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-
- (12-50,Gimlee) Mama, is the bar still open?
- (mama) wide open<g>
- (12-50,Gimlee) Cheers!
- (12-7,=Bandit= (tm)) Is Matilda on StandBy...
- (mama) you betcha
- (12-50,Gimlee) So where's the guest stars?
- (mama) dunno
- (12-53,Sean Smith) Maybe there stuck in bad weather in DC? ill
- (12-3,Justin Houk) The game, not the help:)
- (12-43,Rick Ralsten)
- OK, what level/staff piece is everyone on? My dark elf
- spellsword is level 14 & I've almost got piece#3....
- (12-21,Bethesda Softworks)
- VJ: I got all 8 pieces and solved the game about a month
- ago...<g>
-
- (mama) Hi VJ! Ready to start the con?
-
- ;;[21] Bethesda Softworks - VJ and JULIAN here...
-
- (mama) EVERYONE...
-
- (12-43,Rick Ralsten)
- Hi VJ! Thanks for all the quick & helpful responses over the
- last week or so! nor ar e here
-
- (12-69,Charles Miles) <a hush falls over the crowd>
-
- User User ID Nod Area Name
- ---- ------------- --- -------- -------------------
- 1 71302,3657 FTY Rm 12 W-GW
- 12H 72673,2165 MCM Rm 12 G Alex . Silvio
- 13H 73002,1214 HEQ Rm 12 Paladin of Mana
- 14H 70550,3230 GDP Rm 12 Baki
- 20H 100237,2252 FAN Rm 12 Keir Wells
- 20H 70243,1110 GBH Rm 12 Dan Corritore
- 21H 71333,234 HYD Rm 12 Bethesda Softworks
- 22H 73363,3014 DEL Rm 12 Tim Bookout
- 24H 71520,1115 WRR Rm 12 Flying Gerbil
- 27H 71333,675 HOE Rm 12 Khopesh
- 28 75050,2137 SIE Rm 12 Ondine
- 29w 76526,2647 PGB Rm 12 mama
- 2H 71776,740 FJK Rm 12 Jamie Avins
- 30 73637,3051 WLS Rm 12 =Bandit= (tm)
- 31H 74147,160 DYP Rm 12 Brent Edger
- 36 71201,2200 SDD Rm 12 Wendy Shaffer
- 37H 76256,672 TOM Rm 12 Raen
- 38H 100237,2252 FAM Rm 12 Keir Wells
- 38H 76330,3007 PEJ Rm 12 Ed Paquette
- 38H 100237,2252 FAM Rm 12 Keir Wells
- 3H 71201,2553 MID Rm 12 Justin Houk
- 42H 71564,2266 WAY Rm 12 J.M. Casale
- 42w 75300,3472 SCZ Rm 12 herc/Assoc SysOp
- 43H 73654,3611 RIJ Rm 12 Rick Ralsten
- 47H 75260,1074 MCG Rm 12 Brian G. Combs
- 50H 71064,1173 LRB Rm 12 Gimlee
- 51H 73522,2172 KCM Rm 12 Eric E. Benton
- 53 70713,2303 AYQ Rm 12 Sean Smith
- 54H 100120,672 LXM Rm 12 Tarique Naseem
- 55H 71673,3110 CIW Rm 12 Phil Albers
- 56H 73511,2355 ETO Rm 12 G -Ace Hacker-
- 57 71203,3053 TRP Rm 12 alex m. vitek
- 58w 74710,2036 NNI Rm 12 Morgana/Ass't SysOp
- 5H 72420,1772 CCH Rm 12 Cliff Schommer
- 61H 72673,2165 MCM Rm 12 Alex . Silvio
- 64H 73363,3014 DEF Rm 12 Tim Bookout
- 67 73457,2334 LTY Rm 12 The Waltz King
- 68H 72762,113 CBM Rm 12 Steven M. Schroeder
- 69 71640,2270 SYU Rm 12 Charles Miles
- 75 71630,712 SPR Rm 12 Duke
- 76 76570,616 EZD Rm 12 John
- 79H 70712,346 DCJ Rm 12 Tom Glidden
- 82 72642,1131 ALB Rm 12 Chandler
- 83H 72060,2743 PNS Rm 12 John J. McMillan
- 9H 70760,2061 BTI Rm 12 Leo/ADV SL
-
-
- BANG!!! BANG!!! BANG!!! The formal CO is now in session.
