home *** CD-ROM | disk | FTP | other *** search
- Nov. 10, 1993
-
- Polymodular Techno-Soft Inc.
- UltimaEdit Ver. 1.0 written by Scott Dillman
-
- Original c++ file cipher taken from UW2E23.EXE written by Terry Orr
- compuserv 71140,633.
-
- New interface and utilities written By Scott Dillman
- (internet: wsd@world.std.com)
- Using:
-
- ObjectEase v2.0
-
- (c)Copyright 1992 - David S. Reinhart Associates
- 1004 Marticville Rd. Pequea, PA 17565
- (717) 284-3736
-
- UltimaEdit is a character editor for Ultima Underworld II.
-
- This program is freeware and may be distributed freely to anyone, but
- may not be sold.
-
- To use the editor place the file uw2edv1.exe in the sub-directory where
- the "PLAYER.DAT" file can be found. This directory is labeled SAVE1, SAVE2,
- SAVE3, or SAVE4 depending on which saved position you wish to edit. After
- moving the file start the editor by typing UW2EDV1. At startup the
- program will automatically backup your original "PLAYER.DAT" file to a
- file called "PLAYER.ORG". If you get into trouble restore the file by
- renaming "PLAYER.ORG" to "PLAYER.DAT". A graphic screen will appear
- with the PMT logo. Hit the right mouse button to continue. The program
- will display two panels. One with all the known changeable bytes and
- one with all the unknown bytes. All the bytes can be edited and saved.
- Move the mouse cursor over one of the fields. If the mouse cursor
- changes to a pencil, that indicates the field may be edited. Click on the
- field you wish to change. Hit enter to accept your changes. If no changes
- are made nothing is saved. You must enter a zero for a zero value. Move
- the mouse to the save button, and the cursor will turn to a disk. Click
- on the save button to save your changes to disk. The original values from
- the initial player.dat file that was backed up when the program was
- started may be brought back using the restore button. Choose the quit button
- to leave the editor. The game may also be exited at any time by hitting
- the right mouse button. Remember to save your changes before exiting.
- There is an additional menu that duplicates the button functions at the top
- of the character panel.
-
- Helpful Hints:
-
- A swimming value above 60 seems to cause problems.
-
- Items 68, 69 and 70 represent the Runes of Magic available in your Rune bag.
- These are 8 bit bytes which each bit representing a particulay Rune as the
- following example for Item 68 (Runes A thru H):
-
- Bit Rune Value
-
- 7 A 128
- 6 B 64
- 5 C 32
- 4 D 16
- 3 E 8
- 2 F 4
- 1 G 2
- 0 H 1
-
-
- So, if you want only the A Rune you would set the value to 128. All Runes
- would be 255 (just add up the value for the Runes you want). Therefor, if
- you want all Runes (A thru Y) you would set rows 68 thru 70 to value 255.
-
- Thank you for trying UltimaEdit Ver 1.0.
-
- -- Scott Dillman
- (wsd@world.std.com)
-