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- SUBWAR 2050 TIPS
-
-
-
- General Combat Tips
- -------------------
-
- The essence of being an expert sub pilot is firstly the ability to stay
- undetected when needed, and secondly to be able to win a battle when you
- have been detected.
-
- Use the noise profile bar on the cockpit as your principal guide. If you
- want to remain stealthy, try to keep it below 50%. This involves staying
- at low power and making smooth gentle turns.
-
- Stay close to a thermal layer if you can, as it makes is easier to duck
- from one side to the other.
-
- If you are detected, and if your enemy is using active sonar you will find
- it difficult to avoid, your speed of response is the biggest factor. If
- you have a good contact, release a guided torpedo in the general direction
- as quickly as possible. If the torpedo locks on, this should force your
- enemy to take evasive action, usually diving deep, which should allow you
- to move in for the kill, unmolested.
-
- If the enemy has fired the first shot, assess the torpedo for it's range.
- If its a long way off, get your own shot in before taking evasive action.
- Try to get the torpedo on your tail, using the Tactical View and Current
- Contact View to help. When the torpedo is about 200m away either release
- a decoy, or turn tightly to create a 'knuckle' or pocket of turbulence.
- Don't turn all the way round as you'll run straight into it.
-
- A more aggressive, but riskier approach is to confront the torpedo head
- on and shoot it down with an unguided rocket. If you can achieve this you
- can attack much more quickly.
-
-
-
- Campaign & Mission Tips
- -----------------------
-
- North Atlantic
- --------------
-
- 1. Hunt the Robot
-
- You must kill all 6 mining robots on the seabed. If you remain undetected
- at the end of the mission you get the coveted 'stealth bonus' payment.
-
- 2. Power Station
-
- You must ensure the protective ring of mines around the station is
- destroyed before sending in the demolition crew. Protect the team from
- attack while they fix the charges. Lastly don't forget to give them the
- 'rejoin formation orders' before leaving.
-
- 3. Das Boot
-
- The objective here is solely to identify the sea bottom debris to establish
- which are part of the U-Boat and which are not. Try not to get side-
- tracked into unnecessary dogfighting.
-
- 4. The Extraction
-
- This is another mission relying on you to defend your troop carrier on a
- dangerous exploit. Watch out for the proximity torpedo mines as you
- break through the final thermal layer, they can be shot down if you're
- accurate with a rocket. Don't shoot the domes until you get the all-clear
- from the demolition team.
-
- 5. Shooting Mother
-
- All hell can break loose on this mission if you let things get out of hand.
- Try to prioritise attacking subs and kill them in order of their threat to
- the explosives drone.
-
- 6. Miner Forty-Niner
-
- On this mission, always remember that the prospecting rigs advance along
- the ocean bottom, and if you get caught up in a dogfight, don't let them
- drift too far away into another ambush.
-
- 7. Routine Patrol
-
- The main point here is to get back as quickly as possible to the carrier,
- it can survive a few direct hits, but time is of the essence.
-
- 8. The Net
-
- Just make sure you destroy all the installations, as it's easy to miss one,
- especially if you stay on passive sonar.
-
- 9. Raid the Titanic
-
- Of course, your main objective here is to disable the vessel towing the
- nuclear charge. Don't on any account shoot the charge itself as you will
- almost certainly spread radio-active material over a wide area and render
- the sector useless to your side. As soon as you cripple the vessel, head
- back to the base as Babbage subs will mount a heavy conventional attack.
-
-
-
- Antarctica
- ----------
-
- 1. Save the Whale
-
- The ring of mines forming the perimeter of the whale corral are controlled
- by a hexagonal shaped master control mine. Destroy this and the other
- mines can no longer move. The central seabed building is a sensor array, if
- you destroy this first it will delay the arrival of backup forces. Apart
- from these, donFt shoot the whales, youFll be docked pay for tarnishing the
- companyFs image.
-
- 2. Iceberg Ahoy!
-
- Make sure you defend the two towing subs as your primary objective. The
- Mitso-Haachi attackers may attempt to draw you off by attacking you or
- your wingmen, leaving the tugs to the second wave. Also, donFt let the
- iceberg get caught in the crossfire.
-
- 3. Rescue at Rig 5
-
- This time, defend your troop carrier at all costs. This vessel is weak and
- cannot survive many hits.
-
- 4. The Krilling Fields
-
- Try and stay stealthy throughout this mission; Richteur don't want
- witnesses, so donFt leave any. If you can remain undetected you qualify for
- a 'stealth bonus'.
-
- 5. Deadline
-
- When you reach the cable junction, you will see a listening device already
- there. Mitso-Haachi have beaten you to it - destroy this device and
- replace it with your own. Again, leave no witnesses.
-
- 6. The Spy in the Fridge
-
- The key here, as in mission 3, is to protect your valuable passenger after
- she has been picked up. Any enemy subs will try to distract you.
-
- 7. Tiptoe through the Minefields
-
- Fairly simple mission - just stay quiet.
-
- 8. Is there Anybody out there?
-
- You must use your wingmen well to succeed in this mission. Give them
- their own targets as soon as you can, and attack your own. If they destroy
- their victim, re-assign them.
-
- 9. Icebreaker
-
- Assign your wingman to attack the enemy defenders while you
- concentrate on taking out the base.
-
-
-
- South China Sea
- ---------------
-
- 1. The Eco-warriors
-
- As you patrol the area, you will be attacked by enemy subs and a surface
- ASW vessel. Although these should be destroyed as quickly as possible, do
- not ignore the tidal power generators themselves. Saboteur subs will
- attempt to lay charges and destroy the installations. It will take them
- about 1 minute to fix the charges, giving you time to intercept.