-
- First the boiler plate annoucement.
- **************************************************
- * ACME BOILERS *
- **************************************************
-
-
- This is a formal con. If you wish to ask a question of the
- guests you must type a
-
- ?
-
- I will put your name in a list. When your turn comes, you can ask
- one question and one followup question. To avoid confusion, please
- use the following conventions:
-
- Put three dots at the end of a line that is to be
- (12-1,White-Gold Wielder) Hi Mama
- continued ...
-
- Put the letters GA (for Go Ahead) at the end of the line ...
- when you are done. ...
-
-
- Before we start, I would like to formally welcome VJ and Julian...
- and ask if they have any opening statements...
-
- are we ready VJ?
- (12-21,Bethesda Softworks)
- VJ: Yup... Hi everyone and welcome to this conference thing.
- I hope everyone is still having fun. We've will upload patch
- 4 tomorrow.
-
- (12-69,Charles Miles) <applause>
-
- (mama)
- ok...I want to thank all of you for joining us and thank VJ
- and Julian for being here. There are a lot of us so I will
- limit questions to one per person with one follow up. If you
- wish to be in the quesiton line, type ? now
-
- (12-36,Wendy Shaffer) ?
- (12-14,Baki) ?
- (12-43,Rick Ralsten) ?
- (12-69,Charles Miles) ?
- (12-47,Brian G. Combs) ?
- (12-51,Eric E. Benton) ?
- (12-50,Gimlee) ?
- (12-30,=Bandit= (tm)) ?
- (12-37, Raen) ?
- ;;[20] Keir Wells - ?
- (12-1,W-GW) ?
- (12-27,Khopesh) ?
- (12-47,Brian G. Combs) ?
- (12-43,Rick Ralsten) ?
- (12-42,herc/Assoc SysOp) ?
- (12-50,Gimlee) ?
- Phil
- Eric
- (12-27,Khopesh) ?
- (12-42,herc/Assoc SysOp) ?
-
-
- OK Wendy is up first...Wendy
-
- (12-36,Wendy Shaffer)
- VJ, Julian, first I wanted to say...thanks for a game with
- more _atmosphere_ than anything I've seen... in a very long
- time...my question, I think (what, only one? :)... is: how do
- you expect the presumed sequel... to differ in feel from the
- current game... which is a very openended hack&slash... with
- some neat stuff along the way GA VJ?
-
- (12-21,Bethesda Softworks)
- VJ: Wendy, we expect Mournhold to much deeper than Arena.
- Arena established the world, now each subsequent sequel
- will...continue to 'flesh out' the provinces. The first
- province we want to pay attention to is Morrowind, (yeah dark
- elves...!)... If we get a chance we will try and make each
- sequel a very interactive story with cool NPC's and such. We
- want however to... maintain the openendedness... GA
-
- Follow up, Wendy?
-
- (12-36,Wendy Shaffer)
- VJ, how much depth do you expect...to be able to give to the
- conversations and quests...while still keeping
- openendedness...are we looking at Ultima IV? Ultima VII? in
- conversation depth? GA
-
- (12-21,Bethesda Softworks)
- We want to have a system in which... you can get into the
- personal biases and wants...of the NPC's who populate the
- area... Without a doubt it will be VERY interactive, more so
- than... anything I've seen up to date. The reason behind...
- this is that our star chief programmer and I are currently...
- working on a scripting system that has not been used
- before...by anyone else but will allow me to make some very...
- and I mean VERY detailed adventures... (like reading a book -
- BAK) Hope you guys like it... GA
-
- (12-36,Wendy Shaffer)
- Sounds great... love that flaming mountain! :)
-
- GA Baki...
