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- BARDS TALE 3
-
- Solution for: Bard's Tale III, submitted by Richard J. Hutchison
- -------------------------------------------------------------------------
-
- BARD'S TALE III THIEF OF FATE SOLUTION AND MAPS.
-
- Object of Quest: Kill Tarjan ( The Mad God from Bard's Tale I )
-
- Overview: You start in the wilderness, in the Adventurers Camp.
- From there you need to go into the ruins of Skara Brea and go to the
- review board ( see map ). You will be instructed to destroy
- a certain nasty character located in the dungeons underneath the Temple.
-
- Comment: The whole purpose of the Skara Brae Dungeons is to develop
- the characters into superhuman proportions. There is nothing to be
- done here that will solve the main quest. Once the Player party has
- destroyed Brilhasti, all mages except Chronomancers become Arch Mages.
- My advice is that you do not need a Chronomancer until the first quest
- is completed. So it would be to your advantage to keep all mages out
- out that class until its time to go on the main quest. This aids in
- building Hit and Magic points. When you create your party, you will
- need (minimum) 1 rogue and 1 bard. The thief will be needed at the
- final battle and the bard is needed for 1 song (Sir Robins). I found
- that a Fighter/Paladin is also needed (to become a Geomancer) and that
- 1 magic user will become a chronomancer. That leaves 2 others with a
- slot open for special characters (need to keep that slot open). I made
- them Arch Mages. Overall, the party was O.K. but I'd be open to better
- suggestions.
-
- Caveat: The information here is accurate for the most part. There
- may be something missing, but it will be a minor omission
- and not affect the overall play. (ie: missing a darkness area
- or a spinner here or there.)
-
- Here is a diagram of the dungeons in Skara Brae:
-
- Temple Entrance
- to
- Mad Gods Dungeon
- ]
- ]-- Password:TARJAN -----> Level 1
- ] -----> Level 2 ( find word "chaos" )
- ]
- ]-- Password:CHAOS -----> Level 3 ( Password:BLUE )
- -----> Level 4 ( Password:SHADOW )
- -----> Level 5 ( Password:SWORD )
- -----> Level 6 ( Kill Brilhasti )
-
- Levels 1 and 2 can be skipped if the player knows the "chaos" password
- and the magic users can cast mibl ( else the monsters are too powerful
- to survive very long).
-
- Diagram of Wilderness:
-
- 2 . . . . . . . . T T T . . . . . . . . Legend:
- . . . . . T T T . . T . . . . . T T . . T = Tree
- . . . . . . T . . . . . . T . . T 3 T . S = Skara Brae Wall
- . . . . . . . . . S S S . . . . T . T . E = Skara Brae Entrance
- . . . . . T . . . . E S . . . . . . . . C = Adventurers Camp
- . T T . . T T T . S S S . . . . . T T . P = Tavern
- . . . . . . . T . . . . . . T T T . . T A = Healing Temple
- . . . . . T . . . . . . T . T C . P . .
- . . T T . . . T . . . . . . T . . . . . 1 = Twilight Copse
- . . . . T . . . . . 6 . . . . . . . . . (Arboria)
- . . T T . . . . . . . . . T . . T . . 5 2 = Cold Peak
- . S . . T . . . . . . . . T . T . . . . (Gelidia)
- . . . T . . . . . . . . . T . . . . . . 3 = Crystal Springs
- . T . . . T T T . . . . . . . . T . . . (Lucencia)
- . . . . . T 1 . . T . T . . . . . . . . 4 = Old Dwarf Mine
- . . . . . T T T . . . . . . . . . . . . (Kinestia)
- . . 4 . . T T T . . . T . . . . . . . . 5 = Shadow Rock
- . . . . . . . . . . T . . . . . . . . . (Tenebrosia)
- . . . . . . . . . . . . . . . . . . 7 . 6 = Vale of Lost Warriors
- . . . . . . . . . . T . T . . . . . . . (Tarmitia)
- 7 = Sulfur Springs
- (Malefia)
- Each of the numbers above is the spell
- casting spot to get to each of the other
- worlds. The worlds are numbered in the order you must complete them.
-
- DIAGRAM OF SKARA BRAE:
-
- W W B B W
- W B B . . . . B B B B B B . W 1 = MESSAGES
- W . . . B B B . . . . . . B . R X = STOREROOM
- W . B . W B . . . . W . . . B B = BUILDING
- B . . . B B . S . . T B B . B T = TEMPLE(ENTRANCE TO BEGINNER
- B B . W . . B . . . . B B . B DUNGEONS)
- E 1 . X B . . . . . . B W . W S = STATUE OF TARJAN
- B B . W B B B B B B W B B . . B R = REVIEW BOARD
- B . . . . . . . . . B . . . . W 2 = ARRIVAL FROM 3
- B . . B . B . . . . B . B B . . B 3 = TELEPORT TO 2
- B . . . B . B . B B . . B B 2 W W = WALL
- B . B . B . . . . W B B W . B E = ENTRANCE
- W 1 . B . B . W . . B B 3 W
- B W B . B . . . . B W B
- B . W . W . . B B W
- B . B . . . B W B
- B B B B
-
- NAME OF DUNGEON: MAD GOD
- LEVEL: 1
-
- 1 2 3 4 5 6 7 8 9 10 11 12 13
- +--+--+--+--+--+--+--+--+--+--+--+--+--+
- 1 ]** ** ] 3 ] 1 = stairs up and out.
- + + + + + + + + + + +--+DD+ + 2 = welcome message.
- 2 ]** ** ] ] ] ] ] 3 = message:
- +--+--+ +--+--+ + +--+--+ + + + + "priests seek another
- 3 ] ] D D D ] D ] D ] ] word"
- + + + + + +--+ +--+ + +DD+--+ + 4 = foul air is coming
- 4 ] TT] ] ] ] ] D ] ] ] ] from under door.
- + +DD+ +--+ +DD+DD+ +DD+ + + + + 5 = hit point decrease
- 5 ] ] D ] ] ] ] ] ] 6 = strange silence ahead
- +--+ +--+ + +DD+ + +--+DD+--+--+--+ 7 = quiet(stills bardsong)
- 6 ] D D ] ] ] ] DTT D ] 8 = stairs down to L2
- +DD+ + +dd+ +--+ +--+ + + + + +
- 7 ] ] ] ] ] D ] D D ]
- +DD+ +--+ + + +--+DD+--+ +--+--+ +
- 8 ] ] D ] ] ] ] ] ] ]
- +DD+ +--+ + +--+ + + + + + + +
- 9 ] ] ] ] ] ] 5] ] ] ] ]
- +DD+ + +--+DD+DD+ + +--+--+DD+--+ +
- 10 ] ] ] 4] ] D D ]
- +DD+ + + + + + + + +--+ +--+ +
- 11 ] 8] ] ] ] ] D ] 7] ]
- +--+DD+--+ +--+--+--+--+ + + + + +
- 12 ] D ] D ] ] ] ] 6] 2]
- + +--+--+ + +DD+ + + +--+ + + +
- 13 ] D D ] D ] D ] 1]
- +--+--+--+--+--+--+--+--+--+--+--+--+--+
-
- LEGEND:
- D OR DD = Door
- @@ = Spinner
- ** = Darkness
- TT = Trap
- < OR > OR /\ OR \/ = ONE WAY WALLS - ALLOWABLE DIRECTION WITH ARROW
-
-
- NAME OF DUNGEON: MAD GOD
- LEVEL: 2
-
- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
- +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
- 1 5 5 5 ] 4 D 6 3] ] ]10D 4D 9] ] 5
- +DD+ +--+DD+DD+--+--+--+ + +DD+--+DD+DD+--+DD+--+ + +DD+DD+ +
- 2 ] ] 6] D@@D 4D ] ] 6 ] D@@D ] 10] ] 4 4 ]
- + +--+--+DD+--+ + +DD+--+--+--+--+DD+DD+ +--+DD+DD+--+--+--+--+
- 3 D ] 6 4] ] D ] 6 ] 3 ] ] DTT]10 ] D 4 D
- +--+DD+DD+--+ +DD+--+DD+ +DD+DD+DD+ + + +--+ + +DD+--+DD+--+
- 4 ] 6] 4 ] D ] D 6 3] ] TT] 10 ] DTT] 4
- +DD+--+DD+DD+--+ + +--+DD+--+--+ +--+/\+--+--+--+--+--+--+ +--+
- 5 4] 7 ] ] 6] 3 ] 10 ] D D
- +--+--+--+DD+--+--+DD+ + +--+DD+--+--+--+--+--+ + + +--+ +--+
- 6 4D 7 ] D D 6] 3] ] ] ]10 ] ] 2
- +--+--+--+--+DD+DD+DD+--+DD+DD+--+DD+--+ +--+DD+ +--+--+--+DD+--+
- 7 6] 4 ] ] ] 6D 3] 2 ] ]10] 3 ] ] 4
- +DD+--+DD+DD+--+--+DD+--+--+--+--+DD+--+DD+DD+DD+DD+--+DD+--+ +--+
- 8 6 ] 4D D D D ] 6 ] ] D ] 10 ] D 4
- +--+DD+--+DD+DD+--+DD+--+ +/\+/\+ + + +--+--+--+--+DD+ +DD+--+
- 9 ] 2D 9] 4] D D ] 6] 2] ]10 D 2 4] D
- +DD+DD+--+DD+--+DD+--+DD+ +DD+--+--+--+DD+--+DD+ + +--+DD+--+DD+
- 10 ] ] 6 ] 4D ] 8D 6] 1 ] ] ]10 ] 4 ]
- +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
-
- 1 = stairs up
- 2 = message of some sort
- 3 = silence (quiets bardsong)
- 4 = hits decrease
- 5 = explosion - one time hit decrease