-
- 2. Hoist the Jolly Roger
-
- This mission is fairly straightforward. Just be aware of mines from
- surface vessels.
-
- 3. Defending the Geishas
-
- It's easy to become confused in the melee of combat in this mission, so try
- to defend each leg of the supporting structure in turn as they are attacked.
- The main structure will survive even if only one leg remains. Also be
- careful your torpedoes or rockets don't collide with GeishaWorld in the
- battle.
-
- 4. Lights! Camera! Action!
-
- Try and put on as impressive a show as possible, without going over the
- top and shooting the camera boat itself.
-
- 5. Fishing Rights
-
- This one relies on you being as stealthy as possible. If you do get
- attacked, your best option is to flee as your sub doesn't have a great
- deal of firepower.
-
- 6. The Repair Convoy
-
- Defend the power stations and repair subs as best you can without
- damaging them yourself. Be wary near power stations, the noise from
- them will drown out sonar, and make you liable to a surprise attack.
-
- 7. Second Strike
-
- Approach the area stealthily, when you get to within about 1km of the
- target platform, switch to full speed and go for an all-out attack. You
- should be able to get several shots in before the enemy can retaliate.
-
- 8. Closing the Pipeline
-
- The important part of this mission is to be careful to only destroy those
- structures in the briefing. The sea is shallow and heating effects at
- shallow depths mean that a single thermal layer exists between the
- surface and the bottom.
-
- 9. Tanker Raid
-
- Make sure that you don't rupture any of the oil dracones when destroying
- the towing submarines. Norinco will launch an attack to try and make it
- look as though you have caused an environmental disaster so be careful.
-
- 10. Beijing Gambit
-
- Simply destroy as many of the surface vessels as possible. Beware of depth
- charges and sinking debris from surface explosions.
-
- 11. Beijing Checkmate
-
- The best strategy here is to allocate the ASW vessels to your wingman,
- and attempt to get the Admiral's helijet yourself. You may need to help
- your wingman out though, if he gets into serious trouble.
-
-
-
- Sea of Japan
- ------------
-
- 1. No Artificial Colourings or Flavourings
-
- This is one of the more difficult stealth missions. The robot patrol subs
- have extremely sensitive passive sonar arrays, so speed should be kept
- down to no more than 15 knots, and turns should be kept smooth. The
- mines need to be dropped with great accuracy so make sure you're at he
- correct waypoint. Once you've placed the mines get out as swiftly as
- possible, but again, avoid detection if at all possible to collect a
- stealth bonus payment.
-
- 2. Satellite Down
-
- The first sub you encounter will be an enemy reconnaissance type. Destroy
- this as quickly as possible, as the Takada and Obechii towing subs will be
- battling it out over the satellite. You can join in on your side, but be
- careful not to destroy the satellite by mistake. If the friendly towing sub
- gets destroyed, all is not lost as you can recover the satellite yourself.
- By passing closely over it, the salvage will be brought into tow, and you
- can head for the carrier.
-
- 3. To Catch A Thief
-
- Begin by shadowing the experimental sub closely on its test track. You
- will encounter an enemy sub about halfway round the circuit, but do not
- be too distracted as the experimental sub is just about to be hijacked. You
- will see its sonar symbol change from blue to red as a result. He will head
- off at high speed to meet an enemy carrier at a pre-arranged rendezvous
- point. The mission can be won by destroying him as soon as he turns red,
- but you can gain extra combat bonuses by letting him lead you to the
- enemy carrier for a valuable kill.
-
- 4. The Dumping Ground
-
- Stock up with as many rockets as you can hold for this mission, as the
- barge subs are heavily armoured and have several tough escorts to deal
- with.
-
- 5. Submarine Graveyard
-
- The area involved is at the extremes of your maximum depth so be careful.
- Any slight hull damage will be magnified in its effect by the immense
- pressures at these depths. Your consolation is that the enemy has the
- same problem, and one torpedo hit should be enough for a kill.
-
- 6. Tourist Attraction
-
- Locate the Neon as quickly as possible to defend it from any attack. Be
- wary also of a second attack wave, as you escort the towing sub to the
- surface.
-
- 7. Blind Run
-
- The targets are buried in the bed of the deep trench. Make sure each is
- destroyed before proceeding. You can outrun most enemy attackers in the
- later stages of the mission, but beware of torpedo mines in your route.
-
- 8. Harbour Bombardment
-
- The harbour entrance is guarded by several proximity mines while inside
- the harbour itself are 2 sonar tracking torpedo mines. The attack cannot
- begin until you have placed the transponder inside the harbour and the
- entrance is clear. If you take too long the attack wave will itself be the
- subject of a strike by the counter-attacking Tokuda vessels. One of the
- surface vessels in the harbour is an ASW ship, so destroying this will help
- your cause.
-
- 9. Earthquake!
-
- Your first priority should be to destroy the 4 torpedo-mines set at the
- corners of the base. Once these are clear and any defence wiped out you
- should be able to place the bomb. It should be dropped down the shaft at
- the centre of the installation. Be sure to come to a dead stop before
- releasing the bomb so that it will drop in a straight line. You will get a
- confirming message if you are close enough, and you need to evacuate the
- area at top speed to avoid being caught in the shock wave.
-
- An alternative method is to abandon all thoughts of stealthy attack and
- charge in at maximum speed, hoping to catch the enemy off guard.
- Remember though, you only get one chance with the bomb.
-
- Brought to you by the SUBWAR Development Team and
- MicroProse On-Line Services. MPS*BBS (410) 785-1841.
-
-
- Copyright 1994 by MicroProse, Inc. * Spectrum Holybyte, Inc.
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