-
- (12-14,Baki)
- First, as you already have heard, GREAT GAME...my first
- question is mainly concerning char classses & balance...Why
- give the longsword-wielding classes such an advantage... as
- having almost all the magic weapons be longswords that are
- FOUND... and why are all magic armours PLATE... doesn't this
- give certain classes a HUGE advantage... especially
- considering the artifacts? GA
-
- (12-21,Bethesda Softworks)
- Baki, let me address your concerns one at a time...As far as
- longswords being the predominant weapon...it really wasn't
- meant that way. The treasure generator should be...
- (12-21,Bethesda Softworks) generating totally random weapon
- pieces based upon your level or the level of the dungeon...As
- far as plate armor being the only type that's enchantable...it
- was the easiest way in which to ensure that Warriors,
- Knights... and Rangers were not soon outstripped of power and
- couldn't...complete the game. I think if you ask around you'll
- find... while there is an advantage to playing a spellcaster
- early on, the...classes even out near the end, when its
- important...
-
- As far as artifacts...I went in today to Julian and asked to
- make artifacts... usable by ANY class. (I know, exactly what
- you want...) but to do so would mean rewriting... a large
- portion of code that was written by a programmer... who no
- longer works at Bethesda... Very dangerous grounds to be
- on.... GA
-
- Ok Rick R...your turn <g>
-
- (12-43,Rick Ralsten)
- Ok, thanks! First off, thanks for a great RPG experience... I
- guess I have more of a comment than a question....The way I
- understand the game, the artifact flag is tripped when you...
- buy a rumor (map piece) to an artifact...For the sequel...
- please consider setting this flag later. Let us be able to
- buy...rumors about all the artifacts & then decide which one
- we like best!... You could have a flag set so that once we
- actually pick up an... artifact out of a dungeon, all the
- other artifact dungeons would be...empty, or something like
- that...I guess I'm just upset because my spellsword bought a
- rumor about...the lord's mail, only to later find out he can't
- use it)... Now I've got to find it & drop it before I can get
- another artifact <g>...GA
-
- (12-21,Bethesda Softworks)
- Rick, let me start by saying...that the way artifacts are now
- handled is not how we intended... The artifact quests were
- supposed to tie into your... charclass so that you wouldn't
- get... rumors for artifacts that you couldn't use... Needless
- to say that isn't working... The only thing I can tell you for
- sure... is that there is NO way Mournhold will... follow the
- same format...This time we'll have Julian program the
- whole...shebang and hopefully this will eliminate...much of
- the problems we've been experiencing...I hope that answers
- your question, and I'm sorry about your Spellsword. (Sorcerors
- rule anyway...<g>) GA
-
- (mama) booo hissss
- (12-30,=Bandit= (tm)) !
-
- Follow up Rick?
- (12-43,Rick Ralsten)
- Okay, followup...I'm glad to hear that there will be more NPC
- interaction... in Mournhold, so please extend this interaction
- to... the DUNGEONS as well as the cities....One of the nicest
- things about Ultima Underworld 1&2 is...that you could
- actually talk to most of the baddies...before you killed them
- <g>...
-
- (12-24,Raen) LOL
- (mama)bloodthirsty thing you are
-
- (12-43,Rick Ralsten)
- For instance, when I go into Selene's Web, I actually want
- to... MEET Selene...GA
-
- (12-21,Bethesda Softworks)
- We wholeheartedly agree...In Mournhold it will be ONE system,
- ie you can look into a tower... from the outside, then climb
- in through a window... The system is much more flexible than
- this one... Don't worry, we'll be listening to your
- comments...even though I prefer to kill first, then ask
- questions...:) GA
-
- Ok Charles..
-
- (12-69,Charles Miles)
- Is it *really* possible to walk from one town to another?
- I've tried it with some towns that are two days travel apart.
- After the first day I hit areas where the wilderness map just
- repeats over and over again. GA
-
- (12-69,Charles Miles)
- (Sidenote to Baki: it may be that we only *think* all the
- enchanted weapons are longswords because we dont bother to
- pick up other weapons. I know I don't bother picking up
- daggers.) Sorcerors rule! GA
-
- (12-21,Bethesda Softworks)
- Actually the way we've set up the wilderness, very highly
- improbable that you could ever walk from one place to another.