- 6 = darkness
- 7 = darkness and hit decrease
- 8 = in blood: chaos
- 9 = hit increase
- 10 = magic decrease
-
- NAME OF DUNGEON: mad god
- LEVEL: 3
-
- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
- +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
- 1 ] ] 4 5D 6> ] 2] 1 = stairs up
- + +--+ +--+--+--+ + +DD+--+--+--+--+ + + 2 = messages
- 2 ] ] 3 ] D 4 D ] ] 3 = magic decrease
- + + +--+ + + + + +--+--+--+--+DD+ + + 4 = hit decrease
- 3 ] ] 9] 3 ] ] D 4 D ] ] 5 = riddle: blue
- + + +--+ +--+--+--+ +DD+--+--+--+--+ + + 6 = stairs down
- 4 ] 3 3 ] ] ] 7 and 9 = stay out
- + + + +--+DD+ +DD+ + +DD+--+ + +DD+--+ of these squares at
- 5 ] ] ] ] @@ @@] ] ] 2> 7] all costs *death*
- +--+--+DD+ + +--+ + + +--+--+ +DD+--+--+ 8 = quiets bardsong
- 6 ] ] ] ]** ** ] D D ]
- + + + + +--+--+--+DD+DD+--+--+--+DD+--+ +
- 7 ] D 8] 8 ]** ** D ]
- +--+--+DD+DD+DD+ + + + +--+--+--+ + + +
- 8 ] ] 8 8] ]TT **] ]** ** **]
- + + +--+ + +--+--+ + + + + +DD+--+--+
- 9 ] ] @@ ] ] ]@@D** **]
- +--+--+--+DD+--+--+ + +--+DD+--+--+DD+ + +
- 10 ] D ] ]TT TT] @@] ]
- + + +--+ + + + + + + + + + + + +
- 11 ] ] ] ] ] ] ] D ]
- + + + +--+--+DD+--+DD+--+DD+--+--+--+ + +
- 12 ] ] ] @@ ]
- + +--+ + +--+ +--+--+--+ + +DD+ + + +
- 13 ] TT ] ] ] ] ]
- + + + + + + +--+DD+--+ + + + + + +
- 14 ] ] ] ] ] ]
- + +--+ + + + + + +--+--+--+ +--+--+--+
- 15 ] 2] ] ]@@ 2 1]
- +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
-
- NAME OF DUNGEON: mad god
- LEVEL: 4
-
- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
- +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
- 1 ] ] ] 1 ]1 = stairs up
- + + +--+--+ + +DD+DD+--+DD+DD+--+ + + +2 = messages
- 2 ] ] D ] ] 3] D 2] ]3 = magic decrease
- + + +--+DD+ + +--+--+--+ +--+DD+ + +--+4 = silence
- 3 ] D ] ] ] 3 ]5 = anti-magic
- +--+--+--+--+ +--+DD+ + + +--+ +--+--+--+6= riddle: shadow
- 4 ] ] ] ] D ] ]** ]** **] ]7 = stairs down
- + +DD+ + + +--+DD+ + +--+ + +--+DD+--+8 = hit decrease
- 5 ] ] ] ] ] D D D 2]
- + + +--+--+--+--+--+DD+--+--+ + +--+DD+--+
- 6 ] TT 3] 4 4] ]
- + + + +DD+DD+DD+--+--+ + +--+ +--+--+--+
- 7 ] ] D ] D ] ] ]
- +--+--+--+DD+DD+DD+--+--+--+ + +--+ + + +
- 8 ] ] ] ] ] ] ] ]
- + + +--+--+/\+ + + + +--+--+--+DD+ + +
- 9 ] 5Z TT ]TT ] ] ]
- +ZZ+ZZ+ + + + + + +--+DD+ +--+ + + +
- 10 ] 7] Z 5Z @@ ] ] ]
- + + + + + + + + + + + +DD+ + + +
- 11 ] 2] Z 5Z 3 3 ]
- + + + + + +ZZ+ZZ+ZZ+ZZ+ + +ZZ+ZZ+ZZ+ZZ+
- 12 ] D 6 5 5 Z 4 ]
- +ZZ+ZZ+ZZ+ZZ+ + + + + + + + + + + +
- 13 ] Z ] 8 8 8] ]
- + + + + +--+--+--+--+ + +--+--+--+ +--+
- 14 ] Z ] 8 8 ] ] ]
- + + + + + +--+--+--+ +--+ +--+ + + +
- 15 ] 2] ]
- +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
-
- NAME OF DUNGEON: mad god
- LEVEL: 5
-
- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
- +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
- 1 ] ] 4 4 4] ] ] 1 = stairs up
- + +--+--+DD+--+--+DD+ +--+DD+--+--+DD+ + + 2 = messages
- 2 ] ] 2 ] ] D D ] D ] 3 = magic decrease
- + +--+--+--+ + + +--+ + + + + +--+--+ 4 = hit decrease
- 3 ] ] ] ] ] D ] ] 5 = explosion
- + +--+DD+--+--+--+--+ +--+ + + + + + + 6 = riddle: sword
- 4 ] D ] ] ] ] ] 7 = portal down
- +--+--+ + + + + +--+--+--+DD+--+--+--+--+
- 5 ] ] D D D ] 2]
- +--+ + +DD+--+--+DD+DD+--+ + + + +DD+--+
- 6 ] ] ] ] ] TT] ] ]
- + + +--+ +--+--+ + + +--+--+ + +--+DD+
- 7 ] ] ] 4 4] ] ] ]
- +--+--+--+--+ + +--+--+--+DD+--+--+--+DD+--+
- 8 ] 3 3 3 @@ @@D 3 D D ]
- + +--+--+--+ + + + + + + +--+--+--+ +
- 9 ] 2] ] ] ]TT ] ] ]
- + + + + +--+--+DD+--+--+--+DD+DD+DD+ + +
- 10 ] 1] 5 ] 2 ] ]
- +--+--+--+--+ + + + +--+--+ + + +--+ +
- 11 ] ] ] 3] ] TT D ] ]
- + + + + + +DD+--+ +DD+DD+ +DD+ +--+ +
- 12 ] ] ] D ] ] ]
- + + +--+--+--+ + +--+--+--+DD+--+--+--+DD+
- 13 ] 5 ] 2D ] 5 5 ]
- +--+--+ + + + + +DD+--+DD+ + + + +DD+
- 14 ] ] TT 5 ] D ] TT ] ]
- + + + + + +--+ + + +DD+--+--+ +--+ +
- 15 ] 7 2D 6 ] 4 4 4 4] ] D ] ]
- +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
-
- NAME OF DUNGEON: mad god
- LEVEL: 6
-
- 1 2 3 4 5 6 7 8 9 10
- +--+--+--+--+--+--+--+--+--+--+
- 1 ] ] ] 4 = brilhasti and 4 guards.
- + + + +
- 2 ] 4] ] After entering chamber through
- +DD+--+ + doors, cast BASP and anything else
- 3 ] . unknown dangers ] that will aid in combat.
- + .+ + You must kill guards before they get
- 4 ] . ] within 10'. They are nasty. Have
- + .+ + thief hide and sneak up on brilhasti
- 5 ] . ] even though spells will kill him.
- + .+ + Best to try both ways at once.
- 6 ] . ]
- + .+ + Note: follow left hand wall (dots)
- 7 ] . ] to get to brilhasti.
- + .+ +
- 8 ] . ]
- + .+ + + + + + + + + +
- 9 ] ........... 3 ] 3 = message and anti magic spot.
- +--+--+--+--+ +--+--+--+--+--+
- 10 ] ]
- +/\+/\+/\+/\+/\+/\+/\+/\+/\+/\+
- 11 ] ]
- +/\+/\+/\+/\+/\+/\+/\+/\+/\+/\+
- 12 ] ]
- +/\+/\+/\+/\+/\+/\+/\+/\+/\+/\+
- 13 ] ]
- +/\+/\+/\+/\+/\+/\+/\+/\+/\+/\+
- 14 ] ] note: follow left or right side
- +/\+/\+/\+/\+/\+/\+/\+/\+/\+/\+ walls. a straigt on run up will
- 15 ] ] only get your hits and magic
- +/\+/\+/\+/\+/\+/\+/\+/\+/\+/\+ taken away.
- 16 ] ]
- +--+--+--+--+ +--+--+--+--+--+
- 17 ]@@ @@ @@ @@ 2 @@ @@ @@ @@ @@] 2 = message.
- + + + + + + + + + + +
- 18 ]@@ @@ @@ @@ @@ @@ @@]
- + + + + + + + + + + +
- 19 ]@@ @@ @@ @@ @@ @@ @@ @@ @@]
- + + + + + + + + + + +
- 20 ]@@ @@ @@ @@ @@]
- + + + + + + + + + + +
- 21 ] @@ @@ @@ @@ @@ @@]
- + + + + + + + + + + +
- 22 ] 1 @@ @@ @@ @@] 1 = portal up.
- +--+--+--+--+--+--+--+--+--+--+
-
- Afterword on this part:
-
- This completes the first quest of your party and begins a new one.
- The place you have been directed to by the old man is Arboria. You will
- need to have the chronomancer speak with the old man to learn the needed
- spells. Even with the spells, once you get to the casting spot and
- cast the spell, you will need the decoder wheel to enter the alternate
- universe. It would take me a month to enter the codes in a file, so I am
- not going to bother. If you do not have a decoder wheel, the game stops
- here for you. That is, unless your a champ at unlocking the secrets of
- a program by going into the disk.
-
- If you can get into Arboria, complete the quest in that universe, and
- get back to the review board, the old man awards everyone 600000 exp.
- Now in this game, that isn't really alot, (about 2 to 4 levels?) but
- here is a glitch: if you go back outside, conjure up an air wolf or
- another creature and put it in slot 1, then go back in again, you will
- get another 600000 exp!! This can be done forever, so it kind of makes
- the rest of the game pointless. After 20-30 trips and your characters
- have enough hits and magic to destroy a world, the only battles you HAVE
- to fight are in Malefia ( where Tarjan is ). But you have to solve each
- alternate universes quest to get the spells allowing you to get to the
- next universe. I would like to know if this glitch is present in any
- other version (ibm, c-64, etc) besides the Apple IIe version I used.
-
- IF YOU HAVE ANY QUESTIONS/COMMENTS THAT WILL IMPROVE THIS SPOILER
- PLEASE SEND THEM TO ME AT UCAS407 AT UNLVM. THANKS, RICK.
