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-
- GLADSTONE Keep
-
- You will start off at position 1. Head north to the throne room and talk
- to King Richard. Next go to position 2 and get the Magic Atlas (automap).
- Head for Geron's office and get the King's writ, then go to the forest.
-
- NORTHLAND FOREST
-
- Go to the Thug's Cave. Try to sneak past the two thugs.
-
- THUG'S CAVE
-
- At position 1, pull the lever to open the wall. Get the lantern from
- position 2. Push button at position 3 to open a niche. Get the Thug's Key
- from the niche. Weigh down plate 4 with two objects. Unweigh plate 5
- (take object off). At position 6, push button on southern wall to make
- button appear on northern wall. Push button on northern wall to make
- button on western wall appear. Push button on western wall to make western
- wall disappear. Open the chest at position 7 with the Thug's Key you got
- from position 3. Go back to the forest.
-
- NORTHLAND FOREST AGAIN
-
- Go to the marina. Give the King's Writ to the clerk.
-
- SOUTHLAND FOREST
-
- Go to the Grey Eagle Inn. Talk to the guy on the left. He is Timothy and
- he will join you. Click on the door on the right. You will get a compass.
- Head for Roland 's Manor.
-
- Roland'S MANOR
-
- Push the button at position 1 to make a niche with some items appear. Go
- to the far eastern room and beat the orcs and ogre. After you beat them,
- push the button on the western wall at position 2 to make the wall
- disappear. Talk to the dying Roland at position 3. After he dies, pick up
- Roland's Key and open the chest with it. Go back out.
-
- SOUTHLAND FOREST AGAIN
-
- Go to the marina and pay to go back.
-
- NORTHLAND FOREST AGAIN
-
- Go back to Gladstone Keep
-
- GLADSTONE KEEP AGAIN
-
- Go to the throne room and watch the cinematic. Talk to the four council
- members. With Baccata, go back to the forest.
-
- NORTHLAND FOREST YET AGAIN
-
- Go to the Draracle's Cave
-
- CAVES LEVEL 1
-
- Head to position 1 and pull the horns to make the wall at position 2
- disappear. At position 3, simply push all three buttons to make the pits
- disappear. When you step on position 4, they will all re-open, but don't
- worry. Plate 5 weighed down opens the door at position 6. This is
- optional, but the cat-creatures have some equiment. Weigh down plate 7 to
- stop the dagger shooter in the wall.
-
- NOTE: The map shows it as if there was no connection between the place
- with position 8 and the place with position 7. This is because the map was
- taken after the whole caves were finished. There is a way through.
-
- On one of the rats in the room at position 8, you will find the Emerald Eye.
- Get it. Now go back and fall in the pit at position 9.
-
- CAVES LEVEL 2
-
- Kill the dinosaur creature. Get the sledge from position 10. Push the
- button at position 11 to make the northen wall disappear. Enter the pod
- room at position 12. Cut open the right-hand pod to get a third companion.
- (You can cut the others, also). Push the button at position 13 to make the
- southern wall disappear. Go up the ladder at position 14.
-
- CAVES LEVEL 1 AGAIN
-
- Go back to the three buttons at position 3 and push them all again. Go to
- position 15 and hit the southern wall with the sledge twice to make it
- break. Go to position 16. Hit the southern wall three times to make it
- break. Push the button at position 17 to open the western wall at position
- 18. Fall down the pit at position 19.
-
- CAVES LEVEL 2 AGAIN
-
- Head to position 20 and pick the chest. Get the sapphire eye. Go to
- position 21 and push the button to make the door open. At position 22,
- put the emerald eye in the eastern dragon, and the sapphire eye in the
- northern dragon.
-
- NOTE: There are two ways to go about this: The jewelled dagger way
- described in this solve, and the silver goblet way which you will have to
- figure out yourself.
-
- Go east from position 22 (otherwise you may be forced to do it the silver
- goblet way). At position 28, you can push the button to open a niche with
- some ginseng. At position 29, you will need two daggers. Push the button,
- pull the horns, push the button, pick the lock, push the button, put one
- dagger into the niche, push the button, put second dagger in the niche,
- push the button to make the western wall disappear. Beat the cavemen and
- bash the chest at position 30. Get the jewelled dagger and freeze scroll
- out of the chest. Learn the freeze spell now. You will need it later.