- The world is just too big... For all intents and purposes my
- answer would...have to be that there is NO way to walk from...
- one to another. I've never done it... I have however bought a
- really nice bow and stalked... citizens in town until I killed
- everyone in my vicinity... Very fun indeed...:) GA
-
- (12-69,Charles Miles)
- Well, it *does* imply in the manual that you can (p. 55)...
-
- (12-21,Bethesda Softworks)
- Go ahead and try it, if you have the patience... I'd be
- really interested to hear that someone...has actually bothered
- enough to try...:) GA
-
- (12-69,Charles Miles)
- Walking around outside at night I've noticed all sorts of
- cool...planets, moons, and stars...do these follow any pattern
- (can you navigate by them) or are they just purty window
- dressing? GA
-
- (12-21,Bethesda Softworks)
- Yes, Julian actually created a full orbital pattern for... the
- solar system that this planet is on... You could navigate by
- the stars... (pretty cool, huh?) GA
-
- (12-69,Charles Miles)
- (P.s. you can travel a looong way by putting a heavy weight on
- the up arrow key and leaving the computer :) DONE
-
- Ok...Gimlee is next then Bandit
- Gimlee...ga
-
- (12-50,Gimlee)
- Thanks. I'm not up on Who's Who in the gaming world. Did you
- have anything to do with the Ultima's? The dungeon music
- sounds awful familiar. GA
-
- (12-21,Bethesda Softworks) Ultima?
- Dare thou ask me if I have ever laid mine hand upon...its bare
- face?!!! NEVER!!! Liked the music too though...:) GA
-
- (12-30,=Bandit= (tm)) :)
-
- (12-50,Gimlee)
- Mine humblest appologies. I'm groveling in thine alabaster
- presence. No Follow up. Great game. great support. Keep it
- up.
-
- (12-21,Bethesda Softworks) thanks friend gimlee...GA
-
- (12-30,=Bandit= (tm))
- Any chance of taking my current character into the sequel? GA
-
- (12-21,Bethesda Softworks)
- Without a doubt our top concern is to make this sequel...
- relate to Arena. I'm not giving up my Sorc...I don't want
- to...The only thing we're concerned about right now... is
- gender... We want to make the game very interactive... but two
- genders could end up being...two different stories... Don't
- worry, we won't piss you off Wendy S!!! :) GA
-
- ;;[28] Ondine - oooohhh
- (12-30,=Bandit= (tm)) Nice.
- Follow up?
-
- (12-30,=Bandit= (tm))
- I will be able to save my char at end of this one and IMPORT
- then? ga
-
- (12-21,Bethesda Softworks)
- Most likely...We still aren't sure exactly how we'll let...
- you transfer over. It depends upon the...story and design,
- neither of which is... done yet. (Done? did I say started...?
- :) GA
-
- (mama) smile
-
- (12-24,Raen)
- VJ, first, thanks for a lovely game...close to paper and
- pencil RPG... which I mean as high praise...have you given any
- thought to Wynter's suggestion of interlocking Arena and
- Mournhold so that we can have both the "bigness" of Arena and
- the "littleness" of Mournhold? GA
-
- (12-21,Bethesda Softworks)
- Well, actually we've talked about a... 'seamless'
- interface...The problem arises in that Mournhold's engine...is
- running in protected mode... while Arena isn't... Any
- suggestions from... of you would be welcome.... So far we
- can't think of a way to make it truly... seamless, aka Xeen...
- GA
-
- (12-24,Raen)
- My compliments to the compuser too.
-
- (12-38,Keir Wells)
- When you set out to develop the game, what areas were you
- intending to contrate on that you felt other CRPG developers
- had missed out on?
-
- (12-21,Bethesda Softworks)
- Well, geez, where'd you come up with this one?... I don't
- know, to tell the truth. Julian and I... were talking about
- doing a game based upon the... movie, Blood of Heroes, with
- Rutger Hauer... Needless to say Arena didn't exactly turn...