-
- =========================================================================
- Arboria
- Alternate Universe 1 OF 7
-
- Map of Arboria:
-
- . H . T . T . T . . 1 . 1 = arrival/exit to/from arboria spot
- . L . T . . . T . T T T 2 = leaves that let you breath underwater
- . . . . . . . T . T 2 . 3 = acorns
- T T T . . . . . . T . . V = valarians tower (4 levels)
- . . . . . W . W . . . . P = festering pit (2 levels)
- . . . . . W E W . . T . E = entrance to ciera brannia
- . . . . . W W W . T T . H = hut
- . V . . . . . . . . . . L = lake (1 level)
- . . . . 3 T T . . P . .
- . . . . . . . T . . . .
- . . . . . . . . . T T .
- . . . . . T T T . . . .
-
- Ciera Brannia
-
- B B B B B B B . B B B B B B
- B . . . . . . . . . . . . . . B H = Temple
- B . B B B B B B . B B B B B . B K = King
- B . B . . . . . . . . . . B . B B = Empty Building
- B . B . B B B B K . . . . B . B I = Taverns
- B . B . H . . . . . . . . B . B T = Tree
- B . B . B . T G . . . . . B . B G = Grove ( king will let you in once
- B . B . B . T T . B B B B B . B you have completed his quest )
- B . B . B . T T . B . . I B . B W = Wizards Guild
- B . B . B . . . . B . . B B . B
- B . B . B B W B B B . . B B . B
- B . B . . . . . . . . . B B . B
- B . B . . . . . . . . . B B . B
- B . B I B B B B B B B B B B . B
- B . . . . . . . . . . . . . . B
- B B B B B B B B B B B B B B
-
- Steps to solving Arboria:
-
- 1. Meet Hawkslayer upon entering Arboria, have him join party.
- remember the word "iceberg" that he tells you. It will be used later
- 2. go into town and get gill spell from wizards guild.
- 3. talk with king who will set you on quest.
- 4. go out of town and get acorn.
- 5. go to lake, enter crystal palace and get water of life.
- 6. go to tower and on level 3 put acorn in hole and water with the
- water of life.
- 7. get nightspear on level 4.
- 8. exit tower and go to festering pit.
- 9. use spell apar to get near Tslotha Garnath and kill him.
- 10. take *everything* laying around, it will be used later.
- 11. go back to king and get access to grove.
- 12. enter grove and go to bowl in cavity of valarians chest.
- 13. put heart of tslotha in bowl and water with water of life.
- 14. door opens to left and get arrows of life and bow.
- 15. take items to old man in main universe.
- hawkslayer will not teleport with you when you go back, so strip
- him of all possesions before leaving.
-
-
-
- NAME OF DUNGEON: sacred grove
- LEVEL: 1
-
- 1 2 3 4 5 6 7 8 9 10
- +--+--+--+--+--+--+--+--+--+--+
- 1 1 ] ] 1 = entrance/exit
- +--+ + +--+--+--+ + +--+ + 2 = message
- 2 ] ] ] 3 = bowl in valarians chest
- + + +--+ + +--+ + +--+--+ 4 = magic increase
- 3 @@ ]@@ ] ] ] 5 = magic decrease
- + +--+ +--+--+--+ +--+--+ + 6 = hit decrease
- 4 ] ] ] @@ 7 = arrows of life and bow
- + + +--+ + + + +--+--+ + @@ = spinner
- 5 ] ] ]
- + +--+ + + + + + +--+ +
- 6 ] ] 2] ] ]
- +--+--+--+ +DD+--+--+ +--+ +
- 7 ] ] ] ] 3D ] ]
- +--+--+ +--+--+ +--+ + +--+
- 8 ] @@ ] D 5D 6]
- + + +--+DD+--+--+--+--+ + +
- 9 5] ] D 5D D 5D ] ] 4
- +--+--+--+--+--+--+--+DD+--+--+
- 10 ] D D D D@@D D D 7]
- +--+--+--+--+--+--+--+--+--+--+
-
-
- NAME OF DUNGEON: valarians tower
- LEVEL: 1 thru 4
-
- 1 2 3 4 5 1 2 3 4 5
- +--+--+--+--+--+ +--+--+--+--+--+ 1 = entrance/exit
- 1 ] **D ] D 3] ] D ** 3] 2 = messages
- +\/+--+ +DD+DD+ +--+--+DD+--+ + 3 = hits decrease
- 2 ] > 3] 4] ] ] D**] 4D ] 4 = stairs up/down
- +--+--+DD+--+DD+ +--+--+DD+--+--+
- 3 ] 1] D@@D ] ] ] 4D ]@@] ]
- +DD+ +DD+DD+DD+ +--+ +DD+DD+ +
- 4 ] 2 ] ]** ] ] 2]**D D ] ** = darkness
- +DD+DD+DD+DD+DD+ +DD+--+DD+--+ + @@ = spinner
- 5 ] ] > ] ] ]TTD @@] **] TT = trap
- +--+--+--+--+--+ +--+--+--+--+--+
- level 1 level 2
-
- 1 2 3 4 5 1 2 3 4 5
- +--+--+--+--+--+ +--+--+--+--+--+ 5 = acorn slot - drop acorn
- 1 ] 2D 3 ] ] ] D 6] 3] water it to get to next
- +--+--+DD+--+ + +--+DD+--+--+ + level
- 2 ] D@@ @@ ] ] ]TTD ] ] ] 6 = nightspear
- +--+ +--+ + + +DD+--+DD+ +DD+
- 3 ] 4 5] 4] D ] ] D ] 4] 2D ] AM = anti magic zone
- +--+ +--+ + + +DD+--+DD+ +DD+ EE = explosion
- 4 ] D@@ ] ] ]EE EE]AM ] ]
- +--+--+DD+--+DD+ + + +--+--+ +
- 5 ]TTD ] ] ]@@ EED D**D@@]
- +--+--+--+--+--+ +--+--+--+--+--+
- level 3 level 4
-
-
- NAME OF DUNGEON: crystal palace (under lake)
- LEVEL: 1
-
- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
- +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
- 1 ] 4D D D D 6 4] ] ] ] ] ] 1 = entrance/exit
- + +DD+--+--+--+--+--+--+ + + + +DD+DD+DD+ 2 = messages
- 2 ] ] 5D D @@ D ] D@@ D@@] 3 = water of life
- +--+--+--+ +--+--+--+--+DD+--+--+ +--+--+DD+ 4 = hits decrease
- 3 ] 3 3 3] ] @@] 4] ] ] D ] ] 5 = magic decrease
- + + + + + + +DD+ + + + + + +--+ + 6 = magic increase
- 4 ] 3 3 3] ] ] ] D D@@] ]
- +--+--+DD+ +--+DD+DD+ + + + + +--+--+--+
- 5 ] **]**] 4] ] D ]
- + + +--+--+ + + + + + + + + + + +
- 6 ] ]** **] ] D D 2 1]
- +DD+--+ +--+--+ +--+ + + + + +--+--+--+
- 7 ] D ] ] D** **D ] D ] D ]
- +--+--+ + + + +DD+ + + + + +--+--+ +
- 8 ] D ] ] ]**] ] ] ] ]TTD ]
- +DD+DD+ +DD+--+ + +/\+--+--+DD+ + +--+ +
- 9 ] @@ ] D**] 4] ] 5 ] ] D ]
- +--+--+DD+--+DD+ +--+--+ + + + +--+--+ +
- 10 ] D DTTD@@] D**D ] D ] D 4 ]
- +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
-
-
- NAME OF DUNGEON: festering pit
- LEVEL: 1
-
- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
- +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
- 1 ] ] ] ] DN] up = stairs up
- + + + +DD+ + + + + + + + +DD+--+--+ dn = staird down
- 2 ] ] D ] ] ] pd = portal down
- +DD+--+--+--+--+--+--+/\+/\+ + + + + + + md = magic decrease
- 3 ] ] ] ] ] hd = hit decrease
- + + + + + + + + + + +--+--+--+DD+--+ tt = trap
- 4 ] ] ] D ] ] @@ = spinner
- + + + + + + + + + + + + + + + +
- 5 ] ]@@ @@] ] >, < , /\, \/ =
- +\/+ +--+--+--+--+ +--+--+--+ + + + + + one way walls
- 6 ]@@ ] ] D ]
- +/\+ + + + + + + + + +--+--+--+--+--+ me = various messages
- 7 ] ] ] zz = invisible walls
- + + + + + + + + +--+--+ + + + + +
- 8 ]HD HD ]
- +/\+/\+--+--+--+DD+--+--+--+--+--+--+ + + +
- 9 ] ] ] PD ] ]
- + + + + + + + + + + +ZZ+ + +--+--+
- 10 ] ] ]MDZ ZMD] ]
- + + + + + + + + + +ZZ+ + +--+--+\/+
- 11 ] D ] PD ] < ]
- + +--+--+--+--+DD+--+--+--+--+--+--+ +--+--+
- 12 ] ] ] ] ]
- + + + + + + + + + + + + + + + +
- 13 ] D @@ @@] ]
- + +--+--+--+--+--+/\+/\+--+--+--+--+--+--+DD+
- 14 ]MED >TT ME D TT ]
- + +--+--+--+--+ +--+--+DD+ + + + + + +
- 15 ]UP] D ] ] ]
- +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
-
-
- NAME OF DUNGEON: festering pit
- LEVEL: 2
-
- 1 2 3 4 5 6 7 8 9 10 11 12
- +--+--+--+--+--+--+--+--+--+--+--+--+
- 1 ] TG ]??] UP] up = stairs up
- +--+--+--+--+DD+ + +--+--+--+--+--+ ?? = unexplored squares
- 2 ] ]??] D ] tg = tslotha garnath
- + + + + + + +--+--+--+ + + + hd = hit decrease
- 3 ]HD HD HD HD HD]?? ?? ?? ??] ] ** = darkness
- +--+--+DD+--+--+--+--+--+--+ + + + @@ = spinner
- 4 ] ] D ].. ] *@ = both dark and spinning
- + + + + + + +--+--+--+--+--+ + ZZ = invisible wall
- 5 ] ] ] ] *a = spinner and anti-magic
- +--+--+--+DD+--+ZZ+ + + + + + + pu = portal up
- 6 ] ] D** **] TT = trap
- + + + +DD+--+--+--+DD+--+--+ + +
- 7 ] ]*@ *@ *@] ] ] suggestion: try a phdo spell
- +--+DD+--+--+DD+--+ + + + + + + where I placed .. to get to
- 8 ] ] ] ] ] tslotha.
