click on File, Load, Remap, and FLTSIM4A.RMP and the
- remap file will load. Click on OK and then click on Mode 3. Once you
- see the Mode 3 screen, simply change the F6 F7/F6 to F6 F8/F6. The only
- change here is F7 to F8 and you will get 10 and 40 deg flaps instead of
- 10 and 30 deg flaps and they will toggle the same way. Experiment with
- this stuff, that's the whole purpose for this. Finally, the end user has
- some say in how his flight simulator responds. You will notice if you
- look at the FLTSIM4A.ADV file, in the Normal Flight Mode, the z key is
- operated by the trigger - that will toggle autopilot on/off, so if you
- want to switch to autopilot, press the trigger from the Normal Flight
- Mode (RKR Middle) then, place the RKR Up and set your COMMS & NAV radios
- to the frequencies you want, and the VOR 1 and 2 (note that when you put
- the RKR Up you switch to Comms/nav mode and the trigger is now a 1 and
- if used in conjunction with Button 5 on the WCS II handle, you can select
- VOR 1 and then set it with BTN 2 or BTN 3 (look at the FLTSIM4A.ADV printout
- - you'll see that BTN 2 is - and BTN 3 is = and they are NOT remapped to
- something else in any of the remap modes, so they can be used to set
- Com/Nav radio freqs, and VOR 1 & 2 headings, the Transponder code numbers.
-
- There is no need for me to explain the remapper and how it works any
- further, since this is how it works and covers every thing it can do. The
- rest is magic on your part. For example, if you look at the FLTSIM4A.ADV
- printout, you will see I assigned the keys d and a to BTN 6. These
- keys then, in Normal Flight Mode, will be generated with a single press
- of BTN 6 when the Rocker switch on the handle is in the middle position
- and you will then calibrate both your Directional Gyro and Altimeter with
- a single press of BTN 6 on the WCS II handle.
-
- When you place the Rocker switch on the handle down, I have remapped the
- d key to the b key so that on touchdown, what happens when you press BTN
- 6 on the WCS II is you get brakes (it will also cal altimeter). Not a
- bad option to have the ability to cal your altimeter as you are in your
- descent for landing. The brake indicator will come on, but it won't
- hurt anything since you are in the air. The brakes, too, are a handy
- little item to have after you touch down and are racing down the runway
- towards your doom. 8)
-
- Look very carefully at the remap file FLTSIM4A in WCC and you will soon
- learn just how easy it is to do this type of multi-function remapping.
- I have found that it is generally best to assign a separate mode to each
- position of the rocker switch. This is true in every sim I have done a
- remap file for. You may use either a no-op key or a key that actually
- does something useful assigned to both activate a mode in the remapper
- files you create - it is up to you to decide if an option is desirable
- when you also activate a remap mode. Sometimes it is, sometimes it is
- not. What you MUST pay close attention to is that you do not inadvertently
- remap a key you are using to activate a remap mode, or when you try to
- generate that key to activate the mode and maybe something else, if you
- have remapped it to another key already, it will generate the wrong key
- and you'll get a result you didn't expect. For example, lets suppose the
- l key turns the light on and off in FS4, and you wish to use it on the
- rocker down position to both turn your lights on or off each time you
- put the rocker down AND also activate a mode you assign to activate in
- WCC by the l key. If you remap the l key to some other key, say the o
- key (strobes) in the mode you are in with the rocker in the middle, when
- you first put the rocker down, the remapper will generate an o, and you
- will either turn your strobes on or off and the mode you set up to activate
- with the l key won't activate. This can also have the undesirable effect
- of causing your kids to run to your wife and say, "Mom, dad is using
- naughty words, and pounding on his keyboard AGAIN!"
-
- If you find this happening to you, then you might do what I do, I usually
- dream up the basics for a remap mode, then create it and do the batch
- file to load it (it explains how to do the batch file in the HELP screen
- you get in WCC when you click on Help at the top). You can print this
- help screen out by switching to the C:\REMAP subdirectory and printing
- out the file README. Assign the mode to the middle rocker position and
- call it the normal flight mode or something like that to start.
-
- Then print out the *.ADV file you created, and write down the keys you
- remapped the ADV assigned keys in a column to the right on the paper
- you just printed the *.ADV file on (use the format X/Y for the toggle
- keys you assign). Then you can better follow along with what is
- happening. The buttons will generate the keys you see to the left
- as printed out and the keys you see to the right when you activate the
- mode you created. (I use a pencil so I can easily make changes.)
-
- Fly the sim and think about other options you could add to the mode you
- just created and also what other modes you could create and assign to the
- up and down rocker positions. Then exit the sim, run WCC load the remap
- file you just created and modify it by adding the two other modes.
- You can have up to FIVE alternate modes and up to twenty key redefinitions
- in each of the five modes. I rarely have more than three modes because I
- like to assign them all to the three rocker positions for consistency and to
- avoid increasing my blood pressure trying to remember 80-odd keypresses or
- more. Remember, there are only 101 keys on the keyboard, and you can run
- the risk of suffering "pilot information overload" while in flight with too
- many key assignments on too many buttons. The miltary learned this early
- in the development of the Throttle and Joystick HOTAS controls (which the
- ThrustMaster WCS II and FCS/PFCS are copies of), so they limited the number
- of buttons on the two controls to avoid getting pilots killed in air
- combat engagements or ground attacks. The WCS II and FCS/PFCS are designed
- the way they are for the same reason.