- out like that <g> but all we thought... about was doing the
- things we really liked... when we sat down to play D&D or
- other RPG's... We didn't specifically target anything or...
- anyone out there in particular... Except for the... stupid
- eating thing... :) GA
-
- (mama)
- <g>Looks more like Ladyhawk to me...
-
- Follow up Keir?
-
- (12-38,Keir Wells)
- No follow up. Thanks for a great game though. GA Ok
-
- (mama) WGW...my hero...ga
-
- (12-1,W-GW)
- Let me begin by saying this, KNIGHTS Rule ... Sorcerors DIE!
- <gg> ...
-
- (12-58,Morgana/Ass't SysOp) <slap>
- (mama) humph
-
- (12-1,W-GW)
- Thanks for a great GREAT Game! You have managed too ...Combine
- all the things I enjoy about CRPG's into one package! ...Keep
- em Coming!!!!
-
- (12-21,Bethesda Softworks)
- WGW, thank you Ur-Lord. Having spent many a wondorous hour in
- the land...I wish only to please.... GA
-
- (12-27,Khopesh)
- I'd like to know anything you can offer about the 'Arena
- online' concept that has been floating around the forum GA,
- and by the way, THIEVES RULE... :))
-
- (12-50,Gimlee) Hear hear.
-
- (12-21,Bethesda Softworks)
- Arena - Online... Man o' man would that be cool or what?!!!...
-
- (12-69,Charles Miles) <wild cheering>
-
- (12-21,Bethesda Softworks)
- All we need here is enough demand for it...and more info on
- pricing and such... and so that when I go to the Prez...and
- tell him this is a good idea...he doesn't look at me in that
- strange... way he does when I tell him we should...all hold
- ranks like in Star Trek TNG... at work.... :) GA
-
- (mama) DEMAND DEMAND DEMAND
- (12-42,herc/Assoc SysOp) Ditto
- (12-30,=Bandit= (tm)) Ditto DEMAND!
- (12-28,Ondine) <WILD DEMAnDS>
- (mama)har
- (12-69,Charles Miles) <guffaw!>
-
- (12-27,Khopesh)
- <G>I stumbled on a bug I don't think was previously
- mentioned...
-
- (12-21,Bethesda Softworks) you kill it?...
- (mama) groan
-
- (12-27,Khopesh)
- I was using a broadsword of strength, and when it broke, I
- didn't lose the strength bonus, one of them beneficial bugs...
- I was using v1.02 by the way GA
-
- (12-21,Bethesda Softworks)
- Send us your game immediately!!! We will quickly make sure
- that... you never cheat again...:) GA
-
- (12-30,=Bandit= (tm)) Ha!
-
- (12-47,Brian G. Combs)
- I have a Q about artifacts...I know that I have to drop one to
- ask about another, but...can I then take the old artifact with
- me when I'm looking for the new on e?...Ga
-
- (12-21,Bethesda Softworks)
- I don't understand... How can you look for a new one if you
- can't get the rumor... while you have one in inventory...? GA
-
- (12-30,=Bandit= (tm))
- Repair shop. Yes, you can.
-
- (12-21,Bethesda Softworks) To bandit - cheater!
- (12-30,=Bandit= (tm)) ;]
-
- (12-21,Bethesda Softworks)
- to brian, i still don't understand... ga
-
- (12-47,Brian G. Combs)
- No, I dropped the artifact...at a store.. then got the rumor
- and then got the artifact back and THEN looked for the new
- one.. it didn't appear to be where it was suppose to be...ga
-
- (12-21,Bethesda Softworks)
- I guess that if you... COULD get a second artifact quest
- while... you have one, there would be no reason why you can't
- have it during the quest... You however are going into the
- unknown my you man, and as my father always said... Be good,
- if you can't be good, be safe... GA
-
- (mama) good advice! Ondine is next, then Herc then John
- O! go...