- + + + + + + + + + + +DD+--+
- 9 ] ]TT ] PU ] ]
- +--+--+--+--+--+--+/\+/\+/\+/\+ + +
- 10 ] D ]*A *A *A *A] ]
- +--+--+ + + + +\/+\/+\/+\/+--+--+
- 11 ] D** PU ** **D ]
- + + + + + + + + + + + + +
- 12 ] ]** ** ** **] ]
- +--+--+--+--+--+--+--+--+--+--+--+--+
-
- =========================================================================
- Gelidia
- Alternate Universe 2 OF 7
-
- Map of Gelidia:
-
- . . . . . . . . . . . . . . . .
- . . . . . . . . . 1 . . . . . . 1 = arrival/exit to/from gelidia.
- . . . . . . . . . . . . . . . . 2 = outpost
- . . . . . 2 . . . . . . . . . . 3 = icekeep
- . . . . . . . . . . . . . . . .
- . . . . . . . . . . . . . . . .
- . . . . . . . . . . . . . . . .
- . . . . . . . . . . . . . . . .
- . . . . . . . . . . . . . . . .
- . . . . . . . . . . 3 . . . . .
- . . . . . . . . . . . . . . . .
- . . . . . . . . . . . . . . . .
- . . . . . . . . . . . . . . . .
- . . . . . . . . . . . . . . . .
- . . . . . . . . . . . . . . . .
- . . . . . . . . . . . . . . . .
-
- Steps to solving Gelidia:
-
- 1. go to outpost and read diary. get name "alendar".
- ( not really necessary, but the story is fun )
- 2. go to icekeep and on first level go to northeast corner.
- 3. cast the following spells to get rid of shimmering curtain:
- levi, anma, phdo.
- 4. enter passage and go to 4th level of white tower. Kill 6 white
- wizards and get lens.
- 5. go back to ice keep ( apar works best to get to passageway )
- 6. go to southeast corner and cast spells to dispell black wall:
- grre, shsp, fear, suel, spbi.
- 7. go to 4th level and bump off 5 black wizards, get lens.
- 8. go back to icekeep, northwest corner.
- 9. cast spells inwo, wihe, fofo, invi to dispell creature.
- 10. enter grey tower, go to 4th level, and blow away 7 grey wizards.
- 11. get lens and exit back to ice keep.
- 12. go to white marble slab and put all 3 lens' into it. Passage will
- appear and go down.
- 13. get wand and sphere on 2nd level of ice dungeon.
- 14. get back to worn ground and go back to skara brae review board.
-
- note: you do not need to go into the 2nd level of the ice keep.
-
- NAME OF DUNGEON: ice keep
- LEVEL: 1
-
- 1 2 3 4 5 6 7 8 9 10 11 12
- +--+--+--+--+--+--+--+--+--+--+--+--+
- 1 ]PAD ] ] ] 3 2 ] D ] DPA] 1 = messages
- +--+ +DD+ + + + + + + + +--+ 2 = guardian and stairs up
- 2 ] ]QUD ] ] ] D ] ] ] "alendar" is password.
- +DD+ +--+ + + + + + +--+ +DD+ 3 = white marble slab.
- 3 ] D ] ] ] ] ] D ] ] PA = passageways to towers.
- +--+ +DD+ + + + + + +DD+DD+DD+ (see solution).
- 4 ] ]@@D ] ]@@ @@ @@ @@] ]@@] ] ] qu = silence
- + + +DD+ + + + + + +DD+ + + hu = hit increase
- 5 ] D ] D ] ] D ] ] ] @@ = spinner
- +DD+ +--+ + + + + + +DD+ +--+ md = magic decrease
- 6 ] ] ] ] ] ] ]@@D D ] hd = hit decrease
- + + +--+ + + + + + +DD+ + +
- 7 ] ] ] ] ] ] ] ] ] ]
- +--+DD+--+DD+--+DD+--+--+DD+--+DD+--+
- 8 ] D D 2]
- + + + + +DD+--+--+DD+DD+--+--+--+
- 9 ] 1 ] ]MD MD] ] ] DMU]
- + + + + + + + + + +DD+DD+--+
- 10 ] DN 2] ] ] DPA]
- +--+--+--+--+--+--+--+--+--+--+--+--+
-
- NAME OF DUNGEON: ice keep
- LEVEL: 2
-
- 1 2 3 4 5 6 7 8 9 10 11 12
- +--+--+--+--+--+--+--+--+--+--+--+--+
- 1 ]?? ?? ??] ] DN] ]??] dn = stairs down
- +--+--+--+DD+--+ + +--+DD+--+--+--+ ?? = unexplored
- 2 ] D ] ] ] ] ] ] 1 = nasty spots usually
- + + + + + + + + + + + + + resulting in a loss
- 3 ] ] ] ] ] ] D ] of hits and/or magic.
- + +--+DD+DD+--+DD+--+DD+--+DD+--+ +
- 4 ] ] ] ] This level is useless to
- + +--+--+--+--+--+--+--+--+--+--+ + solving the gelidia quest.
- 5 ] ] 1 1] 1 1 1] 1 1 1] 1 1] ]
- + +--+--+--+--+--+--+--+--+--+--+ +
- 6 ] ] ] ] D D ]
- + +--+--+--+DD+--+--+DD+--+--+--+ +
- 7 ] ] 1 1] ] 1] 1] 1] 1] ] 1] 1] ]
- + +--+--+--+DD+--+--+DD+--+--+--+--+
- 8 ] ] D DN]
- + + + + + + + + +DD+--+--+--+
- 9 ] ] ] ] ]
- + + + + + + + + + + + +--+
- 10 ] ] ]DN ] < ]
- +--+--+--+--+--+--+--+--+--+--+--+--+
-
- NAME OF DUNGEON: ice dungeon
- LEVEL: 1 - 2
-
- 1 2 3 4 5 6 7 8 9 1 2 3 4 5
- +--+--+--+--+--+--+--+--+--+ +--+--+--+--+--+
- 1 ] UP]**DMD QU] DN] 1 ]UP ] ]
- + + +--+ +--+--+DD+ + + + + + + + +
- 2 ] ] ] ] 2 ] ]MU 1]
- +--+--+DD+--+DD+DD+DD+DD+DD+ +DD+--+DD+--+DD+
- 3 ] ]** **]AM] ]AM] ] ] 3 ] 3 3]**] ] 3 =
- + + + + + + + + + + + + + +DD+--+ hit and
- 4 ] D ]AM] ]TT] ] ] 4 ] 3 3]**] ] magic
- +--+--+ + +--+--+--+--+DD+ + + + + + + decrease
- 5 ] D ]HD HD HD] ] 5 ] 3 3D**] 2]
- + + + + +--+ + + + + +--+--+--+--+--+
- 6 ] ] D ]HD HDD ] level 2
- +--+--+--+DD+DD+--+--+--+DD+
- 7 ] ] D ] dn = stairs down
- + + + + + + + + + + qu = silence(quiets bardsong)
- 8 ] ] ] ] md = magic decrease
- + + + + + + + + + + mu = magic increase
- 9 ] ] ] ] hd = hit decrease
- +--+--+--+--+--+--+--+--+--+ am = anti magic zone
- level 1 ** = darkness
- 1 = riddle:try lanatir, go through
- door anyway( invisible)
- 2 = wand and sphere.
- up = stairs up.
-
- NAME OF DUNGEON: white tower
- LEVEL: 1 to 4
-
- 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5
- +--+--+--+--+--+ +--+--+--+--+--+ +--+--+--+--+--+
- 1 ] ] ] DUP] ]?? ??] D 1] ]?? ?? ??] 3 1]
- + + + +DD+--+ + + + + + + + + + +--+DD+
- 2 ] D ]@@D ] ]?? ??]MD] ] ]?? ?? ??]** **]
- + +--+--+--+DD+ + + +--+DD+--+ + + + +--+--+
- 3 ]MD] MD] DTT] ]?? ?? ??] 2] ] ]?? ?? ?? ?? ??]
- + + + +DD+--+ + + + + + + + + + + + +
- 4 ] ] ] DTT] ]?? ?? ??] ]QU] ]?? ?? ?? ?? ??]
- + +--+DD+--+DD+ + +--+--+ +DD+ + + + + + +
- 5 ]DN QU ] ]??] DHD ] ]?? ?? ?? ?? ??]
- +--+--+--+--+--+ +--+--+--+--+--+ +--+--+--+--+--+
- level 1 level 2 level 3
-
- 1 2 3 4 5
- +--+--+--+--+--+ up = stairs up
- 1 ] D ]DN] dn = stairs down
- + + +DD+--+ + qu = silence
- 2 ] D** ** **] md = magic decrease
- +--+ +--+--+/\+ @@ = spinner
- 3 ] D 2D ] ] TT = traps
- + +--+--+ + + 1 = stairs up and down
- 4 ]QU] D > ] 2 = spinner and magic decrease
- + +--+ +DD+ + 3 = message(name Cala may be important)
- 5 ] > ] 4] ** = darkness
- +--+--+--+--+--+ ?? = unexplored
- level 4 4 = wizards and lens
-
- NAME OF DUNGEON: black tower
- LEVEL: 1 to 4
-
- 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5
- +--+--+--+--+--+ +--+--+--+--+--+ +--+--+--+--+--+
- 1 ]DN ** ** @@ **] ] ] ] ] ] ] D D ]
- + + + + + + +/\+--+ + + + + + + +--+ +
- 2 ]** ** ** ** **] ]MD MD ]AM ] ] ] ]UP] ]
- + + + + + + +--+--+--+ +--+ +DD+--+--+ + +
- 3 ]** ** @@ ** UP] ]UP MD]@@ <DN] ]DN< MD] ]
- + + + + + + + + +--+--+--+ +--+ + + + +
- 4 ]** ** ** ** **] ] > ] ]QUDQU MD] ]
- + + + + + + + + + + + + + +--+--+--+ +
- 5 ]** @@ ** @@ **] ] ] > ] ] ]
- +--+--+--+--+--+ +--+--+--+--+--+ +--+--+--+--+--+
- level 1 level 2 level 3
-
- 1 2 3 4 5
- +--+--+--+--+ +
- 1 ] 1 ] 1 = black wizards and lens
- +--+--+--+--+--+ AM = anti magic zones
- 2 ]?? ?? ??]DN]??] mu = magic increase
- +--+--+--+\/+--+
- 3 ]MD MD ]
- +--+--+\/+--+--+
- 4 ] ] ] ]
- + + + + + +
- 5 ] ] ] MU]
- +--+--+--+--+ +
- level 4
-
- NAME OF DUNGEON: grey tower
- LEVEL: 1 to 4
-
- 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5
- +--+--+--+--+--+ +--+--+\/+/\+--+ +--+--+--+--+--+
- 1 ]@@> > > > ] ]UP < > ] ] ] DN]
- +/\+/\+DD+/\+\/+ + +--+--+--+ + + +--+--+--+--+
- 2 ]**]@@] @@> ] ] ] ] ] ]
- +/\+\/+--+\/+\/+ + + +--+ + + + + + + + +
- 3 ] ] ]UP] > ] ] ]DN] ] ] ] ]
- +/\+\/+DD+ +\/+ + + +DD+ + + + + + + + +
- 4 ]**] > @@> ] ] ] ] ] ] ] ]
- +/\+--+\/+\/+\/+ + + +\/+ +DD+ + + + + + +
- 5 ] <TT< <TT<DN] ] ] ] ] ] ]UP ]
- +--+--+--+--+--+ +--+--+\/+--+--+ +--+--+--+--+--+
- level 1 level 2 level 3
-
- 1 2 3 4 5
- +--+--+ +--+--+
- 1 ] ] ] ]
- + +--+ +--+ +
- 2 ] **] 1] ] 1 = grey wizards and lens. use apar to get
- +--+--+--+ +--+ to the spot 1 north of here.