- Head for the stairs. At position 31, throw the rock at the button across
- the pit to make it move. Now go down the stairs.
-
- CAVES LEVEL 3
-
- Go to position 32. The pit to the east is an illusion. You can walk over
- it and pick the chest at position 33 for some items. Also, if you don't
- already have some empty flasks, pick one up at position 56. You will need
- 3 of them, so pick them up whenever you can. You can get the iron
- key from position 34 (I still haven't figured out what it's for). At
- position 35, you can push the button to make a niche with a dagger and
- aloe appear. Go to position 36. Push the button to open the wall at
- position 37. Pick the chest at position 38 and get the red key. Open the
- red lock at position 39 with the red key. Go down the stairs at
- position 41!
-
- CAVES LEVEL 4
-
- Push the button at position 42 to make the western wall disappear. Dodge
- the fireball. Go to position 43 and destroy the wall with the sledge. Pick
- the chest at position 44 for a bezel ring. You can pick the chest at
- position 45 for a crossbow. At position 46, destroy the northern wall with
- the sledge. Weigh down plates 47,48,49 to make their respective fireball
- shooters stop. You can push the button at position 50 to open a niche with
- a dagger+money. Go up the stairs at position 51.
-
- CAVES LEVEL 3 AGAIN
-
- Go to the Draracle's lair at position 52. Click on the archway and put the
- jewelled dagger on the altar. Go back to the Draracle and get the riddle
- scroll. Go up the stairs at position 53. You now cannot go back into the
- caves.
-
- CAVES LEVEL 2 YET AGAIN
-
- Go up the stairs at position 54
-
- CAVES LEVEL 1 YET AGAIN
-
- Pull the horns at position 55 to open the western wall. Go out.
-
- NORTHLAND FOREST YET AGAIN
-
- Beat the orcs who will be waiting outside the Draracle's cave. You will
- talk to Timothy who will die. Go to Lake Dread where you will get a
- boat ride to Opinwood, and meet Victor.
-
- OPINWOOD
-
- Go to the Swamp.
-
- GORKHA swamp
-
- At location 1 use an empty flask on the sinkhole to get some swamp ooze.
- This is one of the ingredients for the elixir which will cure Richard.
- At location 2 you can get a duble ring if you pick the chest.
- IN ORDER TO GET ONE OF THE INGREDIENTS, YOU MUST VISIT THE WITCH DOCTOR AND
- SHOW HIM THE RIDDLE SCROLL. YOU MUST AT LEAST GET THE "Powder of your
- mother" ONE IDENTIFIED.
- Next, go to the Gorkha Chieftain. When he asks you what you wish to trade
- for the Ruby of Truth, simply offer anything. He will quest you for the
- Ceremonial Bronze Helmet. Accept the quest.
- YOU CAN GO OVER SINKHOLES BY CASTING THE FREEZE SPELL NEARBY
- You can find the helmet somewhere around location 3. One of the stick
- monsters has it, so you will have to kill it before you can get the helmet.
- Return to the Gorkha Chieftain and give him the Bronze Helmet. You now
- have the Ruby of Truth. Go back to Opinwood.
-
- OPINWOOD AGAIN
-
- Visit Droek's Wagon while WEARING the ruby of truth with one of your
- characters. He will now believe that you are who you say you are. Talk
- to Dawn. She will give you Dawn's Key, one of four you will need to free
- King Richard from the shroud. Also, she will give you some empty flasks
- for the ingredients. Keep them, you will need them. Now go to the Urbish
- MINES
-
- NOTE: IF YOU HAVE DONE THE URBISH MINES BEFORE YOU TALKED TO DAWN, SHE
- WILL ALSO GIVE YOU THE VERY IMPORTANT VAELAN'S CUBE. EITHER WAY, THE
- SECOND ONE YOU DO WILL GIVE IT TO YOU. IN THIS SOLVE, THE SECOND ONE THAT
- IS DONE IS PAULSON IN THE MINES.
-
- URBISH MINES
-
- You will not yet be ready to go into the mines. Just walk right through,
- and whatever you do, don't open that door. The Larkhon will surely kill
- you.