-
- (12-28,Ondine)
- oh goody ok, first is there anyway that I can sell magic
- items? SA bracelets (also battlemages are definitely the
- BEST!!!!) ga
-
- (mama) Bards is betta
-
- (12-21,Bethesda Softworks)
- Yes, patch 4, which will be uploaded first thing tomorrow
- (well...maybe by lunch :) will let you sell items in the
- Blacksmith...stores for a reduced amount... GA
-
- (12-28,Ondine) oh great!
-
- followup O?
-
- (12-28,Ondine)
- ok, I'm going after the mail of regeneration, will I be able
- to wear it if I'm a Battlemage (the BEST!!!) ga
-
- (12-21,Bethesda Softworks)
- Not in a million years.... Sorry....
-
- (12-28,Ondine) wahhhh!!!
- (mama) heheheheheheheheh
- (12-28,Ondine) so I'll sell it :)
- (12-21,Bethesda Softworks)
- I think you mean the Lord's Mail? which is... made for
- Knights, Warriors, Rangers,... and other such rabble...
-
- (12-28,Ondine) money makes the world go round.... ga
-
- (12-21,Bethesda Softworks)
- Get the Ebony Blade... Then kill a lot...:) GA
-
- (12-83,Barry T. Boland) Rabble! Humph
-
- (12-28,Ondine) love the game, I done , thanx
-
- Care to jump in herc?
-
- (12-42,herc/Assoc SysOp) Sure. Wanna make sure O is really done.
- (12-28,Ondine) hahha
- (mama) smile
- (mama) my timing is exquisite
-
- (12-42,herc/Assoc SysOp)
- I'm just starting the game. Honest. I am a level 1
- Spellword...My question is are there secret walls, and if so,
- what's the method of finding them? Other than trying bumping
- into every wall? <ga>
-
- (12-21,Bethesda Softworks)
- You're a level *1* 'Spellword'....
-
- don't pick on herc <g>
-
- (12-21,Bethesda Softworks)
- Wow! I'm glad...hear there are some ...
-
- (12-42,herc/Assoc SysOp) <here it comes!>
- (12-21,Bethesda Softworks) mama I'm not picking on him...
-
- (12-21,Bethesda Softworks)
- new players out there that are getting into this conference.
- To find secret walls you need to keep an eye on your
- automap... ALL DOORS are marked as RED squares, secret or
- not... GA
-
- followup herc? <handing white cane, red tip>
-
- (12-42,herc/Assoc SysOp)
- So secret walls are treated same as a door. I'll have to think
- of another question soon. Thanks. Done.
-
- (12-9,Leo/ADV SL) <they are doors, herc. <g>>
-
- (12-42,herc/Assoc SysOp) <dropped white cane>
- (12-21,Bethesda Softworks) thanks herc... :) GA
-
- John...ga
- Then Gim, Phil, Baki and Bandit
-
- (12-76,John) ( <--- Fingers the Burglar)
- I am interested in whether you have...any plans to create a
- more 3-D sequel...
-
- (12-21,Bethesda Softworks) we do...
-
- (12-76,John)
- I appreciate texture mapping...but I like a mixture of complex
- polygonals....with overlayed texture maps. ga
-
- (12-21,Bethesda Softworks)
- Mournhold will be a fully manipulatable environment...
- similiar to DOOM in speed and complexity... GA
-
- (12-21,Bethesda Softworks)
- We mean the engine when we...say complex.. (Sorry) GA
-
- (12-76,John)
- I have yet to see a RPG in which the player or baddie...do
- something more than stand toe to toe...never moving..rock
- solid in their fighting stance..I suggest a much more dramatic
- fight choreography..where people and monsters get knocked
- down..get back up....limp...lose limbs..etc GA and DONE
-
- (12-21,Bethesda Softworks)
- Absolutely, already planned, (such as salutes,
- finishing...moves and different death flicks based upon the
- attack type... GA
-
- ok...Eric is next
- ga Eric
-
- (12-51,Eric E. Benton)
- Hi. Again (this is getting redundant) Great game!!!... First
- comment, Combat is awfully quiet...Will a sequel or update
- change this...