- 3 ] < <MD ] ]
- +--+--+ +--+ + 2 = messages
- 4 ] ] >MD] ]
- +--+/\+--+ +--+ note: the level 4 map is not complete and may
- 5 ]DN> 2] ] ] contain a few errors. The location of the
- +--+--+ +--+--+ wizards is correct.
- level 4
-
- =========================================================================
- LUCENCIA
- Alternate Universe 3 OF 7
-
- MAP OF LUCENCIA:
-
- . T T . . . T . 1 . . T 1 = entrance/exit to/from Lucencia
- . 2 T 3 . . T . . . . T 2 = dragon mountain
- . . . . . . T T T T . T 3 = rose bush
- T T T T . T 4 . . . . . 4 = rainbow rose bush
- T . . . . . T . W W W . 5 = alliria's tomb
- T 5 . . . . . . . E W . 6 = rose bush
- T 6 . T . . . . W W W . 7 = rose bush
- T T T T . . . . . . . . 8 = rose bush
- . . . . . . . T T T T . 9 = cyanis' tower
- . . T . . . . . 7 T . .
- . . T 8 9 . . . . T . .
- . . T T T . . . . . . .
-
- Solution to Lucencia:
-
- 1. go to town and be taught devine intervention spell at wizards guild
- even the chrono can learn this spell (handy to have later). also
- have bard learn new song in bards guild.
- 2. go to dragon mountain and kill dragon on 2nd level.
- 3. get crystal key and dragon blood.
- 4. go to tower and go to third level. DO NOT KILL Cyanis. Use a staff
- of Lor OR cast a heal spell on him. If he charges you and tries to
- start a combat, run away and reenter the room. Bard song Sir Robin
- should be started before entering the room. Get the triangle from
- him and exit the tower.
- 5. collect a rose from all the bushes. To get the rainbow rose, pour
- the dragon blood on the bush to cause bush to bloom.
- 6. with all 5 roses in hand, enter alliria's tomb.
- 7. get crown of truth and belt. (see maps for solving problems)
- 8. head back to old man in skara brae.
-
- Map of Celaria Bree:
-
- W W W W W W W W W W W W W W
- W . . . . . . . . . . . . . . W w = wall
- W . T T T T T I T B T T T T . W t = tree
- W . . . . . . . . . . . . . . W
- W . T T T T T T T T T T T T . W g = wizards guild
- W . . . . . . . . . . . . . . W b = bards guild
- W . T T T T T T T T T T T T . W i = tavern
- W . T T T T T T T T T T T T . W a = temple
- . . . . . . . . . . . . . . . W
- W . T T T T T T T T T T T T . W
- W . . . . . . . . . . . . . . W
- W . T T T G T T T T T T T T . W
- W . . . . . . . . . . . . . . W
- W . T T T T T A T T T T T T . W
- W . . . . . . . . . . . . . . W
- W W W W W W W W W W W W W W
-
-
- NAME OF DUNGEON: dragon mountain
- LEVEL: 1
-
- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
- +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
- 1 ] MD]MD ] ] ] ] ] ] ]
- +--+ +--+--+ +--+ + + +--+ + +--+ + + + + +
- 2 ] ]HD MD]MD ] ]HD] MD]MD ] ] HD]
- + +--+ + +--+ +--+ + + +--+--+ +--+ +--+--+--+
- 3 ]A5 ] MD]MD MD]MD ] ]
- +--+--+ +--+ + +--+ +--+--+ + +--+ + +--+--+ +
- 4 ] ] ] ] MD] ] ] ] ] ]
- + + +--+--+--+ + +--+--+--+--+ + + +--+--+--+ +
- 5 ] ] ] ] ] ] ] ] ] ]
- +--+ +--+ + + + + + + + +--+--+ + +--+ + +
- 6 ] ]HD] ] ] ] ] ] ] ]
- + +--+ +--+ +--+--+--+ + +--+--+--+--+ + +--+--+
- 7 ] ] QU AM ] ] ] AM ]QU ]
- + + + +--+ +--+ + + + + + +--+ +--+--+ + +
- 8 ]MD]MD ] ] ] ] ] ]** ]
- +--+--+ +--+--+ + +--+--+--+--+ + + + + + +--+
- 9 MD]MD HD]HD ] **]** ] ] ]
- + +--+ +--+--+ +--+--+ + +--+--+ +--+ +--+--+ +
- 10 ]HD ] ]A2 A1] ] ] ] ]
- +--+--+ + +--+ + + + + + + + + + + +--+ +
- 11 ] ] ]T3 T4] ] ]
- + + +--+ + +--+--+--+--+--+ +--+--+--+--+--+--+ +
- 12 ] ] ] ]UP ] ] ]
- + +--+--+--+ + + +--+ + +--+ +--+--+ + + + +
- 13 ] ] ] AM] ] ] ]
- + + + +--+--+--+ +--+--+DD+--+--+ + + + +--+--+
- 14 ] ] ] **] ] ] ] ]T5 ]
- +--+ +--+ +--+--+--+ +--+--+ +--+--+--+ + +--+ +
- 15 ] ] ] ] ] ]**]T2 T1]**] ] ] ]** ]
- + + + + +--+--+ + + + + + + + +--+--+ + +
- 16 HD ]HD] ] ]HD]A3 A4]HD] ] ]
- +--+--+ + +--+ +--+ + + + + +--+--+ + +--+ +
- 17 MD]MD ] ] ] ] ] ] ] ] ] MD]MD ]
- + + + + +--+ + + + + + + + + +--+--+ + +
- 18 ] ] ] ]DN] ] ]HD
- +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
-
- ** = DARKNESS
- hd = hits decrease
- md = magic decrease
- qu = silence
- am = anti magic zone
- T1, T2, T3, T4 , ETC. = TELEPORTS
- A1, A2, A3, ETC = CORRESPONDING ARRIVALS
-
- NAME OF DUNGEON: dragon mountain
- LEVEL: 2
-
- 1 2 3 4 5 6 7 8 9 10 11
- +--+--+--+--+--+--+--+--+--+--+--+
- 1 ]DN ] ] ] ]
- +--+--+--+ + + +--+ + + + + dn = down stairs
- 2 ] ] ]HD HD]HD HD] ] ] hd = hit decrease
- + + + + + + + +--+ +--+--+ md = magic decrease
- 3 ] ] ] ]** ] ] ] am = anti magic zone
- + +--+ + +--+--+ +--+--+--+ + ** = darkness
- 4 ] ] ] ] HD ] ] qu = silence
- + + +--+--+ + + + +--+--+ + 1 = rainbow dragon
- 5 ] ] ] ] ] ] mu = magic increase
- + +--+ +--+ +--+--+--+--+--+--+
- 6 ] ] AM ] ]MU MU] ] ]
- + + +--+--+--+ + + + + + +
- 7 ]QU ]** ] MU] ] ]
- +--+--+ + + +--+ + + +--+ +
- 8 ] ] ] ] ]
- +--+--+--+--+--+--+--+--+--+ + +
- 9 ] ** ** ]
- +--+ + +--+--+--+--+ + +--+--+
- 10 ] ] ]MD] ] ] ] ]
- + + +--+ + + + + +--+ + +
- 11 ] ] MDD 1 ]MD MD] ]
- +--+--+--+--+--+--+--+--+--+--+--+
-
- NAME OF DUNGEON: cyanis' tower
- LEVEL: 1 to 3
-
- 1 2 3 4 5 6 7 1 2 3 4 5 6 7
- +--+--+--+--+--+--+--+ +--+--+--+--+--+--+--+
- 1 ] T1 ?? ??] ] ] ] ]
- + +--+--+--+--+--+ + +--+ + + + + +--+
- 2 ] ]** MD MD MD ]??] ] ]UP] ]
- + + +--+--+--+ + + + +--+--+--+--+--+ +
- 3 ] ] ]HD HD HD]QU]T2] ] ]MD MD MD MD MD] ]
- + + + +--+ + + + + + + +--+ + + +
- 4 ] ]**] ]UP]AM] ] ] ] ]MU]QU]DN]QU]MU] ]
- + + + + + + + + + + + + + + + +
- 5 ]A2] ] ] AM] ] ] ]HD]MU]AM AM]MU]HD]
- +DD+ + +--+--+ + + + + +--+--+--+ + +
- 6 ] 1]**]MU ] ] ]HD]MU ] ] MU]HD]
- + + +--+--+--+--+ + + + + + + + + +
- 7 ]DN] A1 ] ]HD HD]** ** **]HD HD]
- +--+--+--+--+--+--+--+ +--+--+--+--+--+--+--+
- level 1 level 2
-
-
- 1 2 3 4 5 6 7 1 = keyhole for crystal key.