-
- UPPER OPINWOOD
-
- Use an empty flask on either one of the hornet nests marked as number 1.
- The hornet honey is the second ingredient for the elixir to cure Richard.
- Smash or pick the chest at location 2 for the crossbow "Valkyrie" which
- shoots fireballs. Smash or pick the chest at location 3 for a jade
- necklace. Pick the chest at location 4 and GET the green skull. Return
- to the Urbish Mines.
-
- URBISH MINING CO.
-
- Open the door. To kill the Larkhon you have to use the Green Skull. You
- may have to exit the mines a couple of times if you run out of magic.
- NOTE: This is the only way to kill it.
- After it is dead, go down the stairs at location 2. Talk to the clerk
- at location 3. Before you leave the screen, take the pick to the left of
- him. Get the great maul from the niche at location 4. To open the door
- at location five, close the northern one since they both cannot be open
- at the same time (open the northern one, go through, close the northern
- one, open the western one). Pick the chest at location 6 and get a silver
- key. Go down the stairs at position 7.
-
- MINES LEVEL 1
-
- Use the silver key from the level above to open the lock at location 1.
- At location 2, turn the northern wheel once and push the button at location
- 8 to make a teleporter and pit appear (Turning the southern wheel and
- pushing the button creates a teleporter which will take you back to the
- office level, while turning both wheels will only create the pit). Go into
- the teleporter first.
-
- MINES LEVEL 2
-
- You will appear at position 1. Pushing the buttons at positions 3 and 4
- make the northern walls disappear. However, there is only optional stuff
- this way (To get by the three wheels, turn the left one, the right one and
- then the center one to make the northern wall disappear). Push the
- buttons at positions 6 and 7 to make the southern walls disappear. Weigh
- down plate 8 and get Mine Key 4 from the niche. Use the Mine Key 4 at
- position 10 to make the two western walls disappear. However, you cannot
- do anything here yet. Push the button at position 11 to make the eastern
- wall open. Go through the door and it will close after you. Weigh down
- plate 13. Step on and weigh down plate 14, throw something at plate 15.
- Weigh down plate 16. Get fried once and get the Wand of Fireballs from the
- niche at location 18. This will open the door. You will have to get fried
- once more on the way back. Push the button at position 12. Use the wand
- of fireballs or cast a fireball spell at position 19 (You should be two
- squares away to avoid getting nuked). Get Mine Key 5 from the niche at
- location 20. Open the lock at location 21 with Mine Key 5. Go up the
- stairs.
-
- MINES LEVEL 1 AGAIN
-
- NOTE: This place is weird.
-
- Get the Mine Key 2 from location 3. Go through the secret wall at location
- 4 (It will close after you. To re-open it, use a Mine Key 2 in the lock
- at location 5). Turn the wheel at location 6. Get another Mine Key 2
- from the niche at location 7. Fall down the pit.
-
- MINES LEVEL 2 AGAIN
-
- Weigh down the plate at location 22 and push the button on the northern
- wall. Enter the teleportal at location 24.
-
- URBISH MINING CO. AGAIN
-
- Go down the stairs at location 7
-
- MINES LEVEL 1 YET AGAIN
-
- At location 2, turn the wheels any way and push the button at location 8.
- Fall down the pit to the north.
-
- MINES LEVEL 2 YET AGAIN
-
- Fall down the pit two steps to the east or push the button on the north
- wall one step east.
-
- MINES LEVEL 3
-
- Get the silver key from the niche at location 1. Use it in the lock at
- location 2 to open the wall. Go through the secret in the south-western
- corner and pick the chest at location 3. Get the gold jewel from it. Use
- the gold jewel in the lock at position 4. At position 5, pull both levers
- up and go for a ride in the mine car. Go to position 6. You will need to
- push a couple of buttons on the way. Use the pick on the southern wall
- at position 6 and pick up a lump of coal. Go back in the mine car. This
- time pull the left-most lever down and leave the right-most one up. Go
- again into the mine car. Pick the lock at position 7 to open the door.
- Go down the stairs at position 8.
-
- MINES LEVEL 4
-
- Push the button at position 1 to make the teleporter appear. Enter the
- teleporter at position 2. Push the button on the western wall at location
- 3 to prevent the fireball shooter from shooting. Beat at least one of the
- stone monsters at one of the locations marked 5 and get a bloodstone.