-
- (12-21,Bethesda Softworks)
- thanks, we didn't get a compliment for a while and got sad :(
- GA
-
- (12-51,Eric E. Benton)
- Second question concerns balance...You state in the
- manual...that more powerful characters were offset... by
- raising in levels slower...However, after 10th level...you set
- the multiplier...so that a thief will always be just
- one...level higher than say a Battlemage (ewww)...This hardly
- makes up for the enormous...power differential. Comments
- please, GA
-
- (12-21,Bethesda Softworks)
- Well Eric,..first about sounds...Mournhold will incorporate
- multichannel, ambient and other neat sound fxs so that the
- atmosphere is enhanced by the music and sound. We are still
- limited by the sound cards however <g>
-
- (12-21,Bethesda Softworks)
- As far as the multiplier... From what I can tell if you
- mulitply an amount by a preset value, as the amount changes
- you'll get larger and larger values. For instance... If I have
- a thief with 100,000 exp and a Spellsword with 100,000 exp...
- their...levels will be different (ie the thief will be higher
- in level) Hold on a second guys...I know that the mulitplier
- is constant, but...the other number is different for each...
- class, henceforth creating an exponential growth curve for a
- different starting base for each character class...thereby
- generating a different curve equation for each char...!!!
- (Whew...) Anyway, simply put, a thief is going to be higher in
- level with the same amount of exp than a battle mage.
- And...since the multiplier is constant he will always be
- higher in level with the same exp Wow, I'm drained... <g> hope
- this helps... GA
-
- Ok...Gimlee is next, then Phil, Khopesh, Herc and Rick
- Gimlee..ga
-
- (12-50,Gimlee) ME?
- THEE!
- and be polite
-
- (12-50,Gimlee)
- OK, I'll try not to insult you VJ. This is my husband's
- question. Where are the rings tomake light? GA
-
- (12-21,Bethesda Softworks)
- To tell you the truth, I have NO idea amongst the thousands of
- magical things in the game, where we put that ring of
- light...:) More info? GA
-
- (12-50,Gimlee)
- Are they random generated? or Artifacts GA
-
- (12-21,Bethesda Softworks)
- All magical items are randomly generated based upon the
- different lists the item accesses which in turn is based upon
- where you are (4th level of a dungeon, wilderness, monster's
- lair, etc...)ok
-
- Phil...you are next, then Khopesh
- ga Phil
-
- (12-55,Phil Albers)
- Any feel for what is the lowest effective AC? Am I wasting
- inventory carrying all this ebony for an AC of -29? GA
-
- (12-21,Bethesda Softworks)
- Definitely not, Phil. I know it seems that monster's get
- tougher as you go along, but to tell you the truth the only
- thing we do is to cap the lowest chance to hit you at 10% -
- 15%. I know that it would make more sense to just throw more
- monsters at you, but because of the engine I was limited to 6
- - 8 monsters of one type at any one time I therefore had to
- give these poor little critters a fighting chance against you
- mean 17th+ level 'heroes'... :) GA
-
- (mama)thus...the rats from hell
-
- (12-55,Phil Albers)
- With all the great stuff planned for Mournhold will it be out
- this century or will I just sit back and watch HAL play it for
- me? GA
-
- (12-21,Bethesda Softworks)
- Good question Phil. According to Julian, who's sitting next to
- me his head in denial of any promises we are going to try and
- hit this Christmas. We've learned a lot from making Arena...
- and hope to put that knowledge to use this year... (we hope...
- :)) GA
-
- Ok Khopesh then herc then Rick then Barry then bye bye
-
- (12-27,Khopesh)
- So when's this miracle game Mournhold gonna show it's a face
- :), and are some future upgrades going to incorporate new
- features in addition to bug fixes?
-
- (12-27,Khopesh)
- Also... is there a level cap, and can the game still be played
- after it has been solved? Thx.. ga.
-
- (12-21,Bethesda Softworks)
- First, since Mournhold is being written in protected mode,
- trying to upgrade Arena to its capabilities is sort of
- tough... Still, anything we can do in Arena we... will so
- don't worry. As far as level limits...NONE!!!!!!!!!!!!!!!!