- +--+--+--+--+--+--+--+ 2 = cyanis - do not kill, if he charges,
- 1 ] ]HD HD MU] run. When he is huddled into the corner
- + +--+ + + +--+ + cast a heal spell.(or cure insanity)
- 2 ] ] ]DN]HD HD]MU] get triange from him when cured.
- +--+ +--+--+--+ + +
- 3 ] ] ]HD]MU] dn = stairs down
- + +--+ + + + + + t1 = teleport to corresponding a1
- 4 ] ] ]HU]MU] hu = hit increase
- +--+ + +DD+ + + + mu = magic increase
- 5 ] ]**] D 2D ]HU]MD] md = magic decrease
- + + +--+DD+--+ + + hd = hit decrease
- 6 ] ] ]HU HU HU]MD] qu = silence
- +--+ + +--+--+--+ + am = anti magic zone
- 7 ]AM QU MD MD] ** = darkness
- +--+--+--+--+--+--+--+ up = up stairs
- level 3 ?? = unexplored
-
-
- NAME OF DUNGEON: alliria's tomb
- LEVEL: 1
-
- 1 2 3 4 5 6 7 8 9 10 11 12 13
- +--+--+--+--+--+--+--+--+--+--+--+--+--+
- 1 ]AM ] ] UP ] AM]
- + + + + + + +--+ + +--+ + + +
- 2 ] ] ] ]QU] ] 1] ]QU] ] ] 1 = crystal door, destroy
- + +--+--+ + +--+ +--+ + +--+--+ + by using triange.
- 3 ] ] ] ] ] ] ] ]
- +--+ +--+ + + + + + + + +--+ + @@ = spinner
- 4 ] ] ]**]HD HD HD]**] ] ]
- +--+ + + +--+--+--+--+--+ + +--+ +
- 5 ] ] ] ]
- + +--+ + +--+ + + +--+ +--+ + +
- 6 ] ] MD] ]MD ] ]
- + + +--+ + +--+--+--+ +--+ +--+ +
- 7 ] ] ] ] MD] ]MD ] ] ]
- +--+ +--+--+ + + + + +--+--+ + +
- 8 ]AM] ]AM AM AM] ] AM]
- + + + +--+ + +--+ + + + + +--+
- 9 ] QU]QU ]** MU **] QU]QU ]
- +--+--+ + +--+--+--+--+--+--+--+--+ +
- 10 ] ] ] ] ] MU ] ] ]
- + + + + + + +--+ + + + +--+ +
- 11 ]UP ]** ** ] ]
- + +--+ + + +--+DD+--+--+--+--+ + +
- 12 ] ]@@ ] ]HD HD HD] ] ] ] ] ]
- + + +--+ +--+ + + +--+--+--+ +--+
- 13 ] ] ] ] ] ]
- + + +--+--+ +--+ + +--+ +--+--+ +
- 14 ] ] ]MU] MD MD ] ]
- +--+ + + +--+--+--+ + + + +--+--+
- 15 ] ] ]HD ] ] ] ] ]
- +--+--+--+ +--+ + + +--+ +--+ + +
- 16 ] ] ] ] ] ]
- + + +--+ + +--+ + + + + +--+ +
- 17 ] MD ]MD ] ] ]
- +--+--+--+--+--+--+--+--+--+--+--+--+--+
-
- NAME OF DUNGEON: alliria's tomb
- LEVEL: 2
-
- 1 2 3 4 5 6 7 8 9 10 11 12 13
- +--+--+--+--+--+--+--+--+--+--+--+--+--+
- 1 ] 3 A1 T2] 1 = give woman white rose.
- +--+ + +--+--+--+--+--+--+--+--+--+--+ 2 = give woman blue rose.
- 2 ] ] ] ] 3 = give woman red rose.
- + +--+ +--+ + +--+--+--+--+--+--+ + 4 = give woman yellow rose
- 3 ] ] ] ] ] ] 5 = give woman rainbow rose
- + + +--+ +--+ +--+ + +--+--+ + + 6 = crown and belt
- 4 ] 2] ] ]MD MD] ] 6 ] ] ]
- + +--+ +--+ +--+ +--+ +--+ + + +
- 5 ] ] ] ]MD MD] ] 5] ] ]
- +--+ +--+ +--+ +--+ +--+ + + + +
- 6 ]T1] ] ] ] ] ] ] ]
- + +--+ +--+ +--+ +--+ +--+ + + +
- 7 ]A2 ] ]QU QU] ] ] ] ] ]
- +--+ +--+ +--+ +--+ +--+ +--+ + +
- 8 ] TT ] ] ] ] ]
- +--+--+--+--+--+ + +--+ +--+--+--+ +
- 9 ]DN 1 HD HD HD] 4 ]
- +--+--+--+--+--+--+--+--+--+--+--+--+--+
-
- =========================================================================
- KINESTIA
- Alternate Universe 4 OF 7
-
- STEPS TO SOLVING KINESTIA:
-
- 1. TELL HAWKSLAYER "ICEBERG" AND HAVE HIM JOIN YOU.
- 2. GO TO PRIVATES QUARTERS TO GET LEFT KEY.
- 3. GO TO BARRACKS TO GET RIGHT KEY.
- 4. GO TO WORKSHOP USE BOTH KEYS TURNING RIGHT KEY 18 TURNS AND LEFT KEY
- 15 TURNS.
- 5. GO DOWN TO URMECHS LEVEL 3 (SANCTUM) BUT DO NOT FIGHT OR KILL URMECH.
- 6. GET HELM AND HAMMER AND GENERATE GEOMANCER.
- 7. EXIT AND GO BACK TO SKARA BRAE.
-
- mapping symbols:
- ** = darkness
- am = anti magic zone
- tt = trap
- dd = door
- ex = explosion
- hu = hit increase
- mu = magic increase
- hd = hid decrease
- md = magic decrease
- @@ = spinner
- qu = silence (quiets bardsong)
-
- NAME OF DUNGEON: Kinestia (ferofist's)
- LEVEL: 1
-
- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
- +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
- 1 ] ] ] ] ] 6] ] ]
- + + + + + + + + + + + + + + + + + + +
- 2 ] ] ] ] ]TT] ] ]
- +--+--+--+DD+--+--+DD+--+--+DD+--+DD+--+ +--+DD+DD+--+
- 3 ] HD EX EX ] ]
- +--+--+--+ +--+--+--+--+--+--+ + + + + + + + +
- 4 ] D ] ] ] ]
- + + + + + + + + + + + + + + + + +--+--+
- 5 ] ] D ] AM ] ]
- +--+--+--+ +--+--+--+--+--+--+--+DD+--+--+--+--+ + +
- 6 ] DAM AM ]@@ @@ @@ ] ]
- +--+DD+--+ + + + + + + + + + + + + +DD+--+
- 7 ] ] ] 2 5]
- + + + + + + + + + + + + + + + + +--+--+
- 8 ] D @@ AM ] ] ]
- +--+--+--+ + + + + + + + + + + + + + + +
- 9 ] AM HD @@ AM HD]@@ @@ AM AM ] ]
- + + + + + + + + + + + + + + + + + + +
- 10 ] AM HD @@ AM HDD @@ AM AM D ]
- +--+--+--+ + + + + + + + + + + + + + + +
- 11 ] D @@ AM HD] @@ AM AM ] ]
- + + + + + + + + + + + + + + + + + + +
- 12 ] ] ] ] ]
- +--+--+--+ + + + + + + + + + + + + + + +
- 13 ] D ]@@ @@ @@ ] ]
- +--+--+--+ +--+--+--+--+--+--+--+DD+--+--+--+--+--+--+
- 14 ] D ]TT ] ] TT 5]
- + + + + + + + + + + + + +--+DD+--+--+--+--+
- 15 ] ] D ] ] ] D ]
- +--+--+--+ +--+--+--+DD+--+--+ + + + + + + + +
- 16 ] HD 3 EX EX ] ] ]
- +--+--+DD+--+--+--+DD+--+--+DD+--+ +--+DD+--+DD+--+--+
- 17 ] 2] D ] ]TT] ] ]
- + + + + + + + + + + + + + + + + + + +
- 18 ] 1 ] ] ] ] 4] ] ]
- +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
-
- 1 = entrance/exit from kinestia
- 2 = messages
- 3 = hawkslayer password:iceberg allow him to join.