- This is the third ingredient for the elixir. At position 9 is a spinner.
- If you turn all four wheels around the spinner, it will be turned off.
- Use the pickaxe to clear the rockfalls at the locations marked 6. At
- location 7, click on the bones and they will come to life. After they
- fall back down, click on the right side of the bones and get a rusty key.
- Head to location 8. Search the bones twice. You don't need the note, but
- the gear is critical. Step into the teleporter at location 10. Go up the
- stairs at location 11.
-
- MINES LEVEL 3 AGAIN
-
- Enter the teleporter at location 9.
-
- URBISH MINING CO. YET AGAIN
-
- Pick the lock at location 8 to open the door. At location 9 is a machine.
- Use the gear on the wheel a bit to the left and down of the gear that is
- already there (the left-most circle). Open the grate. Put a lump of
- coal inside. Close the grate. Pull the lever at the top. Go down the
- stairs at location 7.
-
- MINES LEVEL 1 YET AGAIN
-
- Turn the northern wheel up. Push the button at location 8 and enter the
- teleporter.
-
- MINES LEVEL 2 YET AGAIN
-
- Go down the now de-flooded stairs at location 23.
-
- MINES LEVEL 3 YET AGAIN
-
- Push the button on the western wall at location 10. Get the shiney key out
- of the niche which will appear on the northern wall. Go back up the stairs
- at location 11.
-
- MINES LEVEL 2 YET AGAIN
-
- Go up the stairs at location 21.
-
- MINES LEVEL 1 YET AGAIN
-
- Fall down the pit at location 7.
-
- MINES LEVEL 2 YET AGAIN
-
- Take the teleporter at location 24.
-
- URBISH MINING CO. YET AGAIN
-
- Go down the stairs at location 7.
-
- MINES LEVEL 1 YET AGAIN
-
- Fall down the pit at location 8.
-
- MINES LEVEL 2 YET AGAIN
-
- Fall down the pit to the east.
-
- MINES LEVEL 3 YET AGAIN
-
- Set the left lever down and the right lever up at location 5. Enter the
- mine car. Go down the stairs at location 8.
-
- MINES LEVEL 4 AGAIN
-
- Enter the teleporter at location 2. Use the shiney key to open the lock
- at location 12. Use the rusty key to open the lock at location 13. Once
- both locks are unlocked, the door will open. Talk to Paulson at location
- 14. He will join you. Take Paulson's Key (the pyramid which he makes
- appear) before you leave the screen. With Paulson in the party, face the
- southern wall at location 15. A button will appear. Push it to open the
- southern wall. From Paulson's equipment at location 16, be sure to get
- the Mine Key 4 and MOST IMPORTANTLY, Vaelan's Cube. Use the Mine Key 4 to
- open the lock at location 17. Take the northernmost teleporter out of the
- three at location 18 to get back to the top level.
-
- URBISH MINING CO. FOR THE LAST TIME
-
- Go up the stairs and head for UPPER Opinwood.
-
- UPPER OPINWOOD AGAIN
-
- Go over to Scotia 's barrier. Use Vaelan's Cube three times to dispell it.
- Enter Yvel Woods.
-
- YVEL WOODS
-
- Once you have breached Scotia's barrier, your Vaelan's Cube will disappear.
- However, there is another barrier. You can find another cube after killing
- one of the huge orcs around location 1. Dispell the second Scotia's
- barrier and enter Yvel
-
- YVEL
-
- Go to Sadie's shop. If you have gotten the riddle scroll deciphered (at
- least the part about "powder of your mother") she will give you the
- last ingredient for the elixir - Mother of Earth. You can buy some stuff
- if you want from Victor's shop, but there is nothing important. Go back
- to Yvel Woods.
-
- YVEL WOODS AGAIN
-
- Go to the White Tower
-
- WHITE TOWER LEVEL 1
-
- Get a mystic key after beating one of the amazons at location 2. To stop
- those pesky leaches from coming, shut the grates at the two location 3s.
- If you get trapped at location 4, it is because once the door is open, a
- wall appears behind you. Simply reclose the door to free yourselves.
