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- rem ╔═══════════════════════════════════════════════════════════════════════╗
- rem ║ ║
- rem ║ Macro Definition File For:_1942 The Pacific Air War by Microprose____ ║
- rem ║ ║
- rem ║ Created By:_ThrustMaster_____________________________Date:_6/5/94____ ║
- rem ║ ║
- rem ║ Load this file when creating a macro definition file for your flight ║
- rem ║ simulator. Remember, there is a 400 line limit to an MDF file! ║
- rem ╚═══════════════════════════════════════════════════════════════════════╝
- rem DELETE ANY UNUSED COMMANDS AND USE SAVE_AS TO SAVE UNDER A DIFFERENT NAME
-
- ~╔═════════════╗
- ~║THROTTLE CMDS║
- ~╚═════════════╝
- ThrottleUp = =
- ThrottleDown = -
- MinThrottle = SHF -
- MaxThrottle = SHF =
-
- ~╔═══════════════╗
- ~║FLIGHT CONTROLS║
- ~╚═══════════════╝
- GearUpDown = G
- FlapsUp = [
- FlapsDown = ]
- WheelBrakesOnOff = B
- AutoPilotOnOff = A
- DiveBreaksOnOff = D
- LeftRudder = ,
- RightRudder = /
- CenterRudder = .
- ClearTrim = ALT N
- SetTrim = N
-
- ~
- ~
- ~
- ~╔════════════════════════════════╗
- ~║VIRTUAL COCKPIT & EXTERNAL VIEWS║
- ~╚════════════════════════════════╝
- VirtualCockpit = ALT F1 Rem Fighters Only
- CenterView = C
- PadLockView = J
- ChaseView = F6
- TrackView = F7
- FreeFloatingView = ALT F7
- RotateViewLeft = LAROW
- RotateViewRight = RAROW
- RotateViewUp = UAROW
- ~
- ~
- ~
- RotateViewDown = DAROW
- ZoomViewIn = CTL UAROW
- ZoomViewOut = CTL DAROW
-
- ~
- ~
- ~
- ~
- ~
- ~Page [1 of 3]
- ~╔═════════════════════╗
- ~║REGULAR COCKPIT VIEWS║
- ~╚═════════════════════╝
- LookFront = F1
- LookLeft = F2
- LookRight = F3
- HeadMaxUp = I
- HeadMaxDown = K
- LookBack&Left = F4
- LookBack&Right = F5
- BombSightView = ALT F2
-
- ~
- ~
- ~
- ~
- ~╔═══════════════╗
- ~║WEAPON COMMANDS║
- ~╚═══════════════╝
- FireGuns = SPC
- CycleGuns = S
- DropPrimary = ENT Rem Will jettison fuel if on primary hardpoint
- DropSecondary = BSP Rem Will jettison fuel if on secondary hardpoint
- FireRockets = TAB
- ~
-
- ~╔═══════════════════╗
- ~║NAVIGATION COMMANDS║
- ~╚═══════════════════╝
- MapDisplay = M
- QuickCruise = C
- AccelerateTime = T
- DecelerateTime = R
- MaxTimeRate = SHF T
- NormalTimeRate = SHF R
- MapViewDown = I
- MapViewRight = J
- MapViewLeft = K
- ~
- ~
- ~
- MapViewUp = M
- ZoomMapOut = X
- ZoomMapIn = Z
- AutoScroll = ALT S
- LeaveMap = ESC
-
- ~
- ~
- ~
- ~Page [2 of 3]
- ~╔═════════════╗
- ~║FILM COMMANDS║
- ~╚═════════════╝
- EnterMission = E
- NextFrame = N
- ObserveFrame = O
- PauseFilm = P
- RapidMotion = R
- SlowMotion = S
- GoToFrame = ALT G
- CamViewpoint = C
- EditingBoard = M
- UseViewpoint = U
- WriteToggle = W
- ClearBox = Y
- MoveBox = ALT M
-
- ~╔═══════════════╗
- ~║CARRIER BATTLES║
- ~╚═══════════════╝
- PauseBattle = P
- WeatherVisOnOff = W
- SaveGame = F10
-
- ~
- ~
- ~╔══════════════╗
- ~║SPECIAL MACROS║
- ~╚══════════════╝
- rem NOTE: You must use either analog throttle or digital throttle, but not
- rem both. Some flight sims support both methods of throttle control. The
- rem following information should help you to decide which method to choose.
- rem Make sure you delete the appropriate lines from your .MDF file for the
- rem throttle method NOT used, or simply place a 'rem' statement in front of
- rem the appropriate line.
- rem
- @AnalogThrottle = GAME 0 30
- rem
- rem The '@AnalogThrottle' macroname should be used with flight simulators
- rem that allow you to use the WCS throttle as an analog device. The 'Rate'
- rem parameter represents the rate or delay in milliseconds after a keypress
- rem or release and can vary from 20-200 (the lower the number the shorter
- rem the delay between successive keypresses on your WCS or FCS).
- rem
- rem Example: @AnalogThrottle = GAME 0 50
- rem
- rem
- @DigitalThrottle = GAME 2 30 THR 9 1 1 2 3 4 5 6 7 8 9 0 BTN MT /P /N _ /R 1
- rem
- rem The '@DigitalThrottle' macroname should be used with flight simulators
- rem which use characters generated from the keyboard to control throttle
- rem response. Flight sims which use digital throttle fall into one of two
- rem categories - they either use a certain character (usually '=' or '+') to
- rem increase throttle and another character (usually '-') to decrease
- rem throttle, or they use a set of sequential characters (usually '1' thru
- rem '9') to increase and decrease throttle. Which type of flight sim you
- rem have dictates whether you specify a '1' or '2' after the 'GAME' parameter
- rem shown above. Flight sims which use continuous keypresses of a single
- rem character to increase or decrease throttle should be specified as
- rem 'GAME 1' and sims which use sequential characters require 'GAME 2'.
- rem The 'Rate' parameter should be assigned a number from 20-200 as
- rem described above. The remaining parameters are used as follows:
- rem
- rem a = number of throttle steps to reach full throttle
- rem b = number of afterburner steps (use '0' if none)
- rem c = throttle increase character (GAME 1) or sequence of characters
- rem from min-max throttle if GAME 2
- rem
- rem The remaining arguments [d e f g h] only apply to GAME 1 simulations.
- rem
- rem d = throttle decrease character
- rem e = character that enters afterburner
- rem f = character that exits afterburner
- rem g = character that increases afterburner
- rem h = character that decreases afterburner
- rem
- rem
- rem @StandardViews = BTN HU a BTN HR b BTN HD c BTN HL d BTN HM e
- rem
- rem The @StandardViews macroname can be used to assign keys for the different
- rem positions of the hat switch on your FCS or PFCS. In order to use the
- rem @StandardViews macro in your .ADV file, you must replace the letters
- rem a,b,c,d, and e above with the proper keypress designations from your
- rem flight simulation and remove the 'rem' portion of the line above.
-
- ~
- ~
- ~
- ~
- ~
- ~
- ~
- ~╔═════════════╗
- ~║MISCELLANEOUS║
- ~╚═════════════╝
- BailOut = ALT B
- CockPitLight = L
- SetConfig = F10
- DetailLevels = F9
- NoFunction = LSFT
- ~
- ~
- ~
- ~Page [3 of 3]
- rem ╔══════════════════════════════════════════════════════════════════════╗
- rem ╚══════════════════════════════════════════════════════════════════════╝
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