- 4 = passage to barracks
- 5 = passages to privates quarters
- 6 = passage to workshop
-
- NAME OF DUNGEON: privates quarters
- LEVEL: 1
-
- 1 2 3 4 5 6 7 8 9
- +--+--+--+--+--+--+--+--+--+
- 1 ] D D ] ] ] 1 = passages back to ferofists
- +--+--+--+ +--+--+ +--+DD+ 2 = messages
- 2 ] 2] D ] ] ] 3 = left key
- + + +--+ +--+--+ +DD+--+
- 3 ] D HD D ]
- +--+--+DD+ +--+--+ + + +
- 4 ] ]HDD ] ] ]
- +--+--+--+ +--+--+ +DD+--+
- 5 ] D ] D ] ]
- + + + + +--+--+ + + +
- 6 ] ] D ] D 3]
- +--+--+--+ +--+--+ +--+--+
- 7 ] 1 2 @@ @@] ]
- +--+--+--+ +--+--+ + + +
- 8 ] ] D ]MDD ]
- + + + + + + + +--+--+
- 9 ] D ] ]MDD ]
- +--+--+--+ +--+--+ + + +
- 10 ] DMD] ]@@] ]
- + + + + + + + +DD+--+
- 11 ] ] D ] D ]
- +--+--+--+ +--+--+ + + +
- 12 ] ]MD] D ] ]
- + + + + + + + +--+DD+
- 13 ] ] ] ] D ]
- +--+--+DD+ +--+--+ + + +
- 14 ] 1 ] ]
- +--+--+--+ +--+DD+ +--+DD+
- 15 ] D ] ] D ]
- +--+--+--+ +--+--+ + + +
- 16 ] D ] D ] ]
- +--+--+DD+ +DD+--+ +--+--+
- 17 ] ] ] ] D ]
- +--+--+--+--+--+--+--+--+--+
-
- NAME OF DUNGEON: barracks
- LEVEL: 1
-
- 1 2 3 4 5 6 7 8 9 10 11 12
- +--+--+--+--+--+--+--+--+--+--+--+--+
- 1 ] ] ] D ] ]HD HDD ] 1]
- + + + + +--+DD+DD+ + +--+--+ +
- 2 ] D@@ HD HD] ] ]
- +--+--+--+ +DD+--+DD+--+ + + + +
- 3 ]MD MD MDD ] ] ] ] ] D ] ]
- + + +--+ +--+DD+--+DD+ +--+--+ +
- 4 ]MD MD] ]** ** ** ** QU QU QU]
- +--+--+ + +DD+--+DD+--+--+--+--+--+
- 5 ] ] @@] ] ] ] ] ]
- + + + + +--+DD+--+DD+ +--+DD+ +
- 6 ] D ** ** ** ** **] ] ]
- +--+--+ +--+--+ +--+--+ +--+--+ +
- 7 ] DMD] D ] D ]MD MD] ]
- + + + +--+--+ +--+--+ + +--+ +
- 8 ] ]MDD ] D ] ]MD] ]
- +--+--+ +--+--+ +--+--+ + + + +
- 9 ]@@ ** ** ** ** ** ]MDD ]
- +--+--+--+ +--+--+ +--+ +--+ +--+ 1 = passage in/out
- 10 ] D ] D ] ] ] ]
- +--+--+--+ +--+--+ + + +--+--+ + 2 = right key
- 11 ] ] D ] ] D ]
- +DD+--+--+ + +DD+--+ + +DD+--+--+
- 12 ] @@ ] ] ] ]
- +DD+ +--+--+ +--+--+--+--+--+ +--+
- 13 ] ] ] D D ] ] 2]
- + + +--+--+--+ + +--+--+--+ + +
- 14 ] ] ] ]** ** ** @@ ] ]
- + + +--+DD+--+ +DD+--+ +DD+--+ +
- 15 ] ] ] ] ] ]
- +--+--+--+--+--+--+--+--+--+--+--+--+
-
- NAME OF DUNGEON: workshop
- LEVEL: 1
-
- 1 2 3 4 5 6 7 8 9
- +--+--+--+--+--+--+--+--+--+
- 1 ] ] ] ] ] ] ] ] ] 1 = entrance/exit
- +--+DD+DD+DD+DD+DD+DD+DD+ + 2 = portal down
- 2 ] D D ] right key 18 turns
- +--+ +--+--+ +--+ + +--+ left key 15 turns
- 3 ] D ] ] D ] opens passageway to urmechs
- +--+ + + + + + + +--+
- 4 ] D ] ] ] ] D ]
- +--+ + +--+ + + + +--+
- 5 ] D@@ @@ @@ ] D ]
- +--+ + + + +--+ + +--+
- 6 ] D@@ @@ D ]
- +--+ + + +--+--+--+ +--+
- 7 ] D@@ 2 @@ D ]
- +--+ + + + +DD+ +DD+--+
- 8 ]TTD ]MD] ] ]
- + +DD+DD+DD+DD+ + + + +
- 9 ] ] ] ] ] ] ] 1] ]
- +--+--+--+--+--+--+--+--+--+
-
- NAME OF DUNGEON: urmech's
- LEVEL: 1
-
- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
- +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
- 1 ] ]
- + +--+DD+--+DD+--+DD+DD+DD+--+DD+--+DD+--+ +
- 2 ] ] ] ] ] ] ] ] ]HD] ] ] ]HD] ] ] 1 = entrance/exit
- + + +--+ +--+ +--+ +--+ +--+ +--+ + + 2 = stairs to
- 3 ] ] ] ] level 2
- + +--+ + +--+ + + + + +--+ + +--+ +
- 4 ] D ] ]MD] @@ ]**] ] D ]
- + +--+ +--+ +--+ + + +--+ +--+ +--+ +
- 5 ] ] ]MD MD MD] ]** ** **] ] ]
- + +--+ +--+ +--+ +--+ +--+ +--+ +--+ +
- 6 ] D ] ]MD] ] ] ]**] ] D ]
- + +--+ + +DD+ +--+ +--+ +DD+ + +--+ +
- 7 ] ] D ] ] ]
- + +--+ + + + +--+ +--+ + + + +--+ +
- 8 ] D ] @@ ] ] @@] D ]
- + +--+ + +--+ + +--+ + +--+ + +--+ +
- 9 ] ] ]MU] ] ] ] ]
- + +--+ +--+ +--+ + + +--+ +--+ +--+ +
- 10 ] D ] DMU MU MU] @@ D ] ] D ]
- + +--+ +--+ +--+ +DD+ +--+ +--+ +--+ +
- 11 ] ] ]MU] ] ] ] ] ] ]
- + +--+ + +--+ +--+ +--+ +--+ + +--+ +
- 12 ] D ] @@ ] 2 ] @@ ] D ]
- + +--+ + + + +--+--+--+ + + + +--+ +
- 13 ] ] ] ]
- +DD+--+ +--+ +--+ +--+ +--+ +--+ +--+DD+
- 14 ] ] ] ] ] ] ] ] ] ] ] ] ] ]
- + + +--+DD+--+DD+--+DD+--+DD+--+DD+--+ + +
- 15 ]@@ D 1 D @@]
- +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
-
- NAME OF DUNGEON: urmech's(viscous plane)
- LEVEL: 2
-
- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
- +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
- 1 ] ] ] 1] ] ] 1 = to/from level 1
- + + + + + +--+ + + + + + +--+--+ + 2 = to/from level 3
- 2 ] @@ ] ] ] ] ] ] @@ ] ] 3 = messages
- + + +--+ +--+ +--+--+--+ + +--+ + + +
- 3 ] ] ] ]MD MD MD MD] ] ] ]
- + +--+ +--+--+--+ + + +--+ +--+--+ + +
- 4 ] ] ] ] ] ]
- + +--+--+--+--+--+ + +--+--+--+ + +--+ +
- 5 ]HD HD HD ] ] 3 HD @@ ] ]
- +--+--+--+ + +--+--+ +--+--+ + +--+--+ +
- 6 ] ] @@ ] ] ] ]
- + +--+--+ + + + +--+ +--+--+--+ + + +
- 7 ] ] ] ] ] ] ]
- +--+--+ + + + +--+--+--+--+--+ +--+ + +
- 8 ] ] ] ] ] @@ ] ] ]
- + + + +--+--+ + + + + +--+--+ + + +
- 9 ] 2] ]@@ ] ] ]
- +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
-
- NAME OF DUNGEON: urmech's
- LEVEL: 3
-
- 1 2 3 4 5 6 7 8 9 10 11 12 13
- +--+--+--+--+--+--+--+--+--+--+--+--+--+
- 1 ] ]
- + + + + + + + + + + + + + + 1 = entrace/exit
- 2 ] ] 2 = urmech - do not kill
- + + +--+ +--+ +DD+ +--+ +--+ + + 3 = helm and hammer
- 3 ] ] ]TT]MD]TT] ]TT]MD]TT] ] ] 4 = geomancer generator
- + + +--+--+ +--+ +--+ +--+--+ + +
- 4 ] TT] ] ] ]TT ]
- + + +--+ + + + + + + +--+ + +
- 5 ] ]MD ] ] MD] ]
- + + +--+ +--+--+DD+--+--+ +--+ + +
- 6 ] TT] ] 2 ] ]TT ]
- + + +--+ + + + + + + +--+ + +
- 7 ] ]MD ] ] MD] ]
- + + +--+ + + + + + + +--+ + +
- 8 ] TT] ] ] ]TT ]
- + + +--+ +--+--+--+--+--+ +--+ + +
- 9 ] ]MD ] ] MD] ]
- + + +--+ + + + + + + +--+ + +
- 10 ] TT] ] 3] ]TT 1]
- + + +--+--+ +--+ +--+ +--+--+ + +
- 11 ] ] ]TT]MD]TT] 4]TT]MD]TT] ] ]
- + + +--+ +--+ +--+ +--+ +--+ + +
- 12 ] ]
- + + + + + + + + + + + + + +
- 13 ] ]
- +--+--+--+--+--+--+--+--+--+--+--+--+--+
-
- =========================================================================
- TENEBROSIA
- Alternate Universe 5 OF 7
-
- MAP OF TENEBROSIA (NOWHERE):
-
- . . . . T 1 . . . . . t = tree
- . . T . . . . W . W . w = wall
- . . . . . T . W E W T e = entrance to black scar
- . . 2 . . . . W W W .
- T . . . . . . . T T . 1 = entrance/exit to/from Tenebrosia
- . . . . . 5 . . . . . 2 = tar pit
- . . . . . . . T . . . 3 = dense forest
- . 3 . . T . . . T . . 4 = canyon
- . . . . . . . 4 . . . 5 = middle of nowhere
- . T . T . . . . . . .
- . . . . . T . . . . .
-
- Steps to solve Tenebrosia:
-
- Note: A geomancer is *required* in this world. There are two seperate
- spots where a wawa spell is needed.
-
- 1. go to black scar and get new spells and bard song. any magic user
- (chrono and geomancer included) can learn them.
- 2. go to the tar pit and pick up some tar. you will need a container
- so if your bard only has one flask, and doesn't want to throw away
- the water, go to a tavern in black scar and get another flask.
- 3. go to the dense forest and burn a tree to get to the black door.
- 4. go to the canyon and get the shadow lock.
- 5. go to the middle of nowhere and use the door and lock. enter and
- try to kill sceadu. Be careful, he takes about 8000 hits. and
- there is a battle after him. Get all left over objects and leave
- world.