- You can pick the lock at location 5, but there is nothing behind the door.
- At location 6, use the mystic key from location 2 to open the door. Get
- a different mystic key from location 7. At location 8, use the mystic key
- from location 7 to open the door. Pick up another mystic key after beating
- one of the amazons around location 9. Push the button at location 10 and
- use the mystic key from location 9 at location 11. Once you push the
- button and open the lock, the cell door will open. Free Lyle from his
- cell. Push the button at location 12 to open a niche. Get the amber ring
- from the niche. Insert the amber ring into the niche at location 1.
- Defeat the feminist Queen Jana at location 13, and get a mystic key off her
- body. Go up the stairs at 14.
-
- WHITE TOWER LEVEL 2
-
- Get a mystic key from location 1. Go downstairs.
-
- WHITE TOWER LEVEL 1 AGAIN
-
- Go up the stairs at location 15.
-
- WHITE TOWER LEVEL 2 AGAIN
-
- Use the mystic key from location 1 to open the door at location 2. Get the
- mystic key from the niche at location 3 while dodging fireballs. Pick the
- lock at location 5 to open the door. Use the mystic key from location 13
- on Level 1 to open the lock at location 6. Now, walk over the illusionary
- pits like this:
-
- i i i P Where E is the entrance to the room, P are real pits (or
- P P i P at least pits you shouldn't walk on) and i are illusionary
- i i i P pits. Once you get to location 7, pick up the mystic key
- E P P lying on the pit and push the button on the wall. Get back
- P the same way. Now one pit disappeared. The pit in front
- at location 8 is illusionary. Push the button at location 8
- to make the pit at location 9 disappear. There is, however,
- nothing through the secret.
-
- At location 10, close the door behind you, push button on the western wall,
- get the mystic key from the niche, open door and leave. Use the mystic key
- from location 3 to open the door at location 4. Go up the stairs at
- location 11.
-
- If you happen to fall down the pit on level 3, you will appear around
- location 12. You will have to kill the minotaur (he has an excellent
- maul "Thunder") and get his horn. Insert the horn at location 13 to get
- out.
-
- WHITE TOWER LEVEL 3
-
- Open the door at location 1. Push the button ON THE FLOOR and get the
- mystic key from the niche. Use the mystic key from location 1 to open the
- door at location 2. Push the button at location 3 to make the eastern
- wall disappear. Open the northernmost of the three doors and walk through
- the secret at the end of it. Push the button at location 4 AND throw
- something across the pit at the button at location 5. These two things
- will close the pit (If you fall down, you will end up at location 12 on
- level 2. Go to location 6 by going through the secret wall. Pick the
- chest at location 6 and get the mystic key. Go to location 7 and use the
- mystic key from location 7 on level 2 to open the door. Get the ivory key
- from the niche at location 8. Go down the stairs at location 10.
- The "You Have No Faith" door is accessible if you have recovered the
- crucible of faith. You then get a choice of one of two chests with
- mediocre treasure.
-
- WHITE TOWER LEVEL 2 YET AGAIN
-
- Just go down the stairs at location 14.
-
- WHITE TOWER LEVEL 1 YET AGAIN
-
- Use the mystic key from location 10 on level 2 to open the door at location
- 16. Go to location 17 and use the ivory key from location 8 on level 3
- to open the door. Go down the stairs at location 18.
-
- TOWER SUB-LEVEL
-
- At location 1 is an easy puzzle. Simply chase down the four objects and
- place one in each of the four niches (These items can be recovered later
- from the niche at location 5). This will disable the teleport. Use the
- mystic key from location 6 on level 3 to open the door at location 2.
- Talk to the old woman and pass the copy protection. Get the crucible of
- faith from her. Go up the stairs at location 4.
-
- WHITE TOWER LEVEL 1 YET AGAIN
-
- Go to the Altar de Blanca. Replace the crucible of faith on the neck. Put
- the four ingredients for the elixir inside the head - swamp ooze, hornet
- honey, mother of earth and a bloodstone. Get the head again. Get out of
- the white tower.
-
- YVEL WOODS AGAIN
-
- Go to the City of Yvel.
-
- YVEL AGAIN
-
- Go to the Yvel council and talk to Geron. He will tell you to find Dawn.