-
- Refer to the Help file (README) for the remapper for other information, like
- keys that cannot be remapped because of the way the IBM keyboard driver is
- written, and for instructions on running WCC, creating remap modes, and
- saving the remap files you create. There is an option in the creation
- of the batch files where it will ask you if you will use the Pilot's Edge,
- if you have the Mark II WCS, you should not need this fine utility, since
- the WCS II will reprogram the same buttons it does for you, so do not use
- it (say no) when you use the BAT file creation option to create the batch
- file that will load the remap tsr and your remap file.
-
- If you wish to load the remapper manually, or create your own batch file
- using your favorite text editor, simply use this format:
-
- C:\REMAP\KBDRMP (loads the remap tsr program KBDRMP.COM)
- C:\REMAP\TBL_FLL YOURNAMED.RMP (loads the remap file you created)
- C:\[FLTSIMDIRECTORY]\[FLTSIMPROGRAMNAME] (Same name you type to normally
- start the flight simulation) I.E. FS or FS4 for Flight sim 4.
- Then, finally add:
- C:\KBDRMP (this will remove the remap from memory when you exit the sim).
-
- Note also in the WCC help file that it tells you the remap TSR will not
- coexist (run) with ill-behaved programs such as COMANCHE. Ill-behaved
- programs do not like to coexist with TSR or other programs running.
- COMANCHE is the only flight sim I've found so far that the remapper won't
- work with - which I suspect has to do with it's 386/486 Native mode
- programming method.
-
- If you encounter other programs (flight sim, or TSR or other) that you
- find it cannot work with, let us know and we will look into making it
- work.
-
- Practice with this stuff loaded. There are over 40 functions you can
- perform from your WCS II and FCS or PFCS, in addition to analog throttle
- control. This will take a little time to learn. You can add even more
- functions if you wish. Just create another mode or two with the
- remapper and you can have enough functions to completely befuddle yourself
- in the midst of a cross country flight. 8)
-
- Now, to get started using this series of files:
- 1. Print out the button function matrix below, and make sure you have a
- print out of FLTSIM4A.ADV handy.
-
- 1. If you have not already downloaded the FLTSIM4A.ADV file, then switch to
- the C:\MARKII subdirectory and type DFS4A. The rest of the process will
- be automatic, just follow the instructions as they are presented to you.
-
- 2. If you have already downloaded the FLTSIM4A.ADV file, then switch to the
- C:\REMAP subdirectory and type FS4RMPA - again read the instructions and
- perform them just as they ask you to. It is always a good idea to start
- from the dos prompt in whatever subdirectory you are in and make sure the
- handle on the WCS II is all the way back and you have clicked on Button 1
- on the WCS II handle until you see characters generated. If you don't see
- characters, don't be alarmed, it may be that you have programmed some key
- like F7, for example onto button 1 and F7 will not produce anything at the
- DOS prompt even if you press it on the keyboard - it's a non native key. If
- if doubt as to whether your WCS II or FCS or PFCS are actually generating
- characters, use KEYTEST in the C:\MARKII subdirectory.
-
- Button function switch matrix:
- For FCS or PFCS and WCS II while running FLTSIM4A.ADV downloaded and the
- remap TSR running with FLTSIM4A.RMP loaded while flying Flight Simulator 4.0:
-
- FLTSIM4A.ADV Comms Normal L/TO
- DEFAULTS RKR UP RKR MD RKR DN
- No modes Mode 1 Mode 3 Mode 2
- Active Active Active Active
- FCS
- BTN TG Autopilot *C/N/V 1 Autopilot Flap Stages
- BTN UB View Trigger T+View Trigger T+View Trigger T+View Trigger
- BTN MB 2nd 3-D Window *C/N/V 2 2nd 3-D Window Flaps Up
- BTN LB Lights on/off Lights on/off Lights on/off Gears up/dn
- BTN HU Trim/Nose Down +Fwd Views +Fwd Views +Fwd Views
- BTN HR Right Trim +Right View +Right View +Right View
- BTN HD Trim/Nose UP +Rear Views +Rear Views +Rear Views
- BTN HL Left Trim +Left Views +Left Views +Left Views
- WCS
- BTN 1 Cycle Windows T*Comm Select Cycle Windows Cycle Windows
- BTN 2 Zoom/decrease *Decr Freq/head Zoom/decrease Zoom/decrease
- BTN 3 Zoom/increase *Incr Freq/head Zoom/increase Zoom/increase
- BTN 4 Pan Up T*Nav Select Pan Up Strobes on/off
- BTN 5 Pan Down T*VOR Select Pan Down Carb Ht on/off
- BTN 6 Cal Gyro/Altim T*Trans Select Cal Gyro/Altim Brakes/Cal Alt
- RKR UP Mode 1 on Mode 1 on Mode 1 on Mode 1 on
- RKR MD Mode 3 on Mode 3 on Mode 3 on Mode 3 on
- RKR DN Mode 2 on Mode 2 on Mode 2 on Mode 2 on
-
- Note: BTN HU, HR, HD and HL if pressed and released by themselves all
- operate trimming of the aircraft. If pressed after pressing the BTN UB,
- the hat positions will operate one of eight view positions available
- in FS4. Hat operates this way with modes 1, 2, and 3 on.
-
- T* or T+ means first press this button to trigger a function on a button
- marked with a * or +.
-
-
- Happy flying,
- Buzz Hoffman
- Chief Test Pilot
- ThrustMaster, Inc.
-
-