-
- Map of Black Scar:
-
- B . B B B B B B B I B B B B B b = building
- B . . . . . . . . . . . . . . B i = tavern
- B . B B B B B B B B B B B B . B a = temple
- B . B . . . . . . . . . . B . B w = wizards guild
- B . B . B B B B . B B B . B . B h = bards hall
- A . B . B . . . . . . B . B . B t = tree
- B . B . B . B B A B . B . B . I
- B . B . A . B . . B . I . B . B
- B . B . B . H . . W . B . B . B
- B . B . B . B . B B . B . B . B
- B . I . B . . . . . . B . B . A
- B . B . B B B B I B B B . B . B
- B . B . . . . . . . . . . B . B
- B . B B B B B B B B . B B B . B
- B . . . . . . . . . . . . . . T
- B B B B B B B B B B B B T B
-
- NAME OF DUNGEON: tar quarry
- LEVEL: 1
-
- 1 2 3 4 5 6 7 8 9 10 11
- +--+--+--+--+--+--+--+--+--+--+--+
- 1 ] UP] up = quarry entrance/exit
- + + + + + + + + + + + + tt = trap
- 2 ] TT TT TT TT TT TT TT TT TT TT] 1 = messages
- + + + + + + + + + + + + 2 = tar fountain
- 3 ] TT TT ] d = door
- + + + + + + + + + + + +
- 4 ] TT TT TT TT TT TT ]
- + + + + + + + + + + + +
- 5 ] TT TT TT TT TT TT ]
- + + + + + + + + + + + +
- 6 ] 1 TT TT TT TT 1 TT ]
- + + + + + + + + + + + +
- 7 ] TT TT TT TT TT TT TT TT ]
- + + + + +--+--+--+ + + + +
- 8 ] TT TT] 2 2 2] TT ]
- + + + + +--+ +--+ + + + +
- 9 ] TT TT TT ]
- + + + + + + + + + + + +
- 10 ] TT TTDTT TT TT TT TT ]
- + + + + + + + + + + + +
- 11 ] TT TT ]
- + + + + + + + + + + + +
- 12 ] TT TT TT TT TT TT TT TT TT ]
- + + + + + + + + + + + +
- 13 ] TT ]
- + + + + + + + + + + + +
- 14 ]TT TT TT TT TT TT TT TT TT ]
- + + + + + + + + + + + +
- 15 ] 1 TT ]
- + + + + + + + + + + + +
- 16 ] TT TT TT TT TT TT TT TT TT ]
- + + + + + + + + + + + +
- 17 ] ]
- +--+--+--+--+--+--+--+--+--+--+--+
-
- Dark Copse layout:
-
- T T . . . E . . . T T
- . . . T T T T T . . . e = entrance/exit
- T . T . . T . . . . . t = tree
- T . . . . . . T T . . * = black door - burn south tree with tar to
- . . . T T T T . . . . get access to this spot.
- T T T . T * T . T T T
- . . . . T T T . . T .
- . T . T . . . . . T .
- . . T . . T T T . . .
- . T T . . T . . . T T
- . . . . . T . . . T .
-
- NAME OF DUNGEON: shadow canyon
- LEVEL: 1
-
- 1 2 3 4 5 6 7 8 9 10 11 12 13
- + + + +--+ + +--+ + +--+--+ + +
- 1 ] ]UP ] ] QU] ] up = entrance/exit
- + + +--+ + +--+ +--+--+--+ +--+ + qu = silence
- 2 ] ] ] ] hd = hit decrease
- +--+ + + + +--+ + + + + + + + hu = hit increase
- 3 ] ] ] ] ]HD HD HD] md = magic decrease
- + +--+ + +--+--+--+ + + + + + + mu = magic increase
- 4 ] ] ] ] ] ] ++ = both magic and hit
- + + +--+--+ + + + +--+ +--+ + + increase
- 5 ] ] HU] ] HU] ] AM = anti magic zone
- + + + + +--+--+--+ + + +--+ + +
- 6 ] ] ] QU] ] @@ = spinner
- + + + + +--+--+--+ + + +--+ + + 1 = messages
- 7 ]QU ] 1 ]AM AM] HU] ] 2 = shadow lock
- + + +--+ +--+--+--+ + +--+--+ + + X = wall that will be
- 8 @@ @@ 1 @@ passable with a
- + + + + +--+--+--+ + + + + + + wawa spell.
- 9 @@ @@]++ MU MU] @@ MD
- + + + + +--+ + + + + +--+--+--+
- 10 ] @@ @@ MU MU MU]HD HD HD] ]
- + +--+ + +--+ + + + + + + + +
- 11 ] ]HU]@@ @@]MU MU MU] MD ]HU ]
- +--+ + + + +--+--+ + + +--+ + +
- 12 ] ]@@ @@]MU] MD ] ]
- + + + + + +--+--+ + + + +--+ +
- 13 ]@@ @@]MU MU MU] X
- + + +--+ +--+--+--+ + + + +--+ +
- 14 ] ] 1 ] ]
- + + + +--+ + +--+--+--+--+--+ + +
- 15 ] 2] ] ]
- +--+--+--+--+--+ + + + + + + + +
- 16 ] HU] ] ]
- + + + + +--+ +--+--+--+--+--+--+--+
- 17 ] 1
- + + +--+--+ +--+--+--+--+--+--+--+--+
- 18 ] ] ]HU ]
- + + +--+ + +--+ + + + + + + +
- 19 ] ] ] ]
- + + + +--+ + +--+ + + + + + +
- 20 ] ] ] ]
- + + + + +--+ + +--+ + + + + +
- 21 ] HU] ]HU ]
- + + + +--+--+ + + +--+ + + + +
- 22 ] ] ] ]
- + + + +--+ + +--+ + +--+--+ + +
-
- NAME OF DUNGEON: sceadu's domain
- LEVEL: 1
-
- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
- + + + + + + + + + + + + + + + +
- 1 MD MD MD MD MD MD MD MD MD MD MD MD MD MD
- + + +--+--+--+ +--+--+--+--+ +--+--+--+ +
- 2 ] ] ] > ]
- + + + + + + + + + + + + + + + + md = magic decrease
- 3 ] @@ ] > @@ = spinner
- + + +--+ +--+--+ + +/\+/\+ + + + + + ex = explosion
- 4 ]** **] ] @@ < ** = darkness
- + + + + + + + + +\/+\/+\/+ +/\+ + + mu = magic increase
- 5 EX EX ] @@ @@] < pd = portal down
- + + + + + + + + + + + + +\/+/\+ + 1 = messages
- 6 @@ ] ]MU ] >
- + + +--+--+ +--+ + + +/\+/\+ + + + +
- 7 ] ] ]** ]@@ MU] MU
- + + + + + + +--+ +--+--+--+ + + + +
- 8 @@ EX @@ 1 ] ** MU @@
- + + + + + +--+--+--+ +\/+ + + + + +
- 9 ] ] ] ]**>PD<
- + + +--+--+ + + + + +/\+ +--+--+ + +
- 10 **] ] ** ] ** 1] ]
- + + + + + + + + + +/\+ + + + + +
- 11 @@ @@] >HU<
- + + + + + +--+ + + + + +\/+ + + +
- 12 EX ] >@@
- + +--+ + + + + + +/\+/\+/\+ + +\/+ +
- 13 1]** ] ** ] ] > <
- + + + + +--+ +--+ + + + + + + + +
- 14 ]UP 1 ] HU ] ] ]
- + +--+--+--+--+ +--+--+--+--+ +--+--+--+ +
- 15
- + + + + + + + + + + + + + + + +
-
- NAME OF DUNGEON: sceadu's domain
- LEVEL: 2
-
- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
- +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
- 1 1 = messages
- + + + + + +ZZ+ + + + + + + + + + 2 = sceadu
- 2 D 2Z
- + + + + + +ZZ+ + + + + + + + + + XX = use wawa spell
- 3 here to get to
- + + + + + + + + + + + + + + + + sceadu.
- 4
- +--+--+--+--+--+--+--+XX+--+--+--+--+--+--+--+ up = portal up
- 5 ] ] ** = darkness
- + +--+--+--+--+--+--+--+--+--+--+--+--+--+ + *m = dark + magic
- 6 ] ]** *M ** ** *M ** ** *M ** ** *M ** **] ] decrease
- + + +--+--+--+--+--+--+--+--+--+--+--+ + + md = magic decrease
- 7 ] ]**] @@ @@ ]*M] ] hd = hit decrease
- + + + + + + +--+ +--+ + + + + + + ex = explosion
- 8 ] ]*M] ]MD] ]HD] ]**] ] @@ = spinner
- + + + +--+ + + + + + + +--+ + + + zz = invisible wall
- 9 ] ]**]EX] 1] ]MD] ]HD]QU ] 1]EX]**] ] qu = silence
- + + + + +--+--+ +DD+ +--+--+ + + + +
- 10 ] ]**]EX] 1 MD MD 1 HD MD 1]EX]*M] ]
- + + + + +--+--+ +--+ +--+--+ + + + +
- 11 ] ]*M]EX] 1] ]MD] ]HD] ] 1]EX]**] ]
- + + + +--+ + + + + + + +--+ + + +
- 12 ] ]**] ]MD] ]HD] ]**] ]
- + + + + + + +--+ +--+ + + + + + +
- 13 ] ]**] @@ @@ ]*M] ]
- + + +--+--+--+--+--+--+--+--+--+--+--+ + +
- 14 ] ]** *M ** ** *M ** ** *M ** ** *M ** **] ]
- + +--+--+--+--+--+--+--+--+--+--+--+--+--+ +
- 15 ] ]
- +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
-
- =========================================================================
- Tarmitia ( from the vale of lost warriors )
- Alternate Universe 6 OF 7
-
- Notes: BEFORE you complete this worlds quest, make sure that you have
- all of the experience levels you want. At the completion of this quest,
- the old man will die and that will be the end of advancement. I haven't
- tried going to a wizards guild in the other worlds, but maybe they still
- will give you levels. In the first part of these notes, I mentioned
- the "feature" where if you swap out the 1st character of the party with
- a new monster (ie: windwolf, wind dragon, etc) the old man will keep on
- giving you hundreds of thousands of experience points. After this
- world, that won't happen again. So make sure your powerful enough to
- finish this game. I recommend level 60+, arch-mages with 600+ magic and
- at least 500+ hits per person. Anything less than a 1000 is risky.
-
- Solution to this world:
-
- Note: you can skip all the other dungeons except berlin and tarmitia.
-
- 1. give the names to the ghost head in the berlin dungeon (see map).
- -> I don't know if this works since I went the long route to map this.
- you may have to start with troy's ghost head question and go from
- there in the proper sequence.
- 2. take on werra and 10 death guards. Tough battle.
- 3. get shield and head back to old man via skara brae teleport in
- northeast corner of tarmitia dungeon.
-
-
-
-
-
-
- A
- `
- o
- ₧
- │
- ╢
- a
-