- Go back to Yvel Woods
-
- YVEL WOODS YET AGAIN
-
- Head for the way back to Opinwood. Before you get there, Dawn will appear
- and ask you for her key back. Argue-she is really Scotia. Beat Scotia's
- lizard for (she will fly away) and return to Yvel.
-
- YVEL YET AGAIN
-
- Go to the Yvel Council. Geron will inform you that the city is under
- attack. You will have to fight the knights and orcs until you get a
- message that you hear orc retreat horns. Go to Bruno's Lodge and go
- through the back door which is now open. Beat the orcs and push the button
- at location 1. Go down the stairs into the Catwalk Caverns.
-
- CATWALK CAVERNS
-
-
- HINT: Cast Spark spell at the light spots to kill them!
-
- Go to location 1 and deafeat the Commander Fendorn.
- Get Geron's Key, Statuette and Dark Gauntlet. Place the Statuette on the
- stand in location 2.
- Use the Dark Gauntlet on the palm print, on the western wall at location 3.
- Use Dark Gauntlet on the palm print on the western wall at location 4.
- In the room at location 5, push a button to make a pit disappear. Then
- go to where the pit has disappeared and push the next availiable button,
- repeat until all the buttons are pushed, and your way is clear.
- At locations 6 step on the pressure pad to open the door ahead of you.
- At location 7 use the Dark Gauntlet on palm print to open the western door.
- Step into the teleportal at location 8. Weigh down plate 9 with three
- items. Push button at location 10 to open door. Step into teleportal at
- location 11. Push button at 12. Step into teleportal at 13. Weigh down
- plate 9 with three items. Push the button at 10 to open the door.
- Enter the teleportal at location 11. Put three items on plate 14. Even
- though it will not appear as plate 14 has been weighted down, it will
- in fact work as if it were. Step into teleportal at location 23.
- You may pull switch at 15 to open the door back. Pick the chest at 16 to
- obtain yellow key. Use the Dark gauntlet on palm print at 17 to open door,
- take this passage all the way back. Use yellow key at location 18.
- Make your way back to location 4, this time use the Dark Gauntlet on
- the palm print on the northern wall.
- Follow this sequence through the secret wall maze:
- ABCD
- At location 20, use the Dark Gauntlet to open door ahead of you. In room
- 21 after killing one of the enemy knights you will find a blue key. Use it
- on the chest at location 22 to get small key.
- To get back go through the secret wall and use the small key on the lock
- at 19. The door should now open. Enter within. You will be requested
- to destroy one of the two races, doesn't matter which one you pick, but
- the Knowles are easier to defeat, so its suggested that you take the
- northern teleportal.
-
- DUNGEONS
-
- Get the copper key at location 1. At location 2 push button to make the
- wall disappear, and get the Nathaniel's key from the niche at location 3.
- Get the gold key at location 4. Pick the chest at location 5 to obtain
- a diamond that can be used to free Dawn.
- the teleportal at location 6 will take you back to Catwalk Caverns if
- you want to go back. At location 7 use copper key to open door.
- At location if you have killed all the enemies in the dungeon, you
- will be rewarded with items and skills. However, a quicker way
- is to simply attack the three creatures. They are easy, and will save
- you a lot of time.
- After defeating them, be sure to pick up Knowles key and Vaelan's Cube.
- Use the Knowles key at 9 to open door, and go up at location 10.
-
- CASTLE CIMMERIA LEVEL 1
-
- HINT: At the grates (location 4) you can open them by shooting through
- with a missile weapon. This will give you a very good weapon.
-
- At location 1 you may use the diamond on crystal ball to free Dawn.
- However, this is not necessary. When you step on location 2, you will
- be cut off from both sides. Pull the tongue on southern wall to open
- door. At location 3 push the northern button to open the niche, and
- recover the cobra figurine from the niche. Jump down the pit.
-
- DUNGEONS AGAIN
-
- Go up the stairs at 10.
-
- CASTLE CIMMERIA LEVEL 1 AGAIN
-
- Push the button at location 5 to make teleportal appear. Step through.
- Make your way to room 6. Don't be alarmed when your atlas disappears.
- It is only temporary.