- Have fun.... :) Khopesh, it can be played and played and
- played..... GA
-
- (12-42,herc/Assoc SysOp)
- If someone prints out the automap and uses it to write a
- walkthru solution and uploads it here to our library... Would
- you folks object? GA
-
- (12-21,Bethesda Softworks)
- Heck no! Have a ball and do it right. We are however,
- releasing a cluebook, that should give all of you the answers
- to the riddles, dungeon maps, etc...etc...character class vs
- race... etc... :) GA
-
- follow up herc?
-
- (12-42,herc/Assoc SysOp)
- Yeah...a more down to earth one...I have a PAS 16 and I'm not
- sure if there's any digitized speech in the game. Is there
- any? GA
-
- VJ?
-
- (12-21,Bethesda Softworks)
- Nope, sorry... 'cept for 'Stop, thief!!!! or 'Halt!!!... GA
-
- (12-37,Rick Ralsten)
- Thanks...VJ, with all of the cool stuff that you have planned
- Mournhold, I was just wondering what level of PC you were
- targeting it for. The same as Arena (386/486 with 4 megs RAM)
- or something higher? With all that you want to do, CD-ROM
- seems like a good format to use. (And us people with CD-ROM
- drives would love) you for it but I guess the people without
- one might not be so happ)...GA
-
- (12-21,Bethesda Softworks)
- Rick, same target (but we know how fast those speedy little
- 386's are heh heh heh Anyway, the engine will be a lot faster
- so it should make up for the slower end machines As far as CD
- ROM Mournhold may well end up as a CD ROM only game it will
- depend upon how much the minimum amount of graphics are
- necessary to carry the story We'll know that later on this
- year. GA
-
- (12-42,herc/Assoc SysOp)
- <I have a CD-ROM. The heck with everybody else>
-
- (12-83,Barry T. Boland)
- How does armor effect "incoming" spells - i.e. does it affect
- ALL spell effects, or only physical damage ones? Or is
- "willpower only" used for things like paralyze. (and when will
- ClueBook ship?). GA
-
- (12-21,Bethesda Softworks)
- Willpower will affect all damage spells Armor has no effect on
- your chance of getting affected by a damage spell. The
- cluebook should be shipping sometime within the next month.
- You know how our shipping is... :) GA
-
- (12-83,Barry T. Boland)
- Armor should count for SOMETHING with stuff like fireballs,
- etc..ga
-
- (mama) Well...I can't remember a better con than this
- (12-42,herc/Assoc SysOp) Fickle Mama.
- (mama) Except for the con that herc ran on all of us <g>
- (mama) VJ and Julian...thank you for everything!!!!!!!!!!!!!!!
- (12-21,Bethesda Softworks) Thanx everyone for listening to us rave
- and rant... :) :)
- (12-42,herc/Assoc SysOp) Better than Dave and Dan.
- (mama)Do you have some closing remarks?
- (12-21,Bethesda Softworks) Julian, julian who???
- (mama) smack
- (mama) cut that out VJ...I see him there
-
- (12-21,Bethesda Softworks)
- Thanks again for putting up with the bugs and helping us make
- this a better game...GA
-
- (12-47,Todd)
- When is the $%@# V4 going to be available? I can't wait to try
- a sepllcaster (12-47,Todd) with multiple attribute affecting
- spells!
-
- (12-21,Bethesda Softworks)
- How about a simple, goodnight all!!!! Thanks for listening GA
-
- (mama) Thank you for a grand game and a terrific con.
- (12-42,herc/Assoc SysOp) Thank you for taking the time, VJ, Julian.
- Enjoyed it very much! rules off....freeferall
- (12-53,Charles Miles) <applause>
- (12-47,Todd) Short and sweet. Wish I could have been in at the
- beginning. :)
- (12-53,Charles Miles) <taking off bow tie>
- (mama) I'll post the transcript, todd
- (12-37,Rick Ralsten) Yikes!! I've been online for 2:35!!
- But it was worth it! Thanks, VJ!
- (12-47,Todd) Thanks mama!
- (mama) Thank you all!
-
- *end of transcript*