- In this room there is a lot of spinners and pits, move carefully. Look
- for 4 plates in the corners and weigh them down with items. After they
- have been weighed down, go to location 7. Push the button to make
- southern wall disappear, at location 8 push both buttons to make the
- niche appear, recover Dragon figurine, and go through the secret wall
- in the middle of the southern wall of room 6. Go up the stairs at 9.
-
- CASTLE CIMMERIA LEVEL 2
-
- Pull the tongue at 1 to open the door at 2. At 3 pick the chest for
- staff "Gustavus" and dagger "Ripose" ( both suck rocks ). At location
- 4 you can pick this chest for bracers of defense and two aces.
- Pick the lock at location 5 to open door, get the unicorn stauette
- from niche at 6. Pull tongue at 10 to open wall ahead of you. At 11
- the doors are tricky...pushing souther door's button opens the northern
- door, and vice versa. Push the button at 12 to make a niche appear at 7.
- Get the adder key from niche at 7. Use the adder key to open the door
- at 8. In the chest at 9 lies the westwood stick ?!?!.
- At 13 get the noir key from the niche. At location 14, there are 2 buttons.
- The southern one will drop ya to the Dungeons while the eastern will
- open the wall beside you. At 15 shoot or throw something over the pit
- to the east. This will make a teleportal appear in the south corridor.
- Throw an item through the teleportal to make the pit disappear. Step
- through the teleportal. Get the carrion key from the niche at 16.
- Jump down the pit right beside carrion key.
-
- CASTLE CIMMERIA LEVEL 1 YET AGAIN
-
- Take teleportal at 5, and go up the stairs at 9.
-
- CASTLE CIMMERIA LEVEL 2 AGAIN
-
- Make your way to location 17. Use the noir key in the keyhole, and
- pull the tongue at 18. Next, step inside the door you have just
- opened, and push the button on the southern wall at 19. You will
- be teleported to location 20. Make your way to the stairs up.
-
- CASTLE CIMMERIA LEVEL 3
-
- At location 1 you may want to pick the chest for albarest "Eternity" and
- Bastion plate. Make your way to the door in the south-west part of this
- level. Open it and place items in the following locations:
- 5-suit of armor (any)
- 4-weapon (any)
- 3-medicine (must be an herb, not a potion)
- 2-jewellery (must be a ring or a necklace)
- Now recover the dull key from the niche at 6.
- Make your way to location 7. Push the button on the west wall at 7, to
- make the wall disappear. Push the button at 8. This will make a wall
- disappear at 9. Go to location 9, now:
- -take a step to 11, take a step to 10, push the button on east wall
- at 10. Move back to 11.
- -recover Humanoid figurine from the niche. Place and item in the niche.
- -move to 12, and push the button on the west wall at 12. Get out.
- Go to location 13, push the button on north wall, and recover the gold
- key from the niche in south wall.
- Now, make your way to location 15, use the dull key on the chest, and get
- the silver key out the chest. Go to 16, and fall down the pit.
-
- CASTLE CIMMERIA LEVEL 2 YET AGAIN
-
- Make your way to location 21. Use the carrion key to unlock this door.
- Enter the room. Now:
- Place the figurines in the following order:
-
- Back of room
- Unicorn Dragon
-
- Cobra Humanoid
- Front of room
-
- Now place the keys (yellow pyramids) in the following order:
-
- Back of shroud
- Dawn's Geron's
-
- Nathaniel's Paulson's
-
- Front of shroud
-
- Now apply the elixir to the king, and give him a weapon. You will receive
- a shard of truth.
-
- Exit the room.
- Place the shard of truth in your inventory, and click on it with the
- ruby of truth selected. You will merge the two to form the Whole Truth.
-
- Take the teleportal at 19, and go upstairs again.
-
- CASTLE CIMMERIA LEVEL 3 AGAIN
-
- Go to location 18, and use silver key in the lock.
- Go to location 19 and use the gold key in the lock.
- Push the button on the door at 17. Go through the door, and head west.
- Go to the door in the west. Open it and go inside. Scotia will attack
- you. Now be sure to use the Whole Truth on her, while she's transforming.
- That will make her get stuck in her real form, and thus you will be able
- to kill her.
-
- Tadaaa! Watch the ending sequence.
-